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Completed THE RETURN OF DMTC! And Maxim and Eternal Drifter battle.

Discussion in 'ASB' started by danmantincan, Aug 17, 2012.

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  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Maxim's Team:
    Yojimbo (open)

    [​IMG]
    Yojimbo [Vigoroth] (M)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Vital Spirit:
    (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16

    EC: 8/9
    MC: 0

    Attacks (23):
    Scratch
    Focus Energy
    Yawn
    Encore
    Uproar
    Fury Swipes
    Endure
    Slack Off
    Faint Attack
    Amnesia
    Flail
    Counter
    Reversal
    Focus Punch

    Body Slam
    Night Slash
    Sleep Talk

    Protect
    Aerial Ace
    Blizzard
    Thunder
    Fire Blast
    Rock Slide
    Data (open)

    [​IMG]
    Porygon [Data]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace:
    (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 35 (40/1.15^)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 3/9
    MC: 0
    DC: 0/5

    Attacks:
    Conversion 2
    Tackle
    Sharpen
    Conversion
    Psybeam
    Agility
    Recover
    Magnet Rise

    Magic Coat
    Signal Beam
    Foul Play

    Ice Beam
    Thunderbolt
    Protect
    Eruca (open)

    [​IMG]
    Eruca [Eevee] (F)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away:
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks (11):
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack

    Wish
    Yawn
    Endure

    Shadow Ball
    Protect
    Toxic


    Eternal Drifter's Team:

    Audino (open)
    [​IMG]
    Audino* (Butler) (Male)
    Calm Nature
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Healer: Type: Innate
    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Regenerator: Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    (Dream World: Locked) Klutz: Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    MC: 0
    DC: 3/5

    Attacks: (21 Moves Known)
    Pound*
    Growl*
    Helping Hand*
    Refresh*
    Doubleslap*
    Attract*
    Secret Power*
    Entrainment*
    Heal Pulse
    Simple Beam

    Heal Bell*
    Wish*
    Sweet Kiss*

    Toxic*
    Ice Beam
    Protect*
    Psychic
    Shadow Ball*
    Flamethrower
    Thunder Wave

    Hyper Voice
    Chingling (open)

    [​IMG]
    Chingling (Hope) (Female)
    Bold Nature
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 1-
    Def: Rank 3+
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0

    Attacks: (13 Moves Known)
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment

    Hypnosis
    Recover
    Wish

    Toxic
    Protect
    Thunder Wave
    Zubat (open)

    [​IMG]
    Dream Slayer (Zubat) (Male)
    Jolly Nature
    Type: Poison/Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilties:
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (Dream World: Locked) Infiltrator: Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 64+
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Accuracy Bonus: +14.124137931034482758620689655172% (Or +14%)

    EC: 3/9
    MC: 0
    DC: 3/5

    Attacks: (19 Moves Known)
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter
    Mean Look
    Poison Fang
    Acrobatics

    Faint Attack
    Hypnosis
    Quick Attack

    Toxic
    Protect
    Aerial Ace

    Roost
    Zen Headbutt


    You're up Eternal.
  2. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    "For better or worse, I have no training items at the moment... and none of these Poke'mon have anything to... borrow... yours for the battle. Your items are safe this time..."
    [​IMG][​IMG][​IMG]

    Sending out Dream Slayer, Butler, and Hope, no items
  3. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    You've got to give your orders as well.
  4. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    The way I understood, after I sent out, Maxim would send out and order, and then I would finally order. Eh, no matter...

    Butler:
    Action 1: Toxic (Yojimbo)
    Action 2: Thunder Wave (Yojimbo)
    IF Yojimbo uses Protect, redirect action on protect to next un-Protected target in Priority: Data>Eruca>Yojimbo.

    Hope:
    Action 1: Toxic (Data)
    Action 2: Entrainment (Data)
    IF Data uses Protect, redirect action on Protect to next un-Protected target in priority: Eruca>Yojimbo>Data.

    Dream Slayer:
    Action 1: Toxic (Eruca)
    Action 2: Hypnosis (Eruca)
    IF Eruca uses Protect, redirect action on Protect to next un-Protected target in priority: Data>Yojimbo>Eruca

    If my uderstanding of Entrainment is correct, then Levitate will overwrite Data's abilities for 6 actions, instead of adding Levitate to them.
  5. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Yojimbo: Focus Punch (Butler)~Blizzard

    Data: Ice Beam (Dream Slayer)~Signal Beam (Hope)
    Don't bother Tracing anything, it'll just go away next action.

    Eruca: Shadow Ball (Hope)~Yawn (Butler)
  6. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Round 1

    [​IMG][​IMG][​IMG]
    Yojimbo | Data | Eruca
    HP: 100 | 100 | 90
    Energy: 100 | 100 | 100
    Speed: 90 | 35 | 55

    Vs​
    [​IMG][​IMG][​IMG]
    Butler | Hope | Dream Slayer
    HP: 110 | 90 | 90
    Energy: 100 | 100 | 100
    Speed: 50 | 45 | 64 (14)

    Calculations (open)
    Action 1:
    Yojimbo: Focus Punch = [10 Energy]
    Dream Slayer: Toxic = [6 Energy]
    Eruca: Shadow Ball - [8+(3-2)x1.5]x1.5 = [14 Damage] [6 Energy]
    Butler: Toxic = [7 Energy]
    Hope: Toxic = [7 Energy]
    Data: Ice Beam - [10+(4-2)x1.5]x1.5 = [20 Damage] [7 Energy]
    Yojimbo: Focus Punch - [15+(2-3)x1.5]x1.5 = [20 Damage]
    Yojimbo, Data, Eruca: [-1 HP]

    Action 2:
    Yojimbo: Blizzard (B) - 10x0.75+(3-4)x1.5 = [6 Damage] [8 Energy]
    Blizzard (H) = Miss
    Blizzard (D) = Miss
    Dream Slayer: Hypnosis = [7 Energy]
    Butler: Thunder Wave = [7 Energy]
    Hope: Entrainment = [8 Energy]
    Data: Signal Beam - [8+(4-2)x1.5]x1.5 = [17 Damage] [6 Energy]
    Yojimbo, Data, Eruca: [-1 HP]


    [​IMG][​IMG][​IMG]
    Yojimbo | Data | Eruca
    HP: 98 | 98 | 88
    Energy: 82 | 87 | 94
    Speed: 90/4| 35 | 55
    Status: Para (20), Toxic (2) | Entrainment (5), Toxic (2) | Sleep (0), Toxic (2)

    Vs​
    [​IMG][​IMG][​IMG]
    Butler | Hope | Dream Slayer
    HP: 84| 59 | 70
    Energy: 86 | 85 | 87
    Speed: 50 | 45 | 64 (14)
    Status: N/A | N/A | N/A

    Maxim, you're up.
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Yojimbo: Rock Slide~Blizzard

    Data: Thunderbolt (Dream Slayer)~Ice Beam (Dream Slayer)

    Eruca: Yawn (Butler)~Shadow Ball (Hope)
  8. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Butler:
    Action 1: Hyper Voice (All Opponents)
    Action 2: Thunder Wave (Data)

    Hope:
    Action 1: Thunder Wave (Eruca)
    Action 2: Uproar (Random Opponent)

    Dream Slayer:
    Action 1: Acrobatics (Data)
    Action 2: Aerial Ace (Data)

    "Are you trying to prevent Butler from healing?" Walker asks. "The thing is, you are wasting your time: recovery is disabled this match, or I'd have Dream Slayer already going for a roost and get Butler to start healing Hope while Hope piles on more healing. Since recovery is disabled, I might as well go on the offensive... and keep everyone awake now. UPROAR!"
  9. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Round 2

    I made a minor mistake calculating Blizzard against Butler last round, so I fixed it in this pre-round summary.
    [​IMG][​IMG][​IMG]
    Yojimbo | Data | Eruca
    HP: 98 | 98 | 88
    Energy: 82 | 87 | 94
    Speed: 90/4| 35 | 55
    Status: Para (20), Toxic (2) | Entrainment (5), Toxic (2) | Sleep (0), Toxic (2)

    Vs​
    [​IMG][​IMG][​IMG]
    Butler | Hope | Dream Slayer
    HP: 82| 59 | 70
    Energy: 86 | 85 | 87
    Speed: 50 | 45 | 64 (14)
    Status: N/A | N/A | N/A

    Calculations (open)
    Action 1:
    Dream Slayer: Acrobatics - 11+3+3+(2-3)x1.5 = [16 Damage] [6 Energy]
    Eruca: Yawn = [6 Energy]
    Butler: Hyper Voice (Y) - 9x0.75+3+(2-2)x1.5 = [10 Damage] [6 Energy]
    Hyper Voice (D) - 9x0.75+3+(2-3)x1.5 = [8 Damage]
    Hyper Voice (E) - 9x0.75+3+(2-3)x1.5 = [8 Damage]
    Hope: Thunder Wave = [7 Energy]
    Data: Thunderbolt - [10+(4-2)x1.5]x1.5 = [20 Damage] [7 Energy]
    Yojimbo: Rock Slide (B) - 8x0.75+(2-3)x1.5 = [5 Damage] [6 Energy]
    Rock Slide (H) - Miss
    Rock Slide (D) - [8x0.75+(2-2)x1.5]x1.5 = [9 Damage]
    Yojimbo, Data, Eruca: [-2 HP]

    Action 2:
    Dream Slayer: Aerial Ace - 6+3+(2-3)x1.5 = [8 Damage] [3 Energy]
    Butler: Thunder Wave = [7 Energy]
    Hope: Uproar - 9+(3-3)x1.5 = [9 Damage] [6 Energy]
    Yojimbo: Blizzard (B) - 12x0.75+(3-4)x1.5 = [8 Damage] [8 Energy]
    Blizzard (H) = Miss
    Blizzard (D) - [12x0.75+(3-2)x1.5]x1.5 = [16 Damage]
    Eruca: Shadow Ball - [8+(3-2)x1.5]x1.5 = [14 Damage] [6 Energy]
    Data: Ice Beam - [10+(4-2)x1.5]x1.5 = [20 Damage] [7 Energy]
    Yojimbo, Data, Eruca: [-2 HP]


    [​IMG][​IMG][​IMG]
    Yojimbo | Data | Eruca
    HP: 84 | 62 | 67
    Energy: 68 | 73 | 82
    Speed: 90/4| 35/4 | 55/4
    Status: Para (15), Toxic (3) | Entrainment (2), Toxic (3), Para (20) | Toxic (3), Para (20)

    Vs​
    [​IMG][​IMG][​IMG]
    Butler | Hope | Dream Slayer
    HP: 69| 45 | 14
    Energy: 73 | 72 | 78
    Speed: 50 | 45 | 64 (14)
    Status: Drowsy | Uproar (2a) | N/A

    Eternal, you're up.
  10. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Butler:
    Action 1: Hyper Voice (All Opponents)
    Action 2: Simple Beam (Data)

    IF Data uses Protect action 1, switch actions around.

    Hope:
    Action 1: Forced Uproar
    Action 2: Forced Uproar

    Dream Slayer:
    Action 1: Acrobatics (Data)
    Action 2: Aerial Ace (Data)

    IF Data uses Protect, redirect action on Protect to next un-protected target in priority: Eruca>Yojimbo>Data.

    "Do you know why I am targeting Data?"
  11. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    How have I not posted in this yet?

    Yojimbo: Rock Slide~Blizzard

    Data: Thunderbolt (Hope)~Evasive Agility

    Eruca: Shadow Ball (Hope)~Quick Attack (Hope)
  12. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    [​IMG][​IMG][​IMG]
    Yojimbo | Data | Eruca
    HP: 84 | 62 | 67
    Energy: 68 | 73 | 82
    Speed: 90/4| 35/4 | 55/4
    Status: Para (15), Toxic (3) | Entrainment (2), Toxic (3), Para (20) | Toxic (3), Para (20)

    Vs​
    [​IMG][​IMG][​IMG]
    Butler | Hope | Dream Slayer
    HP: 69| 45 | 14
    Energy: 73 | 72 | 78
    Speed: 50 | 45 | 64 (14)
    Status: Drowsy | Uproar (2a) | N/A

    Calculations: (open)
    Action 1:
    Dream Slayer: Acrobatics - 11+3+(2-3)x1.5 = [13 Damage] [6 Energy]
    Butler: Hyper Voice (Y) - 9x0.75+3+3+(2-2)x1.5 = [13 Damage] [6 Energy]
    Hyper Voice (D) - 9x0.75+3+(2-3)x1.5 = [8 Damage]
    Hyper Voice (E) - 9x0.75+3+(2-3)x1.5 = [8 Damage]
    Hope: Uproar - 9+(3-3)x1.5 = [9 Damage] [6 Energy]
    Yojimbo: Rock Slide (B) - 8x0.75+(2-3)x1.5 = [5 Damage] [6 Energy]
    Rock Slide (H) - 8x0.75+(2-3)x1.5 = [5 Damage]
    Rock Slide (D) - [8x0.75+(2-2)x1.5]x1.5 = [9 Damage]
    Eruca: Shadow Ball - [8+(3-2)x1.5]x1.5 = [14 Damage] [10 Energy]
    Data: Thunderbolt - [10+(4-2)x1.5]x1.5 = [20 Damage] [7 Energy]
    Yojimbo, Data, Eruca: [-3 HP]

    Action 2:
    Eruca: Quick Attack - 4+3+2+(1-3)x1.5 = [6 Damage] [2 Energy]
    Data: Agility = [7 Energy]
    Butler: Simple Beam - Miss = [5 Energy]
    Hope: Uproar - 9+(3-3)x1.5 = [9 Damage] [6 Energy]
    Yojimbo: Blizzard (B) - Miss = [8 Energy]
    Blizzard (H) - 12x0.75+(3-2)x1.5 = [11 Damage]
    Yojimbo, Data, Eruca: [-3 HP]


    [​IMG][​IMG][​IMG]
    Yojimbo | Data | Eruca
    HP: 65 | 26 | 44
    Energy: 54 | 59 | 70
    Speed: 90/4| 35/4 | 55/4
    Status: Para (10), Toxic (4) | Toxic (4), Para (15) | Toxic (4), Para (15)

    Vs​
    [​IMG][​IMG][​IMG]
    Butler | Hope | Dream Slayer
    HP: 64| 9 | 0
    Energy: 62 | 60 | 72
    Speed: 50 | 45 | 64 (14)
    Status: N/A | N/A | KOed
  13. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Yojimbo: Body Slam (Butler)~Body Slam (Butler)

    Data: Foul Play (Hope)~Thunderbolt (Butler)
    If Hope is under the effects of Protect A1, then swap A1 and A2

    Eruca: Toxic (Butler)~Quick Attack (Butler)
    If Butler is using Protect A1, then switch A1 and A2
  14. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    0 Chills/0 Recoveries

    Butler:
    Action 1: Protect
    Action 2: Hyper Voice

    Hope:
    Action 1: Protect
    Action 2: Confusion (Data)
  15. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Eternal is right Maxim, you can't use Wish. You both have to reorder.
  16. Maxim

    Maxim

    Joined:
    Jul 15, 2009
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    Alright, reordered my actions.
  17. Eternal Drifter

    Eternal Drifter

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    Apr 11, 2012
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    1,604
    Orders remain the same.
  18. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    [​IMG][​IMG][​IMG]
    Yojimbo | Data | Eruca
    HP: 65 | 26 | 44
    Energy: 54 | 59 | 70
    Speed: 90/4| 35/4 | 55/4
    Status: Para (10), Toxic (4) | Toxic (4), Para (15) | Toxic (4), Para (15)

    Vs​
    [​IMG][​IMG]
    Butler | Hope
    HP: 64| 9
    Energy: 62 | 60
    Speed: 50 | 45
    Status: N/A | N/A


    Calculations: (open)
    Action 1:
    Butler: Protect = [17 Energy]
    Hope: Protect = [7 Energy]
    Yojimbo: Body Slam - 7+3/2.5+3+(2-3)x1.5 = [10 Damage (Null)] [5 Energy]
    Eruca: Quick Attack - 4+3+2+(1-3)x1.5 = [6 Damage (Null)] [6 Energy]
    Data: Thunderbolt - 10+(4-4)x1.5 = [10 Damage (Null)] [7 Energy]
    Yojimbo, Data, Eruca: [-4 HP]

    Action 2:
    Butler: Hyper Voice (Y) - 9x0.75+3+(2-2)x1.5 = [10 Damage] [6 Energy]
    Hyper Voice (D) - 9x0.75+3+3+(2-3)x1.5 = [11 Damage]
    Hyper Voice (E) - 9x0.75+3+(2-3)x1.5 = [8 Damage]
    Hope: Confusion - 5+3+(3-3)x1.5 = [8 Damage] [2 Energy]
    Yojimbo: Body Slam - 7+3/2.5+3+(2-3)x1.5 = [10 Damage] [9 Energy]
    Eruca: Toxic = [7 Energy]
    Data: Foul Play - [10+(1-3)x1.5]x1.5 = [11 Damage] [7 Energy]
    Yojimbo, Data, Eruca: [-4 HP]
    Butler: [-1 HP]


