Completed THE RETURN OF DMTC! And Maxim and Eternal Drifter battle.

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#1
Need a really quick match...

3v3 Training Triples (Honestly I don't care what you bring, I just need the counters)
1 Day DQ/2 Days Ref
ASB Arena
0 Chills/0 Recoveries
1 Substitution
I'll fill out my max match limit by taking this match.

Items: Training
Maxim's Team:

Yojimbo [Vigoroth] (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Vital Spirit:
(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

EC: 8/9
MC: 0

Attacks (23):
Scratch
Focus Energy
Yawn
Encore
Uproar
Fury Swipes
Endure
Slack Off
Faint Attack
Amnesia
Flail
Counter
Reversal
Focus Punch

Body Slam
Night Slash
Sleep Talk

Protect
Aerial Ace
Blizzard
Thunder
Fire Blast
Rock Slide

Porygon [Data]
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 35 (40/1.15^)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 3/9
MC: 0
DC: 0/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise

Magic Coat
Signal Beam
Foul Play

Ice Beam
Thunderbolt
Protect

Eruca [Eevee] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5

Attacks (11):
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack

Wish
Yawn
Endure

Shadow Ball
Protect
Toxic


Eternal Drifter's Team:


Audino* (Butler) (Male)
Calm Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer: Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
(Dream World: Locked) Klutz: Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

MC: 0
DC: 3/5

Attacks: (21 Moves Known)
Pound*
Growl*
Helping Hand*
Refresh*
Doubleslap*
Attract*
Secret Power*
Entrainment*
Heal Pulse
Simple Beam

Heal Bell*
Wish*
Sweet Kiss*

Toxic*
Ice Beam
Protect*
Psychic
Shadow Ball*
Flamethrower
Thunder Wave

Hyper Voice

Chingling (Hope) (Female)
Bold Nature
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 1-
Def: Rank 3+
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0

Attacks: (13 Moves Known)
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment

Hypnosis
Recover
Wish

Toxic
Protect
Thunder Wave

Dream Slayer (Zubat) (Male)
Jolly Nature
Type: Poison/Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilties:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Locked) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 64+
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Accuracy Bonus: +14.124137931034482758620689655172% (Or +14%)

EC: 3/9
MC: 0
DC: 3/5

Attacks: (19 Moves Known)
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Mean Look
Poison Fang
Acrobatics

Faint Attack
Hypnosis
Quick Attack

Toxic
Protect
Aerial Ace

Roost
Zen Headbutt


You're up Eternal.
 
#2
"For better or worse, I have no training items at the moment... and none of these Poke'mon have anything to... borrow... yours for the battle. Your items are safe this time..."


Sending out Dream Slayer, Butler, and Hope, no items
 
#4
The way I understood, after I sent out, Maxim would send out and order, and then I would finally order. Eh, no matter...

Butler:
Action 1: Toxic (Yojimbo)
Action 2: Thunder Wave (Yojimbo)
IF Yojimbo uses Protect, redirect action on protect to next un-Protected target in Priority: Data>Eruca>Yojimbo.

Hope:
Action 1: Toxic (Data)
Action 2: Entrainment (Data)
IF Data uses Protect, redirect action on Protect to next un-Protected target in priority: Eruca>Yojimbo>Data.

Dream Slayer:
Action 1: Toxic (Eruca)
Action 2: Hypnosis (Eruca)
IF Eruca uses Protect, redirect action on Protect to next un-Protected target in priority: Data>Yojimbo>Eruca

If my uderstanding of Entrainment is correct, then Levitate will overwrite Data's abilities for 6 actions, instead of adding Levitate to them.
 
#5
Yojimbo: Focus Punch (Butler)~Blizzard

Data: Ice Beam (Dream Slayer)~Signal Beam (Hope)
Don't bother Tracing anything, it'll just go away next action.

Eruca: Shadow Ball (Hope)~Yawn (Butler)
 
#6
Round 1


Yojimbo | Data | Eruca
HP: 100 | 100 | 90
Energy: 100 | 100 | 100
Speed: 90 | 35 | 55

Vs​

Butler | Hope | Dream Slayer
HP: 110 | 90 | 90
Energy: 100 | 100 | 100
Speed: 50 | 45 | 64 (14)

Action 1:
Yojimbo: Focus Punch = [10 Energy]
Dream Slayer: Toxic = [6 Energy]
Eruca: Shadow Ball - [8+(3-2)x1.5]x1.5 = [14 Damage] [6 Energy]
Butler: Toxic = [7 Energy]
Hope: Toxic = [7 Energy]
Data: Ice Beam - [10+(4-2)x1.5]x1.5 = [20 Damage] [7 Energy]
Yojimbo: Focus Punch - [15+(2-3)x1.5]x1.5 = [20 Damage]
Yojimbo, Data, Eruca: [-1 HP]

