Oh shit. You just went and posted the most hellish thing I have ever seen in the history of Pokemon, right behind Swagger+Thunder Wave Sableye in hail.
Jirachi @ Life Orb
Trait: Serene Grace
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Gravity
- Iron Head
- Thunder
- DynamicPunch
Just when you thought Jirachi couldn't get anymore annoying and hax-inducing... Gravirachi shows up. The basic premise of this set is to set up Gravity on a switch, and start smacking things with DynamicPunch and Thunder and Iron Head, moving into paraflinch, flinchfusion, parafusion, or even paraflinchfusion as needed.
Iron Head is the standard STAB move with that 60% flinch rate, Thunder gets 100% accuracy in Gravity and paralyzes 60% of the time, as well as being a powerful move. DynamicPunch has great coverage and power, gets 83% accuracy in Gravity, and with Serene Grace has a 200% chance to confuse. This set works best on offensive teams, as it is meant to hit hard and force switches. Rain is also appreciated, reducing Fire-type moves' damage, and giving Thunder perfect accuracy regardless of Gravity. As for specific teammates, Sheer Force Landorus-I is the best, because while it loses it's Ground immunity in Gravity, so do its foes; Landorus also gets a never-miss Focus Blast. Other good options include Garchomp, who now can smash Skarmory and Bronzong, and Pokemon that use moves with shaky accuracy *coughStoneEdgecough*. Another interesting fact is that the moveset can be translated wholesale to a defensive set with Leftovers, as the foe's prolonged immobility grants many turns of healing.
This is fantastic, but since ti really needs to stay alive long enough to keep setting up Gravity, would it be worth investing in some bulk? Maybe but some EV's in HP instead of speed or attack? Just to keep it alive longer.
Jirachi @ Life Orb
Trait: Serene Grace
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Gravity
- Iron Head
- Thunder
- DynamicPunch
Just when you thought Jirachi couldn't get anymore annoying and hax-inducing... Gravirachi shows up. The basic premise of this set is to set up Gravity on a switch, and start smacking things with DynamicPunch and Thunder and Iron Head, moving into paraflinch, flinchfusion, parafusion, or even paraflinchfusion as needed.
Iron Head is the standard STAB move with that 60% flinch rate, Thunder gets 100% accuracy in Gravity and paralyzes 60% of the time, as well as being a powerful move. DynamicPunch has great coverage and power, gets 83% accuracy in Gravity, and with Serene Grace has a 200% chance to confuse. This set works best on offensive teams, as it is meant to hit hard and force switches. Rain is also appreciated, reducing Fire-type moves' damage, and giving Thunder perfect accuracy regardless of Gravity. As for specific teammates, Sheer Force Landorus-I is the best, because while it loses it's Ground immunity in Gravity, so do its foes; Landorus also gets a never-miss Focus Blast. Other good options include Garchomp, who now can smash Skarmory and Bronzong, and Pokemon that use moves with shaky accuracy *coughStoneEdgecough*. Another interesting fact is that the moveset can be translated wholesale to a defensive set with Leftovers, as the foe's prolonged immobility grants many turns of healing.