Dr Ciel
Banned deucer.
Approved by alexwolf. Shamelessly stolen from the UU version
The Next Best Thing...
What is this?:
I for one, along with many others I'm sure, feel as though there is some untapped power within the OU environment. There is substantial evidence for this idea in the form of one commonality for most tiers, OU included: there always seems to be one or more new-fangled, hyped up sets that weren't originally main-stay or seen as "viable" by the community, but somehow has taken the metagame by storm. This can be seen in DPP OU (with Special Lucario transitioning to SD Lucario, Heatran eventually running items other than Choice Scarf, and the influx of ChestoRest Kingdra) in ADV (with the vaunted TyraniBoah now becoming almost an urban myth in comparison to Special and DD Tyranitar, and the increasing popularity of SupeRachi) and in BW OU (with the advent of SubSalac Terrakion, SubDisable Gengar, and ChestoRest Volcarona). Yes, some of these sets may have been found early on with respect to the creation of the tier or fairly recently, the point is, though, that there seems to be an endless supply of effective and potent sets out there yet to be discovered, especially factoring in metagame swings and the possible tier shifts. The purpose of this project will be to systematically subject each and every OU pokemon to a collective body of research in an attempt to uncover these "hidden gems", so to speak, and hopefully spark some creativity throughout the OU community.
The Process:
Each week, I will choose a different OU Pokemon, sometimes chosen by random, sometimes chosen by curiousity, of which participants will try to personally create a new set for that is not already on-site or in the process of being put on-site. Participants will be given 5 days to create their set, with discussion about the particular sets being promoted throughout, and on the 6th and 7th day of the week, a vote will be held to choose which user's set represented the most creative and simultaneously competivitely viable set to utilize in the current OU metagame. Once the votes are tallied and a winner is crowned, the set will be archived in the OP and the process will start all over again for the next pokemon specimen. If your set wins, it will also contribute to the "points" also obtained from winning Research Week, potentially winning yourself a Community Contributor Badge nomination.
What are we looking for?:
Specifically, I want to stress the importance of the balance between creativity and viability when picking a set to post for the Pokemon in question. There's a very fine line between a "creative" set and a "gimmick", and this project is not meant to produce gimmicks, rather emphasize the ability to think outside the box when using a specific Pokemon in order to maximize it's potential. Having said that, I would also like to deviate from simple one move / item changes. For example, using Lum Berry over Life Orb on an SD Virizion does nothing to show any untapped potential Virizion has because we already have a basic understanding of what SD Virizion is and does, it's just now better at dealing with status and has less power. The same goes for using Iron Head over Stone Edge on SD Cobalion, it doesn't yield productive discussion or results for the project. I am looking for sets that test what we think we know about checks or counters, so-called standards, and what it means to be viable. Maybe a particular option for a Pokemon looks inferior at first glance for that particular pokemon, but dig deeper and try and find what it might mean in the big picture, for the entire team.
Update: Every set that is submitted must be legal (You can check move legality / illegality on PS) & must be able to realistically replace the standard set.
The next test subject is the classic OU Dragon, Dragonite!
Previous Week Archive:
The Next Best Thing...
What is this?:
I for one, along with many others I'm sure, feel as though there is some untapped power within the OU environment. There is substantial evidence for this idea in the form of one commonality for most tiers, OU included: there always seems to be one or more new-fangled, hyped up sets that weren't originally main-stay or seen as "viable" by the community, but somehow has taken the metagame by storm. This can be seen in DPP OU (with Special Lucario transitioning to SD Lucario, Heatran eventually running items other than Choice Scarf, and the influx of ChestoRest Kingdra) in ADV (with the vaunted TyraniBoah now becoming almost an urban myth in comparison to Special and DD Tyranitar, and the increasing popularity of SupeRachi) and in BW OU (with the advent of SubSalac Terrakion, SubDisable Gengar, and ChestoRest Volcarona). Yes, some of these sets may have been found early on with respect to the creation of the tier or fairly recently, the point is, though, that there seems to be an endless supply of effective and potent sets out there yet to be discovered, especially factoring in metagame swings and the possible tier shifts. The purpose of this project will be to systematically subject each and every OU pokemon to a collective body of research in an attempt to uncover these "hidden gems", so to speak, and hopefully spark some creativity throughout the OU community.