Action 2:
Yojimbo: Blizzard (B) - 10x0.75+(3-4)x1.5 = [6 Damage] [8 Energy]
Blizzard (H) = Miss
Blizzard (D) = Miss
Dream Slayer: Hypnosis = [7 Energy]
Butler: Thunder Wave = [7 Energy]
Hope: Entrainment = [8 Energy]
Data: Signal Beam - [8+(4-2)x1.5]x1.5 = [17 Damage] [6 Energy]
Yojimbo, Data, Eruca: [-1 HP]



Yojimbo | Data | Eruca
HP: 98 | 98 | 88
Energy: 82 | 87 | 94
Speed: 90/4| 35 | 55
Status: Para (20), Toxic (2) | Entrainment (5), Toxic (2) | Sleep (0), Toxic (2)

Vs​

Butler | Hope | Dream Slayer
HP: 84| 59 | 70
Energy: 86 | 85 | 87
Speed: 50 | 45 | 64 (14)
Status: N/A | N/A | N/A

Maxim, you're up.
 
#8
Butler:
Action 1: Hyper Voice (All Opponents)
Action 2: Thunder Wave (Data)

Hope:
Action 1: Thunder Wave (Eruca)
Action 2: Uproar (Random Opponent)

Dream Slayer:
Action 1: Acrobatics (Data)
Action 2: Aerial Ace (Data)

"Are you trying to prevent Butler from healing?" Walker asks. "The thing is, you are wasting your time: recovery is disabled this match, or I'd have Dream Slayer already going for a roost and get Butler to start healing Hope while Hope piles on more healing. Since recovery is disabled, I might as well go on the offensive... and keep everyone awake now. UPROAR!"
 
#9
Round 2

I made a minor mistake calculating Blizzard against Butler last round, so I fixed it in this pre-round summary.

Yojimbo | Data | Eruca
HP: 98 | 98 | 88
Energy: 82 | 87 | 94
Speed: 90/4| 35 | 55
Status: Para (20), Toxic (2) | Entrainment (5), Toxic (2) | Sleep (0), Toxic (2)

Vs​

Butler | Hope | Dream Slayer
HP: 82| 59 | 70
Energy: 86 | 85 | 87
Speed: 50 | 45 | 64 (14)
Status: N/A | N/A | N/A

Action 1:
Dream Slayer: Acrobatics - 11+3+3+(2-3)x1.5 = [16 Damage] [6 Energy]
Eruca: Yawn = [6 Energy]
Butler: Hyper Voice (Y) - 9x0.75+3+(2-2)x1.5 = [10 Damage] [6 Energy]
Hyper Voice (D) - 9x0.75+3+(2-3)x1.5 = [8 Damage]
Hyper Voice (E) - 9x0.75+3+(2-3)x1.5 = [8 Damage]
Hope: Thunder Wave = [7 Energy]
Data: Thunderbolt - [10+(4-2)x1.5]x1.5 = [20 Damage] [7 Energy]
Yojimbo: Rock Slide (B) - 8x0.75+(2-3)x1.5 = [5 Damage] [6 Energy]
Rock Slide (H) - Miss
Rock Slide (D) - [8x0.75+(2-2)x1.5]x1.5 = [9 Damage]
Yojimbo, Data, Eruca: [-2 HP]

Action 2:
Dream Slayer: Aerial Ace - 6+3+(2-3)x1.5 = [8 Damage] [3 Energy]
Butler: Thunder Wave = [7 Energy]
Hope: Uproar - 9+(3-3)x1.5 = [9 Damage] [6 Energy]
Yojimbo: Blizzard (B) - 12x0.75+(3-4)x1.5 = [8 Damage] [8 Energy]
Blizzard (H) = Miss
Blizzard (D) - [12x0.75+(3-2)x1.5]x1.5 = [16 Damage]
Eruca: Shadow Ball - [8+(3-2)x1.5]x1.5 = [14 Damage] [6 Energy]
Data: Ice Beam - [10+(4-2)x1.5]x1.5 = [20 Damage] [7 Energy]
Yojimbo, Data, Eruca: [-2 HP]



Yojimbo | Data | Eruca
HP: 84 | 62 | 67
Energy: 68 | 73 | 82
Speed: 90/4| 35/4 | 55/4
Status: Para (15), Toxic (3) | Entrainment (2), Toxic (3), Para (20) | Toxic (3), Para (20)

Vs​

Butler | Hope | Dream Slayer
HP: 69| 45 | 14
Energy: 73 | 72 | 78
Speed: 50 | 45 | 64 (14)
Status: Drowsy | Uproar (2a) | N/A

Eternal, you're up.
 
