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Completed The Royal Guard vs Flora | Ref: Lady Salamence

Discussion in 'ASB' started by Lady Salamence, Oct 8, 2011.

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  1. Lady Salamence

    Lady Salamence is a three-dimensional retard.
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    vs


    vs

    let's do this!
  2. Flora

    Flora Yep, that tasted purple!
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    I accepted so it seems like I'm going first!

    Goldeen, use your Swift Swim ability for this match. We'll need it.

    Let's make this beautiful day into a rainy day. Start with a Rain Dance to make yourself faster and boost your Water-type attacks. Well, too bad he can boost his own Speed with Agility but I guess that's okay. Afterward, slam Naromus with a double Aqua Tail (not a combo)! Should he use Counter, retaliate with an Ice Beam instead!

    Rain Dance - Aqua Tail x2
    If Counter is used on Aqua Tail, use Ice Beam on that action
  3. The Royal Guard

    The Royal Guard

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    Alright new at this so probably gonna make some bad moves

    we'll use Inner Focus to ignore flinching

    Naromus, use Agility to increase your speed followed by Quick Attack to close in on the enemy then slam him with Shadow Claw.

    (again new at this hopefully i didn't just break a rule) Knew i'd do something wrong)(Am i doing better?)
  4. Lady Salamence

    Lady Salamence is a three-dimensional retard.
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    Round 1!
    Goldeen uses Rain Dance!
    rain started (4a) -9 energy
    Riolu uses Agility!
    (will wear off next round) +2 speed

    Round 2!
    Goldeen uses Aqua Tail!
    16 Damage, -6 Energy
    Riolu used Quick Attack
    8 Damage, 2 Energy, crit

    Round 3!
    Goldeen uses Aqua Tail!
    16 Damage, 10 Energy
    Riolu uses Shadow Claw!
    8 Damage, 5 Energy


    calcs|look at your own risk (open)

    R1
    Goldeen: Rain Dance
    it starts raining: +3 bap for water moves, -3 BAP lasts for 4 rounds and gives goldeen a permanent agility, -9 energy
    Riolu: Agility
    +2 speed, -7 energy
    R2
    Goldeen: Aqua Tail
    9 bap+3 from rain + 3 at the end from stab
    6 energy, 90 accuracy
    [09:36] <LadySalamence> !roll 100
    [09:36] <Onion_Bubs> LadySalamence's roll: 82 no miss
    [09:37] <LadySalamence> !roll 16
    [09:37] <Onion_Bubs> LadySalamence's roll: 12 no crit
    Riolu: Quick Attack
    goes first 2 energy, 4 bap
    [09:38] <LadySalamence> !roll 16
    [09:38] <Onion_Bubs> LadySalamence's roll: 1 yes crit
    R3
    Goldeen: Aqua Tail
    9 bap+3 from rain + 3 at the end from stab
    10 energy, 90 accuracy
    [09:39] <LadySalamence|afk> !roll 100
    [09:39] <Onion_Bubs> LadySalamence|afk's roll: 5 no miss
    [09:40] <LadySalamence|afk> !roll 16
    [09:40] <Onion_Bubs> LadySalamence|afk's roll: 8 no crit
    Riolu: Shadow Claw
    7 bap 5 energy
    [09:41] <LadySalamence|afk> !roll 16
    [09:41] <Onion_Bubs> LadySalamence|afk's roll: 12 no crit

    Round 1!
    Goldeen uses Rain Dance!
    rain started (4a) -9 energy
    Riolu uses Agility!
    (will wear off next round) +2 speed

    Round 2!
    Goldeen uses Aqua Tail!
    9 bap+3 from rain + 3 at the end from stab
    16 Damage, -6 Energy
    Riolu used Quick Attack
    8 Damage, 2 Energy, crit

    Round 3!
    Goldeen uses Aqua Tail!
    16 Damage, 10 Energy
    Riolu uses Shadow Claw!
    8 Damage, 5 Energy


    Goldeen
    HP 74
    Energy 75
    Swift Swim is activated

    Riolu
    HP 58
    Energy 86
    No special effects

    Rain goes away (1a)
  5. The Royal Guard

    The Royal Guard

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    Alright lets try this

    Brick Break-Force Palm-Reversal.

    Get some real damage up in here!
  6. Flora

    Flora Yep, that tasted purple!
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    Okay, looking good Goldeen! Let's go for a couple of Water Pulses and see if we can hax Riolu up. Stuff an Aqua Tail in the middle!

    Water Pulse - Aqua Tail - Water Pulse
  7. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    [​IMG]
    Dahlia (F)
    HP: 74
    Energy: 75
    Changes: Swift Swim (Activated)
    [​IMG]
    Naromus (M)
    HP: 58
    Energy: 86
    Changes: +1 Spe

    Arena: Rain (3r)

    Round 2

    Dahlia begins this rainy round by splashing a Water Pulse into Naromus's face. The additional water from the rain adds up the hurt - there's clearly the sign of pain indicated in Naromus's facial expression! But, like the brave warrior he is, Naromus holds his pride strong and leaps onto the river-bounded Dahlia like a barbarian. SMASH! A earth-shattering Brick Break has been delivered onto the lousy fish, though she's far from finished!

    Now that Naromus is within her den, Dahlia crushes Naromus with her Aqua Tail, sending him right into the edge of the water! The rain of horror splash upon the dreaded Naromus as if a sign of nightmarish hell was born. Naromus quickly puts the force into his palm, bounces off the edge of the water, and slams his hands onto the fish. It was a sudden attack, though the only effect was damage.

    At the end, Naromus's effort only fueled Dahlia's rage. She submerges herself in the shallow water and sends a Water Pulse running! A watery explosion occurs and Naromus is smacked around like a plastic toy! However, this was the perfect moment to execute his most powerful attack - Reversal! Bravely, he sends himself thrashing himself onto the concealed Dahlia like a sumo wrestler, twisting and grabbing where-ever it hurts on the fish. It seems to have been a successful attack, as parts of Dahlia's fin were ripped apart to shreds. Still, the difference in HP was far too great: Dahlia has the ability to finish off Naromus in a single blow, while the fighter needs at least a couple more of these hits to win! Is it all too obvious that Dahlia's watery force will sweep Naromus off his feet or can he make an epic comeback next round? Anything can happen!

    Calculations (open)

    Action 1
    Dahlia (Water Pulse): (6+3+3+1.5) = 13.5 ~ [14 DMG/3 EN]
    Crit Roll (<=63): 171/1000 = no crit | Confusion Roll (<=200): 448/1000 = no confusion
    Naromus (Brick Break): (8+3+1.5) = 12.5 ~ [13 DMG/5 EN]
    Crit Roll (<=63): 109/1000 = no crit

    Action 2
    Dahlia (Aqua Tail): (9+3+3+1.5) = 16.5 ~ [17 DMG/6 EN]
    Hit Roll (<=900): 794/1000 = hit | Crit Roll (<=63): 581/1000 = no crit
    Naromus (Force Palm): (6+3+1.5) = 10.5 ~ [11 DMG/3 EN]
    Crit Roll (<=63): 568/1000 = no crit | Paralysis Roll (<=300): 306/1000 = no paralyze

    Action 3
    Dahlia (Water Pulse): (6+3+3+1.5) = 13.5 ~ [14 DMG/3 EN]
    Crit Roll (<=63): 633/1000 = no crit | Confusion Roll (<=200): 991/1000 = no confusion
    Naromus (Reversal): (10+3+1.5) = 14.5 ~ [15 DMG/6 EN]
    Crit Roll (<=63): 553/1000 = no crit


    [​IMG]
    Dahlia (F)
    HP: 35
    Energy: 63
    Changes: Swift Swim (Activated)
    [​IMG]
    Naromus (M)
    HP: 13
    Energy: 72
    Changes: None

    Arena: Rain (2r)

    Flora
    The Royal Guard
  8. Flora

    Flora Yep, that tasted purple!
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    Thanks myself!

    Well, apparently we'll in great condition to finish off Naro. Our foe should know that Endure - Reversal x2 is his best bet to winning this, as he'll survive with 1 HP and rampage through Dahlia with (20+3+1.5 = 24.5 ~ 25 damage/12 energy). Seeing that, I don't even think we should stop our own fury as that could obvious faint you, Dahlia. Fire off a couple of Supersonics until they inflict Naromus and finish it with a Water Pulse!

    Supersonic until it hits - Water Pulse x2

    Oddly enough, this may be pretty close!
  9. The Royal Guard

    The Royal Guard

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    I do believe thats my best bet

    Endure followed by a reversal of two(Reversal X2 Reversals)

    Come on Naro! Unleash that epic fighter!

    (Excellent Flavor! I'd excpect no less from you.)
  10. Flora

    Flora Yep, that tasted purple!
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    [​IMG]
    Dahlia (F)
    HP: 35
    Energy: 63
    Changes: Swift Swim (Activated)
    [​IMG]
    Naromus (M)
    HP: 13
    Energy: 72
    Changes: None

    Arena: Rain (2r)

    Round 3

    Another round carries the gloomy rain to everyone's day! Fearing for the worst, Naromus tightly Endures himself for the reckless pain to come. Dahlia seems to have anticipated this as she wiggles some Supersonic waves from her horn... though the dark rain easily destroys the sound wave with ease.

    Dahlia tries again with a Supersonic. Lucky this time? Nope, sorry girl! Looks like it's another miss. Naromus braves the wetness and grabs onto Dahlia in a Reversal! Smash! Bam! Crack! Oh no! Dahlia's doing pretty bad! Some blood here and there, though the friendly rain washes some of the pain off.

    Third time lucky? Dahlia emits more Supersonic doody doos at the fighter, and YES IT FINALLY HITS! This causes Naromus to get an erection and hit himself in confusion instantly! However, he snaps out of confusion right after. Helpful... or not?

    Looks like Flora... was lucky... but unlucky? Well, she managed to stay in the game, with a Naromus to pick off next round! However, perhaps a Quick Attack + Reversal combo could seal Dahlia's fate. We'll see next time!

    Calculations (open)

    Action 1
    Naromus (Endure): [15 EN]
    Dahlia (Supersonic): [4 EN]
    Hit Roll (<=550): 591/1000 = miss

    Action 2
    Dahlia (Supersonic): [8 EN]
    Hit Roll (<=550): 820/1000 = miss
    Naromus (Reversal): (10+3+1.5) = 14.5 ~ [15 DMG/6 EN]
    Crit Roll (<=63): 994/1000 = no crit

    Action 3
    Dahlia (Supersonic): [12 EN]
    Hit Roll (<=550): 446/1000 = hit
    Confusion Length (<=333: 2 | <=666: 3 | <=1000: 4): 163 (2)
    Naromus is confused!
    Hit Self Roll (<=500): 197/1000 = hit self
    (4+1.5) = 5.5 ~ [6 SELF DMG/3 EN]
    Naromus is no longer confused!


    [​IMG]
    Dahlia (F)
    HP: 20
    Energy: 39
    Changes: Swift Swim (Activated)
    [​IMG]
    Naromus (M)
    HP: 7
    Energy: 48
    Changes: None

    Arena: Rain (1r)

    The Royal Guard
    Flora
  11. The Royal Guard

    The Royal Guard

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    Again going on the advice of my foe

    Naro you heard the lady

    Quick Attack Combined with Reversal and then Endure
    (if i'm allowed to change it)

    You can do it Naro!
  12. Flora

    Flora Yep, that tasted purple!
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    Aw man. If that kills, I will cry.

    Water Pulse x3
  13. Flora

    Flora Yep, that tasted purple!
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    [​IMG]
    Dahlia (F)
    HP: 20
    Energy: 39
    Changes: Swift Swim (Activated)
    [​IMG]
    Naromus (M)
    HP: 7
    Energy: 48
    Changes: None

    Arena: Rain (1r)

    Round 4

    This time around, the rain brings a different mood. Naromus, tired and exhausted, brightens up to a sparkling idea. Immediately, Naromus swarms onto Dahlia with the quickness of a cheetah and somersaults the fish with a Reversal like a bear. By then, the aura fighter repeatedly attacks the fish as madly as possible until there is no more life left within her...

    The rain clears out, and as Naromus wipes off the wet water that his challenger has given him, he climbs out of the waters and looks out toward the horizon, glad to have successful defeated his opponent in a great match!

    Calculations (open)

    Action 1
    Naromus (Quick Attack + Reversal): [(12+3) x 1.5 = 23 EN]
    ((15+(4/2))+3+1.5) = 21.5 ~ [22 DMG]
    Dahlia fainted!


    [​IMG]
    Dahlia (F)
    HP: KOed
    Energy: KOed
    Changes: N/A
    [​IMG]
    Naromus (M)
    HP: 7
    Energy: 25
    Changes: None

    Arena: N/A

    Ha, good game! Wish I had Endure, Protect, or something, but eh, I wanted Dahlia to start fresh. ^_^ Naromus's one toughie!

    Rewards
    The Royal Guard: 2 TCs
    - Naromus: 1 EC | 2 MCs | 1 DC | 1 KOC
    Flora: 2 TCs
    - Dahlia: 1 EC | 2 MCs | 1 DC
    Winner: The Royal Guard
    Flora: 2 RTs

    (need help claiming, feel free to ask! oh yeah and hope this was a great learning experience!)
  14. The Royal Guard

    The Royal Guard

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    Good job Naromus!
    GG Flora.
    We'll need to do this again sometime.
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