The OU Threat List

It's been agreed that the threat lists of the Uber, OU, UU, and LC tiers are going to be put up on-site as articles. With that being said, the current OU threat list needs to be put up to Smogon standards and will be completely rewritten. I gladly took the opportunity to take control of the OU threat list, so this is what this thread is going to be used for.

This will be done as a community project where anyone can reserve any Pokemon that hasn't gotten an owner yet, but keep it to a limit of 3 reservations, please. It's strongly suggested that you reserve Pokemon that you have actual experience with, as I do not want to see any theorymon/false information throughout the description.

For reference, here's the current threat list, done by Jumpman16: http://www.smogon.com/forums/announcement.php?f=52&a=29

Now the formatting will be different than the one Jump used and I'd like the comments to address the pros and cons of the Pokemon. Here's an example of what I'm looking for:


Azelf

Type: Psychic
Ability: Levitate
Base Stats: 75 HP / 125 Atk / 70 Def / 125 SpA / 70 SpD / 115 Spe

With Azelf's excellent Speed, sky-high offensive stats, and a fantastic offensive and supportive movepool, Azelf is a very solid threat to many teams. Azelf is mostly seen in the lead position, as it's one of the best and fastest Stealth Rock users in the OU metagame. It's also capable of setting up dual screens with great success for a set up sweeper to take advantage of. When it's done setting up, it gives its teammates a free switch-in by blowing up with Explosion. On the offensive side, Azelf is a very dangerous Nasty Plot sweeper; however, with the abundance of Scizor's death-inducing Bullet Punch, powerful Choice Scarfers, and Blissey's massive HP and Special Defense stats, it takes a huge amount of support to open up a path for Azelf to sweep.

As you can see, I explained the pros and cons of Azelf. It's a good lead, but bad sweeper, and that's what a battler would like to know when they don't know what it does. The length could be shorter or longer, but that's what I would like to see for the most part.

The list will be split into offensive and defensive sections. Some Pokemon may be mentioned in both lists, as they can be used as offensive or defensive Pokemon, such as Jirachi, Celebi, Gyarados, and Gliscor. Also, when reserving a Pokemon that fits in both catagories, please tell me which one one you are doing!

So, let's get this done!

__________________________________

OU Threat List

Offensive Threats

Aerodactyl

Abomasnow

Azelf

Type: Psychic
Ability: Levitate
Base Stats: 75 HP / 125 Atk / 70 Def / 125 SpA / 70 SpD / 115 Spe

With Azelf's excellent Speed, sky-high offensive stats, and a fantastic offensive and supportive movepool, Azelf is a very solid threat to many teams. Azelf is mostly seen in the lead position, as it's one of the best and fastest Stealth Rock users in the OU metagame. It's also capable of setting up dual screens with great success for a set up sweeper to take advantage of. When it's done setting up, it gives its teammates a free switch-in by blowing up with Explosion. On the offensive side, Azelf is a very dangerous Nasty Plot sweeper; however, with the abundance of Scizor's death-inducing Bullet Punch, powerful Choice Scarfers, and Blissey's massive HP and Special Defense stats, it takes a huge amount of support to open up a path for Azelf to sweep.

Breloom

Type: Grass / Fighting
Abilities: Effect Spore / Poison Heal
Base Stats: 60 HP / 130 Atk / 80 Def / 60 SpA / 60 SpD / 70 Spe

With it's superb Attack stat, excellent ability in Poison Heal, and amazing movepool, Breloom can be one heck of a physical sweeper. Substitute/Focus Punch/Spore are three moves that are almost always seen on Breloom. It allows Breloom to sleep an opponent with perfect accuracy, set up Substitute as they switch out (or stay in), and fire off powerful Focus Punches, despite it's miniscule defenses. Other moves that are commonly seen on Breloom are Seed Bomb, Facade, and Stone Edge. As previously stated, a downside to Breloom is its poor defensive stats. That makes it easy for your opponent to break Breloom's Substitute and then, if you live its Focus Punch, you can deal quite a bit of damage to it. Regardless, you'll need to be prepared to face Breloom, as it can rip a big hole in your team easily.

Celebi

Dragonite - MetaNite

Electivire

Empoleon

Flygon - Sprinkles

Gengar - MetaGross66

Gliscor

Gyarados - DJXO9

Heatran - supermarth64

Heracross

Infernape - Ala

Jirachi

Jolteon

Typing: Electric
Ability: Volt Absorb
Base Stats: 65 HP / 65 Atk / 60 Def / 110 SpA / 95 SpD / 130 Spe

You'll mainly see Jolteon as a Choice Specs sweeper. Hidden Power Ice / Thunderbolt / Shadow Ball / Baton Pass is what it will most commonly have. Of course, there are exceptions to this. It can have Hidden Power Grass instead of Ice, so think twice before bringing in your Swampert. Jolteon also makes a nice Agility and/or Substitute Baton Passer to help out the rest of its team. Last but not least, Jolteon can utilize Charge Beam to boost its Special Attack to further its sweeping ability, and can also Baton Pass those boosts should it be threatened. Sadly, as powerful as Jolteon is, its defensive stats are so pitiful (its Special Defense being an exception), that it can take massive damage from nearly any neutral, physical attack, assuming the Pokemon using that attack has decent enough power. It's most commonly seen as a revenge killer because of its massive Speed, so it can usually score a couple of kills before falling under a KO itself.

Kingdra - Joel

Latias

Type: Dragon / Psychic
Ability: Levitate
Base Stats: 80 HP / 80 Atk / 90 Def / 110 SpA / 130 SpD / 110 Spe

When facing an offensive Latias, you can expect to either face one with Calm Mind, a Choice Scarf or Choice Specs, or a Life Orb. Regardless of what type of Latias it is, you can bet that it's going to be a pain to take out without the proper Pokemon. One move that many Latias have started using is Hidden Power Fire to counter the popular Scizor, who can destroy Latias instantly with Pursuit, Bullet Punch, or U-turn. Dragon Pulse and/or Draco Meteor will also be seen on almost every Latias set. Surf, Grass Knot, and Thunderbolt are also common moves in the last moveslots. If it's holding a Choice item, beware of Trick, as it will almost always be wanting to get rid of it's Choice item against bulky walls, specifically Blissey. Latias, being specially bulky, is best taken out with an offensive move, such as Pursuit. That's a big problem with Latias, its weaknesses are blatant and easy to find. Once you determine what type of Latias you're facing, you can easily figure out a way to take it out, it'll just take some prediction.

Lucario

Machamp - supermarth64

Magnezone

Mamoswine

Metagross - Ala

Ninjask

Roserade

Rotom-A - TheSuperCacturne

Salamence

Scizor - TheSuperCacturne

Snorlax

Starmie - DJXO9

Suicune

Togekiss

Tyranitar - macle

Weavile

Zapdos

Defensive Threats

Blissey

Bronzong

Celebi

Type: Grass / Psychic
Ability: Natural Cure
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

With its above average defenses and access to many support options, Celebi is quite the defensive threat. Celebi is able to cripple many of your Pokemon with status moves, such as Thunder Wave, and is able to set up Stealth Rock to damage incoming threats, which has the added effect of breaking your Focus Sash. Celebi also has the moves Heal Bell and Leech Seed, both very capable of supporting its team that has been induced with status effects (Heal Bell) and been significantly weakened (Leech Seed). Unfortunately, Celebi was cursed with the weakness to Pursuit and U-turn. With the most common users of Pursuit being Scizor and Tyranitar and the most common users of U-turn being also Scizor, Flygon, and Jirachi, Celebi will often be seen using Hidden Power Fire or Ice and Grass Knot as a second precaution to damage them.

Dragonite

Dusknoir - September

Forretress - September

Gliscor - Sprinkles

Gyarados

Heatran

Hippowdon

Jirachi

Latias

Typing: Dragon / Psychic
Ability: Levitate
Base Stats: 80 HP / 80 Atk / 90 Def / 110 SpA / 130 SpD / 110 Spe

A defensive Latias is just as much of a threat as an offensive one. A relatively common role Latias plays defensively is as a dual screener. Latias has access to both Reflect and Light Screen, so that will definitely cause problems for the opponent trying to kill off Latias. Wish and Recover are Latias' two healing moves. Recover allows for immediate recovery, while Wish allows for better team support, so be wary of both. Roar, Protect, and Thunder Wave are also seen on a defensive Latias to further aid its team. The sad part about a defensive Latias is that its Special Attack is considerably lower than what it is when used offensively, so it's easy for you to figure out what attacking moves Latias has, usually Dragon Pulse, and proceed to use a Pokemon that doesn't mind it. A defensive Latias also falls easily to Taunt, since it doesn't have as many attacking moves that an offensive Latias would carry, not to mention the weak damage output.

