Completed The Legend Run: (TravelLog | DarkSlay) Timeless Tower [Completed]

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#1
Well, here we are, with another two Timeless Tower Hopefuls. One of them being an initial playtester, & the other coming back for more after capturing Regirock. Let's meet the challengers.

TravelLog


Lucario [Vercingetorix] (F)
Nature: Naughty (+Atk, -SpD)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Swords Dance
Final Gambit
Dark Pulse
Detect
Metal Claw
Metal Sound
Bone Rush
Me First
Quick Guard
Heal Pulse
Dragon Pulse
Aura Sphere
Extremespeed

Blaze Kick
Circle Throw
Crunch
Hi Jump Kick
Vacuum Wave

Ice Punch
Magic Coat
Magnet Rise
ThunderPunch

Attract
Dig
Drain Punch
Earthquake
Facade
Hidden Power (Ice 7)
Protect
Psychic
Shadow Claw
Stone Edge
Substitute
Swagger
Water Pulse
Work Up

Moves: 46

Metagross [Hephaestus] (Genderless)
Nature: Careful (+1 SpD, -1 SpA)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Iron Defense
Agility
Psychic
Zen Headbutt
Hammer Arm
Meteor Mash
Hyper Beam

DynamicPunch
Endure
Gravity
Iron Head
Ice Punch
ThunderPunch

Refresh (Event Move)

Aerial Ace
Earthquake
Grass Knot
Hone Claws
Light Screen
Protect
Rain Dance
Reflect
Rest
Rock Slide
Sandstorm
Shadow Ball
Sleep Talk
Sludge Bomb
Stealth Rock
Substitute
Swagger
Telekinesis

Moves: 39

Cyclohm [Cid] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Tackle
Growl
Leer
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Double Hit
Discharge
Hurricane
Slack Off
Bide
Dragon Pulse
Hyper Beam
Zap Cannon
Weather Ball

Dragon Rush
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Signal Beam
Water Pulse

Dragon Tail
Earthquake
Flamethrower
Ice Beam
Protect
Thunderbolt
Torment

Moves: 33
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 35
5 Sport Balls
5 Heal Balls
5 Ultra Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3


DarkSlay


Slowking [Salmon] (F)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

Type: Psychic / Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Psychic
Slack Off
Nasty Plot
Amnesia
Heal Pulse
Water Pulse

Future Sight (*)
Block (*)
Mud Sport (*)
Wonder Room

Counter

Calm Mind (*)
Surf (*)
Ice Beam (*)
Thunder Wave
Trick Room
Hidden Power (Grass, 7)
Scald
Rain Dance
Flamethrower
Psyshock
Focus Blast
Dragon Tail
Toxic
Reflect
Light Screen
Telekinesis
Protect
Dig
Substitute
Rest
Brick Break
Shadow Ball

Conkeldurr [Lumber] (M)
Nature: Careful (Adds * to Special Defense. Subtracts * from Special Attack.)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

EC: 9 / 9
MC: 0
DC: 5 / 5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (UNLOCKED): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Little By Little (*)
Focus Punch
Hammer Arm
Foresight
Stone Edge
Scary Face

Drain Punch (*)
Mach Punch (*)
Detect (*)
Reversal
Wide Guard
Force Palm

Bulk Up (*)
Rock Slide (*)
Payback (*)
Taunt
Earthquake
Substitute
Knock Down
Facade
Toxic
Low Sweep

Revenankh [Ankhles] (F)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)

EC: 0 / 0 (Does not evolve)
MC: 0
DC: 5 / 5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (UNLOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Hammer Arm
Power Whip
Revenge
Moonlight

Shadow Sneak (*)
Counter (*)
Drain Punch (*)
Mach Punch
Destiny Bond
Pain Split

Ice Punch
Knock Off

Rock Slide (*)
Bulk Up (*)
Taunt (*)
Protect
Substitute
Focus Punch
Torment
Earthquake
Double Team
Safeguard
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 35
10 Ultra Balls
5 Sport Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3


With that out of the way, time to RP.

TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent, which you two can't do at the moment

DarkSlay, since you've already conquered Rock Crag, you don't have to Challenge Rock Crag if you don't want to in order to reach Heaven's Ascent.

Other than that, let the TLR Begin!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#3
Well, seeing TravelLog hasn't logged on in 6 days, I might as well not wait for him & get DarkSlay's update done immediately. Once TravelLog posts, then I'll incorporate his adventure into the updates alongside DarkSlay's.

DARKSLAY

Ice Spire - Chilling Chamber

Well, you decide that you want to enter Ice Spire, so you call Salmon, Lumber, & Ankhles over to the chilling tower & using the knowledge gained from Kaxtar's adventure, you go inside with high hopes, especially Ankhles, who had previously been to the Rock Crag, confident she can make it to the end.

So, you go through the path & you instantly start to feel cold, & you feel as if you want to blitz through this quickly. Going through the endless staircases & cold, slippery hallways, you eventually arrive at a chamber of a reasonable size. You make a temperature check, about -5 Degrees Celsius (~23 Degrees Farenheit). This, you hope is as cold as it gets. However, not as soon as you focus back onto the task at hand, you notice 2 Pokemon in the distance: A Snorunt & a Vanillite. You try to sneak past without being noticed, but you make a wrong step & slip over the ice, catching the attention of the two Lackeys, who rush over & confront you, thinking you were an intruder. They don't look friendly...

