Hello! This is my very first RMT! This will be a team i centered around jolteon.I hope you like it! Any help would be appreciated.
The reason as to why it is no longer Jolteon. People have convinced me that there are better options for Jolteon, in the forms of thundurus and mega manectric. I felt that thundurus was the better option as i don't want to change megas.
For the purpose of this rate, pretend it's still jolteon. I wanna hear your opinions=]
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SAtk / 252 Spe / 4 Def
IVs: 30 Atk / 30 Def
Timid nature
- Thunderbolt
- Volt Switch
- Hidden Power(Ice)
- Shadow Ball
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Knock Off
Jolteon is definitely one of my favorite pokemon. A few reasons why I chose this pokemon are because:1. It checks greninja and talonflame and can OHKO both of them, barring greninja if it used spikes. It is also faster than over half of the current OU meta. The role of this poke on this team is to provide for 1/2 half a mini volt-turn combo and revenge kill a lot of pokemon, and in some cases, even sweep. thunderbolt is for my main STAB and volt switch is to gain momentum in the battle. Hidden power ice for non scarf garchomps and when I want to get in one more last supereffective hit.
Landorus-T (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly nature
Shiny: Yes
- Earthquake
- Superpower
- Stone Edge
- U-turn
I chose this pokemon over garchomp because of the intimidate and the resist to flare blitz. It also gets the added benefit of knock off. His role on this team is providing the other half to the mini volt-turn combination. His role on this team is to help prevent mega charizard x and y. Intimidate because this team is very weak to sub-ddance. Earthquake to kill anything that might prevent a sweep with jolteon or megazard x. knock off to lower threats of a few pokemon and ceven cripple them. Rock slide for flying types(mainly mega charizard y). U-turn if the situation is very unfavorable.
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spe
Timid nature
- Shadow Ball
- Sludge Wave
- Destiny Bond
- Energy Ball
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 232 SpD / 8 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Play Rough
This gengar is typically my suicide lead and my "do as much damage as you can until they bring you down to your sash and go for destiny bond" set. I chose this pokemon for its speed and special attack, which are both very formidable in OU. I chose this pokemon more its capability to OHKO so many things and help check lati@s. I think that this is the typical destiny bonding gengar set, with the exception of energy ball, which is used to take down rotom-w and water-ground types
Latias (F) @ Leftovers
Ability: Levitate
EVs: 72 HP / 252 SAtk / 184 Spe
IVs: 0 Atk
Modest nature
- Defog
- Psyshock
- Draco Meteor
- Healing Wish
I chose this pokemon because I need the defog support and my team is easily worn down so I need a cleric/healer.It's role has already been told, healing pokemon that have already been worn down and might faint to hazards when it comes in. Defog to help mega charizard and retain focus sashes. Psyshock and Draco meteor for dual stab and to prevent stall war with other stally pokemon.
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def /252 Spe
Jolly nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stealth Rock
I chose this pokemon because of its ability to stop sweeps from very common set up sweepers in this tier such as bisharp(unless iron head flinches). It's role is to take out pokemon three huge threats(and many more) to any team: SD bisharp, DD mega zard x, and sub-ddance dragonite. earhtquake for those pesky steel and rock types, ice shard for people that try to set up with multiscale dragonite and other dragon/ground,flying types. Icicle crash for the same thing except more damage and a chance to flinch.
Charizard @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly nature
Shiny: Yes
- Dragon Dance
- Flare Blitz
- Outrage
- Earthquake
I chose this pokemon because I wanted a late game sweeper. Its role on this team is to break most walls and set up at the late game and finish off the game. Dragon dance is to power up its other moves in the forms of flare blitz, eq, and dragon claw. Flare blitz and dragon claw are dual stab and are used most often when sweeping teams. earthquake is really only for heatran, which I found very common.
Here is a mega charizard X sweep(used pokebattle)
https://sim.pokebattle.com/replays/c75cceffa5db221d392de37943d47738dc0e8351.
I think the reason I swept was because he misplayed the aggron.
The team as of now/Importable:
The reason as to why it is no longer Jolteon. People have convinced me that there are better options for Jolteon, in the forms of thundurus and mega manectric. I felt that thundurus was the better option as i don't want to change megas.
For the purpose of this rate, pretend it's still jolteon. I wanna hear your opinions=]
Ability: Volt Absorb
EVs: 252 SAtk / 252 Spe / 4 Def
IVs: 30 Atk / 30 Def
Timid nature
- Thunderbolt
- Volt Switch
- Hidden Power(Ice)
- Shadow Ball
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Knock Off
Jolteon is definitely one of my favorite pokemon. A few reasons why I chose this pokemon are because:1. It checks greninja and talonflame and can OHKO both of them, barring greninja if it used spikes. It is also faster than over half of the current OU meta. The role of this poke on this team is to provide for 1/2 half a mini volt-turn combo and revenge kill a lot of pokemon, and in some cases, even sweep. thunderbolt is for my main STAB and volt switch is to gain momentum in the battle. Hidden power ice for non scarf garchomps and when I want to get in one more last supereffective hit.
Landorus-T (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly nature
Shiny: Yes
- Earthquake
- Superpower
- Stone Edge
- U-turn
I chose this pokemon over garchomp because of the intimidate and the resist to flare blitz. It also gets the added benefit of knock off. His role on this team is providing the other half to the mini volt-turn combination. His role on this team is to help prevent mega charizard x and y. Intimidate because this team is very weak to sub-ddance. Earthquake to kill anything that might prevent a sweep with jolteon or megazard x. knock off to lower threats of a few pokemon and ceven cripple them. Rock slide for flying types(mainly mega charizard y). U-turn if the situation is very unfavorable.
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spe
Timid nature
- Shadow Ball
- Sludge Wave
- Destiny Bond
- Energy Ball
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 232 SpD / 8 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Play Rough
This gengar is typically my suicide lead and my "do as much damage as you can until they bring you down to your sash and go for destiny bond" set. I chose this pokemon for its speed and special attack, which are both very formidable in OU. I chose this pokemon more its capability to OHKO so many things and help check lati@s. I think that this is the typical destiny bonding gengar set, with the exception of energy ball, which is used to take down rotom-w and water-ground types
Latias (F) @ Leftovers
Ability: Levitate
EVs: 72 HP / 252 SAtk / 184 Spe
IVs: 0 Atk
Modest nature
- Defog
- Psyshock
- Draco Meteor
- Healing Wish
I chose this pokemon because I need the defog support and my team is easily worn down so I need a cleric/healer.It's role has already been told, healing pokemon that have already been worn down and might faint to hazards when it comes in. Defog to help mega charizard and retain focus sashes. Psyshock and Draco meteor for dual stab and to prevent stall war with other stally pokemon.
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def /252 Spe
Jolly nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stealth Rock
I chose this pokemon because of its ability to stop sweeps from very common set up sweepers in this tier such as bisharp(unless iron head flinches). It's role is to take out pokemon three huge threats(and many more) to any team: SD bisharp, DD mega zard x, and sub-ddance dragonite. earhtquake for those pesky steel and rock types, ice shard for people that try to set up with multiscale dragonite and other dragon/ground,flying types. Icicle crash for the same thing except more damage and a chance to flinch.
Charizard @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly nature
Shiny: Yes
- Dragon Dance
- Flare Blitz
- Outrage
- Earthquake
I chose this pokemon because I wanted a late game sweeper. Its role on this team is to break most walls and set up at the late game and finish off the game. Dragon dance is to power up its other moves in the forms of flare blitz, eq, and dragon claw. Flare blitz and dragon claw are dual stab and are used most often when sweeping teams. earthquake is really only for heatran, which I found very common.
Here is a mega charizard X sweep(used pokebattle)
https://sim.pokebattle.com/replays/c75cceffa5db221d392de37943d47738dc0e8351.
I think the reason I swept was because he misplayed the aggron.
The team as of now/Importable:
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 76 Atk / 180 SAtk / 252 Spe
IVs: 30 Atk / 30 Def
Naive nature
- Thunder Wave
- Thunderbolt
- Hidden Power
- Knock Off
Landorus-T (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly nature
Shiny: Yes
- Earthquake
- Superpower
- Stone Edge
- U-turn
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 16 HP / 252 Atk / 232 SDef / 8 Spe
Adamant nature
- Waterfall
- Aqua Jet
- Knock Off
- Play Rough
Latias (F) @ Leftovers
Ability: Levitate
EVs: 72 HP / 252 SAtk / 184 Spe
Modest nature
IVs: 0 Atk
- Defog
- Psyshock
- Draco Meteor
- Healing Wish
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature
- Earthquake
- Ice Shard
- Icicle Spear
- Stealth Rock
Charizard @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly nature
Shiny: Yes
- Dragon Dance
- Flare Blitz
- Outrage
- Earthquake
Last edited: