Other The Next Best Thing - ORAS OU Edition (Discussing Gardevoir sets) Check Post #920

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p2

Banned deucer.
okay, how about Thunder Wave Bisharp

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Thunder Wave
- Knock Off
- Iron Head

Not much to say, you can cripple things that try to setup in your face or stuff like Keldeo switchins. Not much else to choose from it's movepool though:pirate:
 
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This one is Fighting type lure Bisharp

Ace of the skys (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace / Psycho Cut
- Knock Off
- Iron Head
- Sucker Punch

Bisharps common checks and counters include Chesnaught, Keldeo, Infernape, M-Heracross, and Breloom, and this set aims to take them out with a powerful Aerial ace/psycho cut to open up sweeps for team-mates such as M-Gyara, M-Sharpedo, M-Scizor, Excadrill etc, and is quite efficient at taking them out if you play it right.

Aerial ace is usually preferred over psycho cut, as aerial ace + Sucker punch KO's keldeo after a little prior damage anyway while getting good 4x damage on other fighting types like breloom, chesnaught and m-hera. The Next three moves are just the standard bisharp attacks, and should be what all Bisharps run.

Here are som calcs to show you what it does..
252 Atk Life Orb Bisharp Aerial Ace vs. 0 HP / 4 Def Breloom: 400-473 (153.2 - 181.2%) -- guaranteed OHKO
Breloom dies easily
252 Atk Life Orb Bisharp Aerial Ace vs. 0 HP / 0 Def Infernape: 221-260 (75.4 - 88.7%) -- 12.5% chance to OHKO after Stealth Rock
252 Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Infernape: 109-129 (37.2 - 44%) -- guaranteed 3HKO
Infernape dies to aerial ace + Sucker punch
252 Atk Life Orb Bisharp Aerial Ace vs. 0 HP / 0 Def Keldeo: 182-216 (56.3 - 66.8%) -- guaranteed 2HKO
Keldeo needs ~10% prior damage to go down to sucker + aerial ace
252 Atk Life Orb Bisharp Psycho Cut vs. 0 HP / 0 Def Keldeo: 213-252 (65.9 - 78%) -- guaranteed 2HKO
252 Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Keldeo: 90-107 (27.8 - 33.1%) -- guaranteed 4HKO
(65.9+27.8+12=99.7) Keldeo also dies to psycho cut + sucker + rocks, this is the sole reason to run psycho cut
252 Atk Life Orb Bisharp Aerial Ace vs. 0 HP / 4 Def Mega Heracross: 291-348 (96.6 - 115.6%) -- 87.5% chance to OHKO
M-Hera goes down to aerial ace + sucker
252 Atk Life Orb Bisharp Aerial Ace vs. 252 HP / 252+ Def Chesnaught: 208-250 (54.7 - 65.7%) -- guaranteed 2HKO after Leftovers recover
Chesnaught is 2KHO'd by aerial ace


This set is a very effective lure that nobody really expects, and is a fantastic partner to some very dangerous sweepers

^Also lol at above
 
Choice Band Bisharp



Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Low Kick / Aerial Ace / Psycho Cut / Stone Edge / filler

This set is used to punch holes in defensive cores to pave way for a teammate to sweep early-game. Later in the game, Bisharp can act as a great late-game cleaner with its powerful Sucker Punch (watch out for status moves as you can be PP stalled if you don't switch out).

Choice Band is the item of choice (pun intended) to give Bisharp even more imediate power to deal tremendous amounts of damage to opposing mons right off the bat. Knock Off, Sucker Punch and Iron Head are mandatory STABs for power and utility, priority and nailing Fairy-types respectively. The last move depends on preference. Low Kick is for OHKOing Tyranitar, Heatran (after SR for the defensive set) M-Gyarados, opposing Bisharp and others while it 2HKOes Ferrothorn and gets perfect coverage with its STABs. Aerial Ace and Psycho Cut are used to nail the numerous OU Fighting-types on the switch. Stone Edge can get a surprise KO on ZardY, M-Pinsir, Talonflame and Volcarona on the switch, but most of the time, Sucker Punch will be enough to KO these mons with some prior damage. Other moves are available for the last moveslot like Toxic or Thunder Wave to cripple some switch-ins including but not limited to Hippowdon, Chesnaught, Mandibuzz, Keldeo, ZardX and M-Gyarados respectively.
 
Substi-sharp

Bisharp @ Leftovers/Black Glasses
Ability: Defiant
EVs: 252 Atk / 252 Spe / 4 in whatever
Adamant/Jolly Nature
- Substitute
- Knock Off/Swords Dance/Sucker Punch/Aerial Ace
- Iron Head
- Swords Dance/Sucker Punch/Aerial Ace

Bisharp tends to force a ton of switches, thereby providing an opportunity to set up sub easily. Once you do this, the world is kinda your Oyster. Depending on what team you're weak to or hope to counter with this Bisharp, there are different moves you can run. If you have trouble with stall, a free SD + immunity to status is just what you might have needed. If you're going against offense, a sucker punch to prevent the opponent from breaking your sub, or to shave off a rather large chunk of life could work. Alternatively, Knock of or Aerial Ace have their uses. You can kill fighting types that switched in to take on Bisharp as you set up a sub. Or, Knock Off for some good utility and damage. Iron head is replaceable too, but it's ill advised as otherwise fairy types tend to give this mon some trouble. (Yey, first submit)
 
firehusky I see that Chatter has done a Sub set, but I was thinking of a slightly more bulky approach to it. Would that be okay?

Sub + 3 Attacks Bisharp
Bisharp @ Leftovers
Ability: Defiant
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Substitute
- Knock Off
- Sucker Punch
- Iron Head

Substitute syngerizes very well with Bisharp's movepool. Bisharp's hard-hitting moves and strong Sucker Punch allow it to force switches often, giving it free turns to set up a Sub. Substitute also works very well with Sucker Punch since it will force any Pokemon without a boosting move or recovery move to attack. Sub Bisharp is difficult to revenge kill after a Defiant boost and has a much easier time against Talonflame, Landorus-T and Breloom when trying to sweep.

Leftovers are primarily used to keep Bisharp healthy after the Substitute damage. Black Glasses can also be used for a bit more power on Knock Off and Sucker Punch, but Leftovers are generally better on this set. The EV spread outspeeds standard Rotom-W and gives Bisharp and on HP number of 291.
 
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Bisharp @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Pursuit
- Foul Play

I feel slightly insane, but Choice Scarf Foul Play Bisharp allows you to OHKO dangerous Pokemon that have already set up, e.g.

252 Atk Bisharp Sucker Punch vs. 0 HP / 0 Def Mega Scizor: 96-114 (34.1 - 40.5%) -- guaranteed 3HKO
+2 252 Atk Bisharp Foul Play vs. 0 HP / 0 Def Mega Scizor: 283-334 (100.7 - 118.8%) -- guaranteed OHKO
252 Atk Bisharp Sucker Punch vs. 0 HP / 0 Def Mega Pinsir: 109-129 (40.2 - 47.6%) -- guaranteed 3HKO
+2 252 Atk Bisharp Foul Play vs. 0 HP / 0 Def Mega Pinsir: 303-357 (111.8 - 131.7%) -- guaranteed OHKO
252 Atk Bisharp Sucker Punch vs. 0 HP / 4 Def Excadrill: 192-226 (53.1 - 62.6%) -- guaranteed 2HKO
+2 252 Atk Bisharp Foul Play vs. 0 HP / 4 Def Excadrill: 526-619 (145.7 - 171.4%) -- guaranteed OHKO

also hits Mega Metagross harder than any other move in its arsenal:
252 Atk Bisharp Foul Play vs. 0 HP / 4 Def Mega Metagross: 236-282 (78.4 - 93.6%) -- guaranteed 2HKO
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Anti-Bisharp Bisharp

Bisharp @ Blackglasses / Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Low Kick/Low Sweep

One of the best Bisharp answers in existence as it tanks any boosted hit (unless they're ALSO Anti-Bisharp Bisharps) and kills opposing Bisharps dead. Also hits Cobalion (uncommon counter but w/e) while hitting Ferrothorn, Tyranitar, and Heatran harder than STAB. You could alternatively run Low Sweep to net the KO and screw with some switch-ins like Keldeo who don't like their speed reduced.

Also as the resident Bisharp lover, I am secretly judging you all for your sets. :3
 
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Special Lure Bisharp

Candy Man (Bisharp) @ Choice Specs
Ability: Inner Focus
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Dark Pulse
- Grass Knot
- Hidden Power [Ice]
- Focus Blast

Simply put, this set is meant to lure in and kill off Gliscor so Terrakion can pull off a sweep later in the match. It also does a little somethin' somethin' to other Bisharp checks such as Physically defensive Garchomp and Keldeo, as well as most physical walls and Megas expecting a knock off.

Calcs:
252+ SpA Bisharp Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 224-268 (63.2 - 75.7%) -- guaranteed 2HKO after Stealth Rock and Poison Heal

252+ SpA Bisharp Dark Pulse vs. 0 HP / 4 SpD Mega Metagross: 162-192 (53.8 - 63.7%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Bisharp Grass Knot (60 BP) vs. 0 HP / 4 SpD Keldeo: 96-114 (29.7 - 35.2%) -- 87.8% chance to 3HKO after Stealth Rock
 
Special Lure Bisharp

Candy Man (Bisharp) @ Choice Specs
Ability: Inner Focus
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Dark Pulse
- Grass Knot
- Hidden Power [Ice]
- Focus Blast

Simply put, this set is meant to lure in and kill off Gliscor so Terrakion can pull off a sweep later in the match. It also does a little somethin' somethin' to other Bisharp checks such as Physically defensive Garchomp and Keldeo, as well as most physical walls and Megas expecting a knock off.

Calcs:
252+ SpA Bisharp Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 224-268 (63.2 - 75.7%) -- guaranteed 2HKO after Stealth Rock and Poison Heal

252+ SpA Bisharp Dark Pulse vs. 0 HP / 4 SpD Mega Metagross: 162-192 (53.8 - 63.7%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Bisharp Grass Knot (60 BP) vs. 0 HP / 4 SpD Keldeo: 96-114 (29.7 - 35.2%) -- 87.8% chance to 3HKO after Stealth Rock
You forgot the choice specs in your calcs friend
 
magnet rise bisharp

Bisharp (F) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Magnet Rise
- Sucker Punch
- Iron Head

bisharp's best checks/counters are usually bulky grounds such as landorus-t/hippowdon/garchomp/gliscor etc. magnet rise lets bisharp become immune to their ground STAB moves and the bulky grounds end up becoming set-up bait for bisharp, instead of forcing it out. simple and straight forward to play with, yet extremely rewarding when it works and punishes teams which rely on a bulky ground to check bisharp.
 
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Special Lure Bisharp

Candy Man (Bisharp) @ Choice Specs
Ability: Inner Focus
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Dark Pulse
- Grass Knot
- Hidden Power [Ice]
- Focus Blast

Simply put, this set is meant to lure in and kill off Gliscor so Terrakion can pull off a sweep later in the match. It also does a little somethin' somethin' to other Bisharp checks such as Physically defensive Garchomp and Keldeo, as well as most physical walls and Megas expecting a knock off.

Calcs:
252+ SpA Bisharp Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 224-268 (63.2 - 75.7%) -- guaranteed 2HKO after Stealth Rock and Poison Heal

252+ SpA Bisharp Dark Pulse vs. 0 HP / 4 SpD Mega Metagross: 162-192 (53.8 - 63.7%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Bisharp Grass Knot (60 BP) vs. 0 HP / 4 SpD Keldeo: 96-114 (29.7 - 35.2%) -- 87.8% chance to 3HKO after Stealth Rock
Not accepting this one. Bisharp fails to make use of its ability, swords dance, and its much better physical movepool. It also uses its much worse special attack and there's really no reason to use this.
 
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