Before they could strike, you call upon Salmon, Lumber & Ankhles & try to scare them away. They don't look intimidated & show a "Bring it on" feeling. Well, it's time to duel, it seems...

DarkSlay AAA
|
|

Salmon @ Expert Belt | Lumber @ Black Belt | Ankhles @ Focus Band
HP: 100 | 110 | 100
Energy: 100 | 100 | 100
Atk: Rank 3 | 5 | 4
Def: Rank 4 | 3 | 4
SpA: Rank 4 | 1 | 3
SpD: Rank 4 | 4 | 4
Speed: 26 | 45 | 56
Size Class: 3 | 3 | 3
Weight Class: 4 | 4 | 3
Base Rank Total: 19 | 19 | 20
No Changes | No Changes | No Changes

Lackeys AA
|

Snorunt (F) | Vanillite (M)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 1 | 1
Def: Rank 2 | 2
SpA: Rank 3 | 4
SpD: Rank 2 | 2
Speed: 50 | 44
Size Class: 1 | 1
Weight Class: 2 | 1
Base Rank Total: 12 | 13
No Changes | No Changes

BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 35
10 Ultra Balls
5 Sport Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
DarkSlay: 2 TC
Salmon: 3 MC
Lumber: 3 MC
Ankhles: 3 MC


Snorunt: Ice Beam (Lumber) > Blizzard
Vanillite: Hidden Power (Lumber) > Blizzard

SUB (Both): IF Ankhles transfers Protect to Lumber A1, OR Lumber uses Detect A1, THEN re-direct your attack to Ankhles
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#4
Sorry for the delay.

Hm, let's see...

Ankhles: Rock Slide -> Hammer Arm (Vanillite)
Lumber: Hammer Arm (Vanillite) -> Drain Punch (Vanillite)
Salmon: Flamethrower (Vanillite) -> Trick Room
IF (
Lumber is hit with both Ice Beam and Hidden Power), THEN (change Flamethrower to Heal Pulse (Lumber))

IF (Vanillite faints), THEN (redirect all attacks of Ankhles and Lumber to Snorunt)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#5
Yeah, TravelLog, feel free to post when you want & I can get your adventure started...You have been online since last update...Anyways, DarkSlay, your next update.

DARKSLAY

Ice Spire - Chilling Chamber

Ankhles gets the jump & opens the battle by grabbing sevral rocks & dropping them overhead on the two adversaries, both of them taking fairly considerable damage & creating a minor crack on the chamber floor. This doesn't stop Snorunt, however, as she fired a cold beam at Lumber, striking & making Lumber lose a bit of balance on the slippery surface, but then used his massive slabs to regain balance, before flattening Vanillite with a powerful thrust from his concrete slab, causing another crack in the floor. Vanillite did not approve, & responded by striking with magical orbs that seemed to have a telepathic energy encased in it. Rounding out, Salmon saw that her teammate was in danger, so she helps Lumber out by firing an orb of energy which heals Lumber, making him feel a little bit better.

Ankhles then continues the focus on Vanillite by approaching him, before walloping him with her arm. The two lackeys then regrouped, & prepared a powerful attack, with Snorunt firing a massive block of moving snow which strikes all three of your Pokemon, catching both Salmon & Ankhles off guard, as they both are sent sliding into a wall, which they both crash into. Just when you thought the Lackey's had worn themselves out, they immediately then continue their attack, with Vanillite firing another block of fast, whipping snow at your party. All three were prepared & weren't caught off guard, but they still couldn't evade the attack. After the driving snow settled, Lumber instantly got straight back to pulverising the opposition, striking Vanillite with a magical fist that absorbed some health, as Vanillite was sent back & hit the wall hard before falling unconscious. Wrapping up the round, Salmon makes an odd cry which was powerful enough to force the dimensions of the chamber to twist around, before creaing a zone in which the slower were faster & the faster were slower. Not as soon as the dimensions became fully twisted, something strange happened to the Snorunt, as she suddenly became smaller, but became a bit more physically weak.

You seem to have the Lackey's on the ropes. Will you manage to overhaul the Lackey's before they do something bad? Or will the remaining Lackey strike back? Issue your actions.

THE DIMENSIONS ARE TWISTED...(3)

DarkSlay AAA
|
|

Salmon @ Expert Belt | Lumber @ Black Belt | Ankhles @ Focus Band
HP: 84 | 101 | 79
Energy: 78 | 83 | 88
Atk: Rank 3 | 5 | 4
Def: Rank 4 | 3 | 4
SpA: Rank 4 | 1 | 3
SpD: Rank 4 | 4 | 4
Speed: 26 | 45 | 56
Size Class: 3 | 3 | 3
Weight Class: 4 | 4 | 3
Base Rank Total: 19 | 19 | 20
No Changes | -1 Speed | -1 Speed

Lackeys AX
|

Snorunt (F) | Vanillite (M)
HP: 78 | KO
Energy: 87 | 88
Atk: Rank 1 | 1
Def: Rank 2 | 2
SpA: Rank 3 | 4
SpD: Rank 2 | 2
Speed: 50 | 44
Size Class: 1 | 1
Weight Class: 2 | 1
Base Rank Total: 12 | 13
-1 Attack, +2 Evasion | No Changes

BEGIN ROUND
---
ACTION ONE
Ankhles used Rock Slide (Snorunt, Vanillite)!
(Hit Rolls [<=900/1000]: 723, 606; Hit Both)
(Crit Rolls [<=63/1000]: 932, 314; No Crits)
(Effect Rolls [<=300/1000]: 883, 595; No Flinches)
Its Super Effective (Both)!
Snorunt took 12 Damage! Vanillite took 12 Damage! Ankhles used 6 Energy!

