ONLY GLACIER KNIGHT, WATERWARRIOR, AND ANY TLR SUB-REFS ARE ALLOWED TO POST IN THIS THREAD. Phoenix the Lucario @ Soothe Bell (Move your mouse to reveal the content) Phoenix the Lucario @ Soothe Bell (open) Phoenix the Lucario @ Soothe Bell (close) Lucario (Phoenix) Male ♫ Nature: Hasty (+Spe, -Def, +12% Acc) Type: Fighting/ Steel Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW ability- UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 104 (90x1.15) +12% Acc Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 1 DC: 5/5 Attacks: (68 total) Physical: Blaze Kick Bone Rush Bonemerang Brick Break Bulldoze Bullet Punch Circle Throw Close Combat Counter Cross Chop Crunch Dig Drain Punch Dual Chop Earthquake Extremespeed Feint Focus Punch Force Palm Frustration Giga Impact Hi Jump Kick Ice Punch Iron Tail Low Kick Low Sweep Metal Claw Payback Quick Attack Reversal Return Rock Slide Shadow Claw Sky Uppercut Stone Edge ThunderPunch Special: Aura Sphere Dark Pulse Dragon Pulse Final Gambit Flash Cannon Focus Blast Hidden Power Grass (7) Hyper Beam Psychic Shadow Ball Vacuum Wave Status: Agility Calm Mind Copycat Detect Double Team Endure Follow Me Foresight Heal Pulse Helping Hand Magnet Rise Me First Metal Sound Mind Reader Nasty Plot Protect Rest Screech Substitute Swords Dance Toxic Work Up Derpy Hooves the Slowbro @ Expert Belt (Move your mouse to reveal the content) Derpy Hooves the Slowbro @ Expert Belt (open) Derpy Hooves the Slowbro @ Expert Belt (close) Slowpoke (Derpy Hooves) Female Nature: Sassy (+SpD, -Spe, -10% evasion) Type: Water/Psychic Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (DW ability- UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 SpD: Rank 4 (+) Spe: 26 (30/1.15) (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: (51 total) Physical: Aqua Tail Brick Break Counter Dig Dive Drain Punch Earthquake Focus Punch Headbutt Tackle Zen Headbutt Special: Brine Confusion Fire Blast Flamethrower Focus Blast Future Sight Hyper Beam Ice Beam Grass Knot Psychic Psyshock Scald Shadow Ball Signal Beam Surf Water Gun Status: Block Curse Disable Double Team Endure Growl Heal Pulse Light Screen Magic Coat Me First Protect Rain Dance Recycle Reflect Rest Safeguard Sleep Talk Slack Off Substitute Telekinesis Thunder Wave Toxic Trick Room Yawn Ra's al Ghul the Revenankh @ Everstone (Move your mouse to reveal the content) Ra's al Ghul the Revenankh @ Everstone (open) Ra's al Ghul the Revenankh @ Everstone (close) Revenankh (Ra's al Ghul) Male Nature: Adamant (+1 Atk, -1 SpA) Type: Ghost / Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW ability- UNLOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: N/A MC: 0 DC: 5/5 Attacks: (45/ 90 total moves) Physical: Arm Thrust Bide Brick Break Counter Drain Punch Dual Chop Earthquake Focus Punch Giga Impact Hammer Arm Ice Punch Low Sweep Mach Punch Payback Power Whip Revenge Rock Slide Rock Tomb Shadow Punch Shadow Sneak Smack Down Sucker Punch Superpower Vital Throw Wrap Special: Sand Tomb Shadow Ball Wring Out Status: Destiny Bond Double Team Endure Glare Helping Hand Mean Look Moonlight Pain Split Protect Safeguard Sleep Talk Substitute Taunt Telekinesis Torment Toxic Wide Guard Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Potions 2x Potion 1x Super Potion Other Healing Items 2x Ether 1x Revive Balls 5x Cherish Ball 20x Heal Ball 19x Sport Ball 5x Ultra Ball Items: TIMELESS TOWER Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away. The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it. The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable. A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag. As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge. What could this all mean? And where do you go from here? Your Options are as follows... a) Enter Ice Spire. b) Enter Rock Crag. c) Enter Iron Dungeon. d) Enter Heaven's Ascent. (LOCKED) e) Leave Timeless Tower.