The Legend Run: (ToastTyrant | Rickheg) Timeless Tower

Challengers:

ToastTyrant:

Arghonaut
Aquatious (M)

Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 66 (75/1.15^) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5


Attacks (17):
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Drain Punch
Recover
Ice Punch

Waterfall
Rock Slide
Earthquake

Aqua Jet
Revenge
Taunt
Focus Punch
Sludge Wave
Hidden Power Grass 7


Gallade Hadouken (M)

Nature: Naive (+15% Sped, +10% Accuracy, -1 Rank Special Defense)
Type: Psychic / Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats
HP: 100
Atk: 5
Def: 3
SpA: 3
SpD: 3 (-)
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 3/5

Attacks (21):
Growl
Confusion
Double Team
Teleport
Calm Mind
Lucky Chant
Magical Leaf
Heal Pulse

Shadow Sneak
Encore
Disable

Thunderbolt
Toxic
Rest
Will-o'-Wisp
Hypnosis
Taunt
Future Sight
Night Slash
Leaf Blade

Swords Dance


Revenankh Apparit (M)
Nature: Impish (+1 Rank to Defense, -1 Rank from Special Attack)
Type: Ghost / Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

MC 2
DC 2/5

Stats
HP: 100
Atk: 4
Def: 4 (+)
SpA: 2 (-)
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks (15):
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Force Palm
Counter
Shadow Sneak

Toxic
Taunt
Rock Slide


Backpack:


  • Potion: 1 slot
  • Ether: 1 slot
  • Revive: 1 slot
  • Pokeballs: 5 {20 slots}
    • (5)
  • Berries: 3 {12 slots}
    • (2)
    • (1)
  • Battle Items: 5 slots
  • Gems: 5 slots
  • Spare Pocket (any item): 1 slot

Rickheg:



Rotom Plasma Moto (0)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric/Fire

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
Base Rank Total: 20

EC: n/a
MC: 1
DC: n/a

Attacks (21):
Trick
Astonish
Thunder Wave
Thundershock
Conuse Ray
Uproar
Double Team
Shock Wave
Hex
Charge
Discharge
Substitute
Overheat

Pain Split
Mud Slap

Light Screen
Shadow Ball
Will-O-Wisp
Toxic
Volt Change
Reflect
Thunderbolt


Arcanine Ziggy (F)
Nature: Lonely (Adds 1 to Attack; Subtracts 1 From Defense)

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:

HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Abilities:

Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Attacks (24):
Bite
Roar
Ember
Leer
Odor Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal
ExtremeSpeed
Thunder Fang
Flare Blitz
Agility
Heat Wave

Crunch
Morning Sun
Close Combat
Iron Tail

Flamethrower
Wild Charge
Will-O-Wisp
Swagger
Dragon Pulse
Teleport


Mienshao
Swifty (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +17% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 2 (-)
SpD: 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Abilities:

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Regenerator
(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Attacks (19):
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Drain Punch
Hi Jump Kick
Wide Guard

Low Kick
Feint
Knock Off

U-Turn
Rock Slide
Brick Break
Poison Jab
Acrobatics
Swords Dance


Backpack:

  • Potion: 1 slot
  • Ether: 1 slot
  • Revive: 1 slot
  • Pokeballs: 10 {15 slots}
    • (5)
    • (5)
  • Berries: 14 {1 slot}
    • (5)
    • (7)
    • (2)
  • Battle Items: 5 slots
  • Gems: 5 slots
  • Spare Pocket (any item): 1 slot


Timeless Tower


Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What happened? What could this all mean? And where do you go from here?
.
.
Your way...

  • Ice Spire
    • Rock Crag
      • Iron Dungeon
What path will you choose?
.
 
Toast releases his fighting-type brothers from their pokeballs. He knows a fierce competition awaits him, so he ponders his choices carefully. If he chooses the Rock Crag, he'd have to face extremely defensive rock type pokemon that could easily overwhelm his pokemon. If he pursues the Ice Spire, his pokemon could potentially end up forzen solid. Toast stares at the Iron Dungeon.

"Alrighty guys, I think I know where we'll be headin' today! Let's go take on the Iron Dungeon!"
 
"Alright, team. Come on out!" Rickheg releases his trusty Arcanine, Rotom-H, and Mienshao. "We've been together through thick and thin. I know we won't be spending much time together moving forward, as I pursue my Gym Leader aspirations, but I thought it would be good for us to have another adventure together, taking on the unkown, and maybe even catch us a legendary! With 2 fire types, Rock Crag is out. And I know Iron Dungeon isn't much lighter on rocks, so to the Ice Spire we go!
 
ToastTyrant
The Iron Dungeon

Still Pall



After walking for what seemed miles you reach the end of the bridge and the start of your adventure, remember for a moment how you got there, in a moment they were in another tower, which now can not see thanks to the clouds that goes through in your vision, you walked on that bridge as cold and dry, where only the echo of your footsteps could be heard around, a familiar smell filled the air to rust as they walked through the path that would lead to the Iron Dungeon, even seemed one of those cities further west, where bridges so big and so fog are common, but the road was not bad, bad thing was the feeling that someone's watching you, that feeling of not being alone even when as much as you can hear is a small tik tok the distance, and made ​​the road less than an hour seems to last for days, it agreed with the depressing feeling of all nearby just increased the feeling of heaviness that invaded Toast well knowing that this would be a difficult affair for all your team.

As soon as you take your first steps in the tower, you note that this is a just a huge piece of iron, nothing growing on it, just dry and dead metal, with nothing alive for miles around, is not it, but that does not mean that ESTs to but, on the contrary, est tower is not only a tower, is a strength, one that must be destroyed before reaching the summit, and whose conquest represented a great challenge for even the strongest blows your pokemon can give, but a closer examination reveals that even so the first door is not as solid as see, hit by the weather before you, covered with rust in parts thanks to all the fog that covers this place, and some dents of all people who have tried to open it over the years, trying to pass just to what is behind, and eventually reach the top, and although you know it will be difficult, you can not wait to get to it, throwing your team start to hit the door repeatedly, it starts to sound a very strange way, like I'm giving a gasp, but that does not stop you while you pull the hinges of the same ...


But then, when the big steel portal was about the lighting cederun cienlo little glow, and the top of the towers that hold a pair of gate pqueños slen gear, ready to defend his home, mmm, I not underestimate these mini-guards, in their naricese oxide bearing note here one time, I hope you're ready!



Klink & Klink

HP: 90 | HP: 90
En: 100% | En: 100%
Item | Item
Steel Gem | Steel Gem
Abilities | Abilities
....Plus | Minus
Minus | Plus....
Clear Body | Clear Body
Status:.x.x | Status:.x.x
Boosts:.x.x.|.Boosts:.x.x
Other | Other
+ active | - active..


vs


Aquatious & Apparit &Hadouken

HP: 110 | HP: 100 | HP: 100
En: 100% | En: 100% | En: 100%
Item | Item | Item


Oran Berry | Oran Berry | Leppa Berry
Abilities | Abilities | Abilities
........Unaware | Shed Skin | Inner Focus
| Air Lock|
Iron Fist |.......................|.....................
Status: x.x | Status: x.x | Status:x.x
Boosts: x.x | Boosts: x.x | Boosts:x.x
Other: x.x | Other: x.x | Other:x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.



Klink #1: Discharge ~ Thunderbolt (Aquatious)
*If Aquatious uses Drain Punch and you're not Taunted use Protect once and push actions
*If you Flinch A1 push actions

Klink #2: Charge Beam (Aquatious) ~ Discharge
*If Hadouken uses Encore A2 use Discharge A1


*****


Rickheg
The Ice Spire

Chilling Chamber

As you walk to the east crossing the only path available, you start thinking about the things you're about to see, your pokemon are more than prepared to fight the chilling winds and the sub-zero temperatures, but something in the air makes you doubt, maybe it's the heat scaping from your body, maybe it's the fact that you're riding a fire dog over a bridge of thin ice, precariously suspended over what appears to be an endless abyss, which probably ended in a sea of ​​ice stalagmites, or perhaps a river of ice water, cold would freeze tran who touched the water, but nothing stops Ziggy, his flaming fur and inner fire protects him from the cold, and his own focus is on getting to the top as fast as possible, and while both move onto the end of the bridge and the beginning of his new adventure, you keep asking, what things will be waiting in that frozen wasteland?

