Completed The Royal Guard vs. Matezoide - Flash of Titans

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#1
So I'm coming out of reffing retirement for clearly selfless purposes.

"Yeah right, you're just trying to Hi Jack! some more rewards."

"LOL Deck Golurk more."

I'm glad to see I have my Pokemon's vote of confidence...

Let's get on to the actual contenders in this match:

The Royal Guard vs. Matezoide
A Flash of Titans

The Royal Guard said:

*<Lucario> [Lionheart] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Total Moves: 101
Attacks:(55)
*Counter
*Endure
*Feint
*Force Palm
*Foresight
*Quick Attack
*Reversal
*Screech
Aura Sphere
Bone Rush
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Heal Pulse
Me First
Metal Claw
Metal Sound
Quick Guard

*Agility
*Blaze Kick
*Vacuum Wave
Bullet Punch
Cross Chop
Hi-Jump Kick
Sky Uppercut
Zen Headbutt

*Brick Break
*Earthquake
*Rock Slide
*Shadow Claw
Bulldoze
Dig
Drain Punch
Dual Chop
Facade
Flash Cannon
Focus Blast
Focus Punch
Hone Claws
Ice Punch
Iron Tail
Magic Coat
Magnet Rise
Mud Slap
Psychic
Rest
Role Play
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic


Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:6/6
MC:0
DC:3/5

Total Moves: 86
Moves:(16)

Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Power Gem
Rapid Spin
Recover
Swift
Tackle
Water Gun

Dive
Ice Beam
Pain Split
Protect
Psychic
Reflect
Thunder
Thunder Wave
Zap Cannon


<Cyclohm> [Zephyr] (Male)
Nature: Modest
Type: Dragon/Electirc
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat:(Innate)(DW UNLOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(-)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Total Moves: 65
Attacks:(32)
Charge
Double Hit
Dragon Rage
Growl
Hurricane
Rain Dance
Slack Off
Sonicboom
Tackle
Thundershock
Twister
Weather Ball
Zap Cannon

Dragon Breath
Dragon Dance
Hydro Pump
Mud-Slap

Blizzard
Draco Meteor
Fire Blast
Flamethrower
Flash
Hail
Light Screen
Magnet Rise
Protect
Sunny Day
Thunder
Thunder Wave
Torment
Toxic
Volt Switch


Seviper [Vonlafera] (M)
Nature: Brave (+*Att, -15% speed)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrator (DW UNLOCKED):
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

MC: 1
DC: 5/5

Total Moves: 72
Attacks:(34)
Bite
Coil
Crunch
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out


Bind
Body Slam
Iron Tail
Night Slash

Aqua Tail
Dark Pulse
Dig
Earthquake
Endure
Flamethrower
Protect
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Taunt
Toxic
X-Scissor

Matezoide said:

<Fiona> [Vanillite] (Female)
Nature: Modest (+ Sp.Attack - Attack)
Type: Ice

Summary: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


About: Aside from her physical difference betwen other Vanilish (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.

Abilites:
Ice-Body (Innate):

This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Weak Armor (DW UNLOCKED, Can be enabled):

The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 1
DC: 5/5

Attacks:

Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)
Acid Armor
Mirror Coat
Sheer-Cold
Weather Ball

Hail (*)
Blizzard (*)
Hidden-Power (7 BP,Electric) (*)
Flash Cannon
Magic Coat
Signal Beam
Substitute
Toxic
Double Team
Rest
Rain Dance
Hyper-Beam


Automotize(*)
Water-Pulse(*)
Imprison(*)




<Pansage> [Johnny Bravo] (Male)
Nature: Hasty (+ Speed, - Def, + 16% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

Abilites:

Gluttony (Innate):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW UNLOCKED,Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 0
DC: 5/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch

Dig(*)
Attract(*)
Shadow-Claw(*)
Hidden-Power Ice (7 BP)
Double-Team
Solar Beam
Sunny Day
Focus Blast
Synthesis
Payback
Rock-Slide
Gunk Shot

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)



<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Innate):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Innate):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (DW UNLOCKED, Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.