Rotom-A

Skarmory - Sprinkles

Swampert

Tentacruel

Type: Water / Poison
Abilities: Liquid Ooze / Clear Body
Base Stats: 80 HP / 70 Atk / 65 Def / 80 SpA / 120 SpD / 100 Spe

Tentacruel is a decent special tank in the OU environment, commonly used to set up Toxic Spikes, as well as absorb them with its Poison-typing. Tentacruel has a great set of resistances to common types, resisting Water-, Fire-, and Ice-type moves with ease. Access to Knock Off and Rapid Spin may cause difficulties to you, as it is able to remove entry hazards with Rapid Spin, as well as your item with Knock Off, which could prove useful for weakening moves boosted by Choice items. Liquid Ooze is helpful to stop Celebi's Leech Seed and cause damage simultaniously. Tentacruel's only downfall is the dreadful weakness to Electric- and Ground-type moves, its lackluster Defense, and no reliable recovery moves, leaving it vulnerable to powerful attacks.

Vaporeon

Type: Water
Ability: Water Absorb
Base Stats: 130 HP / 65 Atk / 60 Def / 110 SpA / 95 SpD / 65 Spe

Although a base 60 Defense stat doesn't look like much, paired with a gigantic HP stat, Vaporeon makes a great physical sponge. Sporting several support moves, particularly Wish, Vaporeon can aid its team fairly well. Wish is commonly used heal Vaporeon, as well as other teammembers. Toxic, another common move, can be used to wear down walls like Blissey and Cresselia, which may make the difference in any battle. Finally, Heal Bell is also a great move that Vaporeon has, which allows it to rid other teammembers of their status problems. Besides these moves, Baton Pass, Acid Armour and Substitute are all helpful to allow an easy switch-in, or pass Defense boosts around your team. Vaporeon's Water Absorb ability gives it a safe switch-in to Gyarados' Waterfall, as well as other Water-type attacks, as Vaporeon does a great job at walling Gyarados, and Hidden Power Electric is commonly used to score a 2HKO against it.

Zapdos
 
Post your analyses here, please. Also, proofreaders are welcome once the list gets filled up with some analyses.
 
Breloom and Latias (Offensive)


Breloom

Typing: Grass / Fighting
Abilities: Effect Spore / Poison Heal
Base Stats: 60 HP / 130 Atk / 80 Def / 60 SpA / 60 SpD / 70 Spe

With it's superb attack stat, and amazing movepool, Breloom can be one heck of a physical sweeper. Substitute/Focus Punch/Spore are three moves almost always seen on Breloom. It allows Breloom to set up the Focus Punch despite it's miniscule defenses. Other moves commonly seen on Breloom are Seed Bomb and Stone Edge. As previously stated, a downside to Breloom are it's poor defensive stats. That makes it easy for your opponent to break the Substitute and then, if you live the Focus Punch, you can deal quite a bit of damage to it. Regardless, you'll need to be prepared to face Breloom.


Latias

Typing: Dragon / Psychic
Ability: Levitate
Base Stats: 80 HP / 80 Atk / 90 Def / 110 SpA / 130 SpD / 110 Spe

When facing an offensive Latias, you can expect to either face a Calm Minding Latias, Specs'd/Scarf'd Latias, or a Life Orb'd Latias. Regardless of what type of Latias it is, you can bet that it's going to be a pain to take out. One move that many Latias have started using is Hidden Power Fire, to counter the ever so popular Scizor. Dragon Pulse and/or Draco Meteor will also be seen are almost every Latias set. Surf, Grass Knot, and Thunderbolt are also common moves. If it's holding a choice item, beware of Trick, as it will almost always be wanting to get rid of it's choice item. Latias, being specially bulky, is best taken out with an offensive move, such as Pursuit. That's a downside to Latias, it's weaknesses are blatant and easy to find. Once you determine what type of Latias you're facing, you can easily figure out a way to take it out, it'll just take some prediction.