As you touch firm land you realize in what kind of adventure you got into, the ground is frozen, with a few cracks but still lenna of life, a stranger noticed purple flowering grass everywhere, and small snowy trees with colorful leaves, barely visible under all the snow that surrounds them, but the weather still feels as cold as the breath of a dead, but have come to do something about this place, and you do not get a frozen forest, with chunks of ice that measure more than a home to go back just for a little cold, by Arceus to swallow a small roaster who radiates all the heat necessary to survive these extreme temperatures, even the skinny Swifty is not severely threatened by low temperatures, thanks to its small fur coat and a nice layer of will

Still, you don't take too long to find problems, out of nowhere, a small ice cream cone and his friend, an ice cream cone the other way around (?), Decided it would be fun to play with the new visitors of his frozen home, it seems that not a major threat to your team, but once tl have a few tricks up these innocent faces, you must be prepared

Snorunt & Vanillite

HP: 90 | HP: 90
En: 100% | En: 100%
Item | Item
None | None
Abilities | Abilities
Inner Focus | Ice Body.......
Ice Body |......................
..............Moody | Week Armor
Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x


vs


Plasma Moto & Ziggy & Swifty

HP: 90 | HP: 100 | HP: 100
En: 100% | En: 100% | En: 100%
Item | Item| Item
Leppa Berry | Enigma Berry | Leppa Berry
Abilities | Abilities | Abilities
.........Levitate | Intimidate | Inner Focus
.............................| Flash Fire |Regenerator
.....................| Justified | Reckless
Status: x.x | Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.


Snorunt: Hail ~ Body Slam (Swifty)
*If Swifty uses HJK use Protect once and push actions

Vanillite: Blizzard ~ Hidden Power (Swifty)
*If PM uses Overheat use Mirror Coat and Push Actions
**If Ziggy uses Heat Wave use Mirror Coat and Push Actions

*****​
 
Toast sees the two gears and thinks deeply for a bit.

"HEY, IF WE TAKE DOWN A POSITIVE CHARGE, THE NEGATIVE CHARGE WILL BE USELESS!"

Toast orders Aquatious to get some Revenge on Clink 2, then use a drain punch to steal some HP from Clink 2!

Hadouken is next in line, so Toast orders him to hit Clink 1 with a Hypnosis, then hit Clink 2 with a thunderbolt!

Apparit is the last of the trio, so Toast orders him to hit Clink 2 with a Force Palm, and then hit him with another Force Palm!

"I think we got this in the bag, team. Don't have any fear, they're not going to stop us any time soon!"
 
I just noticed, I don't think you have my items right. I don't have an expert belt (I think that's what that is), and all I brought was a pack of Heal Balls and Cherish Balls. I also brought back-up berries. Anyway...


I see. You've taken my best offensive options. Well, some of them. But we have more than enough tricks up our sleeves to deal with you two, no sweat.

Swifty, use Fake Out on Snorunt so it doesn't get up hail. Then use Brick Break on Vanillite.

Ziggy, we're going back to an old classic. Use Flame Wheel on Vanillite, then use Flamethrower on Vanillite.

Plasma Moto, get us ready for that Blizzard by using Light Screen, then use Mud Slap on Vanillite. We need to conserve your energy more than the others for your support moves later.
 
ToastTyrant
The Iron Dungeon

Still Pall

.::::::::::::::::::::::::::::::::::::::::::::::::.


Klink & Klink

HP: 90 | HP: 90
En: 100% | En: 100%
Item | Item
Steel Gem | Steel Gem
Abilities | Abilities
....Plus | Minus
Minus | Plus....
Clear Body | Clear Body
Status:.x.x | Status:.x.x
Boosts:.x.x.|.Boosts:.x.x
Other | Other
+ active | - active..


vs


Aquatious & Apparit & Hadouken

HP: 110 | HP: 100 | HP: 100
En: 100% | En: 100% | En: 100%
Item | Item | Item
Oran Berry | Oran Berry | Leppa Berry
Abilities | Abilities | Abilities
........Unaware | Shed Skin | Inner Focus
| Air Lock|
Iron Fist |.......................|.....................
Status: x.x | Status: x.x | Status:x.x
Boosts: x.x | Boosts: x.x | Boosts:x.x
Other: x.x | Other: x.x | Other:x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Just out of going against the first entrance, and Toasty have to fight once again, but now with enemies that can do something back, but hey, they are little gears, how hard it could be to break those rusted parts

But right from the start things do not seem to be too good as they initially seemes, the pair is moving surprisingly fast for a pair of ancient parts out of an old door, they start rolling with each other to increse each other's powerHadouken fails to put to sleep one of those klinks, apparently the extra burden gives them the ability to dodge attacks more facimente, sadly that means that the strategy of Toasty can not be completed to perfection, as Klink {+} manages to shot a wave of energy against all of his enemies (nd some friend) and paralyses Apparit, which just moments ago, with its large mummified hands, managed to shed the little hands to the ground, it does not seems to have sat well with his brother, as it concentrates all its fury in it, but it is something that a new layer of skin can't repair, the other little Klink is trying to gain some energy to power up himself, doing some damage against Aqua, but Aquatious is not the kind of octopus that takes hits lightly, and as a pirate he has his own pidre, which has been tamed, and asking for revenge he hits hard on the left Klink, trowing him against the rusty remains o a giant golem, thank arceus that thing is so old, or probably it would have destroyed you easily

Hadouken feels good with shoting a fallen man, chaing some of the nergy he received from those electric attacks to reduce Klink {-} even more, unfortunately, that barely does anything, and it appears to actually revive him, with a newfound energy for him to use, it appears Hadouken gave it it's second air, which doesn't last too much as Aqua punches him to gain a little extra back, he won't be going down without a good fight, but neither will he, as he uses a powerful discharge of energy, even more powerful thanks to it's previous energy increase, hitting Aqua's sword to make it even more deadly as it acts like a lightingroad to conduct the electicity directly into his wet body, but sadly, the huge power that Klink represents is too much even for his partner which sitting a few inches away gets struck by the energy harder than two of his enemies, but that doesn't seemed to have mattered since he uses that energy just like Hadouken did, to shot Aquatious into a deadly energy spiral, he should be fried by now, but he is a tough cookie, Apparitdoesn't mind the static on his bandages, but he minds that Klink B is still alive, so using his powerful hands once again he pimpslaps him in the face and trows him in a pile of old gears to lie with the rest of his friends, all while removing the old vendages for new static-free ones.

Now that the Klink (previously know as +) is all alone, and his magical charge has dissapeared, how will he fare against those three fighting types that are all about destroying his home, we'll porbably found out soon...


.::::::::::::::::::::::::::::::::::::::::::::::::.

Klink & Klink

HP:.81 | HP: KO
En: 87% | En: x.x....
Item | Item
Steel Gem | Steel Gem
Abilities | Abilities
....Plus | Minus
Minus | Plus....
Clear Body | Clear Body
Status:.x.x | Status:.x.x
Boosts:.x.x.|.Boosts:.x.x
Other: x.x | Other: x.x


vs


Aquatious & Apparit & Hadouken

HP: 78 | HP: 85 | HP: 82
En: 81% | En: 88% | En: 87%
Item | Item | Item
Oran Berry | Oran Berry | Leppa Berry
Abilities | Abilities | Abilities
........Unaware | Shed Skin | Inner Focus
| Air Lock|
Iron Fist |.......................|.....................
Status: x.x | Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Hadouken used Hypnosis!
RNG Roll (To Hit) [<=800 Hit]: 944/1000 (No)
But it Missed!
-6 energy

Apparit used Force Palm!
RNG Roll (To Crit) [<=62 Crit]: 424/1000 (No)
RNG Roll (To Paralyse) [<=300 Yes]: 593/1000 (No)
(6 + 3 + 1.5) x 1.5 = 15.75 ~ 16 damage (Klink {-})
-4 energy

Klink (+) used Discharge!
RNG Roll (To Crit) [<=62 Crit]: 132/1000 (No) (Hadouken)
RNG Roll (To Paralyse) [<=300 Yes]: 549/1000 (No) (Hadouken)
RNG Roll (To Crit) [<=62 Crit]: 713/1000 (No) (Apparit)
RNG Roll (To Paralyse) [<=300 Yes]: 128/1000 (Yes) (Apparit)
RNG Roll (To Crit) [<=62 Crit]: 547/1000 (No) (Aquatious)
RNG Roll (To Paralyse) [<=300 Yes]: 923/1000 (No) (Aquatious)
RNG Roll (To Crit) [<=62 Crit]: 212/1000 (No) (Klink {-})
RNG Roll (To Paralyse) [<=300 Yes]: 653/1000 (No) (Klink {-})
(6 + 2) x 1.0 = 8 ~ 8 damage (Hadouken)
(6 + 2 - 1.5) x 1.0 = 6.5 ~ 7 damage (Apparit)
(6 + 2 - 1.5) x 1.5 = 9.75 ~10 damage (Aquatious)
(6 + 1.5) x 1.0 = 9.5 ~10 damage (Klink {-})
Apparit was Paralysed! (20%)
-6 energy

Klink (-) used Charge Beam!
RNG Roll (To Crit) [<=62 Crit]: 845/1000 (No)RNG Roll (To +1 SpA) [<=700 Yes]: 497/1000 (Yes)
(5 + 2 - 1.5) x 1.5 = 8.25 ~ 8 damage (Aquatious)
Klink's Special Attack rose!
+1 SpA (5 actions)
-6 energy

Aquatious used Revenge!