The Process:
Each week, I will choose a different OU Pokemon, sometimes chosen by random, sometimes chosen by curiousity, of which participants will try to personally create a new set for that is not already on-site or in the process of being put on-site. Participants will be given 5 days to create their set, with discussion about the particular sets being promoted throughout, and on the 6th and 7th day of the week, a vote will be held to choose which user's set represented the most creative and simultaneously competivitely viable set to utilize in the current OU metagame. Once the votes are tallied and a winner is crowned, the set will be archived in the OP and the process will start all over again for the next pokemon specimen. If your set wins, it will also contribute to the "points" also obtained from winning Research Week, potentially winning yourself a Community Contributor Badge nomination.
What are we looking for?:
Specifically, I want to stress the importance of the balance between creativity and viability when picking a set to post for the Pokemon in question. There's a very fine line between a "creative" set and a "gimmick", and this project is not meant to produce gimmicks, rather emphasize the ability to think outside the box when using a specific Pokemon in order to maximize it's potential. Having said that, I would also like to deviate from simple one move / item changes. For example, using Lum Berry over Life Orb on an SD Virizion does nothing to show any untapped potential Virizion has because we already have a basic understanding of what SD Virizion is and does, it's just now better at dealing with status and has less power. The same goes for using Iron Head over Stone Edge on SD Cobalion, it doesn't yield productive discussion or results for the project. I am looking for sets that test what we think we know about checks or counters, so-called standards, and what it means to be viable. Maybe a particular option for a Pokemon looks inferior at first glance for that particular pokemon, but dig deeper and try and find what it might mean in the big picture, for the entire team.
Update: Every set that is submitted must be legal (You can check move legality / illegality on PS) & must be able to realistically replace the standard set.
The next test subject is the classic OU Dragon, Dragonite!
Previous Week Archive:
Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 216 HP / 64 Atk / 228 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Extreme Speed
- Roost
Dragonite's combination of awesome bulk, movepool, ability as well as a very valuable typing make it a great pivot for offensive teams. By virtue of its Dragon/Flying typing, it easily takes most of the attacks Pokemon such as Landorus, Aegislash, Mega Charizard Y and Specs Keldeo (although Icy Wind is semi-common), all four powerful foes that give most offensive teams a hard time switching in, can launch and threatens them greatly in return. It also handles Thundurus-I rather well as 1 on 1. Even with the relatively small attack investment, Dragonite easily 2HKOs Leftovers Thundurus-I before it can do the same back with Hidden Power Ice, while Life Orb Thundurus-I takes enough recoil damage to be 2HKO'd by Dragon Claw + Extremespeed. Dragon Claw + Extremespeed also 2HKOs Deoxys-S. Earthquake handles foes such as Heatran and Aegislash who would otherwise wall you with ease and does more damage to Mega Tyranitar, although it will still set up on you quite easily.
EVs allow you to survive 2 Sludge Waves from Landorus after Stealth Rock (well, 99% of the time, when I realized that I couldn't get a spread that guaranteed survival without missing out on the jump point at 64 attack EVS I just figured I'd take that; 220 HP/228 SDef always survives two), which is about the strongest common non super-effective attack you will be switching into. You can put more EVs into attack if you feel thats needed or think you can guarantee that SR is off for most of the battle, and you can even run other moves such as Iron Tail or even special attacks on this guy. That's the great thing about bulky Dragonite: you can mix and match moves and EVs as you see fit and handle whatever your team has problems with. That also makes it radically different from the Parashuffler/Defensive SubTail Dragonite which tried to shuffle/paralyze/rack up hazard damage. This Dragonite uses his naturally high attack and good bulk to be a bulky offensive threat that some Pokemon can't really break through.
Deoxys-S @ Life Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Psyshock
- Focus Blast
- Dark Pulse
This thing is really broken! Anyone use it as a setter or with a cleaner set but this set is extremely dangerous. After a simple boost (and boosting is quite simple for him, surprise factor) Deo-S can break wholes teams. Hazardz are obviosly a great support to its sweep. Most of this calcs would be better simply adding SR damage (Mandibuzz for example, Aegislash with a Layer of Spikes, Rotom-w is a sure Ohko after SR..). The coverage is amazing and hit generally everything and the speed. Works are useless, see at the damages.