---

May I reserve more?
 
Jolteon and Latias (Defensive)


Jolteon

Typing: Electric
Ability: Volt Absorb
Base Stats: 65 HP / 65 Atk / 60 Def / 110 SpA / 95 SpD / 130 Spe

You'll mainly see Jolteon as a Specs Sweeper. Hidden Power Ice / Thunderbolt / Shadow Ball / Baton Pass is what it will most commonly have. Of course, there are exceptions. It can have Hidden Power Grass instead of Ice, so think twice before bringing in your Swampert. Jolteon also makes a nice Substitute Passer, to help out the rest of your team. Last but not least, Jolteon can utilize Charge Beam to boost it's Attack to further it's sweeping abilities. Sadly, as powerful as Jolteon is, it's defenses and HP are so pitiful that it can be OHKO'd by Earthquake from just about any Pokemon. It's most commonly seen as a revenge killer due to it's massive speed, so it can usually get off a kill, regardless if the opposing Pokemon has Earthquake or not. Earth Power is not recommended as a counter due to Jolteon's high Special Defense, so if you have it, go with Earthquake to kill off this lightning dog.


Latias

Typing: Dragon / Psychic
Ability: Levitate
Base Stats: 80 HP / 80 Atk / 90 Def / 110 SpA / 130 SpD / 110 Spe

Defensive Latias is just as much of a threat as Offensive Latias. As with Offensive Latias, Defensive Latias can have Calm Mind too (usually to boost SpD instead of SpA though). Another role Latias can play defensively is the Dual Screener. Latias has access to both Reflect and Light Screen, so that will definitely cause problems for the opposing side trying to kill off Latias. Wish and Recover are Latias' two healing moves. Recover allows for immediate recovery while Wish allows for better team support, so be weary of both. Roar, Protect, and Thunder Wave are also seen on Defensive Latias. The sad part about Defensive Latias is that it's SpA usually doesn't get boosts that it would if it were an Offensive Latias (bar Calm Mind), so it's easy for you to figure out what attacking moves Latias does have and then stall it out. Defensive Latias also falls easily to Taunt, since it doesn't have as many attacking moves as Offensive Latias.
 

Komodo

Huff
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Celebi

Type: Grass / Psychic
Ability: Natural Cure
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe

With it's above average defenses and access to many support options, Celebi is quite the defensive threat. Celebi is able to cripple many of your opponents Pokemon with status moves such as Thunder Wave, and is able to set up Stealth Rock to damage incoming threats, which has the added effect of breaking an opponents Focus Sash. Celebi also has the moves Leech Seed and Heal Bell, both very capable of supporting a team that has been induced with status moves and been significantly weakened by entry hazards. The ability, Natural Cure is helpful as Celebi is able to absorb status moves for your team and be cured upon switching out. Unfortunately, Celebi was cursed with the weakness to Pursuit; however, this can be remedied with Baton Pass, allowing Celebi to escape safely, along with any stat boosts it may have accumulated. With the most common users of Pursuit being Scizor and Tyranitar, Celebi will often be seen using Hidden Power Fire and Grass knot as a second precaution.


Tentacruel

Type: Water / Poison
Ability: Liquid Ooze / Clear Body
Base Stats: 80 HP / 70 Atk / 65 Def / 80 SpA / 120 SpD / 100 Spe

Tentacruel is a good special wall seen in Overused Play, commonly used to set up Toxic Spikes, as well as absorb them with it's Poison-typing. Tentacruel has a great set of resistances to common types, resisting Water-, Fire- and Ice-type moves with ease. Access to Knock Off and Rapid Spin will cause difficulties for your opponent as it is able to remove entry hazards with Rapid Spin, as well as your item with Knock Off, which could prove useful for weakening moves boosted by Choice items. Liquid Ooze is helpful to stop Celebi's Leech Seed and cuase damage simultaniously. Tentacruel's only downfall is the dreadful weakness to Electric-type moves; although Tentacruel may be hiding a nasty surprise in Mirror Coat, enabling it to knock out a powerful sweeper.


