Project The Next Best Thing - ORAS RU Edition (Hitmontop Voting)

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Tailwind Aerodactyl


Aerodactyl @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Aqua Tail/Fire Blast
- Tailwind

Tailwind affords slower wallbreakers like CB T-Rex, Exploud or Venusaur to outspeed many offensive threads and fuction as late-game cleaners or damage heavily their defensive core without fearing the revenge kill. There are few Tailwind users available in RU like Archeops or ¿Fletchinder? but Aero seems the most reliable of them all.
 
Suicide Lead Aerodactyl

Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Stone Edge
- Wing Attack/Earthquake

Here we have Suicide lead Aerodactyl which uses its Focus Sash to have a good chance to set up the hazards. 130 base Spe + maximum EVs investment + a Jolly nature emphasizes the utility of Taunt towards opposite leads and set-up monsters. Then, there are two STABs to avoid being completely passive even though the loss of Life Orb is huge. Earthquake seems a good replacement of Wing Attack due to its solid base power even without the STAB and due to the good coverage it provides.
 
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Sandstorm Aerodactyl


Aerodactyl @ Life Orb / Smooth Rock
Ability: Unnerve
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly / Hasty Nature
- Stone Edge
- Stealth Rocks / Taunt / Wing Attack
- Roost / Fire Blast
- Sandstorm

Sandstorm is used to boost Aerodactyls SpDef when facing Water Types (or special mons in general). Although burns still suck, Aerodactyl can now take 1 or 2 Scalds from most defensive Water types, making Blastoise, Alomomola etc. less scary.
Also, there are a couple of other Pokémon that appreciate Aerodactyl setting up Sand (Mega-Lix e.g.).
 
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EonX

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Stallbreaker Aerodactyl



Aerodactyl @ Leftovers
Ability: Pressure / Unnerve
EVs: 248 HP / 124 SpD / 136 Spe
Jolly Nature
- Taunt
- Roost
- Rock Slide
- Earthquake

Yeah, we're not even focusing on offense out here. Aerodactyl is a pretty strong cleaner, but most people will just save a bulky mon for Aero to hold it back long enough for the rest of the team to beat it or revenge kill it. However, this set attempts to turn the tables on those bulky Pokemon and prevent them from doing many things. Taunt + Roost allows Aerodactyl to beat plenty of defensive Pokemon in the tier, or at the very least, make them easier for its team to switch into. For example, catching an Amoonguss with Taunt so it can use Spore is an easy way to get your Fire-type in safely while an Alomomola that can't use Toxic is just asking for a CM user like Meloetta or Slowking to switch into it. Roost keeps Aerodactyl healthy for when it needs to come in for a revenge kill thanks to its great Speed tier. Rock Slide and Earthquake have the best overall 2-move coverage in Aerodactyl's arsenal. Rock Slide is used over Stone Edge for higher PP, better accuracy, and the handy flinch chance it can come with. The EVs let Aerodactyl outspeed everything up to and including Sneasal. HP is maximized while rounding SR damage down with the rest thrown in Special Defense due to Aerodactyl's typing being more conducive to handling such attacks. The first three moves are pretty much mandatory, but Aerodactyl has flexibility with the 4th move depending on the needs of its team. Aerial Ace / Wing Attack is notable so Aerodactyl can easily revenge kill Virizion. Tailwind has the possibility of setting up a teammate for a late-game sweep when used at the right time. Roar and Whirlwind are phazing options Aerodactyl has which can be very beneficial with Spikes support considering this set can force out defensive Pokemon rather reliably. Fire Blast and Ice Fang have niches for revenge killing Durant and Flygon, respectively. Generally, you'll want to stick to Earthquake as the final option due to it having the best overall coverage with Rock Slide, but Aerodactyl's Speed tier can allow for you to use a more niche offensive option if your team desires it. Keep that in mind. Pressure is the preferred ability to waste the PP of the likes of stray Fire Blasts Aerodactyl switches into and Stone Edges that opponents may be trying to use to bring it down. Unnerve has some niche use to keep berry users, like Endure Hitmonlee and SubSalac Delphox from gaining the upper hand, but Taunt should handle this issue well enough for the most part.
 

Kushalos

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Aerodactyl @ Power Herb
Ability: Pressure
EVs: 252 Atk / 36 SpD / 220 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Sky Attack

252+ Atk Aerodactyl Sky Attack vs. 132 HP / 0 Def Tangrowth: 356-422 (95.1 - 112.8%) -- 75% chance to OHKO

252+ Atk Aerodactyl Sky Attack vs. 248 HP / 0 Def Scrafty: 384-452 (115.3 - 135.7%) -- guaranteed OHKO

252+ Atk Aerodactyl Sky Attack vs. 252 HP / 252+ Def Emboar: 408-480 (96.2 - 113.2%) -- 75% chance to OHKO
 
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Aerodactyl @ Leftovers / Sitrus Berry
Ability: Pressure
EVs: 252 HP / 128 Spe / 64 Def / 60 Spd
Jolly Nature
- Taunt
- Roost
- Stone Edge /Substitute.
- Toxic

PP Stall Aerodactyl

Not too much to say here. Lead with Taunt or Sub, and let the stalling begin. Just try to keep going until your opponent runs out of attacks. Taunt is here so you can't be Toxiced.
 

Wandering Wobbuffet

formerly Based Honker
EonX with the Stallbreaker Aero

Scratch that I changed my mind and I feel like tailwind aero looks really really cool: JuanchoTacorta
 
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