#10
Butler:
Action 1: Hyper Voice (All Opponents)
Action 2: Simple Beam (Data)

IF Data uses Protect action 1, switch actions around.

Hope:
Action 1: Forced Uproar
Action 2: Forced Uproar

Dream Slayer:
Action 1: Acrobatics (Data)
Action 2: Aerial Ace (Data)

IF Data uses Protect, redirect action on Protect to next un-protected target in priority: Eruca>Yojimbo>Data.

"Do you know why I am targeting Data?"
 
#11
How have I not posted in this yet?

Yojimbo: Rock Slide~Blizzard

Data: Thunderbolt (Hope)~Evasive Agility

Eruca: Shadow Ball (Hope)~Quick Attack (Hope)
 
#12

Yojimbo | Data | Eruca
HP: 84 | 62 | 67
Energy: 68 | 73 | 82
Speed: 90/4| 35/4 | 55/4
Status: Para (15), Toxic (3) | Entrainment (2), Toxic (3), Para (20) | Toxic (3), Para (20)

Vs​

Butler | Hope | Dream Slayer
HP: 69| 45 | 14
Energy: 73 | 72 | 78
Speed: 50 | 45 | 64 (14)
Status: Drowsy | Uproar (2a) | N/A

Action 1:
Dream Slayer: Acrobatics - 11+3+(2-3)x1.5 = [13 Damage] [6 Energy]
Butler: Hyper Voice (Y) - 9x0.75+3+3+(2-2)x1.5 = [13 Damage] [6 Energy]
Hyper Voice (D) - 9x0.75+3+(2-3)x1.5 = [8 Damage]
Hyper Voice (E) - 9x0.75+3+(2-3)x1.5 = [8 Damage]
Hope: Uproar - 9+(3-3)x1.5 = [9 Damage] [6 Energy]
Yojimbo: Rock Slide (B) - 8x0.75+(2-3)x1.5 = [5 Damage] [6 Energy]
Rock Slide (H) - 8x0.75+(2-3)x1.5 = [5 Damage]
Rock Slide (D) - [8x0.75+(2-2)x1.5]x1.5 = [9 Damage]
Eruca: Shadow Ball - [8+(3-2)x1.5]x1.5 = [14 Damage] [10 Energy]
Data: Thunderbolt - [10+(4-2)x1.5]x1.5 = [20 Damage] [7 Energy]
Yojimbo, Data, Eruca: [-3 HP]

Action 2:
Eruca: Quick Attack - 4+3+2+(1-3)x1.5 = [6 Damage] [2 Energy]
Data: Agility = [7 Energy]
Butler: Simple Beam - Miss = [5 Energy]
Hope: Uproar - 9+(3-3)x1.5 = [9 Damage] [6 Energy]
Yojimbo: Blizzard (B) - Miss = [8 Energy]
Blizzard (H) - 12x0.75+(3-2)x1.5 = [11 Damage]
Yojimbo, Data, Eruca: [-3 HP]



Yojimbo | Data | Eruca
HP: 65 | 26 | 44
Energy: 54 | 59 | 70
Speed: 90/4| 35/4 | 55/4
Status: Para (10), Toxic (4) | Toxic (4), Para (15) | Toxic (4), Para (15)

Vs​

Butler | Hope | Dream Slayer
HP: 64| 9 | 0
Energy: 62 | 60 | 72
Speed: 50 | 45 | 64 (14)
Status: N/A | N/A | KOed
 
#13
Yojimbo: Body Slam (Butler)~Body Slam (Butler)

Data: Foul Play (Hope)~Thunderbolt (Butler)
If Hope is under the effects of Protect A1, then swap A1 and A2

Eruca: Toxic (Butler)~Quick Attack (Butler)
If Butler is using Protect A1, then switch A1 and A2
 
#18

Yojimbo | Data | Eruca
HP: 65 | 26 | 44
Energy: 54 | 59 | 70
Speed: 90/4| 35/4 | 55/4
Status: Para (10), Toxic (4) | Toxic (4), Para (15) | Toxic (4), Para (15)