Snorunt used Ice Beam (Lumber)!
(Crit Roll [<=63]: 689/1000; No Crit)
(Effect Roll [<=100]: 585/1000; No Flinch)
Lumber took 12 Damage! Snorunt used 6 Energy!

Lumber used Hammer Arm (Vanillite)!
(Hit Roll [<=900]: 218/1000; Hit)
(Crit Roll [<=63]: 432/1000; No Crit)
Its Super Effective!
Vanillite took 33 Damage! Lumber's Speed dropped 1 Stage! Lumber used 6 Energy!

Vanillite used Hidden Power (Lumber)!
(Crit Roll [<=63]: 467/1000; No Crit)
Its Super Effective!
Lumber took 11 Damage! Vanillite used 5 Energy!

Salmon used Heal Pulse (Lumber)!
Lumber recovered 20 HP! Salmon used 13 Energy!
---
ACTION TWO
Ankhles used Hammer Arm (Vanillite)!
(Hit Roll [<=900]: 739/1000; Hit)
(Crit Roll [<=63]: 904/1000; No Crit)
Its Super Effective!
Vanillite took 24 Damage! Ankhles' Speed dropped 1 Stage! Ankhles used 6 Energy!

Snorunt used Blizzard (Salmon, Lumber, Ankhles)!
(Hit Rolls (Salmon, Ankhles) [<=800/1000]: 495, 697; Hit Both)
(Hit Roll (Lumber) [<=700]: 218/1000; Hit)
(Crit Rolls [<=63/1000]: 30, 422, 13; Crits on Salmon & Ankhles)
(Effect Rolls [<=100/1000]: 931, 204, 833; No Freeze)
A Critical Hit (Salmon, Ankhles)! Its not very effective...(Salmon)
Salmon took 8 Damage! Lumber took 10 Damage! Ankhles took 11 Damage! Snorunt used 7 Energy!

Vanillite used Blizzard (Salmon, Lumber, Ankhles)!
(Hit Rolls (Salmon, Ankhles) [<=800/1000]: 606, 309; Hit Both)
(Hit Roll (Lumber) [<=700]: 528/1000; Hit)
(Crit Rolls [<=63/1000]: 409, 409, 718; No Crits)
(Effect Rolls [<=100/1000]: 247, 136, 492; No Freeze)
Its not very effective...(Salmon)
Salmon took 8 Damage! Lumber took 11 Damage! Ankhles took 10 Damage! Vanillite used 7 Energy!

Lumber used Drain Punch (Vanillite)!
(Crit Roll [<=63]: 903/1000; No Crit)
Its Super Effective!
Vanillite took 30 Damage! Lumber recovered 15 HP! Lumber used 11 Energy!
Vanillite Fainted! Lumber gained 1 KO Counter!

Salmon used Trick Room!
Salmon twisted the room's dimensions! Salmon used 9 Energy!

The Dimensions are twisted...
(Moody Rolls [Atk/Def/SAtk/SDef/Spd/Acc/Eva]: 7/7, 1/7)
Snorunt's Evasion rose 2 Stages! Snorunt's Attack dropped 1 Stage!
---
END ROUND

BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 35
10 Ultra Balls
5 Sport Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
DarkSlay: 2 TC
Salmon: 3 MC
Lumber: 3 MC, 1 KO Counter
Ankhles: 3 MC

 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#6
One minor nitpick: Rock Slide should have done 17 damage to both targets. (8 + 3) x 1.5 = 16.6 ~ 17. Aside from that, all looks well.

Hm...Evasion? Let's go ahead and nullify that, shall we?

Salmon: Chill -> Flamethrower
Lumber: Foresight -> Hammer Arm
IF (
Lumber is targeted in Snorunt's first attack) AND (The move hits), THEN (Use Drain Punch on the second action)
Ankhles: Drain Punch -> Hammer Arm
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#7
Under normal circumstances, yes. But because of the 75% Rule, The Damage goes down from 16.5 (17) to 12.375 (12) for both. Anyways, the update.

DARKSLAY

Ice Spire - Chilling Chamber


Despite the twisted Dimensions, Snorunt opens by going into a state where she's preparing an attack. Salmon is not falling for this, & she decides to just take a break, tired from all that dimension twisting & helping out. Lumber isn't falling for the suddenly pint-sized Snorunt's tricks either, & launches a red beam from his eyes, which scan the area & reveal that Snorunt isn't as small as she made herself out to be! Ankhles takes full advantage & whacks Snorunt with a magical fist which recovers some of Ankhles' health, but Snorunt doesn't budge, taking the energy in & stockpiling it for something pretty nasty.

So, as Snorunt continues to charge up, Salmon leads her army into attack, roasting the Snorunt with a powerful breath of fire which thaws some of the cracked ice, as Lumber wallops Snorunt with his slab, & Ankhles wallops Snorunt with his arm as well, the last attack being too much for Snorunt to handle & ends up falling over, flying into a wall & crashing, before being shown unconscious. The battle was over. You celebrate the victory & seeing nothing else, you cross over to the other side of the chamber & move on.