+2 252+ SpA Life Orb Deoxys-S Dark Pulse vs. 252 HP / 4 SpD Aegislash-Shield: 281-333 (86.7 - 102.7%) -- 18.8% chance to OHKO
+2 252+ SpA Life Orb Deoxys-S Dark Pulse vs. 4 HP / 0 SpD Latias: 320-377 (105.9 - 124.8%) -- guaranteed OHKO
+2 252+ SpA Life Orb Deoxys-S Psyshock vs. 252 HP / 252+ Def Eviolite Chansey: 398-469 (56.5 - 66.6%) -- guaranteed 2HKO
+2 252+ SpA Life Orb Deoxys-S Psyshock vs. 252 HP / 0 Def Rotom-W: 285-335 (93.7 - 110.1%) -- 62.5% chance to OHKO
+2 252+ SpA Life Orb Deoxys-S Psyshock vs. 4 HP / 0 Def Garchomp: 313-370 (87.4 - 103.3%) -- 25% chance to OHKO
+2 252+ SpA Life Orb Deoxys-S Psyshock vs. 252 HP / 0 Def Azumarill: 363-426 (89.8 - 105.4%) -- 37.5% chance to OHKO
+2 252+ SpA Life Orb Deoxys-S Psyshock vs. 4 HP / 0 Def Mega Charizard Y: 368-434 (123.4 - 145.6%) -- guaranteed OHKO
+2 252+ SpA Life Orb Deoxys-S Psyshock vs. 4 HP / 0 Def Gardevoir: 213-251 (76.6 - 90.2%) -- guaranteed 2HKO
+2 252+ SpA Life Orb Deoxys-S Focus Blast vs. 252 HP / 252+ SpD Heatran: 413-489 (106.9 - 126.6%) -- guaranteed OHKO
+2 252+ SpA Life Orb Deoxys-S Focus Blast vs. 252 HP / 0 SpD Ferrothorn: 530-624 (150.5 - 177.2%) -- guaranteed OHKO
+2 252+ SpA Life Orb Deoxys-S Focus Blast vs. 252 HP / 0 SpD Skarmory: 403-474 (120.6 - 141.9%) -- guaranteed OHKO
+2 252+ SpA Life Orb Deoxys-S Focus Blast vs. 252 HP / 0 SpD Mandibuzz: 313-369 (73.8 - 87%) -- guaranteed 2HKO after Leftovers recovery
Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Infestation
- Substitute/Taunt
- Shadow Ball
- Will-O-Wisp
Best set ever. Wow+Infestation is amazing. Everything is slower can be easely destroyed by thiz Gengar. With taunt is a fantastic stallbreaker, Chansey for example is trapped, taunted and only can use seimsic toss(Unaffected). Other victims are TTar, Conkeldurr,Megavenusaur, Ferrothorn, Mawile, Landorus-T, Clefable and others. The spread is bulky to tank something and to defend the sub from Giga Drains, Sludge Bombs. With Taunt Gengar can also prevents the Hazardz setting forcing the switch... I really like it and i think that it is amazing!
Goodra @ Leftovers
Ability: Sap Sipper
Nature: Bold
EVs: 252 HP/ 252 Def/ 4 SpD
- Infestation
- Toxic
- Substitute
- Protect
I don't think I've ever seen this used before, but it could be quite effective on paper. Trap something non-threatening, Toxic it, set up a Sub, and proceed to Toxic stall the opposing Pokemon to oblivion. Steels, clerics, and certain Fairies will give this set issues, but that's what the remaining 5 team slots are for. EVs and nature maximize its average physical defense.
Tyranitar @ Expert Belt
Ability: Sand Stream
EVs: 88 Atk / 252 SpA / 168 Spe
Naive / Hasty Nature
- Fire Blast
- Ice Beam
- Pursuit / Crunch
- Stone Edge
Basically I use this when paired with Sand Rush Excadrill, it lures in and KOes Landorus-T, Hippowdon, and Skarmory which is really useful. It outspeeds defensive / bulky Landorus-T with these EVs and OHKOes Skarmory with Fire Blast and Landorus-T with Ice Beam. Hippowdon is 2HKOed (or it switches out but it is in KO range for Excadrill). You can also pair it with other things that like these walls gone, something like Garchomp also appreciates this a partner, and stuff like that. As a bonus, it can also Pursuit trap Lati@s if you want.
252 SpA Expert Belt Tyranitar Fire Blast vs. 252 HP / 0 SpD Skarmory: 312-367 (93.4 - 109.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Expert Belt Tyranitar Ice Beam vs. 248 HP / 0 SpD Landorus-T: 461-542 (120.9 - 142.2%) -- guaranteed OHKO
252 SpA Expert Belt Tyranitar Ice Beam vs. 252 HP / 4 SpD Hippowdon: 247-293 (58.8 - 69.7%) -- guaranteed 2HKO after Leftovers recovery
Actually looking at Ash Borer's set it is somewhat similar, though I think they play very differently.
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