Hey there, this is my first UU RMT and I hope you like it ^^ I have played mostly OU, and spend most time getting into that tier, but I find UU really interesting and I am slowly picking it up ^^
I actually created this team really fast when I found out that lucario had dropped down, and damn it's strong, I think that's all that needs to be said let's get into the analysis.
FABULOUS (Aerodactyl) (F) @ Focus Sash necessary for successfully setting up.
Ability: Pressure helps pp staling a little
EVs: 252 Atk / 4 def / 252 Spe max attack to maximize stone edge damage
Jolly Nature necessary for other base 130 and slower threats
- Taunt to prevent hazard on my side and preventing spin
- Stealth Rock nice support for HO
- Tailwind partly filler, but nice against faster teams
- Stone Edge Pretty strong stab, mostly for when I have gotten my own setup, and is still alive
I have chosen sash lead aero because of its ability to learn sr and taunt, as well as being faster than other common hazard leads, including galvantula, azelf, swampert, donphan and forretress. This will often let me get up my own hazard early game, while torching out the opposing hazard lead. Tailwind is also a nice niche, though it rarely comes in handy it can sometimes allow victini to break through.
FABULOUS (Ampharos) (F) @ Ampharosite or any other hair product
Ability: Static -> Mold Breaker nice 30% para chance before going mega
EVs: 204 HP / 252 SpA / 52 Spe to outspeed 8 spe maggron and hippodown
Modest Nature maximizing damage
- Thunderbolt accurate and powerful stab
- Volt Switch slow volt switcher to switch in teammates safely
- Dragon Pulse secondary stab, hits ground types
- Focus Blast to hit aggron and krokodile on the switch
While a mega is not absolutely necessary, most well functional team have one. I couldn't use maero, and the megas in UU is pretty limited, and amphy just seemed perfectly fit for this team. Slow volt switch is some really gives momentum by chipping away good amounts of damage and then giving a free switch into something that can handle the opponent.
FABULOUS (Haxorus) (F) @ Choice Scarf You know, speed 'n' stuff
Ability: Mold Breaker fuk levitate
EVs: 252 Atk / 4 Def / 252 Spe Outspeeds jolly maero by one point
Adamant Nature Real men run adamant!
- Outrage Stab stab and strongest move, often used for late game sweeps
- Earthquake Ground is always good coverage
- Poison Jab Mainly for Florges
- Superpower For dark and steel types, as well as strongest neutral hit aside from outrage
With a beastly 147 base attack, Hax makes a very powerful revenge killer and late game cleaner, and with a effective 439 speed it outspeed the entire non-scarfed meta.
Though hydregon is arguably a better scarfed dragon, Hax often gets a kill because of the surprise factor, people expect the dd set, and then gets smacked with a fast outrage. Haxorus got changed out for hydreigon, hydregon is faster, and gives momentum in u-turn
FABULOUS (Hydreigon) (F) @ Choice Scarf Faster than Haxorus, and ties with other Hydreigons
Ability: Levitate It's my only ground resist when aero is gone
EVs: 4 Atk / 252 SpA / 252 Spe simple spread, 4 atk to get a stronger u-turn, speed ties with other Hydreigons
Naive Nature chosen over hasty to take wii-creates and u-turns a little better, rash or mild could be used instead.
- Draco Meteor Powerful stab, though it can't be used to sweep, like outrage
- Dark Pulse secondary stab and natural coverage with no negative effects
- Flash Cannon This is to revenge kill maero, as well as hitting fairy types hard.
- U-turn gains momentum while chipping away damage, needed against stall
Hydreigon (suggested by President Shinra) have taken Haxos place on the team, this is because it's faster, and have access to u-turn further adding to my volt/turn core. Overall the power lose is overshadowed by its great momentum gaining factor. Hydreigon can also often lure in blissey, and give a free switch into lucario or victini, which can setup or get a kill respectively. A ground immunity is also really great, as it can hard switch in from victini or amphy and often kill or force out the opponent.
FABULOUS (Victini) @ Choice Band Damage 'n' stuff
Ability: Victory Star ahh, I don't need to worry about misses ^^
EVs: 252 Atk / 4 Def / 252 Spe simple spread to maximize speed and power n_n
Adamant Nature real men run adamant!
- U-turn helps keeping momentum, and nice power with the band.
- Wii-create hilariously powerful attack, that will kill almost everything that don't resist it
- Bolt Strike powerful coverage to hit water types really hard
- Zen Headbutt secondary stab, much more spamable than wii-create
Choice band Victini can almost ohko everything with the right move, therefore forcing a lot of switches, with u-turn you can use that to your advantage chipping away hp while getting switch advantages. Victini often comes outgay straight after aero, in some cases abusing tailwind to break through with wii-create or gain momentum with u-turn. Victini have the best matchup against slower teams, but with its nice bulk it can also do well against fast offense, of played right.
FABULOUS (celebi) @ Leftovers lefties lets it continuously switch into weaker/resisted attacks.
Ability: Natural Cure this little onion can also switch into status.