RNG Roll (To Crit) [<=62 Crit]: 960/1000 (No)
(12 + 3 + 3) x 1.5 = 27 ~ 27 damage (Klink {-})
-7 energy

RNG Roll (Shed Skin) [<=300 Yes]: 744/1000 (No)



Hadouken used Thunderbolt!
RNG Roll (To Crit) [<=62 Crit]: 681/1000 (No)
RNG Roll (To Paralyse) [<=100 Yes]: 162/1000 (No)
(10 + 1.5) x 1.5 = 11.5 ~ 12 damage (Klink {-})
-7 energy

Aquatious used Drain Punch!
RNG Roll (To Crit) [<=62 Crit]: 465/1000 (No)
(8 + 3 + 2 + 3) x 1.5 = 24 ~ 24 damage (Klink {-})
+12 Hp
-11 energy

Klink (+) used Thunderbolt!
RNG Roll (To Crit) [<=62 Crit]: 228/1000 (No)
RNG Roll (To Paralyse) [<=100 Yes]: 774/1000 (No)
(10 + 2 - 1.5) x 1.5 = 11.5 ~ 12 damage (Klink {-})
-7 energy

Klink (-) used Discharge!
RNG Roll (To Crit) [<=62 Crit]: 994/1000 (No) (Hadouken)
RNG Roll (To Paralyse) [<=300 Yes]: 997/1000 (No) (Hadouken)
RNG Roll (To Crit) [<=62 Crit]: 469/1000 (No) (Apparit)
RNG Roll (To Crit) [<=62 Crit]: 39/1000 (No) (Aquatious)
RNG Roll (To Paralyse) [<=300 Yes]: 580/1000 (No) (Aquatious)
RNG Roll (To Crit) [<=62 Crit]: 10/1000 (No) (Klink {+})
RNG Roll (To Paralyse) [<=300 Yes]: 749/1000 (No) (Klink {+})
(6 + 2) x 1.0 + 1.75 = 9.75 ~ 10 damage (Hadouken)
(6 + 2 - 1.5) x 1.0 + 1.75 = 8.25 ~ 8 damage (Apparit)
A Critical Hit!
(6 + 2 + 3 - 1.5) x 1.5 = 14.25 ~ 14 damage (Aquatious)
A Critical Hit!
(6 + 3 + 1.5) x 1.0 = 10.5 ~ 11 damage (Klink {+})
-6 energy

Apparit used Force Palm!
RNG Roll (To Paralysis) [<=200 Yes]: 836/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 533/1000 (No)
RNG Roll (To Paralyse) [<=300 Yes]: 280/1000 (Yes)
(6 + 3 + 1.5) x 1.5 = 15.75 ~ 4 damage (Klink {-})
-8 energy

Klink (-) fainted!

RNG Roll (Shed Skin) [<=300 Yes]: 150/1000 (Yes)
Shed Skin cured Apparit's paralysis!


*****


Rickheg
The Ice Spire

Chilling Chamber

.::::::::::::::::::::::::::::::::::::::::::::::::.

Snorunt & Vanillite

HP: 90 | HP: 90
En: 100% | En: 100%
Item | Item
None | None
Abilities | Abilities
Inner Focus | Ice Body.......
Ice Body |......................
..............Moody | Week Armor
Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x


vs


Plasma Moto & Ziggy & Swifty

HP: 90 | HP: 100 | HP: 100
En: 100% | En: 100% | En: 100%
Item | Item| Item
Leppa Berry | Enigma Berry | Leppa Berry
Abilities | Abilities | Abilities
.........Levitate | Intimidate | Inner Focus
.............................| Flash Fire |Regenerator
.....................| Justified | Reckless
Status: x.x | Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Just when they tough nothing would stand int their way between them and the top, our hearoe founds that little things happen, and more detterminate than anything he is ready to fight for the righ to get there, Swifty is fast to start the fight, jumping right in the action, and surprising the Wild Snorunt, and making him fall a little bit, Plasma being a little more prudent using a powerful barrier to stop the attacks that might come their way, meanwhile ziggy continues with the attacks his firend startes by rolling involved into flames, hitting the baby cone for a nice amount, and getting some of it's skin turned into water, Snorunt manages to lift himself, she is so focused on getting a hailstorm that she barely cares about being a little pushed, that seems to be a surprise to Swifty who happens to forget about how focused snorunts are about somethings, Vanillite really appreciates the new hail brought by him by his friend, since that way, he doesn't have to worry about stuff like accuracy destroying his chances at hitting important targets, and even better, thanks to it, it can even burst trough the light screen Plasma just created, how unfortunate, after being completely bashed by a freezing wind, Rick's team is also buffeted by the powerful hail Snorunt brought to the field all while they dance around, recoverig a little part of their snowy cover

Swifty, feels a little dump because of her mistake last round tries to completele shatter Vannilite to little pieces, suing his powerful arms to beal his little arms, OMFG! what's wrong with that weasel, little cone seems to be about to cry, using his pain as motivation, not caring about the little mud Plasma shot directly into his eyes, using his mind he shots a nifty pair of violet spheres, glowing balls of energy with a purple aura that start spining around each other and hit Swifty for, a little less than blizzard could, since Plasma's light screen really reduced it's power, SNorunt's blizzard did a better job at smashing the barrier, doing some nice ok damage to all the team it's sad 2/3's of the team ressist it, but still it works, not even the fire power of Ziggy protects him from taking a little damage, even if that same fire power is incredibly hot and almost melt Vanillite, half dead but not yet, Vannillite hangs in few health he has left, et's hope he can survive just a little more, Snorunt is barely scratched, but he really has to beware what will happen to him next round, when he'll probably be alone, we know he can do a lot, so kee with us to see what happens


.::::::::::::::::::::::::::::::::::::::::::::::::.

Snorunt & Vanillite

HP: 85 | HP: 17
En: 86% | En: 88%
Item | Item
None | None
Abilities | Abilities
Inner Focus | Ice Body.......
Ice Body |......................
..............Moody | Week Armor
Status: x.x | Status: x.x
Boosts: -1 Atk | Boosts:-1 Atk
+2 Def (2a).| -1 Acc (4a)
-1 Spd (2a)..|........ ...............
Other: x.x | Other: x.x


vs


Plasma Moto..&...Ziggy...&...Swifty................

HP: 71 | HP: 79 | HP: 55
En: 87% | En: 91% | En: 91%
Item | Item| Item
Leppa Berry | Enigma Berry | Leppa Berry
Abilities | Abilities | Abilities
.........Levitate | Intimidate | Inner Focus
.............................| Flash Fire |Regenerator
.....................| Justified | Reckless
Status: Frozen (2a).| Status: x.x | Status: x.x...............
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Arcanite's Intimidates it's foes!
Snorunt's Attack fall!
-1 Atk
Vanillite's Attack fall!
-1 Atk

Swifty used Fake Out!
RNG Roll (To Crit) [<=62 Crit]: 336/1000 (No)
(4 + 4.5) x 1.0 = 8.5 ~ 9 damage (Snorunt)
But it Missed!
-4 energy

Ziggy used Flame Wheel!
RNG Roll (To Crit) [<=62 Crit]: 527/1000 (No)
RNG Roll (To Burn) [<=100 Yes]: 825/1000 (No)
(6 + 3 + 4.5) x 1.0 = 20.25 ~ 20 damage (Vanillite)
-3 energy

Plasma Moto used Light Scren!

Plasma Moto created a Light Barrier!
Plasma Moto's team Special Defense rose!
-8 energy

Snorunt used Hail!
A Hailstorm brewed!
-9 energy

Vanillite used Blizzard!
RNG Roll (To Crit) [<=62 Crit]: 807/1000 (No) (Swifty)
RNG Roll (To Crit) [<=62 Crit]: 867/1000 (No) (Ziggy)
RNG Roll (To Crit) [<=62 Crit]: 324/1000 (No) (Plasma Moto)
RNG Roll (To Freeze) [<=100 Yes]: 494/1000 (No) (Swifty)
RNG Roll (To Freeze) [<=100 Yes]: 351/1000 (No) (Ziggy)
RNG Roll (To Freeze) [<=100 Yes]: 530/1000 (No) (Plasma Moto)
(9 + 3 + 3) x 1.0 = 15 ~ 15 damage (Swifty)
(9 + 3 + 1.5) x 2/3 = 9 ~ 9 damage (Ziggy)
(9 + 3) x 2/3 = 8 ~ 8 damage (Plasma Moto)
-7 energy

The Hailstorm rages!
Swifty is buffeted by the hailstorm!
-2 Hp
Ziggy is buffeted by the hailstorm!
-2 Hp
Plasma Moto is buffeted by the hailstorm!
-2 Hp
Snorunt recovers health due to Ice Body!
+2 Hp
Vanillite recovers health due to Ice Body!
+2 Hp





Swifty used Brick Break!
RNG Roll (To Crit) [<=62 Crit]: 702/1000 (No)
(8 + 3 + 4.5) x 1.0 = 23.25 ~ 24 damage (Vanillite)
But it Missed!
-5 energy

Ziggy used Flamethrower!
RNG Roll (To Crit) [<=62 Crit]: 151/1000 (No)
RNG Roll (To Burn) [<=100 Yes]: 757/1000 (No)
(10 + 3 + 3) x 1.5 = 24 ~ 24 damage (Vanillite)
-6 energy

Plasma Moto used Mud Slap!

RNG Roll (To Crit) [<=62 Crit]: 495/1000 (No)
(4 + 4.5) x 1.0 = 8.5 ~ 9 damage (Vanillite)
Vanillite's Accuracy fell!
-1 Acc (5 actions)
-4 energy

Snorunt used Blizzard!
RNG Roll (To Crit) [<=62 Crit]: 294/1000 (No) (Swifty)
RNG Roll (To Crit) [<=62 Crit]: 717/1000 (No) (Ziggy)
RNG Roll (To Crit) [<=62 Crit]: 474/1000 (No) (Plasma Moto)
RNG Roll (To Freeze) [<=100 Yes]: 675/1000 (No) (Swifty)
RNG Roll (To Freeze) [<=100 Yes]: 234/1000 (No) (Ziggy)
RNG Roll (To Freeze) [<=100 Yes]: 25/1000 (No) (Plasma Moto)
(9 + 3 + 1.5) x 1.0 = 13.5 ~ 14 damage (Swifty)
(9 + 3) x 2/3 = 8 ~ 8 damage (Ziggy)
(9 + 3 - 1.5) x 2/3 = 7 ~ 7 damage (Plasma Moto)
Plasma Moto was Frozen!
RNG Roll (Freeze) [1/2]: 2/2 (Deep Freeze)
-7 energy

Vanillite used Hidden Power!
RNG Roll (To Hit) [<=750 Hit]: 98/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 535/1000 (No)
(7 + 3 + 3 - 5) x 1.5 = 12 ~ 12 damage
-5 energy

The Hailstorm rages!
Swifty is buffeted by the hailstorm!
-2 Hp
Ziggy is buffeted by the hailstorm!
-2 Hp
Plasma Moto is buffeted by the hailstorm!
-2 Hp
Snorunt recovers health due to Ice Body!
+2 Hp
Vanillite recovers health due to Ice Body!
+2 Hp

Snorunt is Moody!RNG Roll (+2) [Atk/Def/SpA/SpD/Spd/Acc/Ev]: 2/7 (Def)
Snorunt's Defense rose!
+2 Def (1 round)
RNG Roll (- 1) [Atk/Def/SpA/SpD/Spd/Acc/Ev]: 5/7 (Spd)
Snorunt's Speed fell!
-1 Spd (1 round)


*****​
 
No where can I find that Hail allows Blizzard to bypass Light Screen. It has a 30% chance to bypass Protect, but not Light Screen. It also doesn't look like you fixed my items. I'll post my actions when I see these fixed.
 
Toast gazes at the remaining Klink, and devises a plan.


Apparit: Arm Thrust -> Force Palm

Hadouken: Heal Pulse Arghonaut -> Thundebolt Klink

Aquatious: Arm Thrust -> Revenge
 
Data Audit said:
During Hail, this move never fails to blast about the entire arena, even bursting through Protect and similar defenses.
I took Light screen as similar to protect considering it protects your team from the full hit, this may be reading too much between lines so i'll ask somebody (maybe i need to roll 30% change of bypassing screens)

Your items are still messed up, sorry i forgot about that :3
 
I asked on iRC, and consensus agreed that wording is vague. Flora and DarkSlay said it does not break through Light Screen, and would edit the description to make it less vague. I believe that means about 10 more HP for Swifty, and somewhere less than that (around 6ish?) more HP for Ziggy and Plasma Moto. I guess I'll order now.

Not matter what goes down with this Blizzard-Light Screen thing from here, I'm keeping these orders.

Swifty, finish off Vanillite with Drain Punch, then chill

Plasma Moto, iRC says you can thaw yourself with Overheat (I'm assuming this wouldn't deal damage to Snorunt, though), then paralyze Snorunt with Thunder Wave.
If Snorunt Protects A2, chill instead.

Ziggy, get started on Snorunt. Flame Wheel it, then Flamethrower it.
If Snorunt uses Protect, chill that action instead.
 
Yes, my bad, and this is how they actually are:

Plasma Moto.&.Ziggy.&.Swifty..

HP: 77 | HP: 73 | HP: 65
En: 87% | En: 91% | En: 91%
 
.::::::::::::::::::::::::::::::::::::::::::::::::.

vs ToastTyrant
Klink: Electronegative Explosion {Zap cannon + Discharge Combo} ~ Cooldown

.::::::::::::::::::::::::::::::::::::::::::::::::.
vs Rickheg
Snorunt: Bide (1) ~ Bide (2)
Vanillite: Frost Stake{Ice Shard + Icicle Crash combo} (Swifty) ~ Cooldown


*****

ToastTyrant

The Iron Dungeon

Still Pall

.::::::::::::::::::::::::::::::::::::::::::::::::.


Klink & Klink

HP:.81 | HP: KO
En: 87% | En: x.x....
Item | Item
Steel Gem | Steel Gem
Abilities | Abilities
....Plus | Minus
Minus | Plus....
Clear Body | Clear Body
Status:.x.x | Status:.x.x
Boosts:.x.x.|.Boosts:.x.x
Other: x.x | Other: x.x


vs


Aquatious & Apparit & Hadouken

HP: 78 | HP: 85 | HP: 82
En: 81% | En: 88% | En: 87%
Item | Item | Item
Oran Berry | Oran Berry | Leppa Berry
Abilities | Abilities | Abilities
........Unaware | Shed Skin | Inner Focus
| Air Lock|
Iron Fist |.......................|.....................
Status: x.x | Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

The now-all-alone Klink is angry, he has lost his friend, and his plaayground, and he is seeking for revenge, getting hit so many times by both Apparit and Aqua is just what broke the glass, releasing a huge wave of energy, all contained during all those years of playing in a static field, and releasing it in an attempt of stopping all of his enemies for trespassing his home, that actually does a nice amount of damage, even going as far as to completely anulate Hadouken's efforts to healp his friend, even after curing his little octopus using a ray of green energy, the attack is just too powerful, and eeryone ends up paralysed, not even Apparit can get rid of it, and just like that, Klink nows he has done it's job

Understandibly tired because of that huge attack, Klink needs to rest in the ground for a while, and Hadouken and co use this to attack him for what he did to them, Hadouken uses the rests of energy he had all around his body, now more than before, form the Klink's attack, and knowing that they should be removed from it's body if he wante to be able to move, launches them to the little gear, doing some neutral damage, but not being able to paralyse, Apparit's another one that tries to joing the bshing party..., unortunately he is to energized to do so, not being able to raise his arms enough to do any kind of damage, it's all up to Aqua, who seeks for revenge against Klink too, and he manages to do so, and while not as strongly as he would like, it's still enough to punch a hole trough the gear pokemon, who is barely able to float agan after the big bashing, but that it's faster than any of his enemies and will use that to his adventage, how can he surprise us even more?

.::::::::::::::::::::::::::::::::::::::::::::::::.

Klink & Klink

..HP:.8 | HP: KO
En: 64% | En: x.x....
Item | Item
Steel Gem | Steel Gem
Abilities | Abilities
....Plus | Minus
Minus | Plus....
Clear Body | Clear Body
Status:.x.x | Status:.x.x
Boosts:.x.x.|.Boosts:.x.x
Other: x.x | Other: x.x


vs


Aquatious & Apparit & Hadouken

HP: 78 | HP: 71 | HP: 67
En: 71% | En: 85% | En: 67%
Item | Item | Item
Oran Berry | Oran Berry | Leppa Berry
Abilities | Abilities | Abilities
........Unaware | Shed Skin | Inner Focus
| Air Lock|
Iron Fist |.......................|.....................
Status: | Status: | Status:
Paralysed (20%) Paralysed (15%) Paralysed (20%)
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Hadouken used Heal Pulse!
Aquatious recovered health due to Heal Pulse!
+20 Hp
-13 energy

Apparit used Arm Trust!
RNG Roll (# of Hits) [375/750/875]: 888/1000 (5)
RNG Roll (To Crit) [<=62 Crit]: 246/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 948/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 43/1000 (Yes)
RNG Roll (To Crit) [<=62 Crit]: 278/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 33/1000 (Yes)
A Critical Hit!
(10 + 3 + 2 + 1.5) x 1.5 = 24.75 ~ 25 damage (Klink)
-3 energy

Aquatious
used Arm Trust!
RNG Roll (# of Hits) [375/750/875]: 377/1000 (3)
RNG Roll (To Crit) [<=62 Crit]: 985/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 710/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 869/1000 (No)
(6 + 3 + 3) x 1.5 = 18 ~ 18 damage (Klink)
-3 energy

Klink used Electronegative Explosion!
RNG Roll (To Hit) [<=750 Hit]: 396/1000 (Hit) (Hadouken)
RNG Roll (To Crit) [<=62 Crit]: 680/1000 (No) (Hadouken)
RNG Roll (To Hit) [<=750 Hit]: 716/1000 (Hit) (Apparit)
RNG Roll (To Crit) [<=62 Crit]: 70/1000 (No) (Aquatious)
RNG Roll (To Hit) [<=850 Hit]: 177/1000 (Hit) (Aquatious)
RNG Roll (To Crit) [<=62 Crit]: 260/1000 (No) (Aquatious)
(15) x 1.0 = 15 ~ 15 damage (Hadouken)
Hadouken was Paralysed! (25%)
(15 - 1.5) x 1.0 = 13.5 ~ 14 damage (Apparit)
Apparit was Paralysed! (25%)
(15 - 1.5) x 1.5 = 20.25 ~ 20 damage (Aquatious)
Aquatious was Paralysed! (25%)
-23 energy

RNG Roll (Shed Skin) [<=300 Yes]: 485/1000 (No)



Klink is tired!

