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Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Trick
- Torment
- Protect
- Psychic / Toxic

couldn't think of anything better, trick the scarf on that stall mon, torment it, use protect when it uses the move it's blocked into and psychic when it struggles or toxic to stall it out, ez. you can even use a bulkier spread
 
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Gothita @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 236 SpA / 196 Def / 76 SpD
Modest Nature
- Taunt
- Psychic
- Energy Ball
- Hidden Power Fire

Basically this set lets Gothita reliably trap more walls and retain the ability to check some Fighting-types. It can come in on Foongus, Taunt to block Spore, and 2HKO with Psychic. It can also trap Ferroseed pretty well. More or less, you lose the ability to trap stuff like Mienfoo, Archen, and Chinchou, and can reliably Taunt and KO walls.
 
Gothita @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 196 Def / 156 SpA / 76 SpD / 76 Spe
Modest Nature
- Calm Mind
- Sleep Talk
- Psychic
- Rest

This little devil is like my favorite pokemon to use right now. CM Resttalk Gothita basically makes sure you have a kill on Foongus, even if Foongus hits you on the switch with Spore. Gothita is also great at removing many threats in the meta. It is capable of removing slow Fighting types, can tear up Slowpoke and Foongus regen cores, kills Staryu to keep hazards up, Abras without Shadow Ball, Aroma Spritz, and more. I find it extremely useful on stall with FerroSpritzPony cores, because Gothita can reliably kill Spritzee's and Ponyta's main, most reliable counters(Foongus and Staryu respectably). There's also a whole lot more synergy going on, and Gothita just in general works wonders on stall.
I've gotten enough comments when setting up with CM Gothita like "no shame in getting rekted by pawniard etc," but that's what teammates are for.

EDIT: This set was already recognized in the analysis! Sorry about that! I didn't realize that.
 
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Gothita @ Eviolite
Ability: Shadow Tag
Level: 5
EVs: 196 Def / 156 SpA / 76 SpD / 76 Spe
Modest Nature
- Calm Mind
- Sleep Talk
- Psychic
- Rest

This little devil is like my favorite pokemon to use right now. CM Resttalk Gothita basically makes sure you have a kill on Foongus, even if Foongus hits you on the switch with Spore. Gothita is also great at removing many threats in the meta. It is capable of removing slow Fighting types, can tear up Slowpoke and Foongus regen cores, kills Staryu to keep hazards up, Abras without Shadow Ball, Aroma Spritz, and more. I find it extremely useful on stall with FerroSpritzPony cores, because Gothita can reliably kill Spritzee's and Ponyta's main, most reliable counters(Foongus and Staryu respectably). There's also a whole lot more synergy going on, and Gothita just in general works wonders on stall.
I've gotten enough comments when setting up with CM Gothita like "no shame in getting rekted by pawniard etc," but that's what teammates are for.

Replays of Goth doing what it needs to do.
Gothtia beating Snovahna by removing the one Ponyta counter, Staryu. http://replay.pokemonshowdown.com/lc-210438098
Gothita removing one of the hardest threats for stall to deal with- Foongus. http://replay.pokemonshowdown.com/lc-210422205

I said way too much and could keep talking, because Gothita slays me in the right places every time. Case Closed. For more on Gothtia, check out my RMT!
already a recognized set on the analysis
 

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
what does yaguras set beat that it doesn't already win against? It also works one time only.

Voting for kavatika unless anyone can convince me that yaguras has some sort of niche
 

deinosaur

now available in lowercase
is a Smogon Media Contributor Alumnus
I just don't think that a Torment set is really worth all the trouble. I think that the Calm Mind + Rest set does a better job of trapping walls and killing them, as well as getting out of it at +4 / +4. Once the scarf is tricked off, the Gothita is essentially useless because it can't freely come in and Torment, not to mention the fact that it has no recovery. It can get outstalled if the opposing Pokemon has no scarf.

Kavitika's set has a bit more merit if you want to trap the walls. Not being forced to rely on a scarf is nice to take out the slower Pokemon without them having a chance to set up hazards (in the case of Ferro) or Leech Seed. Switching in and Taunting is a much more reliable strategy if you're aiming to take out the walls that give your team trouble.

Vote for Kavitika's WallsTrap set.
 
Kavatika is the winner with his Taunt set. Next best thing is "I need a pair of scissors" Deino.


Posting sets deadline: 8th March 4 PM EST
 
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Deino @ Berry Juice / Eviolite
Ability: Hustle
Level: 5
EVs: 180 HP / 76 Atk / 196 Def / 36 SpD
Adamant Nature
- Dragon Tail / Outrage
- Thief
- Thunder Wave / Taunt
- Superpower

With his typing, Deino can be a really good check to some threat of the metagame like Evio Pawn, Ponyta, Pumpkaboo (Warning to Wow), Vullaby, Abra without Dgleam and some others thing, with a really amazing offensive presence.