Vaporeon

Type: Water
Ability: Water Absorb
Base Stats: 130 HP / 65 Atk / 60 Def / 110 SpA / 95 SpD / 65 Spe

Although a base 60 Defense stat doesn't look like much, paired with a gigantic HP stat, Vaporeon makes a great physical sponge. Sporting such support moves as Wish, which can be used to heal Vaporeon, as well as other team members, Toxic, which can be used to wear down walls, which may make the difference in any battle, and Heal Bell, that allows Vaporeon to rid other team members of their status problems. Besides these moves, Baton Pass, Acid Armour and Substitute are all helpful to allow an easy switch-in, or pass Defense boosts around your team. Vaporeon's Water Absorb ability allows a safe switch-in to Gyarados' Waterfall, as Vaporeon does such a good job at walling most Gyarados, Hidden Power Electric is common to score a 2HKO it.
 

Jumpman16

np: Michael Jackson - "Mon in the Mirror" (DW mix)
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Smogon Discord Contributor Alumnusis a Researcher Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis an Administrator Alumnus

Breloom

Typing: Grass / Fighting
Abilities: Effect Spore / Poison Heal
Base Stats: 60 HP / 130 Atk / 80 Def / 60 SpA / 60 SpD / 70 Spe

With its superb attack stat, and amazing movepool, Breloom can be one heck of a physical sweeper. Substitute/Focus Punch/Spore are three moves almost always seen on Breloom. It allows Breloom to set up the Focus Punch despite its miniscule defenses. Other moves commonly seen on Breloom are Seed Bomb and Stone Edge. As previously stated, a downside to Breloom are its poor defensive stats. That makes it easy for your opponent to break the Substitute and then, if you survive the Focus Punch, you can deal quite a bit of damage to it. Regardless, you'll need to be prepared to face Breloom.


Latias

Typing: Dragon / Psychic
Ability: Levitate
Base Stats: 80 HP / 80 Atk / 90 Def / 110 SpA / 130 SpD / 110 Spe

When facing an offensive Latias, you can expect to either face a Calm Minding Latias, Specs/Scarf Latias, or a Life Orb Latias. Regardless of what type of Latias it is, you can bet that it's going to be a pain to take out. One move that many Latias have started using is Hidden Power Fire, to counter the ever-so-popular Scizor. Dragon Pulse and/or Draco Meteor will also be seen are almost every Latias set. Surf, Grass Knot, and Thunderbolt are also common moves. If it's holding a choice item, beware of Trick, as it will almost always be wanting to get rid of its choice item. Latias, being specially bulky, is best taken out with an physical move, such as Pursuit. That's a downside to Latias, its weaknesses are blatant and easy to find. Once you determine what type of Latias you're facing, you can easily figure out a way to take it out, it'll just take some prediction.

---

May I reserve more?
the main thing i want to note apart from the grammar is your decision to, as i call it in the preface to the Threat List, "editorialize". the threat lists arent supposed to do that, and it's clear both in my explanation and the way they are all written

for example:

Breloom: Grass/Fighting. 130 Base Attack, 70 Base Speed. Spore is the best move in the game hands down, and "Poison Heal", which grants Breloom 12.5% HP Recovery (to Leftovers' 6.25%) when Poisoned (easy to accomplish with Toxic Orb), is arguably a top-five Ability when you consider it will grant Breloom immunity to other status as well. To complement these unique tools, Breloom can utilize Focus Punch, Seed Bomb, Mach Punch, Substitute, ThunderPunch, Superpower, Sky Uppercut, Stone Edge and Leech Seed.

this is my original writeup on breloom. note how i reference its relevant offensive Ability, in addition to listing but not explaining its relevant stats and moves. i do nothing else, because it was my aim to not do the work of the RMT poster for him or her. things like "Regardless, you'll need to be prepared to face Breloom" are pointless—if a pokemon is on the threat list, you have to be prepared for it my default.

but most importantly, what has significantly changed for breloom as an offensive threat in the last three years besides the addition of superpower? why does breloom's writeup even need to be redone?

and azelf's in the OP is similar...why all the explanation? we arent trying to meet the users of the threat lists halfway between a barebones laundry list of info and the respective pokemon's strategy writeup, to which i will note each one is all linked for that reason alone.

whoever did rotom-a (it wasnt me, was probably lee idk) did it perfectly:

Rotom-A: Electric/Ghost. 50 Base HP, 107 Base Defense and Special Defense, 105 Base Special Attack. Rotom-As fabulous typing combined with "Levitate" and the ability to use Pain Split or run a Rest/Sleep Talk set makes it pretty tough to kill. Works very well with or without Choice Specs or Choice Scarf and has an excellent movepool that includes Thunderbolt, Shadow Ball, Will-o-Wisp, Thunder Wave, Charge Beam and Trick. Depending on which variant of Rotom-A is used it also has access to one of Air Slash, Blizzard, Hydro Pump, Leaf Storm or Overheat.
this is exactly what a threat list writeup should look like. fuzznip, when this was discussed in IS, the idea was to refresh the pokemon who got significant updates. lee had a perfect template of how new things were supposed to look. no complete overhaul of the tier lists was ever authorized or even suggested. when you say "I explained the pros and cons of Azelf. It's a good lead, but bad sweeper, and that's what a battler would like to know when they don't know what it does", you are placing the emphasis on a batter and not an RMT poster, which is who the threat lists are for. if you dont know what something does, checking its analysis is the idea. if you dont know what something *has*, that's where the threat list comes in as a quick handy reference as you make/fix your team.
 
Would it be OK for me to reserve Scizor and offensive Rotom-A?

EDIT: OK, here's Scizor. I hope this summary is OK... Rotom shall be done later.

http://bulbapedia.bulbagarden.net/wiki/File:Spr_4h_212_f.png

Scizor

Typing: Bug / Steel
Abilities: Technician / Swarm
Base Stats: 70 HP /130 Atk / 100 Def / 55 SpA / 80 SpD / 65 Spe

Packing an astounding 130 base Attack stat, it is clear from the beginning that Scizor is a heavy hitter on the physical side. Although some may question its ability to sweep due to a relatively low 65 base Speed stat, priority in the forms of Bullet Punch and Quick Attack remedy that problem easily. Scizor is primarially equipped with a Choice Band, which allows it to not only scout the opponents team with U-Turn, and kill off fleeing enemies using Pursuit, but it can also use Bullet Punch to "revenge kill" certain weakened threats, such as Salamence and Gengar. However, Scizor can also come in the form of an all-out sweeper, using Swords Dance to boost its already incredible Attack to sky-high levels, and utterly destroying each opponent one by one, using its fantastic ability Technician to give large power boosts to moves such as Bug Bite and Bullet Punch, as well as the item Life Orb, which gives massive power to every one of Scizors attacks, at the cost of losing 10% of its health. Scizor doesn't just excel in attacking either, as its surprisingly high 100 base Defence stat allows it to survive far longer than many battlers might suspect, and this bulk can be utilised in a set similar to the above, only using Roost instead of one of the attacking moves, and using Leftovers instead of a Life Orb. Scizors typing is also quite a blessing to it, as it grants Scizor only one weakness. Unfortunately, this is a 4X weakness to Fire type moves, which are exceedingly common in todays metagame, so knowing which Pokemon may carry these moves is essential to stay on top of your opponents.
 

alamaster

hello
is a Tiering Contributor Alumnusis a Past SPL Champion
Unfortunately, Celebi was cursed with the weakness to Pursuit; however, this can be remedied with the moves Baton Pass and U-turn.
Iirc, when a pokemon uses U-turn and the other Pursuits, the user of U-turn still gets hit with the 80 power pursuit. The pokemon switched in is not damaged. I am not 100% sure on this however, so if I am wrong then feel free to delete this post.
 

The SPrinkLer

Banned deucer.
I would like to reserve Skarmory, Flygon, and Gliscor. I feel I have enough experience with these threats in the OU metagame to write their descriptions.
 
I got Dragonite! I will do it right now and simply edit this post with the threat.



Dragonite

Type: Dragon / Flying
Ability: Inner Focus
Base Stats: 91 HP / 134 Atk / 95 Def / 100 SpA / 100 SpD / 80 Spe

An enormous movepool with the stats to abuse it make Dragonite an unpredictable foe. Draco Meteor and Outrage put huge dents into any Pokemon that don't resist them, while Fire Blast, Earthquake, and Superpower defeat those that do. With Dragon Dance, Dragonite's only average Speed is remedied. With a Choice Band at its disposal, Extreme Speed allows Dragonite to hit most any faster threat mighty hard. Heal Bell can quickly cure its team of status, while Thunder Wave cripples many switch ins. Light Screen allows Dragonite to take most Special Attacks like a champ and use Roost to restore its health.

------------------------------------------------------------------
EDIT2: I also agree very much with Jumpan16. Why are we re-doing Pokemon that have not gained anything from Platinum / HGSS? The analyses are changed because the metagame changes, and thus the Pokemon must adapt. Just because one specific set is not seen as often as another anymore does not mean it is no longer a threat. For instance, in Azelf's you say this:

Fuzznip said:
On the offensive side, Azelf is a very dangerous Nasty Plot sweeper; however, with the abundance of Scizor's death-inducing Bullet Punch, powerful Choice Scarfers, and Blissey's massive HP and Special Defense stats, it takes a huge amount of support to open up a path for Azelf to sweep.
Unless the team has Scizor / Blissey in it, Azelf is still a huge threat (Don't forget, Azelf can survive a Bullet Punch and kill Scizor with Flamethrower). You make it sound like Azelf is not a threat, completely forgetting that it depends on your team. And I know from experience that it does not always take a lot "of support to open up a path for Azelf to sweep." All it takes are the right circumstances, which is not the same as support.
 

Komodo

Huff
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As Celebi and Tentacruel are done, I'll edit this post with Dusknoir and Forretress (defensive)


Dusknoir

Type: Ghost
Ability: Pressure
Base Stats: 45 HP / 100 Atk / 135 Def / 65 SpA / 135 SpD / 45 Spe

Dusknoir has great defensive stats and many useable support moves, its Ghost-typing allows it to function as a reasonable spin-blocker, adding to this, Dusknoir doesn't have a weakness to Stealth Rock, and is able to switch in fairly easy due to its large Defense stat. Support options include Will-O-Wisp, which allow Dusknoir to burn opponents, softening their physical hits, Trick Room coupled with Dusknoir's low Speed stat is helpful for other team members, Gravity is great for raising accuracy and takes Flying-types ability to resist Ground-type moves. Dusknoir has two problems; it's low HP stat will cause Dusknoir to faint much faster than you would want it to, although Pain Split can be used to somewhat heal Dusknoir. The second problem is the weakness to Pursuit, although the power can be reduced thanks to Will-O-Wisp.


Forretress

Type: Bug / Steel
Ability: Sturdy
Base Stats: 70 HP / 90 Atk / 140 Def / 60 SpA / 60 SpD / 40 Spe

Forretress is a great user of Rapid Spin, as well as being able to set up any combination of entry hazards for the team, with a base Defense of 140, and a base HP of 70, Forretress is able to tank physical hits easily and stick around for some time. Other support options include Light Screen, which helps Forretress deal with its fairly low Special Defense stat, as well as shielding the rest of your team, Reflect, raising Forretress' already high Defense, also helps protect the rest of your team from powerful hits. More unorthodox options include Gravity, Block and Counter. This Pokemon's main problem is the lack of a reliable recovery move, Pain Split is an option; although unreliable. Low Special Defense will also be a pain to Forretress as it is forced to switch out on powerful special sweeprs.
 

Komodo

Huff
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Hippowdon

Type: Ground
Ability: Sand Stream
Base Stats: 108 HP / 112 Atk / 118 Def / 68 SpA / 72 SpD / 47 Spe

Hippowdon is a sturdy physical tank, that works well in OU due to Ground's excellent defensive typing, helping it take little from Tyranitar's Crunch, or even boosted Close Combat from Lucario. With a reliable one turn recovery move in Slack Off, getting rid of Hippowdon isn't an easy task. Access to Stealth Rock is a great addition to it's movepool, as Hippowdon is almost guaranteed to set up is able to shuffle your opponent's team with Roar, also removing any stat boosts they may have achived. Hippowdon is able to use Curse or Stockpile to raise its already respectable Defense, while dishing out powerful STABed Earthquakes.
 

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