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Completed The Royal Guard vs. Alchemator! NFE Triples mayhem?

Discussion in 'ASB' started by EspyOwner, Mar 14, 2012.

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  1. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    The Royal Guard's team:
    Zephyr the Monohm (open)

    [​IMG]
    <Monohm> [Zephyr] (Male)
    Nature: Lonely
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Overcoat:(Innate)(DW LOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 3/9
    MC: 2
    DC: 1/5

    Attacks:(14)
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom

    Dragon Dance
    Dragon Breath
    Mud-Slap

    Thunder
    Toxic
    Protect

    Axel the Embrich (open)
    [​IMG]
    <Embrich> [Axel] (Male)
    Nature: Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43(-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks:(15)
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Counter
    GrassWhistle
    Blaze Kick

    Will-o-Wisp
    Fire Blast
    Sunny Day

    Vexen the Snover (open)
    [​IMG]
    <Snover> [Vexen] (Male)
    Nature:Rash
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Snow Warning)
    Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

    Soundproof:Innate(DW-LOCKED)
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 1(-)
    Spe: 40
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:(14)
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Ice Shard

    Avalanche
    Leech Seed
    Stomp

    Blizzard
    Frost Breath
    Protect


    Alchemator's team:
    Vladimir the Venonat (open)

    [​IMG]
    Venonat [Vladimir] (M)
    Nature: Mild (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Defense.)
    Type:
    [Bug]: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    [Poison]: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12

    EC: 2/6
    MC: 0
    DC: 1/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away (DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks (17):
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    PoisonPowder
    Leech Life
    Stun Spore
    Psybeam
    Agility
    Giga Drain
    Toxic Spikes
    Double Team
    Sludge Bomb
    Substitute
    Sleep Powder
    Psychic

    Godwin the Psyduck (open)

    [​IMG]
    Psyduck [Godwin] (M)
    Nature: Lonely (Adds one (1) Rank to Attack, subtracts one (1) Rank from Defense.)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Cloud Nine: (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.
    Swift Swim (DW LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Attacks (16):
    Water Sport
    Scratch
    Tail Whip
    Water Gun
    Disable
    Confusion
    Screech
    Water Pulse
    Encore
    Mud Bomb
    Yawn
    Dig
    Brick Break
    Shadow Claw
    Zen Headbutt
    Hydro Pump

    Conrad the Yamask (open)

    [​IMG]
    Yamask [Conrad] (M)
    Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)


    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 26 (30/1.15v)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: N/A

    Abilities:
    Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks (21):
    Astonish
    Protect
    Disable
    Haze
    Night Shade
    Hex
    Will-o-Wisp
    Ominous Wind
    Endure
    Imprison
    Nasty Plot
    Psychic
    Energy Ball
    Trick Room
    Power Split
    Shadow Ball
    Toxic
    Hidden Power [Fire] [7]
    Double Team
    Rest
    Substitute

    Order:
    Alchemator issues actions.
    TRG issues actions
    I ref.


    GOGOGOGOGO
  2. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Axel
    [​IMG]
    Zephyr
    [​IMG]
    Vexen
    [​IMG]

    That be da order of my Royal Order
  3. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    [​IMG]
    "Positioning doesn't exist."

    Vladimir the Venonat: Sludge Bomb Axel (Embirch) ~ Sludge Bomb Axel (Embirch)
    If Axel faints, redirect to Vexen (Snover).

    Godwin the Psyduck: Hydro Pump Axel (Embirch) ~ Hydro Pump Axel (Embirch)
    If Axel faints, fill your remaining actions with Brick Break Vexen (Snover).

    Conrad the Yamask: Shadow Ball Axel (Embirch) ~ Shadow Ball Axel (Embirch)
    If Axel faints, fill your remaining actions with Hidden Power [Fire] [7] Vexen (Snover).
  4. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
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    Axel-Blaze Kick(Vladimir)-Fire Blast(Vladimir)

    Vexen-Powder Snow+Blizzard-Cooldown

    Zephyr-Protect and pass it over to Axel-Protect and pass it over to Axel
  5. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Axel doesn't have Protect.

    But yeah why does this keep happening to me.
  6. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Fixed

    Bumpity bump bump

    Bump

    Dropping this match to open up a slot.
  7. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Well thank you for consulting me?

    So be it.
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