156 Atk Pawniard Iron Head vs. 180 HP / 196 Def Eviolite Deino: 7-10 (29.1 - 41.6%) -- 99% chance to 3HKO
76 Atk Ponyta Flare Blitz vs. 180 HP / 196 Def Eviolite Deino: 5-6 (20.8 - 25%) -- 31.6% chance to 4HKO
0 Atk Vullaby Brave Bird vs. 180 HP / 196 Def Eviolite Deino: 7-10 (29.1 - 41.6%) -- 99% chance to 3HKO

It's a pretty good knock off absorber, so thief is logic. With Hustle, Thief is really powerful. Dragon Tail is also a good solution to avoids set-ups.
Twave cripples switch-ins. Super Power allows him to lure and OHKO Ferroseed, Magnemite (With SR) and Pawniard. Godness set imo.
 

sam-testings

What a beautiful face, I have found in this place
Deino @ Choice Scarf
Ability: Hustle
Level: 5
Evs: 20hp/ 236 atk / 36 def/ 212 speed
Jolly Nature
- Zen Headbutt
- Outrage
- Superpower
- Crunch

With his typing, the only things switching in on this are fairies, fightings, and abra. Zen Headbutt hits fightings on the switch ins, and if it doesn't die, scarf ensures your next hit.

236 Atk Hustle Deino Zen Headbutt vs. 0 HP / 196 Def Mienfoo: 20-24 (95.2 - 114.2%) -- 56.3% chance to OHKO
(20, 20, 20, 20, 20, 20, 20, 22, 22, 22, 22, 22, 22, 22, 22, 24)
236 Atk Hustle Deino Zen Headbutt vs. 76 HP / 76+ Def Eviolite Timburr: 14-18 (56 - 72%) -- guaranteed 2HKO
(14, 14, 14, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 18)
236 Atk Hustle Deino Zen Headbutt vs. 140 HP / 100 Def Eviolite Pancham: 14-18 (56 - 72%) -- guaranteed 2HKO
(14, 14, 14, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 18)
236 Atk Hustle Deino Superpower vs. 36 HP / 36 Def Eviolite Scraggy: 20-24 (90.9 - 109%) -- 56.3% chance to OHKO
(20, 20, 20, 20, 20, 20, 20, 22, 22, 22, 22, 22, 22, 22, 22, 24)

Rip to the almighty fighting type.

Superpower hits steel types and pretty much everything else pretty hard. Even Crunch hits pretty hard against things that aren't super effective, doing at least 20-25% damage, a good amount. With the prefect 14 speed for scarfs, once all fairies are gone, outrage ohkos nearly everything. Deino has one of the most powerful Outrages in the entire game, and it is only held back by the amount it misses, and the fact that its slow. But scarf fixes that, giving it the chance to do work.

edit: apparently, scarf is "standard deino". i have never seen a deino outside of low ladder and against absdaddy though.
 
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Deino @ Choice Scarf
Ability: Hustle
Level: 5
Evs: 20hp/ 236 atk / 36 def/ 212 speed
Jolly Nature
- Zen Headbutt
- Outrage
- Superpower
- Crunch

With his typing, the only things switching in on this are fairies, fightings, and abra. Zen Headbutt hits fightings on the switch ins, and if it doesn't die, scarf ensures your next hit.

236 Atk Hustle Deino Zen Headbutt vs. 0 HP / 196 Def Mienfoo: 20-24 (95.2 - 114.2%) -- 56.3% chance to OHKO
(20, 20, 20, 20, 20, 20, 20, 22, 22, 22, 22, 22, 22, 22, 22, 24)
236 Atk Hustle Deino Zen Headbutt vs. 76 HP / 76+ Def Eviolite Timburr: 14-18 (56 - 72%) -- guaranteed 2HKO
(14, 14, 14, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 18)
236 Atk Hustle Deino Zen Headbutt vs. 140 HP / 100 Def Eviolite Pancham: 14-18 (56 - 72%) -- guaranteed 2HKO
(14, 14, 14, 14, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 18)
236 Atk Hustle Deino Superpower vs. 36 HP / 36 Def Eviolite Scraggy: 20-24 (90.9 - 109%) -- 56.3% chance to OHKO
(20, 20, 20, 20, 20, 20, 20, 22, 22, 22, 22, 22, 22, 22, 22, 24)

Rip to the almighty fighting type.

Superpower hits steel types and pretty much everything else pretty hard. Even Crunch hits pretty hard against things that aren't super effective, doing at least 20-25% damage, a good amount. With the prefect 14 speed for scarfs, once all fairies are gone, outrage ohkos nearly everything. Deino has one of the most powerful Outrages in the entire game, and it is only held back by the amount it misses, and the fact that its slow. But scarf fixes that, giving it the chance to do work.
Standard deino is scarf I thought?
 

fran17

(1999)
is a Tiering Contributor Alumnus
Deino @ Eviolite
Ability: Hustle
Level: 5
EVs: 100 HP / 196 Def / 196 SpD
Careful Nature
- Rest
- Sleep Talk
- Dragon Tail
- Crunch

Restalk Deino works well as pivot due of his good defensive typing (6 resistences 1 immunity) mixed with his decent bulk (52/50/50). This set works well in hazard stacking team because dtail force switches giving residual damage to the opposing team
 

sam-testings

What a beautiful face, I have found in this place
Svalkeranes deino set
I'm more surprised that theres an analysis of deino at all. (cries in the background)
 

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