Completed The Royal Guard guards Matezoide!

Discussion in 'ASB' started by AOPSUser, Sep 9, 2012.

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  1. AOPSUser

    AOPSUser

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    -Matezoide sends out
    -TRG sends out, orders.
    -Matezoide orders.
    -I ref.
  2. Matezoide

    Matezoide

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    [​IMG]

    ``After thinking carefully....``

    Lets go,Steve!

    [​IMG]
  3. The Royal Guard

    The Royal Guard

    Joined:
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    [​IMG]
    "Well it seems we have a little monkey to deal with. Auron show this primate a little thing about what a real simian can do!

    Auron with Amulet Coin

    Taunt-Toxic-Fire Punch
    If Encore is used then Protect and push actions down
  4. Matezoide

    Matezoide

    Joined:
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    [​IMG]
    ``A real simian,you say? Steve,show your Fist Of The Monkey style!``

    [​IMG]
    *cracking nuckles*

    Dig -> Substitute (20) -> Covet

    If somehow taunted A1,use Dig A2.
    If the Amulet Coin wouldnt give you moar prizes,use Dig instead (Take the substitute with you!)
  5. AOPSUser

    AOPSUser

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    Start of Round (open)

    [​IMG]
    Mankey
    HP: 90
    EN: 100
    Other: none
    Item: none

    [​IMG]
    Chimchar
    HP: 90
    EN: 100
    Other: none
    Item: Amulet Coin

    Arena: none
    KOC: none


    Calculations (open)
    Action 1:
    Mankey dug underground!

    Chimchar used Taunt!
    fail
    -10 Energy

    Mankey used Dig!
    Crit: [<=625] 4997/10000 (No)
    Calculation: (8+3*1.5-1*1.5)*1.5=16.5
    -10 Energy

    Action 2:
    Mankey used Substitute (20)!
    -18 Energy

    Chimchar used Toxic!
    fail
    -7 Energy

    Action 3:
    Mankey used Covet!
    Crit: [<=625] 6602/10000 (No)
    Calculation: 4+3*1.5-1*1.5=7
    -3 Energy

    Chimchar used Fire Punch!
    Crit: [<=625] 8182/10000 (No)
    Calculation: 8+3+3*1.5-2*1.5=12.5
    -5 Energy

    END OF ROUND


    End of Round (open)

    [​IMG]
    Mankey
    HP: 70
    EN: 69
    Other: Substitute (7 HP)
    Item: none Amulet Coin

    [​IMG]
    Chimchar
    HP: 66
    EN: 78
    Other: none
    Item: Amulet Coin none

    Arena: none
    KOC: none


    -Matezoide
    -TRG
    -Me
  6. Matezoide

    Matezoide

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    Shouldnt the Arena change now?
  7. AOPSUser

    AOPSUser

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    Oh right. Hang on.
  8. AOPSUser

    AOPSUser

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    Arena (open)
    The Rift

    http://images2.wikia.nocookie.net/_...ntasy/images/5/53/DissidiaDimensionCastle.jpg

    Field Type: Grass, Flying
    Complexity: Complex
    Format: Singles
    Traits: No Digging, No Seismic Attacks, No Water Source

    Description:
    An open arena, with a large central castle surrounded by several smaller turrets and towers floating in the air. The castle's structure will randomly shift around, drastically changing the environment: turrets will appear in mid-air upside down, towers will stack up on each other, and some buildings will vanish altogether. Only the central castle's base will remain unchanged, though the keep in the center of the base and the bridges around it will still shift.

    Omega Shift - At the end of each round, the referee will roll for three properties from the list below. Those three properties will be in effect during the next round, and stack with themselves. Each round, the effects are wiped clean and replaced with three new properties.

    Resplendence - Increases effect chances by 10% flat, after Serene Grace and Oaths.
    Inversion - The type chart is inverted; weaknesses become resistances and vice-versa. On a second helping of Inversion, battlers trade En totals, and on a third helping of Inversion they trade HP totals.
    Incitement - Each mon's Attack and Sp. Attack stages increases by 2.
    Hippocratics - Damage is decreased by 10 after all other modifiers. If this makes the damage dealt negative, the attacker instead regains that much HP. E.g, instead of dealing 7 damage, the attacker recovers 3 HP. Only direct damage is affected.
    Fire Sale - Attacks don't cost Energy, but combinations become disallowed for the duration. On a second helping of Fire Sale, indirect damage is halted, and on a third helping combinations become permitted.
    Body Swap - The mons swap bodies, and use each others' attacks, stats, HP, and so on, and may not use combinations. They swap back at rounds' end, making attacking a risk vs. reward decision. They may use combinations on a second helping, and they are restored 20 En on a third helping.
  9. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    4,809

    FFFFFFFFFFFFUUUUUUUUUUUU


    [​IMG]
    ''What? How did we get here?''

