Any users not involved should not be posting at all until TLR completion. Alright folks, you thought Ice Spire was bad. You thought the sheer Blizzard Spam that entailed there was going to be difficult enough. Well, Enter Glacial Cave, a dungeon that consists of more than just blizzards...And here we have, one brave explorer, one user, who thought "Hey, this dungeon looks cool!" And decided to go in. Unaware of the danger that lurks ahead of him, how will our explorer fare in this cold with a dry bag? Well, let us find out. Introducing...UllarWarlord! UllarWarlord Huggable (F) @ Mental Herb (3) (Move your mouse to reveal the content) Huggable (F) @ Mental Herb (3) (open) Huggable (F) @ Mental Herb (3) (close) <Voodoom> [Huggable] (Female) Nature: Naive (+Speed, -Sp. Def.) Type: Fighting/Dark Fighting: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon. Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Motor Drive: (Innate) [DW, Unlocked] This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 127 (+, 19% accuracy boost Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Revenge Night Slash Wrap Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Frustration Dark Pulse Acupressure Faint Attack Close Combat Aura Sphere Beat Up Screech Psycho Cut Mach Punch Counter Pursuit Perish Song Substitute Work Up Thunder Wave Psychic Taunt Ice Punch Hex (F) @ Heat Rock (Apparently (Move your mouse to reveal the content) Hex (F) @ Heat Rock (Apparently (open) Hex (F) @ Heat Rock (Apparently (close) <Ninetales> [Hex] (Female) Nature: Rash (+Sp. Att., -Sp. Def.) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire (Type: Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drought (Type: Innate) [DW, Unlocked] When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 (-) Spe: 100 Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 6/6 MC: 3 DC: 5/5 Attacks: Nasty Plot Ember Tail Whip Roar Quick Attack Will-O-Wisp Fire Spin Safeguard Imprison Confuse Ray Flamethrower Faint Attack Flame Burst Payback Extrasensory Hex Fire Blast Energy Ball Hypnosis Secret Power Heat Wave Protect Toxic Rest Mimring (M) @ Expert Belt (Move your mouse to reveal the content) Mimring (M) @ Expert Belt (open) Mimring (M) @ Expert Belt (close) <Charizard> [Mimring] (Male) Nature: Lonely (+Att, -Def) Type: Fire/Flying Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Blaze: (Type: Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power: (Type: Innate) [DW, Unlocked] When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2) Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Heat Wave Dragon Claw Shadow Claw Air Slash Scratch(*) Growl(*) Ember(*) Smokescreen(*) Dragon Rage(*) Scary Face(*) Fire Fang(*) Wing Attack Flamethrower Inferno Fire Spin Dragon Dance(*) Dragon Rush(*) Metal Claw(*) Flare Blitz Counter Ancientpower Crunch Brick Break(*) Dig(*) Hone Claws(*) Sunny Day Fire Blast Hidden Power Ground 7 Fly Dragon Tail Solarbeam Protect Thunderpunch Seismic Toss Bide Mimic Roost Tailwind Outrage Fire Pledge Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Potion: 2/2 free slots Super Potion: 1/1 free slots Ether: 2/2 free slots Revive: 1/1 free slots Pokeballs: 50/50 free slots Berries: 30/30 free slots Battle Items: 17/20 free slots 1x Expert Belt (Equipped) 1x Heat Rock (Equipped) 1x Mental Herb (Equipped) Gems: 20/20 free slots Spare Pocket (any item): 3/3 free slots TLR Begin! GLACIAL CAVE Glacial Cave is an Island located far into the South, close to Antarctica. When you get close you awe at the white sands of its beaches, until you realise that is not sand - it is snow. The Island's most prominent feature is a mountain with a large opening that serves as a mouth of a cave. Based on the structure of the mountain, you can tell tell that most of the mass is below the surface, once you get it you will not be heading up - you will be heading down, deep into the chilly depths. A chill runs down your spine. Hopefully you are ready... a) Enter Glacial Cave.