EVs: 4 HP / 252 SpA / 252 Spe Max speed to outspeed non-scarfed hydregon and Lucario
Timid Nature I need higher defenses rather than a more powerful u-turn
- Giga Drain water types be gone ^^
- U-turn ones again, keeps momentum and ease predictions
- Psychic secondary stab, hits fighting types really hard
- Dazzling Gleam manly to nail hydregon on the swich, but also gives nice coverage against dark types.
Honestly celebi is the glue that hold my team together, with its nice bulk it can act as a great pivot, and switching into ground type moves that my team dont apreciate. Its grass typing gives it some key resistances as well as offenses that allows me to get through stuff like slowbro, swampert, blastiose and donphan much easier.
FABULOUS (Lucario) (F) @ Life Orb need all the power it can get
Ability: Justified have proven more useful than inner focus
EVs: 252 Atk / 4 Def / 252 Spe simple spread, need power ^^
Adamant Nature can you guess it? (Power)
- Close Combat stab that can kill slower, defensive threats after a few boosts.
- Extreme Speed strong priority needed to sweep.
- Bullet Punch Extra priority, mainly for aero, slowbro and mew are gone, so crunch is no as needed
- Swords Dance 4th time I mention power e_e
The star of the show, this guys sweeping potential is ridiculous. It's (most likely) the best abuser of extreme speed besides ekiller and I almost always try to make it my win condition, and it just pick up kills until life orb have worn it down entirely. It will often get 3-6 kills in when it sweeps late game. After a single boost it can often sweep the opponent entirely, and if they lets you set two sd's up its good game almost regardless of prior damage on anything.
Chalendure lucs can't touch it.
Slowbro regenerator makes it impossible to wear down
Hydregon can outspeed everything I have, and do great damage to everything (if not kill)
Mew this thing is really hard to kill, especially if victini is gone
Lucario for the same reason I use it n_n
Donphan sturdy and rapid spin screws over aero ;(
Mega Aerodactyl is really troublesome if i lose dragon early, as someone pointed out, and ill often have to sack one or two mons to get rid of it
Blissey blis have become a little annoying with the hydregon change, now only two mons can deal with it.
That was it, hope you enjoyd it, im open to suggestions, so i'll apreciate every rate (it took me really long to make this) also try out the team if you have the time to ^^
Shoutouts:
Thanks to President Shinra for suggesting hydregon > hax, it is really beneficial for the team ^^ also thanks for the celebii suggestion, will add the sets asap n_n
Final note: i really love to lose 29 points for a defeat, then gaining 8 for a win n_n
I actually created this team really fast when I found out that lucario had dropped down, and damn it's strong, I think that's all that needs to be said let's get into the analysis.
#################
#################
#################
FABULOUS (Aerodactyl) (F) @ Focus Sash necessary for successfully setting up.
Ability: Pressure helps pp staling a little
EVs: 252 Atk / 4 def / 252 Spe max attack to maximize stone edge damage
Jolly Nature necessary for other base 130 and slower threats
- Taunt to prevent hazard on my side and preventing spin
- Stealth Rock nice support for HO
- Tailwind partly filler, but nice against faster teams
- Stone Edge Pretty strong stab, mostly for when I have gotten my own setup, and is still alive
I have chosen sash lead aero because of its ability to learn sr and taunt, as well as being faster than other common hazard leads, including galvantula, azelf, swampert, donphan and forretress. This will often let me get up my own hazard early game, while torching out the opposing hazard lead. Tailwind is also a nice niche, though it rarely comes in handy it can sometimes allow victini to break through.
FABULOUS (Ampharos) (F) @ Ampharosite or any other hair product
Ability: Static -> Mold Breaker nice 30% para chance before going mega
EVs: 204 HP / 252 SpA / 52 Spe to outspeed 8 spe maggron and hippodown
Modest Nature maximizing damage
- Thunderbolt accurate and powerful stab
- Volt Switch slow volt switcher to switch in teammates safely
- Dragon Pulse secondary stab, hits ground types
- Focus Blast to hit aggron and krokodile on the switch
While a mega is not absolutely necessary, most well functional team have one. I couldn't use maero, and the megas in UU is pretty limited, and amphy just seemed perfectly fit for this team. Slow volt switch is some really gives momentum by chipping away good amounts of damage and then giving a free switch into something that can handle the opponent.
FABULOUS (Haxorus) (F) @ Choice Scarf You know, speed 'n' stuff
Ability: Mold Breaker fuk levitate
EVs: 252 Atk / 4 Def / 252 Spe Outspeeds jolly maero by one point
Adamant Nature Real men run adamant!
- Outrage Stab stab and strongest move, often used for late game sweeps
- Earthquake Ground is always good coverage
- Poison Jab Mainly for Florges
- Superpower For dark and steel types, as well as strongest neutral hit aside from outrage
With a beastly 147 base attack, Hax makes a very powerful revenge killer and late game cleaner, and with a effective 439 speed it outspeed the entire non-scarfed meta.