    [​IMG]
    Beats me,but they dont seem surprised.....perharps that wierd mumbojumbo at the beggining had something to do with it?

    ''Could be,but we dont have time for that....''

    Focus-Energy -> Rock-Slide -> Close-Combat

    In case of a non-damaging move AND you arent Taunted,use Encore and push-back.
    If taunt is ordered AND you arent behind a substitute,use Substitute (15) that action and then Encore and push back.
  10. The Royal Guard

    The Royal Guard

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    You're Taunted Mat, Focus Energy isn't valid :D
  11. Matezoide

    Matezoide

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    Steve isnt taunted,he used Dig.


    The dirty prevented him from hearing the mean words :(
  12. The Royal Guard

    The Royal Guard

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    Toxic-Counter-Counter
  13. AOPSUser

    AOPSUser

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    Start of Round (open)

    [​IMG]
    Mankey
    HP: 70
    EN: 69
    Other: Substitute (7 HP)
    Item: none Amulet Coin

    [​IMG]
    Chimchar
    HP: 66
    EN: 78
    Other: none
    Item: Amulet Coin none

    Arena: none
    KOC: none


    Calculations (open)
    Action 1:
    Mankey used Focus Energy!
    -12 Energy

    Chimchar used Toxic!
    lolwut
    -7 Energy

    Action 2:
    Mankey used Rock Slide!
    Flinch: [<=3000] 3302/10000 (No)
    Calculation: (6+3+3*1.5-1*1.5)*1.5=18
    -6 Energy

    Chimchar used Counter!
    27 damage, no more Substitute
    -15 Energy

    Action 3:
    Mankey used Close Combat!
    Calculation: 12+3+3+3*1.5-1*1.5=21
    -7 Energy

    Chimchar used Counter!
    31.5 damage
    -20.5 Energy

    END OF ROUND


    End of Round (open)

    [​IMG]
    Mankey
    HP: 38
    EN: 44
    Other: Focus Energy (3a)
    Item: none Amulet Coin

    [​IMG]
    Chimchar
    HP: 27
    EN: 35
    Other: none
    Item: Amulet Coin none

    Arena: none
    KOC: none


    -TRG
    -Matezoide
    -Me
  14. Matezoide

    Matezoide

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    Needs new arena.
  15. AOPSUser

    AOPSUser

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    WHY DO I KEEP FORGETTING

    Arena (open)
    Arena: Delibird's Christmas Bash
    Field Type: All Types
    Complexity: Intense
    Format: Doubles, Triples

    Restrictions: None.

    Description:
    As it is perpetually Christmas season in Delibird land, the Delibird have constructed an arena just to celebrate! The arena is in the outdoors, with a clear lake in the center and trees dotted all around. None of these features really affect battling, but it does suffice as a water source and natural grass, respectively. Of course, since the Delibird designed this arena, there are a few touches that truly make it unique. There are a startling amount of Presents in the arena, and it appears that not all of them are safe to open...

    At the beginning of each round, five presents suddenly appear--four red presents and one blue present. A Pokemon may take an action to either use the command "Pick Up and Throw <color> Present at <Pokemon>" for six energy or "Throw <color> Present at <Pokemon" for four energy; the latter command may only be used if the Pokemon has the Present on it at the time. In the event that the Present that you want to get is taken by the time it is your turn, the Pokemon chooses a different present at random; if there are no presents, the energy is expended and nothing happens. Presents can be stolen through Pickpocket and Thief, and they can be Knocked Off as well.

    At the end of each round, each Pokemon opens however many presents they have on them. The effects that are possible are as follows:

    Red Present
    - 10%: 20 DMG
    - 20%: 15 DMG
    - 30%: 10 HP Restored
    - 40%: 10 DMG

    Blue Present
    - 10%: All Presents next round go to the Pokemon and cannot be removed.
    - 20%: All Presents next round thrown at the Pokemon deal 5 DMG.
    - 30%: 20 DMG
    - 40%: 15 HP Restored

    Should all the Presents be opened in one round, the Delibird get very happy that people are "enjoying" their Presents, and thus drop even more special Presents for the next round! They will drop three Green Presents, and their effects are as follows:

    Green Present
    - 10%: Explosion, dealing 20 DMG to all allies.
    - 20%: 25 DMG and -25 Energy
    - 30%: 15 DMG and -15 Energy
    - 40%: 10 DMG and -10 Energy
  16. The Royal Guard

    The Royal Guard

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    Fire Punch-Flame Wheel-Fire Punch
    If Counter is used then Ember and push actions down
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
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    4,809
    [​IMG]

    Where are we now?


    [​IMG]
    I think it is some sort of shopping....and it seems we are right in the middle of one of these christimas events....

    Christmas? Already?

    Yeah,they always make those happen earlier and....hang on,doesnt the Delibird look familiar?

    [​IMG]
    Ho! Ho! Ho!
    *The Delibird looks at their direction*

    Matt? Steve? What are you guys doing here?


    Thats what we could ask you,Bosco....

    Well,since you guys left me out of this match,i decided to take a job to pass time and get some cash,i am Santa Bird and i have presents for everyone ^^

    You are not fooling anyone and.....wait,presents? What did i get?


    Nope,you are battling,you can get it later.....the others can get it now though


    *The rest of Matt`s current team leave their pokeballs and go get their presents*

    Give me the damn present,Bosco!


    *As Steve attacks,Matt grabs his tail*

    We...got....a....fight to win,damn it!

    Fine,but i will want my present once this is over.





    Encore -> Screech -> Dig
  18. AOPSUser

    AOPSUser

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    Start of Round (open)

    [​IMG]
    Mankey
    HP: 38
    EN: 44
    Other: Focus Energy (3a)
    Item: none Amulet Coin

    [​IMG]
    Chimchar
    HP: 27
    EN: 35
    Other: none
    Item: Amulet Coin none

    Arena: none
    KOC: none


    Calculations (open)
    Action 1:
    Mankey used Encore!
    -10 Energy

    Chimchar used Counter!
    fail
    -10 Energy

    Action 2:
    Mankey used Screech!
    -7 Energy

    Chimchar used Counter!
    fail
    -10 Energy

    Action 3:
    Mankey dug underground!

    Chimchar used Fire Punch!
    miss
    -5 Energy

    Mankey used Dig!
    Calculation: (8+3+3*1.5-1*1.5)*1.5+3.5=24.5
    -10 Energy

    END OF ROUND


    End of Round (open)

    [​IMG]
    Mankey
    HP: 38
    EN: 17
    Other: none
    Item: none Amulet Coin

    [​IMG]
    Chimchar
    HP: 2
    EN: 10
    Other: -2 Defense
    Item: Amulet Coin none

    Arena: none
    KOC: none


    Arena (open)
    Arena: Forest of Souls
    Field Type: Dark/Bug/Grass/Ghost
    Complexity: Moderate
    Format: All
    Restrictions: No Dig/Earthquake

    The Forest of Souls, said to be over a thousand years standing. The ancients used to bury their dead in the relative seclusion of this mysterious and dark grotto. The ancients' souls are now said to inhabit the various flora (trees mainly) and thus has caused them to gnarl and grow throughout the forest floor. Dark, Bug and Ghost-type Pokemon are known to flock here.

    Important Facts:
    -Dig and EQ are unusable because of the large roots that are present both above and below the ground.

    -The forest is very dark, and thus Pokemon adapted to light that cannot make light of their own (Flash, open flames, etc.) will suffer a stat drop (-1 to either Atk, Def, SpA, SpD, Spe, Acc or Eva; chosen randomly) due to fear and lack of vision. Dark and Ghost types are immune to this effect.

    -When a Pokemon is knocked into a tree, a Bug, Dark or Ghost Pokemon will fall/come out and perform one attack on a random combatant at the end of the turn, then leave the battle. (Base Stats are used for the Pokemon; natures are considered neutral)

    -Pokemon possibilities are up to ref discretion, but the standard is: Cherubi (Magical Leaf)=40% chance; Purrloin (Night Slash)=30%; Duskull (Confuse Ray)=20% ; Pineco (Self-Destruct)=10%


    -Matezoide
    -TRG
    -Me
  19. Matezoide

    Matezoide

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    [​IMG]
    ''Switching out for Twilight would be the best choice for several reasons.....oh well,Steve,lets end this.''

