the poke sweeper
Pokémon Master
Hello and welcome to my 2nd and hopefully better structured RMT. As the name suggests, this team will be based more or less around Entei. This team was put together by a challenge issued by one of my friends and the catch was to grab whatever pokemon you had lying around in you box; needless to say, I won. What initially started out as an opportunity to use the Mega-Venusaur I had lying around also became an opportunity to use a Choice Band Sacred Fire Entei.
As some of you may already know, Venusaur has been given a very different role this gen. From a godly sun sweeper to a bulky tank that never seizes to irritate the foe. For these reasons I chose to use Mega-Venusaur as my mega and base of the team.
Since Entei was just sitting in my PC every since Bank was released in North America, I decided to throw him in here simply because he's my favorite of the Beast Trio, and because him learns Sacred Fire this gen.
So now that I had the two stars of the team in mind it was time to add in my defensive core. I added Empoleon for Defog/Stealth Rock/ Knock Off Support and to have a FWG core. He also handles Specs Latios pretty well. Landorus-T was added to the mix for Talonflame, Garchomp, etc. I also threw in Conkeldurr as a status absorber and a Heatran Check.
The final addition to my team was Rotom Wash. Originally part of my FWG, I changed his role from Sp.Def wall to Lead Choice Scarfer. Not much else to say so lets move on to the team analysis.
Axel (Entei) @ Choice Band
Adamant Nature
EVs: 4HP/ 252 Atk/ 252 Speed
-Extreme Speed
-Sacred Fire
-Iron Head Bulldoze
-Stone EdgeMan do I wish I could nick name this in game, but can you blame me? I'm a bit of a Kingdom Hearts Fanatic if you can't tell. Lets face it, Entei would not be as viable in the current OU Meta Game if it weren't for Sacred Fire. Though I'm a little bummed Entei is locked into Adamant Nature do to the event, I can at least rest assured that I'm going to hit so fucking hard with a 50% chance of getting the burn on my opponent. Speaking of burn, if you don't already know, Sacred Fire has a 50% chance to burn and if I were to be some how frozen, I immediately thaw out. If you're feeling really ballsy you can spam Sacred Fire for the satisfaction of crippling some switch ins on Entei. Extreme Speed is one of the moves Event Entei comes with and I must say it comes in handy when revenge killing Talonflame so long as they stay in (Seriously there was a guy who was winning until I did that. Guess he really wanted to make use of his swords dance boost.) Iron Head is for the Fairies of course. Lastly, we have Stone Edge for coverage. I've found myself almost never using Iron Head and because of my cautious plays when Heatran is around, I was advised to change Iron Head to Bulldoze.
Señor Waddles (Empoleon) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/ 4 SAtk/ 252 SDef
Calm Nature
- Scald
- Stealth Rock
- Knock Off / Roar
- DefogIt's the same Empoleon used in my previous RMT. Every since the Defog Buff Empoleon and Scizor have been my go to defoggers on any team that required one. The EV ensures I take alot of hits on the special side. Waddles here has taken a Focus Blast to the face from an Alakazam and still survived. Scald is here for a STAB water attack and a chance to inflict burn. Stealth Rocks do what they always do. Knock Off is for just about everything really. Roar is an alternative since I run 2 pokemon with Knock Off, but most set up sweepers are physical and can knock out waddles before I get to roar. Defog to is clear away all hazards and allow Entei to hit and run.
Here are my calcs: 252 SpA Life Orb Alakazam Focus Blast vs. 252 HP / 252+ SpD Empoleon: 250-296 (67.2 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Alakazam Focus Blast vs. 252 HP / 252+ SpD Empoleon: 192-228 (51.6 - 61.2%) -- 95.3% chance to 2HKO after Leftovers recovery
252 SpA Mega Alakazam Focus Blast vs. 252 HP / 252+ SpD Empoleon: 234-276 (62.9 - 74.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Latios Thunderbolt vs. 252 HP / 252+ SpD Empoleon: 210-248 (56.4 - 66.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 252+ SpD Empoleon: 182-216 (48.9 - 58%) -- 58.2% chance to 2HKO after Leftovers recovery
Yeah, he's that bulky.
Been Liftin' (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 Spd / 8 Def / 244 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice PunchIt's your average cookie cutter Conkeldurr. Rotom has a tendency of spamming will-o-wisp and I really don't want anything burned so I added Conkeldurr as my Status Absorber and Check to Rotom and Heatran. The EVs are what you'd come to expect from Conkeldurr. I do not in anyway want to hold back when it comes to hitting things so I maxed out Atk and dumped the rest into my defences with a little extra in speed so I can speed creep other Conks. Drain Punch is for reliable recovery as well as a decent Fighting move to make use of STAB. Mach Punch there just in case I need to knock something out quick. Knock Off is just a must on Conkeldurr; you could say it's Conkeldurr's icing on the cake. Ice Punch is for coverage and mainly to hit Landorus-I and T. Despite the Intimidate drop it still does alot of damage. I would love to back this up with a damage calc but most Lando-T don't have the same spread.
Charlie Sheen (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 200 HP / 64 Spd / 32 Atk / 212 Def
Lax Nature
- Earthquake
- U-turn
- Stone Edge
- Hidden Power [Ice]Oh Landorus, how I love you so. This guy right here, he's on every team I own, not this set in particular as I like to change things up, but in some cases I use this one alot. What could said about Landorus that hasn't been said already; the dude rocks. EVs make it so that I can take two outrages from garchomp after the intimidate drop and retaliate with HP Ice and still have a manageable speed and attack stat. Earthquake is to hit Steel and Electric types as well as hit a couple of things for neutral damage. U-turn is for gaining momentum since having momentum is always nice and it forms a little volt-turn core with Rotom. HP Ice is for dealing with Gliscor, Dragonite, Salamence, Garchomp, and opposing Landorus.
Kenmore (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- TrickThe oh so adaptable Rotom-Wash. Rotom was originally apart of my FWG core until I realized I had a Fire type who needed a water type with defog. Rotom was added back to the team this time with a choice scarf as I really needed one with volt switch. Im aware that there are other qualified for the job just Rotom has Levitate so screw those guys. Volt Switch is to gain momentum and forms a Volt-turn core with Lando. HP Ice is for emergency OHKO on Dragons. Trick is for annoying Stall Pokemon. An added bonus is this particular Rotom is 3HKO'ed by Talonflame, so if I need to I'll bring Rotom in on Talonflame
Mega Frikin' Gyarados: IMO, best wallbreaker ever. The dude can plow through my team Mid or Late game. Mold Breaker + Ice Fang at plus one= No fucks given about Venusaur. If he gets to plus two I'm as good as dead.
Mega Medicham: Not as common as Gyarados and can be played around, but will definately leave a mark.
Bisharp: I don't ever defog if this thing is still around, but when I'm backed into a corner Bisharp comes out to play, and when he does, I will lose.
Team Building Process
As some of you may already know, Venusaur has been given a very different role this gen. From a godly sun sweeper to a bulky tank that never seizes to irritate the foe. For these reasons I chose to use Mega-Venusaur as my mega and base of the team.
Since Entei was just sitting in my PC every since Bank was released in North America, I decided to throw him in here simply because he's my favorite of the Beast Trio, and because him learns Sacred Fire this gen.
So now that I had the two stars of the team in mind it was time to add in my defensive core. I added Empoleon for Defog/Stealth Rock/ Knock Off Support and to have a FWG core. He also handles Specs Latios pretty well. Landorus-T was added to the mix for Talonflame, Garchomp, etc. I also threw in Conkeldurr as a status absorber and a Heatran Check.
The final addition to my team was Rotom Wash. Originally part of my FWG, I changed his role from Sp.Def wall to Lead Choice Scarfer. Not much else to say so lets move on to the team analysis.
Team Analysis
Mary Jane (Venusaur) (F) @Venusaurite
Ability: Chlorophyll
EVs: 252 HP/ 196 Def/ 60 Sp.Def
Bold Nature
-Sleep Powder
-Sludge Bomb
-Giga Drain
- Synthesis
Do I honestly need to explain the nick name? Mega Venusaur can eat up any move that isn't Flying or Psychic-typed. Synthesis and Giga Drain give Venusaur reliable recovery to further increase it's lastability. Sludge Bomb is here to mainly hit Fariy-types such as Togekiss and Sylveon, both of which like to switch in on Venusaur. I once ran earthquake to hit Aegislash and Heatran but scraped it just before my match due to my other teammates being able to deal with those two rather easily. Sleep Powder is here to... I don't know. Put something to Sleep? What else is it used for, abduction maybe? Who knows.Mary Jane (Venusaur) (F) @Venusaurite
Ability: Chlorophyll
EVs: 252 HP/ 196 Def/ 60 Sp.Def
Bold Nature
-Sleep Powder
-Sludge Bomb
-Giga Drain
- Synthesis
Axel (Entei) @ Choice Band
Adamant Nature
EVs: 4HP/ 252 Atk/ 252 Speed
-Extreme Speed
-Sacred Fire
-
-Stone Edge
Señor Waddles (Empoleon) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/ 4 SAtk/ 252 SDef
Calm Nature
- Scald
- Stealth Rock
- Knock Off / Roar
- Defog
Here are my calcs: 252 SpA Life Orb Alakazam Focus Blast vs. 252 HP / 252+ SpD Empoleon: 250-296 (67.2 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Alakazam Focus Blast vs. 252 HP / 252+ SpD Empoleon: 192-228 (51.6 - 61.2%) -- 95.3% chance to 2HKO after Leftovers recovery
252 SpA Mega Alakazam Focus Blast vs. 252 HP / 252+ SpD Empoleon: 234-276 (62.9 - 74.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Latios Thunderbolt vs. 252 HP / 252+ SpD Empoleon: 210-248 (56.4 - 66.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 252+ SpD Empoleon: 182-216 (48.9 - 58%) -- 58.2% chance to 2HKO after Leftovers recovery
Yeah, he's that bulky.
Been Liftin' (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 Spd / 8 Def / 244 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Charlie Sheen (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 200 HP / 64 Spd / 32 Atk / 212 Def
Lax Nature
- Earthquake
- U-turn
- Stone Edge
- Hidden Power [Ice]
Kenmore (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Threats
Mega Frikin' Gyarados: IMO, best wallbreaker ever. The dude can plow through my team Mid or Late game. Mold Breaker + Ice Fang at plus one= No fucks given about Venusaur. If he gets to plus two I'm as good as dead.
Mega Medicham: Not as common as Gyarados and can be played around, but will definately leave a mark.
Bisharp: I don't ever defog if this thing is still around, but when I'm backed into a corner Bisharp comes out to play, and when he does, I will lose.
Conclusion
I know somebody is gonna say it, so why not let it be me. This team can be improved a lot by ditching Entei for Talonflame. I've tried and it works, but that's not what I'm looking for. What I'm looking for is a way to keep Entei who btw is my only heavy hitter and answer to just about everything. Thanks for sticking around this long, I appreciate it. Anyways, that's my team and I welcome all net deckers... wait thats yugioh. I welcome all those who steal teams since they actually help me out with improvements and finding other threats. Thank you and rate away.Changes done in red
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