Don't worry too much about counterteaming. We also have Hail > Balance for a reason. I'll go in detail when I announce the results of this week.
Your meant to counter-teamThese are not very representative of real teams. The restrictions for the teams are so loose that this project is more about counterteaming than it is about teambuilding. For future playstyles, I think this would be better if we had more restrictions for the teams and also some anti-counterteaming restrictions. Right now, stall literally has no restrictions which is a license for them to build any team that they want. Also, I'd just remove Hail as a playstyle and replace it with balance and do a standard bracket format with the eight teams (rain having already been eliminated). Maybe to make things more interesting and to prevent counterteaming, have the four remaining playstyles besides hail (sun, balance, HO, and stall) build their teams all at once, then randomize the matchups between playstyles so that none of those playstyles can counterteam for any other specific playstyle.
Ok, I'll trust you on this.Don't worry too much about counterteaming. We also have Hail > Balance for a reason.
Just invoke the mercy rule. We all know the Trick Room team that never uses Trick Room is going to win :)I'll go in detail when I announce the results of this week.
That really sounds nice, and it is actually closer to the way the game works in the sense that you don't know which sort of team you will face before the match begins forcing you to prepare for most scenarios.These are not very representative of real teams. The restrictions for the teams are so loose that this project is more about counterteaming than it is about teambuilding. For future playstyles, I think this would be better if we had more restrictions for the teams and also some anti-counterteaming restrictions. Right now, stall literally has no restrictions which is a license for them to build any team that they want. Also, I'd just remove Hail as a playstyle and replace it with balance and do a standard bracket format with the eight teams (rain having already been eliminated). Maybe to make things more interesting and to prevent counterteaming, have the four remaining playstyles besides hail (sun, balance, HO, and stall) build their teams all at once, then randomize the matchups between playstyles so that none of those playstyles can counterteam for any other specific playstyle.
Teams yes here noAlso, just to make it clear, we are not supposed to share matches until the round finishes (not even to team mates), right?
Dude. It's a fucking game. I don't care how you get off but don't be an asshole just because we CT'd better, it's essentially a coinflip.The server saved the Volt-Turn team the embarrassment of their losses being replayed over and over again by us. How many Pokemon did you two have left when you won?
Sorry. I guess I'm taking the trash talking a little too far. No, wait! You can never do too much trash talking as long as you back it up. Anyway, I'll stop since people are apparently taking it personally.Dude. It's a fucking game. I don't care how you get off but don't be an asshole just because we CT'd better, it's essentially a coinflip.
also air is busy so yeah
LOLI can't wait until the actual playoffs part of this since Air will officially lose at his own game.
IKRWhy haven't there been any more results posted? Have people just decided to not do their battles?
Because it became hopeless.Why haven't there been any more results posted? Have people just decided to not do their battles?
Walrein isn't going to be stalling very long with only 8 turns of hail maximum. Also, lol at Snow Warning Aurorus not being released. Looks like you're stuck with the Christmas tree.Because Hail (may seem) nearly irrelevant as a playstyle keep in mind 2 things:
1. RIP Deoxys
2. Stallrein