Project The Next Best Thing - ORAS OU Edition V3 - FINISHED

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ResTalk Shuffler Mega Aggron

Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Nature: Impish
- Sleep Talk
- Roar
- Dragon Tail
- Rest

Rest + Sleep Talk is here for longevity and Dragon Tail + Roar are there to phase out set-up sweepers (needs hazards support to be more effective. This set don't really make use of its Atk stat, so burns are not a problem (especially with Rest). With Dragon Tail and Roar we have 66,6% of possibility to phase out the opponent.
This moveset makes sense with hazards support.
 
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Dual Counter RestTalk Mega Aggron

Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Spe
- Counter
- Metal Burst
- Rest
- Sleep Talk

So I was looking around and saw it got counter and metal burst which seemed pretty fun since Mega Aggron practically lives everthing besides zard y. The EVs r something basic since they work well against majority of the offensive mons. I chose relaxed because metal burst works if ur slower than ur opponent and in case of trick room teams were the hard offensive hitters usually have a - speed nature live brave or quiet. Rest Talk for recovery since it has none and the 66% chance to get metal burst or counter.

+3 252 SpA Manaphy Scald vs. 252 HP / 240 SpD Mega Aggron: 252-297 (73.2 - 86.3%) -- guaranteed 2HKO
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 16+ Def Filter Mega Aggron: 252-297 (73.2 - 86.3%) -- guaranteed 2HKO
 

Martin

A monoid in the category of endofunctors
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I came before Tyrantrum!

Aggron @ Choice Band
Ability: Rock Head
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Head Smash
- Heavy Slam / Iron Tail
- Fire Punch
- Ice Punch

This set is bad but so is Aggron and it is hard to justify any non-standard set on it anyway so fuck it. Head Smash is disgusting. Sure, Aggron's weaker, slower and less specially bulky than Tyrantrum, but it has higher physical bulk and access coverage options aren't the fangs either so it comes back full circle with regards to nailing attempted Head Smash switch-ins and Heavy Slam is a better secondary STAB than outrage 'cause fuck locks and its better than Dragon Claw 'cause it actually has the potential to be powerful. Alternatively Iron Tail doesn't have the same maximum BP but it also doesn't vary in power based on what it's attacking so yeah it's viable if you want more consistent damage. EVs outpace uninvested Tyranitar, Fire Punch its Ferrothorn and PhysDef Skarm/Scizor hard, Ice Punch fucks TankChomp up the butthole.
 
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AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Steven Aggron



Aggron @ Focus Band
Ability: Sturdy
EVs: 252 Atk / 252 SpA / 4 Spe
Naughty Nature
- Dragon Claw
- Solar Beam
- Thunder
- Earthquake

Welcome, Challenger. I was looking forward to seeing you here one day. You… What did you see on your journey with Pokémon? What did you feel, meeting so many other Trainers like you? What has awoken in you? I want you to hit me with it all! Now, bring it!"
 
I THINK I'M A JIRACHI (Aggron-Mega) @ Aggronite
Ability: Filter
EVs: 252 HP / 244 Atk / 12 SpD
Adamant Nature
- Iron Head
- Thunder Wave
- (filler)
- (filler)

Jirachi v2. Iron Head actually hits Kyurem-B for a decent amount of damage unlike Heavy Slam. I jacked Albacore's EVs so I have no idea what they do.
 

Sobi

Banned deucer.
double dance aggron

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 248 HP / 252 Atk / 8 SpD or whatever evs you can concoct
Adamant Nature
- Rock Polish
- Hone Claws
- Earthquake / Heavy Slam
- Thunder Punch / Fire Punch

this is a really weird set i made and it's supposed to function as a setup sweeper. best time to set up is probably when the foe can't do anything to you, in which case it's best to go for hone claws, if the foe is faster and / or a setup sweeper--like calm mind cune--it's probably best to go for rock polish just to get a bit of speed. the coverage moves are down to you, thunder punch helps against suicune, but fire punch can hit some other stuff like fire-types.
+1 252 Atk Mega Aggron Fire Punch vs. 0 HP / 0 Def Serperior: 272-320 (93.4 - 109.9%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Mega Aggron Fire Punch vs. 252 HP / 148+ Def Celebi: 204-242 (50.4 - 59.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Mega Aggron Fire Punch vs. 252 HP / 136 Def Amoonguss: 292-344 (67.5 - 79.6%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
+1 252 Atk Mega Aggron Fire Punch vs. 252 HP / 88+ Def Ferrothorn: 348-412 (98.8 - 117%) -- guaranteed OHKO after Stealth Rock

+1 252 Atk Mega Aggron Thunder Punch vs. 252 HP / 252+ Def Suicune: 170-202 (42 - 50%) -- 26.6% chance to 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Mega Aggron Thunder Punch vs. 0 HP / 4 Def Manaphy: 258-304 (75.6 - 89.1%) -- 12.5% chance to OHKO after Stealth Rock
+1 252 Atk Mega Aggron Thunder Punch vs. 0 HP / 0 Def Starmie: 296-350 (114.2 - 135.1%) -- guaranteed OHKO


edit at below: forgot about rock polish, ty :o
 
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Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
double dance aggron

