Anyone here not named waterwarrior/Its_A_Random/Deck Knight (telling me off) should NOT be posting in this thread until the completion of the TLR. Ignore this at your own peril. Well, we have a Timeless Tower rip-off in the works, but finally, we get to see our newest TLR in the works! Enter waterwarrior, looking to scout through as many dungeons as he can. Which dungeon will he scout? Will he survive? These are the questions that will be answered. Shortly. In a TLR I designed myself. Enough. Let us look at waterwarrior's team. waterwarrior Kippy (M) @ Expert Belt (Move your mouse to reveal the content) Kippy (M) @ Expert Belt (open) Kippy (M) @ Expert Belt (close) Swampert (Kippy) Male ♫ Nature: Adamant Type: Water / Ground Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14 Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 110 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 60 Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 1 DC: 5/5 Attacks: (48 total) Physical: Aqua Tail Avalanche* Brick Break Counter Dig* Dive Earthquake Endeavor Facade Focus Punch Frustration Giga Impact Hammer Arm Ice Ball Ice Punch Outrage Return Rock Slide Stone Edge Superpower Tackle* Take Down Waterfall* Special: Hydro Cannon Hydro Pump Icy Wind Mirror Coat Mud Bomb Mud-slap* Mud Shot Muddy Water Scald Water Gun* Status: Attract Bide* Curse* Double Team Endure Foresight* Growl* Mud Sport* Protect Rain Dance Refresh Rest* Stealth Rock Toxic Yawn* Mr. Freeze (M) @ Razor Fang (Move your mouse to reveal the content) Mr. Freeze (M) @ Razor Fang (open) Mr. Freeze (M) @ Razor Fang (close) Mamoswine (Mr. Freeze) Male Nature: Jolly (-SpA, +Spe, +10% Acc) Type: Ice/Ground Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 2 Spe: 92 (80x1.15) (+) Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: (31 total) Physical: Avalanche Dig Double-Edge Earthquake Flail Horn Attack Ice Fang Ice Shard Icicle Crash Iron Head Peck Stone Edge Superpower Tackle Take Down Thrash Special: AncientPower Blizzard Icy Wind Mud-Slap Mud Bomb Powder Snow Status: Endure Hail Light Screen Mud Sport Odor Sleuth Protect Reflect Stealth Rock Substitute Pinkie Pie (F) @ Light Clay (Move your mouse to reveal the content) Pinkie Pie (F) @ Light Clay (open) Pinkie Pie (F) @ Light Clay (close) Blissey (Pinkie Pie) Female ♫ Nature: Modest (+SpA, -Atk) Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Healer (DW ability- UNLOCKED): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. HP: 140 Atk: Rank 0 (-) Def: Rank 1 SpA: Rank 4 (+) SpD: Rank 5 Spe: 55 Size Class: 3 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Attacks: (40 total) Physical: Counter Doubleslap Pound Special: Blizzard Echoed Voice Grass Knot Hyper Beam Ice Beam Fire Blast Flamethrower Psychic Shadow Ball Thunderbolt Status: Bestow Charm Copycat Defense Curl Endure Growl Heal Bell Heal Pulse Helping Hand Light Screen Metronome Minimize Protect Reflect Refresh Safeguard Sing Snatch Softboiled Stealth Rock Substitute Sunny Day Sweet Kiss Tail Whip Thunder Wave Toxic Dispel Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Potion: 0/2 free slots 2× Potion Super Potion: 0/1 free slots 1× Super Potion Ether: 0/2 free slots 2× Ether Revive: 0/1 free slots 1× Revive Pokeballs: 10/50 free slots 5× Cherish Ball 15× Heal Ball 15× Sport Ball 5× Ultra Ball Berries: 30/30 free slots Battle Items: 17/20 free slots 1× Expert Belt (Equipped) 1× Light Clay (Equipped) 1× Razor Fang (Equipped) Gems: 20/20 free slots Spare Pocket (any item): 3/3 free slots TLR Begin! RUINED EDEN Set before you is a massive island that humans have long ago abandoned. Leaving from the helicopter you took here onto a vista, you look down & see a land shrouded in a thick poisonous mist. Directly in front of you is a thoroughly unappealing Swamp, which covers an expansive amount of land. You can see a Stream feeding into further up and to the right, in an area that appears to be under a constant, violent electrical storm. To the right a massive build-up of land forms a caldera around a huge lake of lava that is led into by a vast expanse of barren rock. Scattered throughout the wreckage you see some indications that humans once lived here, but that a cataclysm occurred. What little you can see through the tinted fog looks like deeply corroded ruins of civilisation. You turn your attention to the very far side of the island, behind the lake of lava. In the distance sits a massive tower that would at once point been a pillar of civilisation, but now appears to be a massive tower of blackened soot, standing as a permanent reminder of the permanence of nothing but entropy. Humanity has abandoned this place, but rumours of legends still abound. You survey the pathways down from the Vista. Which place do you approach first? a) Enter Toxic Swamp. b) Enter Amperage Stream. c) Enter Molten Lake. d) Enter Tower of Ash.