Hello all,
So because I'm giving basically every tier a go the time came for me to try my luck at Ubers. As per usual, I was hooked and began taking it seriously. However, as always, my team needs some help to reach its full potential, so any input would be much appreciated.
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Nasty Plot
- Thunder
Darkrai is a bit of an annoyer/special sweeper fusion. Dark Void is a great way of gaining at least one free turn, which I normally use to set up with Nasty Plot (which gives Darkrai the attacking power needed when coupled with life orb). Dark Pulse is good STAB and decent base damage, whilst thunder is nice to hit flying and water types. The SpA evs are to make sure it can hit hard enough, speed is to set up dark void more reliably.
Blaziken @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Flare Blitz
- Low Kick
- Knock Off
Blaziken is the resident Mega evolution and physical sweeper. Speed boost is broken as hell, so protect allows it to capitalise on this with a free turn to mega evolve and also gain a bit of speed. Flare Blitz is good STAB and amazing base power, low kick hits the majority of Pokemon very hard, and knock off can remove troublesome items and hit ghost types (and psychic too). Speed evs are to make speed boost more effective, attack is for more oomph.
Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
- Recover
- Defog
- Grass Knot
- Stone Edge
Sort of a half assed go at a special wall, but ended up being a sort of weird (read: crap) support-special wall Pokemon. I'm sure there's a better typing for this, but it has eluded me for the past few weeks so there. Recover is for crucial HP regen. Defog doesn't really synergise well with Deoxys S but I needed someone to remove hazards. Grass Knot hits Kyogre surprisingly hard, and stone edge hits the likes of Yvetal.
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Toxic
- Ice Beam
Lugia is an amazing physical wall. Multi scale is amazing, full stop, period. Roost helps to restore multiscale, whirlwind is good for phazing and being generally annoying to any Xerneas I come across. Toxic is what it is, useful for stalling and all that jazz, and ice beam hits as an attack, not amazing but sufficient. Hp and def are simply for bulk.
Xerneas @ Power Herb
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
Ability: Fairy Aura
- Geomancy
- Moonblast
- Focus Blast
- Aromatherapy
Xerneas is vastly overpowered as a special sweeper. Geomancy sets up beautifully, and, at the ranking I'm playing in, is almost never prepared for. Moonblast capitalises on the geomancy boost. Focus Blast hits steel types that moonblast doesn't, and aromatherapy allows it to stay out through toxic burn etc.
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Spikes
- Knock Off
Deoxys S is my entry hazard lead. Stealth Rock and Spikes wear opposing teams down quickly. Taunt can stops other leads like greninja. Knock Off attacks and removes worrying items. Atk evs boost knock off, speed makes sure it goes first. A pretty basic entry hazard set, but nonetheless effective enough.
So that's it. Again, any help would be appreciated. Thanks and Goodbye
So because I'm giving basically every tier a go the time came for me to try my luck at Ubers. As per usual, I was hooked and began taking it seriously. However, as always, my team needs some help to reach its full potential, so any input would be much appreciated.
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Nasty Plot
- Thunder
Darkrai is a bit of an annoyer/special sweeper fusion. Dark Void is a great way of gaining at least one free turn, which I normally use to set up with Nasty Plot (which gives Darkrai the attacking power needed when coupled with life orb). Dark Pulse is good STAB and decent base damage, whilst thunder is nice to hit flying and water types. The SpA evs are to make sure it can hit hard enough, speed is to set up dark void more reliably.
Blaziken @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Flare Blitz
- Low Kick
- Knock Off
Blaziken is the resident Mega evolution and physical sweeper. Speed boost is broken as hell, so protect allows it to capitalise on this with a free turn to mega evolve and also gain a bit of speed. Flare Blitz is good STAB and amazing base power, low kick hits the majority of Pokemon very hard, and knock off can remove troublesome items and hit ghost types (and psychic too). Speed evs are to make speed boost more effective, attack is for more oomph.
Arceus-Grass @ Meadow Plate
Ability: Multitype
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
- Recover
- Defog
- Grass Knot
- Stone Edge
Sort of a half assed go at a special wall, but ended up being a sort of weird (read: crap) support-special wall Pokemon. I'm sure there's a better typing for this, but it has eluded me for the past few weeks so there. Recover is for crucial HP regen. Defog doesn't really synergise well with Deoxys S but I needed someone to remove hazards. Grass Knot hits Kyogre surprisingly hard, and stone edge hits the likes of Yvetal.
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Toxic
- Ice Beam
Lugia is an amazing physical wall. Multi scale is amazing, full stop, period. Roost helps to restore multiscale, whirlwind is good for phazing and being generally annoying to any Xerneas I come across. Toxic is what it is, useful for stalling and all that jazz, and ice beam hits as an attack, not amazing but sufficient. Hp and def are simply for bulk.
Xerneas @ Power Herb
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
Ability: Fairy Aura
- Geomancy
- Moonblast
- Focus Blast
- Aromatherapy
Xerneas is vastly overpowered as a special sweeper. Geomancy sets up beautifully, and, at the ranking I'm playing in, is almost never prepared for. Moonblast capitalises on the geomancy boost. Focus Blast hits steel types that moonblast doesn't, and aromatherapy allows it to stay out through toxic burn etc.
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Spikes
- Knock Off
Deoxys S is my entry hazard lead. Stealth Rock and Spikes wear opposing teams down quickly. Taunt can stops other leads like greninja. Knock Off attacks and removes worrying items. Atk evs boost knock off, speed makes sure it goes first. A pretty basic entry hazard set, but nonetheless effective enough.
So that's it. Again, any help would be appreciated. Thanks and Goodbye