Well that was Tornadusgate lol Sorry Shaian!
EDIT: OMFG I'm so sorry
Shaian I missed your post when I checked if anyone had reserved it! I'm really sorry, if you want I can delete my post :/
I'd like to introduce Garchomp Mega Mix:
DJman (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 192 HP / 108 Atk / 80 SpA / 48 SpD / 80 Spe
Lonely Nature
- Fire Blast
- Earthquake
- Rock Slide
- Protect
Mega Garchomp is obviously better in sand, but still, supposing you couldn't set up that Sandstorm, Garchomp does amazing well too. Now as it has already been reported a couple of times, Garchomp is a WoW magnet. Hence a Mixed attacker. I guess I would have really liked to use not-mega Garchomp to do so, but with base 80 SpA, well I'm not that into it. I've played this M-Garchomp for a little while and it's really cool, but sometimes I have to say, standard Physical not-Mega Garchomp is just as good. But we're not here to talk about ordinary sets are we?
Fire Blast comes in handy as to coverage. I chose it over Draco Meteor because even though Draco Meteor is very powerful, it doesn't have a good coverage at all. In fact, it's only good against other Dragons, but let's face it: with 92 base Spe, the only reasonnably good Dragon M-Garchomp outspeeds is Dragonite, and there, thanks to Multiscale, it has all the time in the world to set up a Dragon Dance and then OHKO Garchomp (even with Dual Chop or Rock Slide on M-Garchomp full Atk, it doesn't work...). So all in all, you really do't want to leave Garchomp to face other Dragons, so Draco Meteor isn't that good. However, with a similar power level (and not the downside of lowering that SpA), Fire Blast deals with annoying stuff such as M-Scizor, Ferrothorn and M-Abomasnow, that can usually take a hit from M-Garchomp and still survive to deal with him and tell the tale. Plus, Fire coverage is pretty good (especially in a Sandstorm), overall, so if Garchomp ends up being burned, chances are it'll still do pretty good damage.
As for the other moves, I keep it simple: EQ STAB and potential Sand Force bonus is insane, and can 2HKO anything not resisting it, and Rock Slide shoots down those birds that wouldn't take the EQ blow. Ad Protect is Protect, need I say more.
Problem, with this set, is Rotom-W. Professional Will-o-wisper, Garchomp will draw it out, and there isn't much we can do about it. Fireblast has a great offensive coverage in case Garchomp does get burned, but it will significantly weaken him though, no miracles here. And I really didn't feel like HP Grass could do it.
The EV spread isn't that complicated, I wanted to outspeed Breloom (to Fire Blast him before the Spore, clever!), just enough SpA to ensure the OHKO with Fire Blast on M-Abomasnow, Breloom, Ferrothorn and Mega-Scizor. I thought I could try and go for 2HKO M-Venusaur, but that's just not possible. With this set, against M-Venusaur, EQ is better than Fire Blast... I divided the rest among bulk and Atk. Here are a few tables:
80 SpA Mega Garchomp Fire Blast vs. 252 HP / 72+ SpD
Amoonguss: 200-236 (46.2 - 54.6%) -- 59% chance to 2HKO
100+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 0 Def
Mega Tyranitar in Sand: 276-326 (68.3 - 80.6%) -- guaranteed 2HKO
80 SpA Mega Garchomp Fire Blast vs. 4 HP / 0 SpD
Breloom: 300-354 (114.5 - 135.1%) -- guaranteed OHKO
80 SpA Mega Garchomp Fire Blast vs. 252 HP / 0 SpD
Ferrothorn: 352-416 (100 - 118.1%) -- guaranteed OHKO
100+ Atk Mega Garchomp Rock Slide vs. 0 HP / 4 Def
Gyarados: 182-216 (54.9 - 65.2%) -- guaranteed 2HKO
80 SpA Mega Garchomp Fire Blast vs. 0 HP / 4 SpD
Shaymin-S: 250-296 (73.3 - 86.8%) -- guaranteed 2HKO after sandstorm damage (deals exactly the same as Rock Slide. Careful with that one as Shaymin-S can 2HKO M-Garchomp before he lands the secon blow).
100+ Atk Sand Force Mega Garchomp Rock Slide vs. 248 HP / 192 Def
Togekiss in Sand: 170-200 (45.5 - 53.6%) -- 94.1% chance to 2HKO after sandstorm damage
232 SpA Life Orb
Keldeo Hydro Pump vs. 192 HP / 48 SpD Mega Garchomp
in Rain: 341-403 (84.1 - 99.5%) -- guaranteed 2HKO (now that's just badass)
4 Atk
Mega Abomasnow Ice Shard vs. 192 HP / 0- Def Mega Garchomp: 220-264 (54.3 - 65.1%) -- guaranteed 2HKO after hail damage
252+ Atk Parental Bond
Mega Kangaskhan Return vs. 192 HP / 0- Def Mega Garchomp: 265-312 (65.4 - 77%) -- guaranteed 2HKO
252+ Atk
Life Orb Bisharp Sucker Punch vs. 192 HP / 0- Def Mega Garchomp: 179-212 (44.1 - 52.3%) -- 16% chance to 2HKO
52+ SpA
Thundurus Hidden Power Ice vs. 192 HP / 48 SpD Mega Garchomp: 240-284 (59.2 - 70.1%) -- guaranteed 2HKO
I realise it was very risky to put the Lonely nature and no Def bonus, but it can hold up just as well a Kan Return as I could expect, it still resists the Ice Shards... Watch out though, Weavile OHKOs it.
So that's my set! I hope you've enjoyed it, it's the best alternative to SubChomp if you want to play M-Garchomp, imo (even though I looooooove that subchamp arcticblast!)
See ya guys!
EDIT: OMFG I'm so sorry Shaian I missed your post when I checked if anyone had reserved it! I'm really sorry, if you want I can delete my post :/