Only Dummy007 and zarator may post in this thread unless a subref is needed. Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Potion: 0/1 slot- Potion x1 Ether: 0/1 slot- Ether x1 Revive: 0/1 slot- Revive x1 Pokeballs: 0/25 slots- Net Ball x10, Heal Ball x5, Repeat Ball x5, Sport Ball x5 Berries: 15 slots Battle Items: 5 slots Gems: 5 slots Spare Pocket (any item): 0/1 slot- Elixir zarator's Team (Move your mouse to reveal the content) zarator's Team (open) zarator's Team (close) @ Hlal (Audino) (F) @ Focus Sash Nature: Modest (Sp. Attack raised by *; Attack lowered by *) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: N/A MC: 0 DC: 2/5 Abilities: Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Klutz (DW LOCKED): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Attacks (45 moves): After You Attract Blizzard Calm Mind Double-edge Doubleslap Encore Entrainment Fire Blast Flamethrower Grass Knot Growl Heal Bell Heal Pulse Helping Hand Hidden Power (Fighting, 7 BP) Hyper Beam Ice Beam Last Resort Light Screen Pound Protect Psychic Psyshock Rain Dance Reflect Refresh Rest Safeguard Secret Power Shadow Ball Simple Beam Sleep Talk Solarbeam Substitute Sunny Day Take Down Telekinesis Thunder Thunder Wave Thunderbolt Toxic Trick Room Wish Yawn @ Gardevoir (Sune) (F) @ Leftovers Nature: Bold (Defense raised by *; Attack lowered by *) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats HP: 100 Atk: Rank 2 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 4/5 Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Attacks (34 moves): Ally Switch Calm Mind Captivate Confusion Disable Double Team Dream Eater Encore Energy Ball Future Sigh Growl Heal Bell Heal Pulse Healing Wish Hypnosis Imprison Light Screen Lucky Chant Magic Coat Magical Leaf Mean Look Protect Psychic Psyshock Reflect Safeguard Shadow Ball Signal Beam Skill Swap Snatch Sunny Day Teleport Thunder Wave Thunderbolt Will-O-Wisp Wish @ Gallade (Tyr) (M) @ Expert Belt Nature: Impish (Defense raised by *; Special Attack lowered by *) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats HP: 100 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks (60 moves): Ally Switch Brick Break Calm Mind Charm Close Combat Confuse Ray Confusion Disable Double Team Drain Punch Dream Eater Earthquake Encore Endure False Swipe Feint Fire Punch Focus Punch Fury Cutter Future Sight Growl Heal Pulse Helping Hand Hypnosis Imprison Knock Off Ice Punch Leaf Blade Light Screen Low Kick Low Sweep Lucky Chant Magic Coat Magical Leaf Mean Look Night Slash Protect Psychic Psycho Cut Psyshock Rain Dance Reflect Rock Slide Safeguard Shadow Sneak Skill Swap Slash Snatch Stone Edge Stored Power Sunny Day Taunt Teleport Thunder Wave Thunderpunch Trick Room Will-O-Wisp X-Scissor Zen Headbutt Intro: "Did you ever hear of the Legends?" "What Legends?" "Pokemon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers." "Oh, those legends. What of it?" "They say there is a cove with a rare Pokemon in it. The Pokemon around there aren't particularly strong, and the place itself has been checked time and time again. But people still insist there's a Legend there that can only be found if you can hear its voice." "Sounds like a fairy tale. Lay off the whiskey." "Whatever you say. I'm heading over there to check it out." There is a cove hidden deep in a forest that beckons those few chosen ones who seek the Legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signaling you forward. Oddly, it seems like you're the only one who can see him. You ignore the jests of your friends and follow him. You think you've heard him speak before, but you can't quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway. Player Options: a) Enter Mysterious Cove! b) Save Dummy007 a lot of work and leave now.