DarkSlay OOO
|
|

Salmon @ Expert Belt | Lumber @ Black Belt | Ankhles @ Focus Band
HP: 84 | 101 | 89
Energy: 83 | 77 | 71
Atk: Rank 3 | 5 | 4
Def: Rank 4 | 3 | 4
SpA: Rank 4 | 1 | 3
SpD: Rank 4 | 4 | 4
Speed: 26 | 45 | 56
Size Class: 3 | 3 | 3
Weight Class: 4 | 4 | 3
Base Rank Total: 19 | 19 | 20
No Changes | No Changes | No Changes

Lackeys XX

Snorunt (F)
HP: KO
Energy: 81
Atk: Rank 1
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Speed: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
-1 Attack, Bide (101 DMG Stored)

BEGIN ROUND
---
ACTION ONE
Snorunt used Bide!
Snorunt used 6 Energy!

Salmon Chilled Out!
Salmon recovered 12 Energy!

Lumber used Foresight (Snorunt)!
Lumber identified Snorunt! Snorunt's Evasion returned to normal! Lumber used 6 Energy!

Ankhles used Drain Punch (Snorunt)!
(Crit Roll [<=63]: 946/1000; No Crit)
Its Super Effective!
Snorunt took 21 Damage! Ankhles recovered 10 HP! Ankhles used 11 Energy!

The Dimensions are twisted...
---
ACTION TWO
Snorunt is storing energy!

Salmon used Flamethrower (Snorunt)!
(Crit Roll [<=63]: 694/1000; No Crit)
(Effect Roll [<=100]: 787/1000; No Burn)
Its Super Effective!
Snorunt took 23 Damage! Salmon used 7 Energy!

Lumber used Hammer Arm (Snorunt)!
(Hit Roll [<=900]: 724/1000; Hit)
(Crit Roll [<=63]: 760/1000; No Crit)
Its Super Effective!
Vanillite took 33 Damage! Lumber's Speed dropped 1 Stage! Lumber used 6 Energy!

Ankhles used Hammer Arm (Snorunt)!
(Hit Roll [<=900]: 416/1000; Hit)
(Crit Roll [<=63]: 320/1000; No Crit)
Its Super Effective!
Snorunt took 24 Damage! Ankhles' Speed Dropped 1 Stage! Ankhles used 6 Energy!
Snorunt Fainted! Ankhles gained 1 KO Counter!
---
END ROUND

BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 35
10 Ultra Balls
5 Sport Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
DarkSlay: 2 TC
Salmon: 3 MC
Lumber: 3 MC, 1 KO Counter
Ankhles: 3 MC, 1 KO Counter


Ice Spire - Plain Ice

After the battle, you slip & slide your way through a few more corridors & staircases that seem to go on & on. After a while, you start to notice that it is getting colder & colder, horribly fast as well. Eventually, you become incredibly exhausted after all that trekking & go for the bottle of water...Only for it to be all frozen up. Bloody negative temperature... So you then trek on & on, becoming more thirstier & thirstier, before finally finding another chamber, which you go inside.

As you walk in you notice that while you're freezing the Pokemon here seem to be enjoying the cold. This whole expansive corridor is little more than a giant skating rink. You surmise the small holes in the sides of the room are the nests for all the Pokemon. As you cross towards the end of the arena, you notice the Pokemon playing a game. Swinub and Delibird appear to have set up a soccer match using a ball of ice. Unfortunately, both of them are blocking your way and don't appear friendly.

Do you...
a) take on the Swinub
b) take on the Delibird
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#8
Well, that Delibird seems like a nice fellow, giving out presents and stuff. Maybe my Pokemon will enjoy a nice game of soccer with it. So, approach Delibird and try to make friends with it! :)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#9
DARKSLAY

Ice Spire -
Plain Ice

So you go & find a way to get past the soccer game uninterrupted, but there's one problem: The exit is on the other side, & that could mean barging through the game. So you search for another way around. Well, there's the poorly-made, Ice Built Grandstands, but it's packed with Delibirds & Swinubs who were watching an Ice Spire Football League match between the Swinubs & the Delibirds. Sadly, the game was horribly one-sided with the Delibirds leading 7-0. Sadly, your not wanting to interrupt the game means that you decide to stay & watch from a distance...

Half an hour later, & the game finally ends with a 12-0 win to the Delibirds. You think this is the moment to get to the other side. Was fun to watch, but you really need to get a move on, so you run. Your bold dash catches the attention of almost every Pokemon in the room & they all start squabbling & running in terror...Well, except for the Delibird Soccer Team...Who bravely stand their ground. Upon all the running about, you slip over & fall on the ice. Ouch! One of the Delibird then come up to you & offer you a present. Awww...How cute...You reluctantly accept the present & open it up...BOOM! You were offered a Bomb...You suddenly become angry in rage & send out your three Pokemon, scaring most of the Delibird Soccer Team away...However, 2 of them stand their ground. Not happy at the terror you caused, the Delibird start to attack you. It's time to duel!