Though hydregon is arguably a better scarfed dragon, Hax often gets a kill because of the surprise factor, people expect the dd set, and then gets smacked with a fast outrage. Haxorus got changed out for hydreigon, hydregon is faster, and gives momentum in u-turn
FABULOUS (Hydreigon) (F) @ Choice Scarf Faster than Haxorus, and ties with other Hydreigons
Ability: Levitate It's my only ground resist when aero is gone
EVs: 4 Atk / 252 SpA / 252 Spe simple spread, 4 atk to get a stronger u-turn, speed ties with other Hydreigons
Naive Nature chosen over hasty to take wii-creates and u-turns a little better, rash or mild could be used instead.
- Draco Meteor Powerful stab, though it can't be used to sweep, like outrage
- Dark Pulse secondary stab and natural coverage with no negative effects
- Flash Cannon This is to revenge kill maero, as well as hitting fairy types hard.
- U-turn gains momentum while chipping away damage, needed against stall
Hydreigon (suggested by President Shinra) have taken Haxos place on the team, this is because it's faster, and have access to u-turn further adding to my volt/turn core. Overall the power lose is overshadowed by its great momentum gaining factor. Hydreigon can also often lure in blissey, and give a free switch into lucario or victini, which can setup or get a kill respectively. A ground immunity is also really great, as it can hard switch in from victini or amphy and often kill or force out the opponent.
FABULOUS (Victini) @ Choice Band Damage 'n' stuff
Ability: Victory Star ahh, I don't need to worry about misses ^^
EVs: 252 Atk / 4 Def / 252 Spe simple spread to maximize speed and power n_n
Adamant Nature real men run adamant!
- U-turn helps keeping momentum, and nice power with the band.
- Wii-create hilariously powerful attack, that will kill almost everything that don't resist it
- Bolt Strike powerful coverage to hit water types really hard
- Zen Headbutt secondary stab, much more spamable than wii-create
Choice band Victini can almost ohko everything with the right move, therefore forcing a lot of switches, with u-turn you can use that to your advantage chipping away hp while getting switch advantages. Victini often comes out
FABULOUS (celebi) @ Leftovers lefties lets it continuously switch into weaker/resisted attacks.
Ability: Natural Cure this little onion can also switch into status.
EVs: 4 HP / 252 SpA / 252 Spe Max speed to outspeed non-scarfed hydregon and Lucario
Timid Nature I need higher defenses rather than a more powerful u-turn
- Giga Drain water types be gone ^^
- U-turn ones again, keeps momentum and ease predictions
- Psychic secondary stab, hits fighting types really hard
- Dazzling Gleam manly to nail hydregon on the swich, but also gives nice coverage against dark types.
Honestly celebi is the glue that hold my team together, with its nice bulk it can act as a great pivot, and switching into ground type moves that my team dont apreciate. Its grass typing gives it some key resistances as well as offenses that allows me to get through stuff like slowbro, swampert, blastiose and donphan much easier.
FABULOUS (Lucario) (F) @ Life Orb need all the power it can get
Ability: Justified have proven more useful than inner focus
EVs: 252 Atk / 4 Def / 252 Spe simple spread, need power ^^
Adamant Nature can you guess it? (Power)
- Close Combat stab that can kill slower, defensive threats after a few boosts.
- Extreme Speed strong priority needed to sweep.
- Bullet Punch Extra priority, mainly for aero, slowbro and mew are gone, so crunch is no as needed
- Swords Dance 4th time I mention power e_e
The star of the show, this guys sweeping potential is ridiculous. It's (most likely) the best abuser of extreme speed besides ekiller and I almost always try to make it my win condition, and it just pick up kills until life orb have worn it down entirely. It will often get 3-6 kills in when it sweeps late game. After a single boost it can often sweep the opponent entirely, and if they lets you set two sd's up its good game almost regardless of prior damage on anything.
Mega Aerodactyl is really troublesome if i lose dragon early, as someone pointed out, and ill often have to sack one or two mons to get rid of it
FABULOUS (Aerodactyl) (F) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Tailwind
- Stone Edge
FABULOUS (Ampharos) (F) @ Ampharosite
Ability: Static
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Dragon Pulse
- Focus Blast
FABULOUS (Hydreigon) (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
FABULOUS (Victini) @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- U-turn
- V-create
- Bolt Strike
- Zen Headbutt
FABULOUS (celebi) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- U-turn
- Psychic
- Dazzling Gleam
FABULOUS (Lucario) (F) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance
Ability: Pressure
EVs: 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Tailwind
- Stone Edge
FABULOUS (Ampharos) (F) @ Ampharosite
Ability: Static
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Dragon Pulse
- Focus Blast
FABULOUS (Hydreigon) (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
FABULOUS (Victini) @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- U-turn
- V-create
- Bolt Strike
- Zen Headbutt
FABULOUS (celebi) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- U-turn
- Psychic
- Dazzling Gleam
FABULOUS (Lucario) (F) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance
That was it, hope you enjoyd it, im open to suggestions, so i'll apreciate every rate (it took me really long to make this) also try out the team if you have the time to ^^
Shoutouts:
Thanks to President Shinra for suggesting hydregon > hax, it is really beneficial for the team ^^ also thanks for the celebii suggestion, will add the sets asap n_n
Final note: i really love to lose 29 points for a defeat, then gaining 8 for a win n_n
Last edited: