ONLY GLACIER KNIGHT, RAGNAROKALEX, AND ANY TLR SUB-REF ARE ALLOWED TO POST IN THIS THREAD Aerza the Lucario@Expert Belt (Move your mouse to reveal the content) Aerza the Lucario@Expert Belt (open) Aerza the Lucario@Expert Belt (close) *Thanks to Simonsays for the sprite* Lucario (Aerza) Female Nature: Brave Type: Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 76 (-) (-10% Accuracy & Evasion) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 DC: 5/5 MC: 0 Attacks: 54 Total Agility Aura Sphere Blaze Kick Bonemerang Bone Rush Brick Break Bulldoze Bullet Punch Close Combat Counter Dark Pulse Detect Dig Double Team Dragon Pulse Drain Punch Dual Chop Earthquake Endure Extreme Speed Feint Focus Punch Follow Me Force Palm Foresight Heal Pulse Helping Hand Hi Jump Kick Ice Punch Low Kick Low Sweep Magnet Rise Me First Metal Claw Metal Sound Payback Protect Psychic Quick Attack Rain Dance Rest Reversal Screech Shadow Ball Sky Uppercut Sleep Talk Stone Edge Substitute Sunny Day Swagger Swords Dance Thunder Punch Toxic Zen Headbutt Malspar the Infernape@Rare Candy (Move your mouse to reveal the content) Malspar the Infernape@Rare Candy (open) Malspar the Infernape@Rare Candy (close) *Thanks to Toast Tyrant for the sprite* Infernape (Malspar) Male Nature: Naughty Type: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Blaze: Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist (DW): Type: Innate The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 108 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 DC: 5/5 MC: 0 Attacks: 60 Total Acrobatics Aerial Ace Blast Burn Blaze Kick Brick Break Bulldoze Close Combat Counter Dig Double Kick Double Team Dual Chop Earthquake Ember Encore Endure Fake Out Feint Fire Blast Fire Punch Fire Spin Flame Charge Flame Wheel Flamethrower Flare Blitz Focus Energy Focus Punch Fury Swipes Grass Knot Heat Wave Helping Hand Leer Low Kick Low Sweep Mach Punch Magic Coat Nasty Plot Overheat Protect Punishment Rest Role Play Roar Scratch Shadow Claw Slack Off Sleep Talk Solar Beam Stealth Rock Stone Edge Substitute Sunny Day Swift Taunt Thunder Punch Torment Toxic U-Turn Uproar Will o Wisp Sellian the Typhlosion@Charchoal (Move your mouse to reveal the content) Sellian the Typhlosion@Charchoal (open) Sellian the Typhlosion@Charchoal (close) *Thanks to Toast Tyrant for the sprite* Typhlosion (Sellian) Male Nature: Modest Type: Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Flash Fire (DW): Type: Innate This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 DC: 5/5 MC: 0 Attacks: 36 Total Blast Burn Bulldoze Counter Defense Curl Dig Ember Endure Eruption Extrasensory Fire Blast Flamethrower Flame Burst Flame Charge Flame Wheel Focus Blast Foresight Heat Wave Hidden Power (Ice, 7) Hyper Beam Gyro Ball Inferno Lava Plume Leer Overheat Protect Quick Attack Rest Sleep Talk Smokescreen Solar Beam Substitute Sunny Day Swift Tackle Toxic Will o Wisp Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Potions 2x Potion 1x Super Potion Other Healing Items 2x Ether 1x Revive Balls x22 Sport Balls x10 Timer Balls x10 Heal Balls x5 Dream Balls x3 Nest Balls Items: TIMELESS TOWER Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away. The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it. The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable. A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag. As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge. What could this all mean? And where do you go from here? Your Options are as follows... a) Enter Ice Spire. b) Enter Rock Crag. c) Enter Iron Dungeon. d) Enter Heaven's Ascent. (LOCKED) e) Leave Timeless Tower.