DarkSlay AAA
|
|

Salmon @ Expert Belt | Lumber @ Black Belt | Ankhles @ Focus Band
HP: 84 | 101 | 89
Energy: 83 | 77 | 71
Atk: Rank 3 | 5 | 4
Def: Rank 4 | 3 | 4
SpA: Rank 4 | 1 | 3
SpD: Rank 4 | 4 | 4
Speed: 26 | 45 | 56
Size Class: 3 | 3 | 3
Weight Class: 4 | 4 | 3
Base Rank Total: 19 | 19 | 20
No Changes | No Changes | No Changes

Nest AA
|

Delibird (M) | Delibird (M)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 2 | 2
Def: Rank 2 | 2
SpA: Rank 3 | 3
SpD: Rank 1 | 1
Speed: 87 | 87
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 14 | 14
No Changes | No Changes

BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 35
10 Ultra Balls
5 Sport Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
DarkSlay: 2 TC
Salmon: 3 MC
Lumber: 3 MC, 1 KO Counter
Ankhles: 3 MC, 1 KO Counter


Delibird A: Fly (Lumber) > Fly (Lumber)
IF Salmon uses Trick Room A1, THEN Fake Out (Salmon)
(Once Only) IF Lumber uses Detect AND the first Sub isn't triggered, THEN Redirect Fly to Ankhles


Delibird B: Fly (Lumber) > Fly (Lumber)
IF Salmon uses Trick Room A2, THEN Fake Out (Salmon)
(Once Only) IF Lumber uses Detect AND the first Sub isn't triggered, THEN Redirect Fly to Ankhles

 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#10
Salmon: Reflect -> Heal Pulse (Lumber)
Ankhles: Focus Punch (Delibird 1) -> Focus Punch (Delibird 1)
Lumber: Bulk Up -> Bulk Up
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#11
DARKSLAY

Ice Spire -
Plain Ice

Ankhles begins the battle by starting to focus squarely on Delibired A, as both Delibird (Somehow) find some way to fly into the air along the high ceiling...Stupid retarded Game Freak for giving Fly to those that can't actually fly...Moving on, & Lumber flexes his muscles, making himself stronger & more stiffer than before, as Salmon enshrouds her comrades in a protective box that should provide some sort of resistance against the Delibird...as the Delibird (Somehow) swoop down in synchronisation & strike Lumber at about the same time, making Lumber lose a bit of damage, but as Delibird A struck Lumber, Ankhles immediately pounced, walloping Delibird A with a powerful punch.

The second action begins the same way as the first as Ankhles focuses on on Delibird A, while the two Delibird randomly find themselves in the air. Lumber continues to flex his muscles, as Salmon helps him out with a magical orb that heals Lumber. The two Delibird then swoop on Lumber, dealing a lot of damage, as Ankhles whacks Delibird A with her fist, dealing powerful damage.

So, you are in a powerful position, but there's still a long way to go, not to mention, those pesky Delibird are not going to make it easy for you. What will you do? Issue your actions.

DarkSlay AAA Reflect (4)
|
|

Salmon @ Expert Belt | Lumber @ Black Belt | Ankhles @ Focus Band
HP: 84 | 97 | 89
Energy: 63 | 61 | 49
Atk: Rank 3 | 5 | 4
Def: Rank 4 | 3 | 4
SpA: Rank 4 | 1 | 3
SpD: Rank 4 | 4 | 4
Speed: 26 | 45 | 56
Size Class: 3 | 3 | 3
Weight Class: 4 | 4 | 3
Base Rank Total: 19 | 19 | 20
No Changes | +2 Attack, +2 Defence | No Changes

Nest AA
|

Delibird (M) | Delibird (M)
HP: 48 | 90
Energy: 76 | 76
Atk: Rank 2 | 2
Def: Rank 2 | 2
SpA: Rank 3 | 3
SpD: Rank 1 | 1
Speed: 87 | 87
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 14 | 14
No Changes | No Changes

BEGIN ROUND
---
ACTION ONE
Ankhles tightened his focus! Ankhles used 9 Energy!

(Speed Tie Roll [Delibird A/Delibird B]: 614/1000; Delibird B strikes first)

Delibird B flew up high! Delibird B used 10 Energy!

Delibird A flew up high! Delibird A used 10 Energy!

Lumber used Bulk Up!
Lumber's Attack & Defence rose 1 Stage! Lumber used 6 Energy!

Salmon used Reflect!
DarkSlay's team was protected by Reflect (6)! Salmon used 7 Energy!

Delibird B used Fly (Lumber)!
(Crit Roll [<=63]: 696/1000; No Crit)
Its Super Effective!
Lumber took 7 Damage!

Delibird A used Fly (Lumber)!
(Crit Roll [<=63]: 447/1000; No Crit)
Its Super Effective!
Lumber took 7 Damage!

Ankhles used Focus Punch (Delibird A)!
(Crit Roll [<=63]: 193/1000; No Crit)
Delibird A took 21 Damage!
---
ACTION TWO
Ankhles tightened his focus! Ankhles used 13 Energy!

(Speed Tie Roll [Delibird A/Delibird B]: 373/1000; Delibird A strikes first)

Delibird A flew up high! Delibird A used 14 Energy!

Delibird B flew up high! Delibird B used 14 Energy!

Lumber used Bulk Up!
Lumber's Attack & Defence rose 1 Stage! Lumber used 10 Energy!

Salmon used Heal Pulse (Lumber)!
Lumber recovered 20 HP! Salmon used 13 Energy!

Delibird A used Fly (Lumber)!
(Crit Roll [<=63]: 437/1000; No Crit)
Its Super Effective!
Lumber took 5 Damage!

Delibird B used Fly (Lumber)!
(Crit Roll [<=63]: 655/1000; No Crit)
Its Super Effective!
Lumber took 5 Damage!

Ankhles used Focus Punch (Delibird A)!
(Crit Roll [<=63]: 375/1000; No Crit)
Delibird A took 21 Damage!
---
END ROUND

BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 35
10 Ultra Balls
5 Sport Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
DarkSlay: 4 TC
Salmon: 6 MC
Lumber: 6 MC, 1 KO Counter
Ankhles: 6 MC, 1 KO Counter


Just going to take this moment to say that It will be ~2 days before I ref again, due to me going away IRL. If someone can get TravelLog to post...Anyways, that's the update.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#12
Aye, this will be tricky. Let's go ahead and see if we can set up a little trap...

Salmon: Trick Room -> Power Gem (Delibird 1)
IF (
You are the target of a Fake Out and flinch), THEN (Push your actions back)
Lumber:
Chill -> Hammer Arm (Delibird 1)
IF (
Salmon is the target of a Fake Out), THEN (Target the recent user of Fake Out with a Stone Edge and push your actions back.)
Ankhles:
Chill -> Rock Slide
IF (Salmon is the target of a Fake Out), THEN (Target the recent user of Fake Out with a Hammer Armand push your actions back)

Also, FYI, I should have 13 Ultra Balls. I had 3 in stock from my previous adventure, and it was noted in my backpack in my registration post.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#13
Gotcha. Fixed now.

DARKSLAY

Ice Spire -
Plain Ice

The two Delibirds, now Hustlers, open up the round by showing some great teamwork, with Delibird B shattering the protective wall surrounding Salmon & then Delibird A chucked a few seed grenades at Salmon from his sack of...Well, Delibird stuff. Ankhles & Lumber take a moment to have a breather, regaining their strengths, as Salmon goes into a state where he twists the dimensions of the entire chamber around on its head.

Delibird A then gets a jump by making a lightning fast burst at Salmon, critically damaging Salmon, making her cringe in horror. Salmon ends up doing nothing after the burst, as Lumber critically hammers Delibird A with his concrete slabs, enveloped in a rocky aura, as Ankhles hammers the stricken Delibird with his arm, knocking the Delibird out. The remaining Delibird then caps off the round by going into his bottomless sack & hurling seed grenades at Salmon, which expplode upon impact, as Lumber starts to feel a little less stiff than before.

You have the Delibird on the ropes. What will you do? Issue your actions.

THE DIMENSIONS ARE TWISTED...(3)

DarkSlay AAA Reflect (Everyone except Salmon (2))
|
|

Salmon @ Expert Belt | Lumber @ Black Belt | Ankhles @ Focus Band
HP: 48 | 97 | 89
Energy: 54 | 66 | 55
Atk: Rank 3 | 5 | 4
Def: Rank 4 | 3 | 4
SpA: Rank 4 | 1 | 3
SpD: Rank 4 | 4 | 4
Speed: 26 | 45 | 56
Size Class: 3 | 3 | 3
Weight Class: 4 | 4 | 3
Base Rank Total: 19 | 19 | 20
No Changes | +1 Attack, +1 Defence | -1 Speed

Nest AA
|

Delibird A (M) | Delibird B (M)
HP: KO | 90
Energy: 66 | 64
Atk: Rank 2 | 2
Def: Rank 2 | 2
SpA: Rank 3 | 3
SpD: Rank 1 | 1
Speed: 87 | 87
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 14 | 14
Hustle Enabled | Hustle Enabled

BEGIN ROUND
Delibird A Enabled Hustle!
Delibird B Enabled Hustle!
---
ACTION ONE
(Speed Tie Roll [Delibird A/Delibird B]: 671/1000; Delibird B strikes first)

Delibird B used Brick Break (Salmon)!
(Hit Roll [<=872]: 733/1000; Hit)
(Crit Roll [<=63]: 612/1000; No Crit)
Its not very effective...
Salmon's Reflect broke! Salmon took 5 Damage! Delibird B used 6 Energy!

Delibird A used Seed Bomb (Salmon)!
(Hit Roll [<=872]: 214/1000; Hit)
(Crit Roll [<=63]: 194/1000; No Crit)
Its Super Effective!
Salmon took 12 Damage! Delibird A used 6 Energy!

Ankhles Chilled Out!
Ankhles recovered 12 Energy!

Lumber Chilled Out!
Lumber recovered 12 Energy!

Lumber used Trick Room!
Salmon twisted the room's dimensions! Salmon used 9 Energy!

The Dimensions are twisted...
---
ACTION TWO
Delibird A used Fake Out (Salmon)!
(Hit Roll [<=872]: 100/1000; Hit)
(Crit Roll [<=63]: 43/1000; Crit)
A Critical Hit!
Salmon took 7 Damage! Delibird A used 4 Energy!

Salmon Flinched!

Lumber used Stone Edge (Delibird A)!
(Hit Roll [<=800]: 33/1000; Hit)
(Crit Roll [<=125]: 15/1000; Crit)
A Critical Hit! Its Super Effective!
Delibird A took 43 Damage! Lumber used 7 Energy!

Ankhles used Hammer Arm (Delibird A)!
(Hit Roll [<=900]: 283/1000; Hit)
(Crit Roll [<=63]: 513/1000; No Crit)
Delibird A took 16 Damage! Ankhles's Speed dropped 1 Stage! Ankhles used 6 Energy!

Delibird A Fainted! Ankhles gained 1 KO Counter!

Delibird B used Seed Bomb (Salmon)!
(Hit Roll [<=872]: 798/1000; Hit)
(Crit Roll [<=63]: 242/1000; No Crit)
Its Super Effective!
Salmon took 12 Damage! Delibird B used 6 Energy!