Vs​

Butler | Hope
HP: 64| 9
Energy: 62 | 60
Speed: 50 | 45
Status: N/A | N/A


Action 1:
Butler: Protect = [17 Energy]
Hope: Protect = [7 Energy]
Yojimbo: Body Slam - 7+3/2.5+3+(2-3)x1.5 = [10 Damage (Null)] [5 Energy]
Eruca: Quick Attack - 4+3+2+(1-3)x1.5 = [6 Damage (Null)] [6 Energy]
Data: Thunderbolt - 10+(4-4)x1.5 = [10 Damage (Null)] [7 Energy]
Yojimbo, Data, Eruca: [-4 HP]

Action 2:
Butler: Hyper Voice (Y) - 9x0.75+3+(2-2)x1.5 = [10 Damage] [6 Energy]
Hyper Voice (D) - 9x0.75+3+3+(2-3)x1.5 = [11 Damage]
Hyper Voice (E) - 9x0.75+3+(2-3)x1.5 = [8 Damage]
Hope: Confusion - 5+3+(3-3)x1.5 = [8 Damage] [2 Energy]
Yojimbo: Body Slam - 7+3/2.5+3+(2-3)x1.5 = [10 Damage] [9 Energy]
Eruca: Toxic = [7 Energy]
Data: Foul Play - [10+(1-3)x1.5]x1.5 = [11 Damage] [7 Energy]
Yojimbo, Data, Eruca: [-4 HP]
Butler: [-1 HP]



Yojimbo | Data | Eruca
HP: 47 | 0 | 28
Energy: 40 | 45 | 57
Speed: 90/4| 35/4 | 55/4
Status: Para (5), Toxic (5) | KOed | Toxic (5), Para (10)

Vs​

Butler | Hope
HP: 53| 0
Energy: 39 | 51
Speed: 50 | 45
Status: Toxic (2) | KOed
 
#19
One down! Can I make it two?
Why am I particullarly glad Data is gone? You can no longer trace Healer, which could possibly eliminate the status on your mons!

Butler:
Action 1: Thunder Wave (Yojimbo)
Action 2: Hyper Voice

IF Eruca successfully uses Encore on Thunder Wave, make the second Thunder Wave target Eruca.
 
#21

Yojimbo | Eruca
HP: 47 | 28
Energy: 40 | 57
Speed: 90/4 | 55/4
Status: Para (5), Toxic (5) | Toxic (5), Para (10)

Vs​

Butler
HP: 53
Energy: 39
Speed: 50
Status: Toxic (2)

Action 1
Yojimbo: Focus Punch = [10 Energy]
Butler: Thunder Wave = [7 Energy]
Eruca: Encore = [9 Energy]
Yojimbo: Focus Punch - [15+(2-3)x1.5]x1.5 = [20 Damage]
Yojimbo, Eruca: [-5 HP]
Butler: [-2 HP]

Action 2:
Yojimbo: Focus Punch = [14 Energy]
Eruca: Quick Attack - 4+3+2+(1-3)x1.5 = [6 Damage] [2 Energy]
Butler: Thunder Wave = [7 Energy]
Yojimbo: Focus Punch - [15+(2-3)x1.5]x1.5 = [20 Damage]
Yojimbo, Eruca: [-5 HP]
Butler: [-2 HP]



Yojimbo | Eruca
HP: 37 | 18
Energy: 16 | 46
Speed: 90/4 | 55/4
Status: Para (20), Toxic (6) | Toxic (6), Para (20)

Vs​

Butler
HP: 3
Energy: 25
Speed: 50
Status: Toxic (3), Encored (1)
 
#22
Well, time to finish this...hopefully

Yojimbo~Fury Swipes~Flail

Eruca: Quick Attack~Quick Attack

If Audino uses Protect A2, then Chill A2
 
#23
...Four ways this can go:

A: Both Poke'mon are struck with paralyzis, Butler reinforces the status, and faints to poison (giving Yojimbo the KOC).
B: Eruca attacks, KOing Butler.
C: Eruca is struck with paralyzis, giving Yojimbo a chance to KO Butler.
D: Eruca is struck with paralyzis, while Yojimbo gets through it and misses with his attack, forcing Butler to faint from poison.

The thing is, with an Encore on Butler, all I have is losing options. Well done, Maxim.

Butler:
Action 1: Encored Thunder Wave (Yojimbo)
Action 2: Rude Gesture

IF Butler is NOT fainted action 2, use Hyper Voice.
 
#24
And BAM! Eruca KOes Butler with a Quick Attack!
(I don't think all the calculations and pre/postround summary are necessary. I did roll for paralysis for the KOC)
Rewards:
Both Trainers get 1 CC
All Pokemon get 1 EC, 2 MC and 1 DC
Eruca gets 1 KOC, Data gets 2 KOC and Hope gets 1 KOC.

I get 7 UC
 
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