    Karate-Chop -> Scratch -> Karate-Chop


    In case of Protect,chill and push-back.
  20. The Royal Guard

    The Royal Guard

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    Die-Die-Die

    Fire Punch Spam
  21. AOPSUser

    AOPSUser

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    Uh so Karate Chop KOs.

    End of Round (open)
    Matezoide AOOOOO
    [​IMG]
    Mankey
    HP: 38
    EN: 15
    Other: none
    Item: none Amulet Coin

    TRG XOOOOO
    [​IMG]
    Chimchar
    HP: -13
    EN: 10
    Other: -KOed
    Item: Amulet Coin none

    Arena: none
    KOC: Mankey


    Arena (open)
    Edge of Madness
    [​IMG]
    Field Type: Bug, Dark, Dragon, Electric, Fighting, Fire, Flying, Ghost, Grass, Ground, Ice, Normal, Poison, Psychic, Rock, Steel, Water
    Complexity: Moderate
    Format: All
    Traits: Artificial Field, No Digging, No Water Source, No Seismic Attacks

    Description:
    A small, simple arena, a circular platform with Chaos's throne at one end, and the stage reaches very high vertically. In the background surrounding the arena is a long staircase leading to the floor before Chaos's throne, as well as several gigantic swords that belong to Chaos.

    Omega Chaos - All RNG roll targets are randomized on 1d10000, instead of their normal values. For example, if Thunderbolt were used, the target number for paralysis would be randomized, and then a roll would be made to try and inflict paralysis.


    -TRG sends out, orders
    -Matezoide orders
    -Me
  22. Yarnus of Bethany

    Yarnus of Bethany

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    BTW, (4/7) Mankey has permanant -1SpD.
    I know I get no UC, but this is fun.
  23. The Royal Guard

    The Royal Guard

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    Go Turtwig!

    Reflect-Mega Drain-Superpower
    If Counter is used then Mega Drain and push actions down
  24. Matezoide

    Matezoide

    Joined:
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    [​IMG]

    How would you like to faint,Steve? Flat out KO'ed by the opponent or doing an incredibly dangerous stunt that might be incredibly usefull?

    [​IMG]

    You already know my answer


    Great,lets do it!


    Focus-Energy -> Karate-Chop -> Super Sexy Fist Of The Monkey (Close-Combat combo)



    My original plan was to trigger Anger Point by having Steve attack himself with the Karate-Chop and then using a Reversal combo.....it would have been awesome.
  25. AOPSUser

    AOPSUser

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    Start of Round (open)
    Matezoide AOOOOO
    [​IMG]
    Mankey
    HP: 38
    EN: 15
    Other: none
    Item: none Amulet Coin

    TRG XOOOOO
    [​IMG]
    Turtwig
    HP: 90
    EN: 100
    Other: none
    Item: none

    Arena: none
    KOC: Mankey
    Bench (open)
    Matezoide:
    none

    TRG:
    [​IMG]
    Chimchar
    HP: -13
    EN: 10
    Other: -KOed
    Item: Amulet Coin none


    Calculations (open)
    Action 1:
    Mankey used Focus Energy!
    -12 Energy

    Turtwig used Reflect!
    -8 Energy

    Action 2:
    Mankey used Karate Chop!
    Calculation: 5+3+3+3*1.5-3*1.5=11
    -2 Energy

    Turtwig used Mega Drain!
    Crit: [<=625] 8743/10000 (No)
    Calculation: 6+3+2*1.5-2*1.5=9
    +4.5 HP
    -8 Energy

    Action 3:
    Turtwig used Superpower!
    Crit: [<=625] 6915/10000 (No)
    Calculation: 12+4*1.5-2*1.5=15
    -8 Energy

    Mankey used Ultra Fist!
    Calculation: 27+3+3+3*1.5-3*1.5+1.75=34.75
    -34 Energy
    EN KO!

    END OF ROUND


    End of Round (open)
    Matezoide XOOOOO
    [​IMG]
    Mankey
    HP: 14
    EN: -33
    Other: KOed
    Item: none Amulet Coin

    TRG XOOOOO (Reflect 3a)
    [​IMG]
    Turtwig
    HP: 44
    EN: 76
    Other: -1 Attack, -1 Defense
    Item: none

    Arena: none
    KOC: Mankey
    Bench (open)
    Matezoide:
    none

    TRG:
    [​IMG]
    Chimchar
    HP: -13
    EN: 10
    Other: -KOed
    Item: Amulet Coin none


    -Matezoide sends out new mon and orders.
    -TRG orders.
    -I ref.
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