Hadouken used Thunderbolt!
RNG Roll (To Paralisis) [<=250 Yes]: 413/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 504/1000 (No)
RNG Roll (To Paralyse) [<=100 Yes]: 157/1000 (No)
(10 + 1.5) x 1.0 = 11.5 ~ 12 damage (Klink)
-7 energy

Apparit used Force Palm!
RNG Roll (To Paralisis) [<=250 Yes]: 88/1000 (Yes)
Apparit is Fully Paralysed!
Apparit's plaralysis slowly wears off!

Aquatious used Revenge!
RNG Roll (To Paralisis) [<=250 Yes]: 617/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 465/1000 (No)
(6 + 3 + 3) x 1.5 = 18 ~ 18 damage (Klink {-})
-7 energyRNG Roll (Shed Skin) [<=300 Yes]: 600/1000 (No)


*****


Rickheg
The Ice Spire

Chilling Chamber

.::::::::::::::::::::::::::::::::::::::::::::::::.

Snorunt & Vanillite

HP: 85 | HP: 17
En: 86% | En: 88%
Item | Item
None | None
Abilities | Abilities
Inner Focus | Ice Body.......
Ice Body |......................
..............Moody | Week Armor
Status: x.x | Status: x.x
Boosts: -1 Atk | Boosts:-1 Atk
+2 Def (2a).|-1 Acc (4a)
-1 Spd (2a)..|.......................
Other: x.x | Other: x.x


vs


Plasma Moto..&...Ziggy...&...Swifty................

HP: 77 | HP: 85 | HP: 65
En: 87% | En: 91% | En: 91%
Item | Item| Item
Leppa Berry | Enigma Berry | Leppa Berry
Abilities | Abilities | Abilities
.........Levitate | Intimidate | Inner Focus
.............................| Flash Fire |Regenerator
.....................| Justified | Reckless
Status: Frozen (2a).| Status: x.x | Status: x.x...............
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

As the little ice pokemon seems to be about to faint, something intersting happens, with the speed of a sliding sled, a bunch of ice spires are released against the fast Swifty, even before he can notice himself, the strong attack almost makes the mienshao to flinch, thankfully, he is so focused on finishing the ice-cone pokemon that even that doesn't matter, and he manages to drain the last remeining energies of the Wild Vanillite, meanwhile Ziggy, who doesn't like being static, startss running once again, creating a ball of flames around himself, and crashing Snorunt, just to show him how powerful you are, but that's not the end of all, something's hapening to Plasma, it's so hot, being frozen doesn't seem to stop him with the ice around him not melting, but exploding with the energy of the powerful overheat that Plama uses to release himself, doing some extreme damage, more some because all of the ice chips that went directly into snorunts eyes, he doesn't seem to mind a lot, he seems just to be standing there, not really doing anything, even when he is so damaged, what could be his plan

Having destroyed Vanillite, Swifty now can relax, letting himself go a little bit, Swifty recover some energy andhealth thanks to his regenerative powers, all while Ziggy and Plasma use their own powers to crush little snorunt, leaving him more beaten than a bitch that gained 20 pounds, still Snorunt only remains calm, waiting for his revenge to come, while stroring the energy needed for that


.::::::::::::::::::::::::::::::::::::::::::::::::.

Snorunt & Vanillite

HP: 15 | HP: KO
En: 86% | En: x.x....
Item | Item
None | None
Abilities | Abilities
Inner Focus | Ice Body.......
Ice Body |......................
..............Moody | Week Armor
Status:Paralysed (25%) | Status: x.x..........................
Boosts: -1 Atk | Boosts:-1 Atk.
+2 Def (2a).|.-1 Acc (4a).
-1 SpA (2a)..| .......................
Other: Bide (2) | Other: x.x........


vs


Plasma Moto..&...Ziggy...&...Swifty................

HP: 73 | HP: 81 | HP: 64
En: 87% | En: 91% | En: 92%
Item | Item| Item
Leppa Berry | Enigma Berry | Leppa Berry
Abilities | Abilities | Abilities
.........Levitate | Intimidate | Inner Focus
.............................| Flash Fire |Regenerator
.....................| Justified | Reckless
Status:x.x.| Status: x.x | Status: x.x
Boosts:-2 SpA (4a) | Boosts: x.x | Boosts: x.x...............
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Snorunt used Bide!
Snorunt is storing energy!


Vanillite used Frost Stake!
RNG Roll (To Hit) [<=950 Hit]: 675/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 464/1000 (No)
RNG Roll (To Flinch) [<=300 Yes]: 242/1000 (Yes, oh wait!)
(11 + 3 - 1.5) x 1.0 - 1.75 = 10.75 ~ 11 damage (Swifty)
-14 energy

Swifty used Drain Punch!
RNG Roll (To Crit) [<=62 Crit]: 378/1000 (No)
(8 + 3 + 4.5) x 1.5 = 23.25 ~ 17 damage (Vanillite)
-11 energy
+8 Hp

Vanillite fainted!

Ziggy used Flame Wheel!
RNG Roll (To Crit) [<=62 Crit]: 336/1000 (No)
RNG Roll (To Burn) [<=100 Yes]: 137/1000 (No)
(6 + 3 + 4.5) x 1.0 - 3.5 = 16.75 ~ 17 damage (Snorunt)
-3 energy

Plasma Moto used Overheat!

RNG Roll (To Hit) [<=900 Hit]: 222/1000 (Hit)
RNG Roll (To Crit) [<=62 Crit]: 61/1000 (No)
Plasma Moto threw Out!
A Critical Hit!
(14 + 3 + 3 + 3) x 1.5 = 34.5 ~ 35 damage (Snorunt)
Plasma Moto's Special Attack hardly fall!
-2 SpA
-9 energy

The Hailstorm rages!
Swifty is buffeted by the hailstorm!
-2 Hp
Ziggy is buffeted by the hailstorm!
-2 Hp
Plasma Moto is buffeted by the hailstorm!
-2 Hp
Snorunt recovers health due to Ice Body!
+2 Hp




Snorunt used Bide!
Snorunt is storing energy!

Swifty Chilled!
Swifty recovered some energy! (and health!)
+12 energy
+6 Hp

Ziggy used Flamethrower!
RNG Roll (To Crit) [<=62 Crit]: 679/1000 (No)
RNG Roll (To Burn) [<=100 Yes]: 705/1000 (No)
(10 + 3 + 3) x 1.5 = 24 ~ 24 damage (Vanillite)
-6 energy

Plasma Moto used Thunder Wave!

Snorunt was paralysed!
-6 energy

The Hailstorm rages!
Swifty is buffeted by the hailstorm!
-2 Hp
Ziggy is buffeted by the hailstorm!
-2 Hp
Plasma Moto is buffeted by the hailstorm!
-2 Hp
Snorunt recovers health due to Ice Body!
+2 Hp


Snorunt is Moody!
RNG Roll (+2) [Atk/Def/SpA/SpD/Spd/Acc/Ev]: 2/7 (Def)
Snorunt's Defense rose!
+2 Def (1 round)
RNG Roll (-1) [Atk/Def/SpA/SpD/Spd/Acc/Ev]: 3/7 (SpA)
Snorunt's Special Attack fell!
-1 Def (1 round)


*****

.::::::::::::::::::::::::::::::::::::::::::::::::.

vs ToastTyrant
Klink: Steel Gemmed Flash Cannon (Hadouken) ~ Steel Gemmed Flash Cannon (Hadouken)

.::::::::::::::::::::::::::::::::::::::::::::::::.

vs Rickheg
Snorunt: Bide Release (Ziggy) ~ Blizzard


*****

 

ToastTyrant
The Iron Dungeon

Still Pall

.::::::::::::::::::::::::::::::::::::::::::::::::.


