Introduction: Hello Ladies and Gentlemen, welcome to another of my special "Rate My Team"s! Of course, you may ask your selves, "Why is this Rate My Team so special ?". That is because I always try to use Pokemon that aren't really used the OU format, to counter the boredom created due to lack of variety. (Moreover, Scizor holds a special place in my heart, since the first competitively useful set I created, was for it). Either way, into the team.
*IMPORTANT- PLEASE READ * : It is an offensive team, that lacks the setter for any type of entry hazards. However idiotic this may seem, the team has worked out surprisingly well, winning against opponents with a score of 6-0 or 5-0 most of the times, with the lowest number of Pokemon left on the team being 3. The team's concept is to hit with strong, momentum-gaining moves the opposing team, continuously wreaking up damage, until an easy sweep can be achieved.
The team :
Team-building processes: I started with Scizor, since I wanted it to be the core of this team. Seeing his weaknesses, I decided to add Hetran, since Flash Fire offers an immunity to all fire type moves. However, that created a BIG Ground weakness, not to mention the fighting and water type ones. So, I needed to flying type to make the team a little more stable. Once I added Thundurus, I saw a rock and water weakness form. The water type weakness was covered by Fini, since I also needed a defog user. To cover the rock type weakness I thought of Zygarde, because I could use a set up mon as well. Seeing how solid the team was in terms of coverage, I decided to add Ash-Greninja ; I was able to get rid of all the ground types and Metagrosses, that stopped Thundurus from roaming around the opposing team...And Presto! The team was ready!
Scizor A.K.A. Expulsus
Expulsus (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Since I wanted to use something different, I turned into past gens stars. And there it was, the mon that felt just right. It good against Pheromosa, even eating up a High Jump Kick, offers a STAB steel type move with priority to help against tough situations against fairies, AND has access to U-turn. I had tried to use it once again, but I realised that a fast offensive set is rather frail against the current mega. So I went with the option of bulky offense. Of course, I had to think about using its mega form, but the damage calculator Gods were in my favor and Scizor with Choice Band deals more damage than a mega set.
Overall, this thing is a total beast. Bullet punch has a 50% chance to OHKO Kyurem-Black, OHKOs Pheromosa and Choice Band Bulu. Superpower for pesky Pokemon such as Heatrans and weakened Chanseys / Magnezones that feel like switching in ( OHKOs Grassium Z/ Bulky Heatrans, deals 88.7 - 104.6% to Chanseys, OHKOs Specs and Scarf Magnezone - not Lure). Pursuit is used to deal damage/beat opponents trying to switch. U-turn is a powerful STAB move that allows the trainer to gain momentum while dealing serious damage. It also makes Scizor the first member of
Thundurus-Therian
Fulminis (Thundurus-Therian) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Focus Blast
- Hidden Power [Ice]
Thundurus is a BIG offensive presence in the team. Hidden power Ice OHKOs every Lando variant except for, the defensive variant on which it has a 25% chance to OHKO at full HP. Thundebolt does massive damage coming from a base 145 Sp. Attack, and Focus Blast deals really nice damage to any incoming Steel type. Volt Switch is the second momentum- gaining move used to give the user the advantage over almost any situation. Once the opponents' electric immunities are gone, Thundurus just dances around their team, depriving their every Pokemon of a serious amount of HP, while offering switch ins to assault vest users.
Greninja-Ash
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- U-turn
Greninja is around to offer a second priority, and deal with the ground types that disturb Thundurus form tearing the opposing team apart.The usual Specs set is enough to do the work. Hydro Pump obliterates all the ground types, Water Shuriken is its boosted priority. Dark pulse puts mega metagrosses down, and deals serious damage to most pokemon, other than Fini or AV Alolan-Muk/Magearna. U-turn is the last move used to switch out, and provides openings to threats to the opponents' Pokemon. Due to this teams other 2 switching moves, gaining Ash-form is really easy.
Heatran
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Toxic
- Protect
Heatran is a basic Sp. Defense set. It uses its excellent typing to resist a wide variety if the moves the opponent wants to throw at it. Lava plume is used for coverage and the burn ratio it offers. Toxic is used to gradually weaken any Pokemon that the opponent wants to bring in. Defensive Landos, Rotoms, Charizards, Greninjas, they all start to slowly lose HP until they are finished off by either a momentum move, or the poison damage. Protect is used to stop Pheromosas from getting a free High Jump Kick, and scouting the opponent's moves. Earth Power is used for basic coverage reason, against other heatrans, toxapexes, marowaks and risky Terrakions.
Tapu Fini
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
- Taunt
- Nature's Madness
- Moonblast
- Defog
Tapu Fini is the defensive wall of the team. Natures Madness wears down opponents, Moonblast damages heavily the opposing dragon types, for which this team lacks coverage. Taunt shuts down status moves, preventing entry hazards, and status/ recovering moves. Defog gets rid of entry hazards, that can otherwise hinder the basic concept of the team. This however, does not prevent it from working his however, does not prevent it from working
Zygarde
Zygarde @ Leftovers
Ability: Aura Break
EVs: 104 HP / 252 Atk / 4 SpD / 148 Spe
Adamant Nature
- Thousand Arrows
- Substitute
- Rock Slide
- Dragon Dance
Zygarde serves as the set up pokemon of the team. Leftovers ensure longivity, and restore its health after the sub. Dragon Dance seals the deal for a GG , if the opponent is overall weakened. I chose Rock Slide over Stone Edge, because the team had problem against Volcarona, while this sets can take a +1 Z-Fire Blast and get rid of it with a move more accurate than Stone Edge. Thousand arrows is easily one of the best moves there are, and recieves a nice STAB , while offering coverage.
I am waiting for your suggestions ! Moreover, I would like any ideas on the scizor set . ^^
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