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 248 HP / 252 Atk / 8 SpD or whatever evs you can concoct
Adamant Nature
- Autotomize
- Hone Claws
- Earthquake
- Thunder Punch / Fire Punch

this is a really weird set i made and it's supposed to function as a setup sweeper. best time to set up is probably when the foe can't do anything to you, in which case it's best to go for hone claws, if the foe is faster and / or a setup sweeper--like calm mind cune--it's probably best to go for autotomize just to get a bit of speed. the coverage moves are down to you, thunder punch helps against suicune, but fire punch can hit some other stuff like fire-types. eq is stab, heavy slam isn't chosen because it's counterproductive with autotomize.
+1 252 Atk Mega Aggron Fire Punch vs. 0 HP / 0 Def Serperior: 272-320 (93.4 - 109.9%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Mega Aggron Fire Punch vs. 252 HP / 148+ Def Celebi: 204-242 (50.4 - 59.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Mega Aggron Fire Punch vs. 252 HP / 136 Def Amoonguss: 292-344 (67.5 - 79.6%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
+1 252 Atk Mega Aggron Fire Punch vs. 252 HP / 88+ Def Ferrothorn: 348-412 (98.8 - 117%) -- guaranteed OHKO after Stealth Rock

+1 252 Atk Mega Aggron Thunder Punch vs. 252 HP / 252+ Def Suicune: 170-202 (42 - 50%) -- 26.6% chance to 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Mega Aggron Thunder Punch vs. 0 HP / 4 Def Manaphy: 258-304 (75.6 - 89.1%) -- 12.5% chance to OHKO after Stealth Rock
+1 252 Atk Mega Aggron Thunder Punch vs. 0 HP / 0 Def Starmie: 296-350 (114.2 - 135.1%) -- guaranteed OHKO
Just a note, but Mega Aggron doesn't get STAB on Quake. You're mixing it up with Mega Steelix.

Also if you wanted to use Heavy Slam on it Rock Polish would achieve the same thing without the weight drop.
 

AD impish john

Consumed by Darkness...
Voting Starts now and ends in 48 Hours! Here are your choices:

Offensive SR Mega Dual
Counter RestTalk Mega Aggron

All-Out-Attacker Mega Aggron
Choice Band Aggron
Steven Aggron
Para-Flinch Aggron
Double Dance Aggron
ResTalk Shuffler Mega Aggron

(ResTalk is going to HailFall for doing it first, sorry nameless90)
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Steven

Edit: Actually I don't want to just vote for the meme so I'm gonna go with Offensive Stealth Rock
 
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zbr

less than 99% acc = never hit
is a Tiering Contributor Alumnus
why is steven aggron even a set for voting ._. so now we are choosing the memeiest sets available to us? great.

out of all the sets, only aoa/offensive SR aggron sets are nice enough to mention. perhaps CB aggron could be used with CB trum together? counter rest talk burst is so inherently flawed because you rely so much on your opponent that it makes it so easy to exploit. DD ggron is interesting since it's steel typing gives it a lot of interesting switch ins but it's not as capable as cleaning up teams as well as say DD rhyp would due to not having a stronger EQ and not having enough power from the get go to fire off hits that would break or clean up teams. rest talk shuffler mgron is cute but again, easy enough to exploit cause unlike mamphy that can pull volt switch to gain a bit of momentum, all you do with dual phazing is just.. phaze.. you are now a steel type that cannot 1v1 a fairy type. paraflinch aggron is just gay yuruuu is always coming up with gay things like that.

if i had to take a vote, i'd choose offensive sr aggron. for the fact that you can now run mons like tran/lando-t/skarm without the need of wasting a moveslot on hazards.
 

SparksBlade

is a Tournament Directoris a Community Leaderis a Community Contributoris a member of the Battle Simulator Staffis a Top Dedicated Tournament Host
Community Leader
What are we looking for?
Specifically, I want to stress the importance of the balance between creativity and viability when picking a set to post for the Pokemon in question. There's a very fine line between a "creative" set and a "gimmick", and this project is not meant to produce gimmicks, rather emphasize the ability to think outside the box when using a specific Pokemon in order to maximize it's potential. Having said that, I would also like to deviate from simple one move / item changes. For example, using Lum Berry over Life Orb on an SD Terrakion does nothing to show any untapped potential Terrakion has because we already have a basic understanding of what SD Terrakion is and does, it's just now better at dealing with status and have less power. The same goes for using Icy Wind over HP Flying on Keldeo, it doesn't yield productive discussion or results for the project. I am looking for sets that test what we think we know about checks or counters, so-called standards, and what it means to be viable. Maybe a particular option for a Pokemon looks inferior at first glance for that particular Pokemon, but dig deeper and try and find what it might mean in the big picture. Lastly, if you can show some quality replays of the Pokemon's creative set in use would help show proof on how it works in battle. Since this has been done before by accidents, voting for yourself is not allowed.
the line's so fine it's hard to tell if steven aggron is gimmick or not lol pretty sure it's only even allowed in voting cos am posted it(nothing against am)
 
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