Klink & Klink

HP:.81 | HP: KO
En: 87% | En: x.x....
Item | Item
Steel Gem | Steel Gem
Abilities | Abilities
....Plus | Minus
Minus | Plus....
Clear Body | Clear Body
Status:.x.x | Status:.x.x
Boosts:.x.x.|.Boosts:.x.x
Other: x.x | Other: x.x


vs


Aquatious & Apparit & Hadouken

HP: 78 | HP: 85 | HP: 82
En: 81% | En: 88% | En: 87%
Item | Item | Item
Oran Berry | Oran Berry | Leppa Berry
Abilities | Abilities | Abilities
........Unaware | Shed Skin | Inner Focus
| Air Lock|
Iron Fist |.......................|.....................
Status: x.x | Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.


With dazzling speed Aquatious, uses his powerful fists to give the final blow on the little Klink, and just as he whatches him fall to the ground, next to his friend, you start thinking about what else could be waiting for you in the dark remains of the steel pike... well, you'll soon find out

.::::::::::::::::::::::::::::::::::::::::::::::::.


Klink & Klink

HP: KO | HP: KO
En: x.x | En: x.x
Item | Item
Steel Gem | Steel Gem
Abilities | Abilities
....Plus | Minus
Minus | Plus....
Clear Body | Clear Body
Status:.x.x | Status:.x.x
Boosts:.x.x.|.Boosts:.x.x
Other: x.x | Other: x.x


vs


Aquatious & Apparit & Hadouken

HP: 78 | HP: 71 | HP: 67
En: 69% | En: 85% | En: 67%
Item | Item | Item
Oran Berry | Oran Berry | Leppa Berry
Abilities | Abilities | Abilities
........Unaware | Shed Skin | Inner Focus
| Air Lock|
Iron Fist |.......................|.....................
Status:| Status: | Status:
Paralysed (20%) Paralysed (15%) Paralysed (20%)
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x


.::::::::::::::::::::::::::::::::::::::::::::::::.

Aquatious used Aqua Jet!
RNG Roll (Paralysis) [<=200 Yes]: 212/1000 (No)
(4 + 3 + 3) x 1.0 = 10 ~ 10 damage (Klink)
-2 energy

Klink Fainted!



As you enter the new domain you realize that it's not really as rusty as it seemed, it is, ut the rust only covers certain part of the ancinent machinery, while the rest of the area seem bland for the most part, a very intricate design has been placed here. A massive humanoid contraption stands at the centre of the room. What this represents you have no clue. It doesn't really resemble any person or Pokemon you know of, but it feels like it will come to life the moment you put your delicate hand on his green armor. In any case the room has no apparent exit, but the gear golem has several levers in front of it. Upon review, the room looks a bit round on the edges, not like the square steel structures you've been used to. There are 3 levers, left, right, and centre placed about 5 feet in front on the golem. You hear clanging behind you, forward seems like the best path. Which Lever do you pull?

a) pull the (first) center lever.
b) pull the (second) right lever.
c) pull the (third) left lever.


*****

Rickheg
The Ice Spire

Chilling Chamber

.::::::::::::::::::::::::::::::::::::::::::::::::.

Snorunt & Vanillite

HP: 15 | HP: KO
En: 86% | En: x.x....
Item | Item
None | None
Abilities | Abilities
Inner Focus | Ice Body.......
Ice Body |......................
..............Moody | Week Armor
Status:Paralysed (25%)| Status: x.x..........................
Boosts: -1 Atk | Boosts:-1 Atk.
+2 Def (2a).|.-1 Acc (4a).
-1 SpA (2a)..| .......................
Other: Bide (2) | Other: x.x........


vs


Plasma Moto..&...Ziggy...&...Swifty................

HP: 73 | HP: 81 | HP: 64
En: 87% | En: 91% | En: 92%
Item | Item| Item
Leppa Berry | Enigma Berry | Leppa Berry
Abilities | Abilities | Abilities
.........Levitate | Intimidate | Inner Focus
.............................| Flash Fire |Regenerator
.....................| Justified | Reckless
Status:x.x.| Status: x.x | Status: x.x
Boosts:-2 SpA (4a) | Boosts: x.x | Boosts: x.x...............
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Even when Snorunt it's so close to the edge he wants to continue fighting, being able to avoid the heal ball tanks to the diminished capture rate hail has brough so nicely up to him, and recovering a little bit of energy while he still charging energy, a little for himself, but mostly for his attack that continues to look treathening, how much more can Snorunt avoid being held against his will

.::::::::::::::::::::::::::::::::::::::::::::::::.

Snorunt & Vanillite

HP: 17 | HP: KO
En: 98% | En: x.x....
Item | Item
None | None
Abilities | Abilities
Inner Focus | Ice Body.......
Ice Body |......................
..............Moody | Week Armor
Status: Paralysed (20%)| Status: x.x..........................
Boosts: -1 Atk | Boosts:-1 Atk.
+2 Ev (2a).|.....................
-1 SpD (2a)..| .......................
Other: Bide (2) | Other: x.x........


vs


Plasma Moto..&...Ziggy...&...Swifty................

HP: 71 | HP: 79 | HP: 62
En: 87% | En: 91% | En: 92%
Item | Item| Item
Leppa Berry | Enigma Berry | Leppa Berry
Abilities | Abilities | Abilities
.........Levitate | Intimidate | Inner Focus
.............................| Flash Fire |Regenerator
.....................| Justified | Reckless
Status:x.x.| Status: x.x | Status: x.x
Boosts: -2 SpA (2a) | Boosts: x.x | Boosts: x.x...............
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Rickheg trows a Heal Ball at the Wild Snorunt!
(( 1 + ( 270 - 30 )) × 150* × 1 × 1.5 ) ÷ 270) ÷ 256 = .7845 ~ 78
RNG Roll (To Catch) [<=780 Yes]: 959/1000 (Miss)
The Wild Snorunt scaped from the ball!

Snorunt recovered energy!
+12 energy

*Max Catch Rate

The Hailstorm rages!
Swifty is buffeted by the hailstorm!
-2 Hp
Ziggy is buffeted by the hailstorm!
-2 Hp
Plasma Moto is buffeted by the hailstorm!
-2 Hp
Snorunt recovers health due to Ice Body!
+2 Hp

Snorunt is Moody!
RNG Roll (+2) [Atk/Def/SpA/SpD/Spe/Acc/Ev]: 7/7 (Ev)
Snorunt's Evasion sharply rose!
+2 Ev (1 round)
RNG Roll (-1) [Atk/Def/SpA/SpD/Spd/Acc/Ev]: 4/7 (SpA)
Snorunt's Special Defense fell!
-1 SpD (1 round)


*****
 
*Slowly, Toast approaches the Gear Golem and investigates the levers.*

Hmmmmmmmmmm, I think we shall pick the center one!

*Toast pulls the center lever, hearing a loud creak as the gears are turned.*
 
.::::::::::::::::::::::::::::::::::::::::::::::::.


vs Rickheg

Snorunt: Bide Release ~ Ice Beam (Swifty)
*****

ToastTyrant
The Iron Dungeon

Still Pall


.::::::::::::::::::::::::::::::::::::::::::::::::.

The Gear Golem moves back and locks into place, revealing a stairwell that will allow you to move on, even the rusty stairs can stop you (even if they could crsh anyminiute for the look of them) and you come to an abandoned scrapyard. As you look around there seems to be little of value, however you imagine there's a few abandoned appliances here. You spot an array of broken down appliances. You could probably take one with you, it seems a Rotom used to inhabit it and it has enough energy to fit in one of your Pokeballs, at least until you leave.

.::::::::::::::::::::::::::::::::::::::::::::::::.


Aquatious & Apparit & Hadouken

HP: 78 | HP: 71 | HP: 67
En: 69% | En: 85% | En: 67%
Item | Item | Item
Oran Berry | Oran Berry | Leppa Berry
Abilities | Abilities | Abilities
........Unaware | Shed Skin | Inner Focus
| Air Lock|
Iron Fist |.......................|.....................
Status:| Status: | Status:
Paralysed (20%) Paralysed (15%) Paralysed (20%)
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Do you

a) grab an appliance
b) move onward
c) take of your clothes and start doing laundly in the middle of the room, who said your trip had to be dirty?


*****​

Rickheg
The Ice Spire

Chilling Chamber



.::::::::::::::::::::::::::::::::::::::::::::::::.


Snorunt & Vanillite



HP: 17 | HP: KO
En: 98% | En: x.x....
Item | Item
None | None
Abilities | Abilities
Inner Focus | Ice Body.......
Ice Body |......................
..............Moody | Week Armor
Status: Paralysed (20%)| Status: x.x..........................
Boosts: -1 Atk | Boosts:-1 Atk.
+2 Ev (2a).|.....................
-1 SpD (2a)..| .......................
Other: Bide (2) | Other: x.x........


vs


Plasma Moto..&...Ziggy...&...Swifty................

HP: 71 | HP: 79 | HP: 62
En: 87% | En: 91% | En: 92%
Item | Item| Item
Leppa Berry | Enigma Berry | Leppa Berry
Abilities | Abilities | Abilities
.........Levitate | Intimidate | Inner Focus
.............................| Flash Fire |Regenerator
.....................| Justified | Reckless
Status:x.x.| Status: x.x | Status: x.x
Boosts: -2 SpA (2a) | Boosts: x.x | Boosts: x.x...............
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Snorunt is angry, people trying to catch him put's him moody, he now is way too fast for the to ctach him, with his evason raised as it is he has become uncatchablñe, at least for the round, something he uses to his best, after recovering all his energy he puts that energy to good use, shoting the ray he has been charging for the last three rounds, the wait is worth it, when the powerful attack completely anihilates ziggy in one shot, and while it costed the Wild Snporunt almost all of his remeaining energy, it's just about enough to make it worth the effort, not tired and week, how much more could he scape his final destination?

.::::::::::::::::::::::::::::::::::::::::::::::::.


Snorunt & Vanillite

HP: 19 | HP: KO
En: 21% | En: x.x....
Item | Item
None | None
Abilities | Abilities
Inner Focus | Ice Body.......
Ice Body |.....................
..............Moody | Week Armor
Status: Paralysed (15%)| Status: x.x..........................
Boosts: -1 Atk | Boosts:-1 Atk.
+2 SpA (2a).|.....................
-1 Ev (2a)..| .......................
Other: Bide (2) | Other: x.x........



vs



Plasma Moto..&...Ziggy...&...Swifty................

HP: 69 | HP: KO | HP: 60
En: 87% | En: x.x | En: 92%
Item | Item| Item
Leppa Berry | Enigma Berry | Leppa Berry
Abilities | Abilities | Abilities
.........Levitate | Intimidate | Inner Focus
.............................| Flash Fire |Regenerator
.....................| Justified | Reckless
Status: x.x.| Status: x.x | Status: x.x
Boosts: -x.x | Boosts: x.x | Boosts: x.x...
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Rickheg trows a Heal Ball at the Wild Snorunt!
(( 1 + ( 270 - 34 )) × 150* × 1 × 1.5 ) ÷ 270) ÷ 256 = .7714 ~ 77
RNG Roll (To Catch) [<=770 Yes]: 889/1000 (Miss)
The Wild Snorunt scaped from the ball!

Snorunt recovered energy!
+12 energy

Snorunt used Bide!
RNG Roll (Paralisis) [<=200 Yes]: 385/1000 (No)
(17 + 35 + 24) x 1.75 = 133 ~ 79 damage (Ziggy)
-73 energy

Ziggy Fainted!

Snorunt used Ice Beam!
RNG Roll (Paralisis) [<=200 Yes]: 598/1000 (No)
RNG Roll (To Crit) [<=62 Yes]: 517/1000 (No)
RNG Roll (To Freeze) [<=100 Yes]: 621/1000 (No)
(10 + 3 + 3) x 1.0 = 16 ~ 16 damage (Swifty)
-6 energy

*Max Catch Rate

The Hailstorm rages!
Swifty is buffeted by the hailstorm!
-2 Hp
Plasma Moto is buffeted by the hailstorm!
-2 Hp
Snorunt recovers health due to Ice Body!
+2 Hp

Snorunt is Moody!
RNG Roll (+2) [Atk/Def/SpA/SpD/Spe/Acc/Ev]: 3/7 (SpA)
Snorunt's Evasion sharply rose!
+2 SpA (1 round)
RNG Roll (-1) [Atk/Def/SpA/SpD/Spd/Acc/Ev]: 7/7 (Ev)
Snorunt's Evasion fell!
-1 Ev (1 round)



.::::::::::::::::::::::::::::::::::::::::::::::::.


vs Rickheg

Snorunt: Blizzard Spam


*****
 
*Toast wandered around, looking through the room, and evolving a plan.*

"I THINK WE SHALL PRESS ONWARD!" he said, moving towards the next part of their journey.
 
ToastTyrant
The Iron Dungeon

Still Pall


.::::::::::::::::::::::::::::::::::::::::::::::::.

As you pass the steel room you hear a litte electronic voice to... curse? well, someting is for sure, you avoided something in there, you just step into the next door, just a plain old steel container with a stained doorknob, nothing really stands out in there, well, it probaby should be something better if you climb the ladder in the middle of the room, with the speed of someone who's ready to end it all you climb and enter to a totally different room...

Just kidding, you enter into a bland, iron-colored area with few defining features. This whole tower appears cold, hollow, and heavy, and this room is no exception. You come down the end of the hall to a dead end and find yourself frustrated. You look around and notice how wide the place is. This is a hall and must be at least 15 feet wide. The size of the place begins to make your heart sink. Sadly, the only thing left at the end of this hallway is 10 foot tall a statue of a woman in full battle dress. She holds a shield and a sword, but both look like they can be taken. The expression on the statue's face is entirely wooden, it appears she'll be displeased with any decision. Both objects look extraordinarily heavy but maybe you can use one of them, which one will you choose?

.::::::::::::::::::::::::::::::::::::::::::::::::.


Aquatious & Apparit & Hadouken

HP: 78 | HP: 71 | HP: 67
En: 69% | En: 85% | En: 67%
Item | Item | Item
Oran Berry | Oran Berry | Leppa Berry
Abilities | Abilities | Abilities
........Unaware | Shed Skin | Inner Focus
| Air Lock|
Iron Fist |.......................|.....................
Status:| Status: | Status:
Paralysed (20%) Paralysed (15%) Paralysed (20%)
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Do you take...

a) The Shield? get extra protection with the pure steel version, 40 punds of good old metal

b) The Statue?, she looks really pretty with this light and you've been alone for quite a while

c) The Sword?, well, you probably couldn't stab anyone with an old sowrd, but you could try

*****​

Rickheg
The Ice Spire

Chilling Chamber


Snorunt's getting Moody again...


.::::::::::::::::::::::::::::::::::::::::::::::::.


Snorunt & Vanillite

HP: 19 | HP: KO
En: 21% | En: x.x....
Item | Item
None | None
Abilities | Abilities
Inner Focus | Ice Body.......
Ice Body |.....................
..............Moody | Week Armor
Status: Paralysed (15%)| Status: x.x..........................
Boosts: -1 Atk | Boosts:-1 Atk.
+2 SpA (2a).|.....................
-1 Ev (2a)..| .......................
Other: Bide (2) | Other: x.x........



vs



Plasma Moto..&...Ziggy...&...Swifty................

HP: 69 | HP: KO | HP: 60
En: 87% | En: x.x | En: 92%
Item | Item| Item
Leppa Berry | Enigma Berry | Leppa Berry
Abilities | Abilities | Abilities
.........Levitate | Intimidate | Inner Focus
.............................| Flash Fire |Regenerator
.....................| Justified | Reckless
Status: x.x.| Status: x.x | Status: x.x
Boosts: -x.x | Boosts: x.x | Boosts: x.x...
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.


vs Rickheg

Snorunt: Blizzard Spam


*****
 
*Toast pondered his two options. If he took the sword, he could potentially slaughter an enemy........but if he took the shield, he could potentially protect himself from an onslaught of attacks....*

"WELL GUYS, I think we shall take the Shield!"

*Toast grabbed the shield, and went on his merry way.*
 
ToastTyrant
[The Iron Dungeon]


.::::::::::::::::::::::::::::::::::::::::::::::::.

Little is known about the statue in front of you, but as you come near her you come to realize how beautiful is this woman in a steel dress, she seems strong and willed to fight or something, and yet, so delicate, something about her makes you doubt about taking her weapons, just because it would dissrupt that image, still there's nothing else to do, and your instinct tells you that taking the shield it's the right thing to do, as soon as you take the heavy metal shield from the statue's right hand, something happens, the lady starts moving, and her left hand rises in an intimidating way, you use the shield to protect you from that old sword, that breakes in a million pieces as soon as it touches the old-&-sturdy wall that it's her shield, the eyes of the statue glow in a silver light, and with nothing in her hands he starts goes back, pasisng trough the wall just behind her and dissapearing into it, you look conused about what just happened, but you have a new shield, and you'll have to fins another way to get to the top of the tower.

You go back on your steps on the all, the light at the end of it guides you like a little hope that can't dissapear, the shield makes you feel like nothing can touch you, and yet, you still feel a little... like a pray, nothing really stops you from going to the top, and your pokemon all around you tell you that you don't have to worry about anything, sadly that's not enough to calm you down, you'll feel so much better when you manage to get to the end of that long and dark hall

You walk 12 ft trough the room and manage to get to to the door... and you walk into the better room, a little... grey room, what you walk into a room exactly like the one you just come out, just as wide as the one before, and even more hollow, whith the same creepy echo of a clock ticking out of time, not really the best place to enter after being in a dark room, definetely not it!, you barely see the walls, and the tik-tok is making you crazy, wait, that's not the clock, that's more like a smooth gasp, that's getting closer, and closer..., as you trun around just to find a huge pair of Jaws, you protect yourself with the shield, but it's eaten like an apple, you being the next, Hadouken manages to repeal the attack, revealing that the monster that attacked you was no other than a very powerful Mawile, and she's not alone, the two Klinks you defeated earlier are back and more powerful than ever, they were the ones making that mechanical noise, both are there to protect the home you seem to be determined in destroying, the fact that you and your pokemon look delisious is only circunstancial

.::::::::::::::::::::::::::::::::::::::::::::::::.


Mawile & Klang

HP: 90 | HP: 90
En: 100% | En: 100%
Item | Item
Mental Herb | Mental Herb
Abilities | Abilities
Hyper Cutter | Minus.................
Intimidate | Plus..............
Sheer Force |Clear Body...
Status:.x.x | Status:.x.x
Boosts:.x.x.|.Boosts:.x.x
Other: x.x | Other: x.x

vs

Aquatious & Apparit & Hadouken

HP: 78 | HP: 71 | HP: 67
En: 69% | En: 85% | En: 67%
Item | Item | Item
Oran Berry | Oran Berry | Leppa Berry
Abilities | Abilities | Abilities
........Unaware | Shed Skin | Inner Focus
| Air Lock|
Iron Fist |.......................|.....................
Status:| Status: | Status:
Paralysed (20%) Paralysed (15%) Paralysed (20%)
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

What will Toast do?

*****​
 
Gallade: Hypnosis on Klang -> Will-O-Wisp on Klang

IF Klang isn't asleep during A2, THEN use Hypnosis again instead of WoW

Revenankh: Force Palm Mawile -> Arm Thrust Mawile

Arghonaut: Focus Punch Mawile -> Drain Punch Mawile

IF Mawile attacks you on A1, THEN use Revenge instead.
 
.::::::::::::::::::::::::::::::::::::::::::::::::.

vs Toasty

Mawile: [Intimidate] Taunt (Hadouken) ~ Rock Slide
Snorunt: Thunderbolt (Aquatious) ~ Sandstorm [Sharpnel]

*****

ToastTyrant
[The Iron Dungeon]



.::::::::::::::::::::::::::::::::::::::::::::::::.


Mawile & Klang

HP: 90 | HP: 90
En: 100% | En: 100%
Item | Item
Mental Herb | Mental Herb
Abilities | Abilities
Hyper Cutter | Minus.................
Intimidate | Plus..............
Sheer Force |Clear Body...
Status:.x.x | Status:.x.x
Boosts:.x.x.|.Boosts:.x.x
Other: x.x | Other: x.x

vs

Aquatious & Hadouken & Apparit

HP: 78 | HP: 71 | HP: 67
En: 69% | En: 85% | En: 67%
Item | Item | Item
Oran Berry | Oran Berry | Leppa Berry
Abilities | Abilities | Abilities
........Unaware | Shed Skin | Inner Focus
| Air Lock|
Iron Fist |.......................|.....................
Status:| Status: | Status:
Paralysed (20%) Paralysed (15%) Paralysed (20%)
Boosts: x.x | Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

The huge mouth on the back of Mawile head opens up, showing a long row of red rusty teeth... or at least you hope that's rust. No matter what that is, you sure are scared, no matter what that is it makes your nerves freak the ell out, and that goes to your pokes too, their attacks seem to be a little less vital, maybe they've found something to be afraid off, Hadouken steps up to fight, but Mawile's second mouth it's too bit and intimidating to ressist, and he can barely move because of it, Aqua tries to focus his energies to hit her wit all of his mighty strenght, but an
scary cry stops him, nobody could focus after that, it's like hearing a hundread souls cry over the blood of their loved ones, it sounds like years and years of persons failing to pass her, her and her friend, and then... well, let's just say you just heard that. Apparit forces himself to hit her, but doing only some damage, even that scary mummy that has seen everything in about three housand years is scared, Klang as een more energy after last battle, so he puts a good use of it by zapping Aqua, that should make him reconsider messing up with his punches.

Klang summons a storm using the rusty remains of the tower, and it works, little chips of metal start flying around the whole field damaging eveything not steel type, sadly that means your team... WAIT!!, Apparit's Air lock manages to suspend the pieces mid-air, and protects his team of receiving damage from them, that's good news for Hadouken that remains too scared to make a move, Mawile has to take bussiness in her own hands, and spits a bunch of blocks to your team, they might be strong fighters, but they can't avoid being hit by them on the head, and even better (for mawile), with Hadouken receiving extra damage and Aqua getting to confused to make a move, at least this round, apparit takes bussiness into his own hands once again, and wht hands he hve, huge fast and powerful ones to make an atttack like that be so effective, maybe that will shut Mawile, altough I wouldn't count on that since she seems to be thinking about her next move already

.::::::::::::::::::::::::::::::::::::::::::::::::.


Mawile & Klang

HP: 56 | HP: 90
En: 84% | En: 85%
Item | Item
Mental Herb | Mental Herb
Abilities | Abilities
Hyper Cutter | Minus.................
Intimidate | Plus..............
Sheer Force | Clear Body...
Status:.x.x | Status:.x.x
Boosts:.x.x.|.Boosts:.x.x
Other: x.x | Other: x.x

vs

Aquatious & Apparit & Hadouken
......
...

HP: 61 | HP: 68 | HP: 61
En: 60% | En: 82% | En: 54%
Item | Item | Item
Oran Berry | Oran Berry | Leppa Berry
Abilities | Abilities | Abilities
........Unaware | Shed Skin | Inner Focus
| Air Lock|
Iron Fist |.......................|.....................
Status:| Status: | Status:
Paralysed (15%) Paralysed (10%) Paralysed (15%)
Boosts: | Boosts:| Boosts:
-1 Atk
...|...-1 Atk...|...-1 Atk
Other: x.x | Other: x.x | Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Mawile Intimidates it's foes!
Hadouken's attack fell!
-1 Atk (permanent)
Apparit's attack fell!
-1 Atk (permanent)
Aquatious' attack fell!
-1 Atk (permanent)

Aquatious is tighering it's focus!
-9 energy

Mawile used Taunt!
Hadouken felt for the Taunt!
-10 energy

Klang used Thunderbolt!

RNG Roll (To Crit) [<=62 Crit]: 813/1000 (No)
(10 - 1.5) x 1.5 = 12.75 ~ 13 damage (Aquatious)
Aquatious lost it's focus!
-7 energy

Hadouken used Hypnosis!
RNG Roll (To Paralisis) [<=200 Yes]: 659/1000 (No)
But it failed!
-6 energy

Apparit used Force Palm!
RNG Roll (To Paralisis) [<=200 Yes]: 512/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 279/1000 (No)
RNG Roll (To Paralyse) [<=300 Yes]: 623/1000 (No)
(6 + 3 + 3) x 1.5 - 1.75 = 16.25 ~ 17 damage (Mawile)
-4 energy

RNG Roll (Shed Skin) [<=300 Yes]: 872/1000 (No)




Mawile used Rock Slide!
RNG Roll (To Hit) [<=990 Hit]: 426/1000 (Hit) (Hadouken)
RNG Roll (To Crit) [<=62 Crit]: 8/1000 (Crit) (Hadouken)
RNG Roll (To Flinch) [<=300 Yes]: 906/1000 (No) (Hadouken)
RNG Roll (To Hit) [<=990 Hit]: 934/1000 (Hit) (Apparit)
RNG Roll (To Crit) [<=62 Crit]: 672/1000 (No) (Apparit)
RNG Roll (To Flinch) [<=300 Yes]: 964/1000 (No) (Apparit)
RNG Roll (To Hit) [<=990 Hit]: 409/1000 (Hit) (Aquatious)
RNG Roll (To Crit) [<=62 Crit]: 861/1000 (No) (Aquatious)
RNG Roll (To Flinch) [<=300 Yes]: 209/1000 (Flinch) (Aquatious)
A Critical Hit!
(6 + 3) x 2/3 = 6 ~ 6 damage (Hadouken)
(6 - 1.5) x 2/3 = 3 ~ 3 damage (Apparit)
(6) x 2/3 = 4 ~ 4 damage (Aquatious)
-6 energy

Klang used Sandstorm!

Klang wips up a Sandstorm!
The Sandstorm transformed into Sharpnel!
-8 energy

Hadouken used Will-o-Wisp!
RNG Roll (To Paralisis) [<=200 Yes]: 512/1000 (No)
But it failed!
-7 energy

Apparit used Arm Trust!
RNG Roll (To Paralisis) [<=996 Yes]: 512/1000 (No)
RNG Roll (# of Hits) [375/750/875]: 552/1000 (3)
RNG Roll (To Crit) [<=62 Crit]: 620/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 797/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 629/1000 (Yes)
(6 + 3 + 3) x 1.5 -1.75 = 16.25 ~ 17 damage (Mawile)
-3 energy

Aquatious flinched!

RNG Roll (Shed Skin) [<=300 Yes]: 731/1000 (No)

Apparit's Air Lock protected his team!


.::::::::::::::::::::::::::::::::::::::::::::::::.

vs Toasty

Mawile: Thunderpunch (Aquatious) ~ Thunderpunch (Aquatious)
*If Aquatious uses Recover and he isn't taunted then use Taunt
Snorunt: Secret Beam {Hyper Beam + Hidden Power Combo} (Apparit) ~ Cooldown

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