The Dimensions are twisted...
Lumber's Attack & Defence dropped 1 Stage!
---
END ROUND

BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 32
13 Ultra Balls
5 Sport Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
DarkSlay: 4 TC
Salmon: 6 MC
Lumber: 6 MC, 1 KO Counter
Ankhles: 6 MC, 2 KO Counters


Delibird B: Fake Out (Salmon) > Seed Bomb (Salmon)
IF Salmon protects, OR is transferred a Protect from Ankhles A2, THEN Blizzard & push actions back.

 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#14
Ha! Fake Out is nothing to be scared of. Let us crush this bugger!

Salmon: Chill -> Chill
Lumber: Rock Slide -> Stone Edge
Ankhles: Focus Punch -> Rock Slide
IF (
Delibird is at 34 HP or less after Action 1), THEN (Use Chill on the second action)

ps Happy 1k posts to me. :)

Shoutouts to mk, because let's be honest, he deserves a shout-out for every one of my posts.

Also, to everyone I forget at the moment. Thanks!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#15
Grats on 1k. It would be nice if you updated my Castle Challenge, though...Anyways, the next update.

DARKSLAY

Ice Spire -
Plain Ice

Ankhles begins by focusing her attention on the remaining Delibird, as Delibird suddenly makes a lightning quick burst of speed which shocks Salmon, who flinches as a result. Lumber responds by walloping the Delibird from overhead by throwing his slabs on top of it, as Ankhles takes full advantage, whacking Delibird with a powerful punch.

Salmon, sick & tired of all the shocks, decides o take this moment to take a breather, as Ankhles hurls powerful icy rocks from overhead which strike Delibird, before Lumber proceeds to finish off the Delibird with his powerful Slabs, filled with a rocky aura, an unecessary crit.

As the Delibird are defeated, you recall your Pokemon back into their Poke Balls. While you're sad to see the small Pokemon scatter, you really must continue your quest. You hope this place isn't this cold everywhere, but you have your suspicions.

DarkSlay AAA
|
|

Salmon @ Expert Belt | Lumber @ Black Belt | Ankhles @ Focus Band
HP: 44 | 97 | 89
Energy: 66 | 60 | 40
Atk: Rank 3 | 5 | 4
Def: Rank 4 | 3 | 4
SpA: Rank 4 | 1 | 3
SpD: Rank 4 | 4 | 4
Speed: 26 | 45 | 56
Size Class: 3 | 3 | 3
Weight Class: 4 | 4 | 3
Base Rank Total: 19 | 19 | 20
No Changes | No Changes | No Changes

Nest XX

Delibird (M)
HP: KO
Energy: 60
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Speed: 87
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Hustle Enabled

BEGIN ROUND
---
ACTION ONE
Ankhles tightened her focus! Ankhles used 9 Energy!

Delibird used Fake Out (Salmon)!
(Hit Roll [<=872]: 608/1000; Hit)
(Crit Roll [<=63]: 978/1000; No Crit)
Salmon took 4 Damage! Delibird used 4 Energy!

Salmon Flinched!

Lumber used Rock Slide (Delibird)!
(Hit Roll [<=900]: 710/1000; Hit)
(Crit Roll [<=63]: 953/1000; No Crit)
Its Super Effective!
Delibird took 30 Damage! Lumber used 6 Energy!

Ankhles used Focus Punch (Delibird)!
(Crit Roll [<=63]: 931/1000; No Crit)
Delibird took 21 Damage!

The Dimensions are twisted...
---
ACTION TWO
Salmon Chilled Out!
Salmon recovered 12 Energy!

Ankhles used Rock Slide (Delibird)!
(Hit Roll [<=900]: 737/1000; Hit)
(Crit Roll [<=63]: 114/1000; No Crit)
(Effect Roll [<=300]: 1000/1000; No Flinch)
Its Super Effective!
Delibird took 25 Damage! Ankhles used 6 Energy!

Lumber used Stone Edge (Delibird)!
(Hit Roll [<=800]: 670/1000; Hit)
(Crit Roll [<=125]: 6/1000; Crit)
A Critical Hit! Its Super Effective!
Delibird took 41 Damage! Lumber used 7 Energy!
Delibird Fainted! umber gained 1 KO Counter!
---
END ROUND

BACKPACK
Potion: 2 slots
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 32
13 Ultra Balls
5 Sport Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
DarkSlay: 4 TC
Salmon: 6 MC
Lumber: 6 MC, 2 KO Counters
Ankhles: 6 MC, 2 KO Counters


Ice Spire -Cold Storage

Another endless set of stairs & annoying climbs await you as you left the previous chamber. The entire place is starting to feel even colder than before, & the ice becoming slipperier & more impregnable than before, looks like you're in this for the long run... As you continue in this frigid palace, you come upon a blocks of solid ice, within which you find two item containers. Elated at the find, you send out your Pokemon to examine it. You feel like maybe you have a tool on one of your Pokemon to break it or thaw the ice. Do you pursue this at the risk of being attacked by a wild Pokemon as you do so?

Do you...
a) Thaw / Break the ice! [REQUIRES A FIRE-TYPE MOVE OR A MOVE SUPER EFFECTIVE AGAINST THE ICE-TYPE]
b) Ignore this and continue before you draw attention from the wildlife

The sub didn't trigger because Delibird had 39 HP after Action 1, js.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#16
(Oh my...I completely forgot about that. Sorry IAR. I will be on that later today.)

Ice that can be broken by Fighting type moves? Okay! SALMON USE FLAMETHROWER ON THE ICE!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#17
DARKSLAY

Ice Spire -
Plain Ice

You send out Salmon & have her use Flamethrower on the ice, thawing it and revealing the item. You examine it and find that it is a Potion and another Potion, much to your glee! As you pocket it, a slow rumble comes from just to your left; you and your Pokemon turn to it, and right before you is a Vanilluxe! The Vanilluxe knocks you away & leaves only Salmon to fight it for a couple of rounds at least.

With Salmon isolated, Vanillluxe decides to waste no time getting down to business, causing a slight downpour, much to Salmon's delight, before making herself a lot lighter than before. Now that she's fully set up, Vanilluxe is ready to pounce! What can Salmon do? Issue your actions.

RAIN CONTINUES TO FALL...(4)

DarkSlay AOO

Salmon @ Expert Belt
HP: 44
Energy: 59
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Speed: 26
Size Class: 3
Weight Class: 4
Base Rank Total: 19
No Changes

Trap A

Vanilluxe (F) @ NeverMeltIce
HP: 100
Energy: 83
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Speed: 79
Size Class: 3
Weight Class: 4 (3)
Base Rank Total: 19
+2 Speed

BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 32
13 Ultra Balls
5 Sport Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK

DarkSlay: 6 TC
Salmon: 9 MC
Lumber: 6 MC, 2 KO Counters
Ankhles: 6 MC, 2 KO Counters


Vanilluxe: Blizzard > Ice Beam > Blizzard

IF Flamethrower, THEN Mirror Coat
IF Trick Room, THEN Taunt AND puch actions back by one (Once only)

 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
#18
Hm...well, this big bowl of ice cream won't be too bad (hopefully). Was hoping for more than Potions, but they'll still come in handy. Anyways, Salmon, let's go ahead and cripple Vanilluxe as much as we can.

Disable (Blizzard) -> Thunder Wave -> Scald
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#19
When's my Castle going to be reffed...

DARKSLAY

Ice Spire - Cold Storage

The Vanilluxe begins by showering Salmon in a blanket of driving snow. It was cold, but Salmon could withstand it, though she took some damage in the process. Salmon is forced to respond to this by entering the Vanilluxe's mind telepathically & messing around with it, erasing some move from the Vanilluxe's arsenal.
Vanilluxe then continues to go on the offensive, firing a cold beam of ice at Salmon, putting her in dire straits. Salmon responds by firing electrical energy at the Vanilluxe, paralysing her.
Vanilluxe then spends the final action staring blankly, forgetting what she was going to do, as Salmon pounces, firing a jet of hot, steamy water at the Vanilluxe from her mouth.

Looks like it could be the end of the line for Salmon, what will you do to save her? Issue your actions.

RAIN CONTINUES TO FALL...(3)

DarkSlay AOO

Salmon @ Expert Belt
HP: 15
Energy: 40
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Speed: 26
Size Class: 3
Weight Class: 4
Base Rank Total: 19
No Changes

Trap A

Vanilluxe (F) @ NeverMeltIce
HP: 87
Energy: 70
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Speed: 79
Size Class: 3
Weight Class: 4 (3)
Base Rank Total: 19
+1 Speed, Disabled (Blizzard, 3), Paralysed (20%)

BEGIN ROUND
---
ACTION ONE
Vanilluxe used Blizzard!
(Hit Roll [<=800]: 330/1000; Hit)
(Crit Roll [<=63]: 671/1000; No Crit)
(Effect Roll [<=100]: 779/1000; No Freeze)
Its not very effective...
Salmon took 15 Damage! Vanilluxe used 7 Energy!

Salmon used Disable (Blizzard)!
Vanilluxe's Blizzard is disabled! Salmon used 7 Energy!

Rain continues to fall...
---
ACTION TWO
Vanilluxe used Ice Beam!
(Crit Roll [<=63]: 440/1000; No Crit)
(Effect Roll [<=100]: 230/1000; No Freeze)
Its not very effective...
Salmon took 14 Damage! Vanilluxe used 6 Energy!

Salmon used Thunder Wave!
Vanilluxe became Paralysed (25%)! Salmon used 7 Energy!

Rain continues to fall...
---
ACTION THREE
(Paralysis Roll [<=250]: 316/1000; No)
Vanilluxe's Blizzard is Disabled!

Salmon used Scald!
(Crit Roll [<=63]: 746/1000; No Crit)
(Effect Roll [<=100]: 628/1000; No Burn)
Vanilluxe took 13 Damage! Salmon used 5 Energy!

Rain continues to fall...
Vanilluxe's Paralysis weakened!
Vanilluxe's Speed dropped 1 Stage!
---
END ROUND

BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 32
13 Ultra Balls
5 Sport Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
DarkSlay: 6 TC
Salmon: 9 MC
Lumber: 6 MC, 2 KO Counters
Ankhles: 6 MC, 2 KO Counters

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#20
DarkSlay: In your own time...

Also, I'm not going to be able to update for another 2 weeks at least, due to exams. I apologise for any inconvenience this is going to cause, but it cannot be helped. Thank you.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#21
Two months passed, still no response, this has been idling long enough, so I'm officially calling curtains to this TLR, Sorry you two.

Neither of you get anything for being DQed, I claim 12 UC (5 from Lackeys, 5 from Nests, 2 from Traps).

Cheers.