Its_A_Random
A distant memory
Anyone here not named waterwarrior/Its_A_Random/Deck Knight (telling me off) should NOT be posting in this thread until the completion of the TLR. Ignore this at your own peril.
Well, we have a Timeless Tower rip-off in the works, but finally, we get to see our newest TLR in the works! Enter waterwarrior, looking to scout through as many dungeons as he can. Which dungeon will he scout? Will he survive? These are the questions that will be answered. Shortly. In a TLR I designed myself. Enough. Let us look at waterwarrior's team.
waterwarrior
Swampert (Kippy) Male ♫
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
DC: 5/5
Attacks: (48 total)
Physical:
Aqua Tail
Avalanche*
Brick Break
Counter
Dig*
Dive
Earthquake
Endeavor
Facade
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Ball
Ice Punch
Outrage
Return
Rock Slide
Stone Edge
Superpower
Tackle*
Take Down
Waterfall*
Special:
Hydro Cannon
Hydro Pump
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Scald
Water Gun*
Status:
Attract
Bide*
Curse*
Double Team
Endure
Foresight*
Growl*
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Stealth Rock
Toxic
Yawn*
Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks: (31 total)
Physical:
Avalanche
Dig
Double-Edge
Earthquake
Flail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Iron Head
Peck
Stone Edge
Superpower
Tackle
Take Down
Thrash
Special:
AncientPower
Blizzard
Icy Wind
Mud-Slap
Mud Bomb
Powder Snow
Status:
Endure
Hail
Light Screen
Mud Sport
Odor Sleuth
Protect
Reflect
Stealth Rock
Substitute
Blissey (Pinkie Pie) Female ♫
Nature: Modest (+SpA, -Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (DW ability- UNLOCKED): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks: (40 total)
Physical:
Counter
Doubleslap
Pound
Special:
Blizzard
Echoed Voice
Grass Knot
Hyper Beam
Ice Beam
Fire Blast
Flamethrower
Psychic
Shadow Ball
Thunderbolt
Status:
Bestow
Charm
Copycat
Defense Curl
Endure
Growl
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Metronome
Minimize
Protect
Reflect
Refresh
Safeguard
Sing
Snatch
Softboiled
Stealth Rock
Substitute
Sunny Day
Sweet Kiss
Tail Whip
Thunder Wave
Toxic
Dispel
TLR Begin!
RUINED EDEN
Set before you is a massive island that humans have long ago abandoned. Leaving from the helicopter you took here onto a vista, you look down & see a land shrouded in a thick poisonous mist. Directly in front of you is a thoroughly unappealing Swamp, which covers an expansive amount of land. You can see a Stream feeding into further up and to the right, in an area that appears to be under a constant, violent electrical storm. To the right a massive build-up of land forms a caldera around a huge lake of lava that is led into by a vast expanse of barren rock.
Scattered throughout the wreckage you see some indications that humans once lived here, but that a cataclysm occurred. What little you can see through the tinted fog looks like deeply corroded ruins of civilisation. You turn your attention to the very far side of the island, behind the lake of lava. In the distance sits a massive tower that would at once point been a pillar of civilisation, but now appears to be a massive tower of blackened soot, standing as a permanent reminder of the permanence of nothing but entropy. Humanity has abandoned this place, but rumours of legends still abound. You survey the pathways down from the Vista. Which place do you approach first?
a) Enter Toxic Swamp.
b) Enter Amperage Stream.
c) Enter Molten Lake.
d) Enter Tower of Ash.
Well, we have a Timeless Tower rip-off in the works, but finally, we get to see our newest TLR in the works! Enter waterwarrior, looking to scout through as many dungeons as he can. Which dungeon will he scout? Will he survive? These are the questions that will be answered. Shortly. In a TLR I designed myself. Enough. Let us look at waterwarrior's team.
waterwarrior
Swampert (Kippy) Male ♫
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
DC: 5/5
Attacks: (48 total)
Physical:
Aqua Tail
Avalanche*
Brick Break
Counter
Dig*
Dive
Earthquake
Endeavor
Facade
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Ball
Ice Punch
Outrage
Return
Rock Slide
Stone Edge
Superpower
Tackle*
Take Down
Waterfall*
Special:
Hydro Cannon
Hydro Pump
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Scald
Water Gun*
Status:
Attract
Bide*
Curse*
Double Team
Endure
Foresight*
Growl*
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Stealth Rock
Toxic
Yawn*
Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks: (31 total)
Physical:
Avalanche
Dig
Double-Edge
Earthquake
Flail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Iron Head
Peck
Stone Edge
Superpower
Tackle
Take Down
Thrash
Special:
AncientPower
Blizzard
Icy Wind
Mud-Slap
Mud Bomb
Powder Snow
Status:
Endure
Hail
Light Screen
Mud Sport
Odor Sleuth
Protect
Reflect
Stealth Rock
Substitute
Blissey (Pinkie Pie) Female ♫
Nature: Modest (+SpA, -Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (DW ability- UNLOCKED): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks: (40 total)
Physical:
Counter
Doubleslap
Pound
Special:
Blizzard
Echoed Voice
Grass Knot
Hyper Beam
Ice Beam
Fire Blast
Flamethrower
Psychic
Shadow Ball
Thunderbolt
Status:
Bestow
Charm
Copycat
Defense Curl
Endure
Growl
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Metronome
Minimize
Protect
Reflect
Refresh
Safeguard
Sing
Snatch
Softboiled
Stealth Rock
Substitute
Sunny Day
Sweet Kiss
Tail Whip
Thunder Wave
Toxic
Dispel
Potion: 0/2 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Pokeballs: 10/50 free slots
5× Cherish Ball
15× Heal Ball
15× Sport Ball
5× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Equipped)
1× Light Clay (Equipped)
1× Razor Fang (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Pokeballs: 10/50 free slots
5× Cherish Ball
15× Heal Ball
15× Sport Ball
5× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Equipped)
1× Light Clay (Equipped)
1× Razor Fang (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots
TLR Begin!
RUINED EDEN
Set before you is a massive island that humans have long ago abandoned. Leaving from the helicopter you took here onto a vista, you look down & see a land shrouded in a thick poisonous mist. Directly in front of you is a thoroughly unappealing Swamp, which covers an expansive amount of land. You can see a Stream feeding into further up and to the right, in an area that appears to be under a constant, violent electrical storm. To the right a massive build-up of land forms a caldera around a huge lake of lava that is led into by a vast expanse of barren rock.
Scattered throughout the wreckage you see some indications that humans once lived here, but that a cataclysm occurred. What little you can see through the tinted fog looks like deeply corroded ruins of civilisation. You turn your attention to the very far side of the island, behind the lake of lava. In the distance sits a massive tower that would at once point been a pillar of civilisation, but now appears to be a massive tower of blackened soot, standing as a permanent reminder of the permanence of nothing but entropy. Humanity has abandoned this place, but rumours of legends still abound. You survey the pathways down from the Vista. Which place do you approach first?
a) Enter Toxic Swamp.
b) Enter Amperage Stream.
c) Enter Molten Lake.