Hello smogon community! I'm Invok3r, and this is my third post on smogon, and my first rmt! This is my current stall team, which I have been doing fairly well with. Here is the teambuilding process.
Teambuilding process:
I wanted to make a stall team, but Mega Heracross is extremely popular atm.
So, I decided to make a stall team centered around Cofagrigus!
Cofagrigus is pretty bulky on the physical side, but weak to strong special attacks.
Therefore, I decided to add specially defensive Ferrothorn! Ferrothorn is weak to Mega Pinsir, Heracross, and Medicham, making Cofagrigus a great partner!
Next, I added Chansey with wish, because these two mons don't have very reliable recovery.
These 3 mons get wrecked by Mega Charizard X, so Quagsire fits well with them.
Since I have Ferro and Quagsire, I decided to complete a Fire/Water/Grass core with Mega Zard X!
Since it gets worn down by rocks, I decided to add bulky Starmie. Starmie has good speed and bulk, and the versatile move reflect type.
Without further ado, the team itself!
Cofagrigus @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Hex
- Will-O-Wisp
-Toxic Spikes Rest
- Destiny Bond
Cofagrigus is the pokemon who I chose to build this team around. (If you haven't noticed yet) It has great physical bulk, especially after will o wisp. Hex works well with this stall team, because it has 130 BP if the target is statused. I chose toxic spikes because they can wear down the enemy, and compliment hex. I don't really use destiny bond that much, but it can come in handy in certain situations.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Thunder Wave
-Gyro Ball Iron Head
Ferrothorn works well with Cofagrigus, because Cofagrigus counters some of Ferrothorn's physical checks. (Medicham, Heracross, Pinsir, etc) It has stealth rock, to help wear down enemy teams, and thunder wave to annoy things. Thunder wave can also help to cripple a sweeper. Gyro ball deals decent damage to speedy mons.
Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled/Toxic
- Wish
- Heal Bell
- Seismic Toss
Chansey helps a ton on stall teams. It can switch into almost all special attackers, and heal itself and it's teammates. The reason I have both soft boiled and wish, is because ferrothorn and cofagrigus can't heal themselves very well. Heal bell for obvious reasons, and seismic toss to finish off mons and deal some damage in general.
Quagsire @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Lax Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
Quagsire is mostly for Mega Zard X, but unaware is a lifesaver against Set-up sweepers. (It can only beat zard x 1v1 if it doesnt carry outrage) I chose scald on this mon, because it is one of the most spammable moves in the game imo, and it cripples physical attackers if you get the burn. Earthquake helps with heatran and excadrill, and toxic because this is stall.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 248 HP / 148 SpD / 112 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Dragon Claw
- Earthquake
For my Mega Slot, I chose to run SpDef Zard X. This guy helps a lot, because will o wisp provides great residual damage. EQ is nice, because it deals massive damage to heatran.(If it doesn't ohko) Dragon claw is awesome for spamming, and roost provides recovery. The main downside to this is the weakness to rocks, which leads us to my next team member.......
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 22 Def / 238 Spe
Timid Nature
- Rapid Spin
- Recover
- Scald
- Reflect Type
Starmie is one of the best hazard removers on stall, it even rivals skarm imo. Rapid spin is for obvious reasons, and recover is for recovery. I got the EV spread from the damage calculator, I'm not sure if it is the most optimal, so if you guys have any suggestions, please tell me! Scald is a good stab to spam. Lastly, reflect type is for things like bisharp and ferro, which lets me win 1v1. (Unless it has low kick... :X)
So that is all guys! Overall, this is a pretty fun stall team that uses a unique pokemon. I would like to thank IAmGingy a lot for helping me which members to choose, and suggestions for moves. I am currently at 1729 with this team, (which is pretty high for me), so I would like to improve it to get even higher! Thanks a lot guys, and I appreciate all helpful comments!
Replays:
http://replay.pokemonshowdown.com/ou-166269949
Here is the importable:
Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Wish
- Heal Bell
- Seismic Toss
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 22 Def / 238 Spe
Timid Nature
- Rapid Spin
- Recover
- Scald
- Reflect Type
Cofagrigus @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Hex
- Will-O-Wisp
- Rest
- Destiny Bond
Clefable @ Red Card
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Flamethrower
- Toxic
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 80 Atk / 176 SpD
Careful Nature
- Stealth Rock
- Thunder Wave
- Iron Head
- Leech Seed
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 248 HP / 148 SpD / 112 Spe
Careful Nature
- Will-O-Wisp
- Dragon Claw
- Earthquake
- Roost
Teambuilding process:
I wanted to make a stall team, but Mega Heracross is extremely popular atm.