    [​IMG][​IMG][​IMG]
    Yojimbo | Data | Eruca
    HP: 47 | 0 | 28
    Energy: 40 | 45 | 57
    Speed: 90/4| 35/4 | 55/4
    Status: Para (5), Toxic (5) | KOed | Toxic (5), Para (10)

    Vs​
    [​IMG][​IMG]
    Butler | Hope
    HP: 53| 0
    Energy: 39 | 51
    Speed: 50 | 45
    Status: Toxic (2) | KOed
  19. Eternal Drifter

    Eternal Drifter

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    1,604
    One down! Can I make it two?
    Why am I particullarly glad Data is gone? You can no longer trace Healer, which could possibly eliminate the status on your mons!

    Butler:
    Action 1: Thunder Wave (Yojimbo)
    Action 2: Hyper Voice

    IF Eruca successfully uses Encore on Thunder Wave, make the second Thunder Wave target Eruca.
  20. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Alright, time for plan A.

    Yojimbo: Focus Punch~Focus Punch

    Eruca: Encore~Quick Attack (Audino)
  21. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    [​IMG][​IMG][​IMG]
    Yojimbo | Eruca
    HP: 47 | 28
    Energy: 40 | 57
    Speed: 90/4 | 55/4
    Status: Para (5), Toxic (5) | Toxic (5), Para (10)

    Vs​
    [​IMG]
    Butler
    HP: 53
    Energy: 39
    Speed: 50
    Status: Toxic (2)

    Calculations: (open)
    Action 1
    Yojimbo: Focus Punch = [10 Energy]
    Butler: Thunder Wave = [7 Energy]
    Eruca: Encore = [9 Energy]
    Yojimbo: Focus Punch - [15+(2-3)x1.5]x1.5 = [20 Damage]
    Yojimbo, Eruca: [-5 HP]
    Butler: [-2 HP]

    Action 2:
    Yojimbo: Focus Punch = [14 Energy]
    Eruca: Quick Attack - 4+3+2+(1-3)x1.5 = [6 Damage] [2 Energy]
    Butler: Thunder Wave = [7 Energy]
    Yojimbo: Focus Punch - [15+(2-3)x1.5]x1.5 = [20 Damage]
    Yojimbo, Eruca: [-5 HP]
    Butler: [-2 HP]


    [​IMG][​IMG][​IMG]
    Yojimbo | Eruca
    HP: 37 | 18
    Energy: 16 | 46
    Speed: 90/4 | 55/4
    Status: Para (20), Toxic (6) | Toxic (6), Para (20)

    Vs​
    [​IMG]
    Butler
    HP: 3
    Energy: 25
    Speed: 50
    Status: Toxic (3), Encored (1)
  22. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Well, time to finish this...hopefully

    Yojimbo~Fury Swipes~Flail

    Eruca: Quick Attack~Quick Attack

    If Audino uses Protect A2, then Chill A2
  23. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    ...Four ways this can go:

    A: Both Poke'mon are struck with paralyzis, Butler reinforces the status, and faints to poison (giving Yojimbo the KOC).
    B: Eruca attacks, KOing Butler.
    C: Eruca is struck with paralyzis, giving Yojimbo a chance to KO Butler.
    D: Eruca is struck with paralyzis, while Yojimbo gets through it and misses with his attack, forcing Butler to faint from poison.

    The thing is, with an Encore on Butler, all I have is losing options. Well done, Maxim.

    Butler:
    Action 1: Encored Thunder Wave (Yojimbo)
    Action 2: Rude Gesture

    IF Butler is NOT fainted action 2, use Hyper Voice.
  24. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    And BAM! Eruca KOes Butler with a Quick Attack!
    (I don't think all the calculations and pre/postround summary are necessary. I did roll for paralysis for the KOC)
    Rewards:
    Both Trainers get 1 CC
    All Pokemon get 1 EC, 2 MC and 1 DC
    Eruca gets 1 KOC, Data gets 2 KOC and Hope gets 1 KOC.

    I get 7 UC
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