Project The Next Best Thing

Antemortem's Facade set is winner.

Now a little vacantion for me :) and for TBT. See you at 16th August.
 
Last edited:

GOAO

Banned deucer.
subcm abra

Abra @ Berry Juice
Ability: Magic Guard
Level: 5
EVs: 156 HP / 68 SpA / 84 SpD / 200 Spe
Timid Nature
- Calm Mind
- Hidden Power [Fighting]
- Substitute
- Psychic

p cool set. with +1 is like a LO abra. can set-up on things like spritzee/foongus/skrelp

12 SpA Spritzee Moonblast vs. +1 156 HP / 80 SpD Abra: 7-10 (33.3 - 47.6%) -- guaranteed 3HKO
+1 68 SpA Abra Psychic vs. 212 HP / 76 SpD Eviolite Spritzee: 12-15 (44.4 - 55.5%) -- 12.1% chance to 2HKO


200+ SpA Adaptability Skrelp Sludge Bomb vs. +1 156 HP / 80 SpD Abra: 12-16 (57.1 - 76.1%) -- guaranteed 2HKO
+1 68 SpA Abra Psychic vs. 36 HP / 116 SpD Eviolite Skrelp: 24-30 (109 - 136.3%) -- guaranteed OHKO
 
Last edited:

Max Carvalho

Que os jogos comecem
Abra @ Focus Sash / Life Orb
Level: 5
Ability: Magic Guard
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power Fighting
- Taunt / Magic Coat
Only defensive mons can actually switch in on Abra safely, and note how they get all easily stopped with Taunt due not to being able to use its recovery moves and yellow magick. Examples include Porygon, Lickitung and Slowpoke. Either Taunt or Magic Coat can be used if you want a very effective and speedy anti-lead; Taunt is prefered if you want more consistance and safety, while Magic Coat is good against dedicated leads, granting you the hazards on the opp field ez, but requires more thought when using it.
 
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 76 HP / 236 SpA / 196 Spe
Timid Nature
- Psychic
- Recycle
- Rest
- Sleep Talk

the amazing restalk sashcycle set. Just switch in and click psychic, if sash is broken/used use rest then proceed by clicking "Sleep Talk" and the only counter to this set is users who are bulky enough to beat it or dark types.
 

TruSwagblu

Banned deucer.
Tbh it's really hard to innovate with abra :c


Abra @ Choice Specs
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Energy Ball / Dazzling Gleam
- Hidden Power [Fighting]
- Trick

With Choice Specs, Abra hits barely harder than its Life Orb set (Choice Specs guarantees a few very minor rolls against spritzee and porygon, etc, that LObra has). The point of trick is to cripple mons that could switch in (especially if the opponent thinks your abra has a Focus Sash). Choose Energy Ball or D-gleam depending on the coverage you want

Specs Abra is not very fantastic: I still prefer the ability as a crutch that Sashbra provides, and the choice to switch moves freely with LObra-- but it has some niche- somewhere.

Here's a replay of Choice Specs Abra being neato frito: http://replay.pokemonshowdown.com/lc-259980417

Edit:
But yeah just use Sashbra and Lobra


Edit2: Nevermind, use torment abra
 
Last edited:

antemortem

is a Community Leaderis a Community Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Top Social Media Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnus
Socialization Head
thing about experimenting with Abra is that it's already amazing at what it does and trying to slot in innovative moves and items for very particular niches just smears Abra's already clearly defined niche(s). and it doesn't really slot into anything normally covered by other mons (apart from maybe the tauntbra). cookie cut that sentence for a lot of high ranked mons in LC, but at least there's some wiggle room for stuff like foo (seriously, nobody uses facade yet scald and WoW and ponyta and larvesta are everywhere lol). but anyways!
 
Abra @ Light Clay
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Light Screen
- Reflect
- Psychic
- Hidden Power [Fighting]

Dual screen Abra. Don't think I need to explain more. Useful for team searching a fast dual screener hitting hard.
Two cool calcs :

196+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 0 Def Abra through Reflect: 11-13 (57.8 - 68.4%) -- guaranteed 2HKO
240 SpA Abra Psychic vs. 156 HP / 52 SpD Fletchling: 18-22 (78.2 - 95.6%) -- guaranteed OHKO after Stealth Rock
 

Sken

feet of clay
is a Tiering Contributor Alumnus
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Hidden Power [Fighting]
- Protect
- Torment

Torment abra is really good. Protect is useful to scout sucker punch and torment it, and after that you can click HP fight without losing the sash. It is also useful to beat scarf Gothita.
I used it 2 hours ago in the LC open and it worked against Gothita. http://replay.pokemonshowdown.com/smogtours-lc-82950
 
Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 36 Atk / 240 SpA / 200 Spe
Hasty Nature
- Knock Off
- Psychic
- Substitute
- Hidden Power [Fighting]/ Dazzling gleam

In this set: substitute for sucker punchs or when mons like carvanha or torchic use protect (and more situations) and knock off for destroy walls.
Psyshic stab and hp fighting or dazzling gleam for coverages.
 
Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 36 Atk / 240 SpA / 200 Spe
Hasty Nature
- Knock Off
- Psychic
- Substitute
- Hidden Power [Fighting]/ Dazzling gleam

In this set: substitute for sucker punchs or when mons like carvanha or torchic use protect (and more situations) and knock off for destroy walls.
Psyshic stab and hp fighting or dazzling gleam for coverages.
Thats just LO with knock off, which you do not need thx to the LO boost, sorta the point.
 
unless your opponent is using wynaut or munchlax knock off on LO is really bad, as it doesn't need it to break walls at all. Knock off is only good on sash.
 
Abra @ Weakness Policy
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Endure
- Psychic
- Hidden Power [Fighting]
- Dazzling Gleam

Abra is a glass cannon, so it easily can be defeated by some super effective move. So, with its high speed and he's bs satk, it can pretty easily sweep a team with the weakness policy. It can be easily defeated by some priority, so, you can play things like Chinchou for fletchinder, timburr for pawniard etc...

+2 240 SpA Abra Psychic vs. 236 HP / 76 SpD Eviolite Archen: 22-27 (88 - 108%) -- guaranteed OHKO after Stealth Rock
+2 240 SpA Abra Psychic vs. 236 HP / 76 SpD Eviolite Frillish: 16-21 (64 - 84%) -- guaranteed 2HKO after Stealth Rock
+2 240 SpA Abra Psychic vs. 212 HP / 76 SpD Eviolite Spritzee: 18-22 (66.6 - 81.4%) -- guaranteed 2HKO after Stealth Rock
+2 240 SpA Abra Psychic vs. 116 HP / 116 SpD Eviolite Snubbull: 22-27 (91.6 - 112.5%) -- guaranteed OHKO after Stealth Rock
+2 240 SpA Abra Dazzling Gleam vs. 116 HP / 76 SpD Eviolite Vullaby: 22-28 (88 - 112%) -- guaranteed OHKO after Stealth Rock
+2 240 SpA Abra Psychic vs. 36 HP / 0 SpD Eviolite Staryu: 22-27 (110 - 135%) -- guaranteed OHKO
 
Last edited:

Fiend

someguy
is a Social Media Contributoris a Top Contributoris a Top Team Rater Alumnusis a Community Leader Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus
Abra @ Weakness Policy
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Endure
- Psychic
- Hidden Power [Fighting]
- Protect

Abra is a glass cannon, so it easily can be defeated by some super effective move. So, with its high speed and he's bs satk, it can pretty easily sweep a team with the weakness policy. I choose to play protect over an offensive move because of some fake out users who can kill Abra after his endure. It can be easily defeated by some priority, so, you can play things like Chinchou for fletchinder, timburr for pawniard etc...

+2 240 SpA Abra Psychic vs. 236 HP / 76 SpD Eviolite Archen: 22-27 (88 - 108%) -- guaranteed OHKO after Stealth Rock
+2 240 SpA Abra Psychic vs. 236 HP / 76 SpD Eviolite Frillish: 16-21 (64 - 84%) -- guaranteed 2HKO after Stealth Rock
+2 240 SpA Abra Psychic vs. 212 HP / 76 SpD Eviolite Spritzee: 18-22 (66.6 - 81.4%) -- guaranteed 2HKO after Stealth Rock
+2 240 SpA Abra Psychic vs. 116 HP / 116 SpD Eviolite Snubbull: 22-27 (91.6 - 112.5%) -- guaranteed OHKO after Stealth Rock
+2 240 SpA Abra Dazzling Gleam vs. 116 HP / 76 SpD Eviolite Vullaby: 22-28 (88 - 112%) -- guaranteed OHKO after Stealth Rock
+2 240 SpA Abra Psychic vs. 36 HP / 0 SpD Eviolite Staryu: 22-27 (110 - 135%) -- guaranteed OHKO
endure has higher prio than fake out. protect is redundant.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top