So, I decided to make a stall team centered around Cofagrigus!
Cofagrigus is pretty bulky on the physical side, but weak to strong special attacks.
Therefore, I decided to add specially defensive Ferrothorn! Ferrothorn is weak to Mega Pinsir, Heracross, and Medicham, making Cofagrigus a great partner!
Next, I added Chansey with wish, because these two mons don't have very reliable recovery.
These 3 mons get wrecked by Mega Charizard X, so Quagsire fits well with them.
Since I have Ferro and Quagsire, I decided to complete a Fire/Water/Grass core with Mega Zard X!
Since it gets worn down by rocks, I decided to add bulky Starmie. Starmie has good speed and bulk, and the versatile move reflect type.
Without further ado, the team itself!
Cofagrigus @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Hex
- Will-O-Wisp
-
- Destiny Bond
Cofagrigus is the pokemon who I chose to build this team around. (If you haven't noticed yet) It has great physical bulk, especially after will o wisp. Hex works well with this stall team, because it has 130 BP if the target is statused. I chose toxic spikes because they can wear down the enemy, and compliment hex. I don't really use destiny bond that much, but it can come in handy in certain situations.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Thunder Wave
-
Ferrothorn works well with Cofagrigus, because Cofagrigus counters some of Ferrothorn's physical checks. (Medicham, Heracross, Pinsir, etc) It has stealth rock, to help wear down enemy teams, and thunder wave to annoy things. Thunder wave can also help to cripple a sweeper. Gyro ball deals decent damage to speedy mons.
Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled/Toxic
- Wish
- Heal Bell
- Seismic Toss
Chansey helps a ton on stall teams. It can switch into almost all special attackers, and heal itself and it's teammates. The reason I have both soft boiled and wish, is because ferrothorn and cofagrigus can't heal themselves very well. Heal bell for obvious reasons, and seismic toss to finish off mons and deal some damage in general.
Quagsire @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
- Scald
- Earthquake
- Toxic
- Recover
Quagsire is mostly for Mega Zard X, but unaware is a lifesaver against Set-up sweepers. (It can only beat zard x 1v1 if it doesnt carry outrage) I chose scald on this mon, because it is one of the most spammable moves in the game imo, and it cripples physical attackers if you get the burn. Earthquake helps with heatran and excadrill, and toxic because this is stall.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 248 HP / 148 SpD / 112 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Dragon Claw
- Earthquake
For my Mega Slot, I chose to run SpDef Zard X. This guy helps a lot, because will o wisp provides great residual damage. EQ is nice, because it deals massive damage to heatran.(If it doesn't ohko) Dragon claw is awesome for spamming, and roost provides recovery. The main downside to this is the weakness to rocks, which leads us to my next team member.......
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 22 Def / 238 Spe
Timid Nature
- Rapid Spin
- Recover
- Scald
- Reflect Type
Starmie is one of the best hazard removers on stall, it even rivals skarm imo. Rapid spin is for obvious reasons, and recover is for recovery. I got the EV spread from the damage calculator, I'm not sure if it is the most optimal, so if you guys have any suggestions, please tell me! Scald is a good stab to spam. Lastly, reflect type is for things like bisharp and ferro, which lets me win 1v1. (Unless it has low kick... :X)
So that is all guys! Overall, this is a pretty fun stall team that uses a unique pokemon. I would like to thank IAmGingy a lot for helping me which members to choose, and suggestions for moves. I am currently at 1729 with this team, (which is pretty high for me), so I would like to improve it to get even higher! Thanks a lot guys, and I appreciate all helpful comments!
Replays:
http://replay.pokemonshowdown.com/ou-166269949
Here is the importable:
Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Wish
- Heal Bell
- Seismic Toss
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 22 Def / 238 Spe
Timid Nature
- Rapid Spin
- Recover
- Scald
- Reflect Type
Cofagrigus @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Hex
- Will-O-Wisp
- Rest
- Destiny Bond
Clefable @ Red Card
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Flamethrower
- Toxic
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 80 Atk / 176 SpD
Careful Nature
- Stealth Rock
- Thunder Wave
- Iron Head
- Leech Seed
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
Shiny: Yes
EVs: 248 HP / 148 SpD / 112 Spe
Careful Nature
- Will-O-Wisp
- Dragon Claw
- Earthquake
- Roost
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