Spinda
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
DC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail

Trick Room(*)
Wild-Charge(*)
Swagger(*)
Shadow Ball
Endure
Covet
Drain Punch
Dig
Fire Punch
Return
Toxic
Ice Punch
Rock Slide
Return
Hyper Voice

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
Encore




<Butterfree> [Max] (M)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


About: Max has dreams of becoming powerfull and is determined to make this dream coming true, challenging Dizzy to a battle during her training, being quickly defeated and caught.
Now a Butterfree, his power (and confidence) greatly raised and he finaly feels like an equal to his teammates, but is determined to improve his battling abilites further.


Abilites:

Compoundeyes (Innate)

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Tinted Lens (DW UNLOCKED, Innate):

When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3



EC: 5/5
MC: 0
DC: 5/5


Attacks:
Tackle(*)
String Shot(*)
Bug-Bite(*)
Confusion
Poison Powder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Tailwind
Quiver Dance

Electro Web(*)
Snore(*)
Iron Defense
Roost
Energy Ball
Shadow Ball
Hidden Power (7 BP, Water)
Air Cutter
Safeguard
Bide
Rain Dance
Double-Team
Psychic
Teleport
Endure
THE RULES​

4V4 Doubles
2 Day DQ
Switch = OK
All abilities
All items
1 Sub per mon
1 Recover/3 Chills per mon​


THE ARENA​

Arena: Gentlemans Ballroom

This is a grand room that spans over three hundred feet all across in a circle. The ground is made of a solid marble, making digging impossible(also who would trash a classy mans floor) in the very center, the lord of this house has installed a 50 ft across and 50 ft deep pool of crystal clear water(drinking it might even heal you a bit). The outside of the circle is rimmed in black marble pillars and a bit beyond that are extremly tall windows showing a beautiful courtyard. Now to keep things interesting, the lord(ref) may ask the combatants to prefor different feats of skill, or suffer his displeasure.​

THE ORDER​

The Royal Guard sends out Pokemon and equips items (if any)
Matezoid sends out and equips items (if any) then orders attacks
The Royal Guard responds​

THE INTRO

The combatants stand in the Gentleman's Ballroom, a distinct arena from the Gentleman's Bathroom. They prepare for battle. The Gentleman is most amused at all the glaring, long before any battling starts. You have to wonder though, who would open up their house to being destroyed by random strangers? Oh well!

The Pokemon will start in a neutral zone equidistant from the Courtyard Windows and the Pool, within the circle of black pillars, parallel to each direction. Since the arena is indoors, weather moves will only affect the outside.​
 
#3


''Dizzy, Max, i count on you!''

Dizzy : Sucker Punch (Kethzya) -> Thrash -> Thrash

If Kethzya uses Reflect, change A1 to Encore (Kethzya)

Max: Tailwind -> Bug Buzz (Kethzya) -> Energy Ball (Kethzya)
 
#4
All right, that is a pretty pool there, lets use it!

Kethzyal, Dive into the water and go halfway down, then fire some Ice Beams up at your foes!

Vonlafera- Start by Glaring at Dizzy, then charge up and smack her into the air with an Iron tail, follow through by taunting your airborne foe!

Kethzyal: Dive(Suspend)-Ice Beam Dizzy, Ice Beam Dizzy

Vonlafera: Glare at Dizzy, Iron Tail Dizzy into the air, Taunt Dizzy
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#5

AAOO
The Royal Guard
|

Vonlafera (M) @ Everstone | Kethzyal (U) @ Exp. Share
Abilities: Shed Skin / Infiltrator | Illuminate (Not Enabled) / Natural Cure
HP/EN: 100 / 100 | 90 / 100
Stats: 6 / 2 / 5 / 2 / 56 | 2 / 3 / 5 / 3 / 115
SC/WC/BRT: 3 / 4 / 18 | 2 / 4 / 19
Boosts: -10 Evasion | None
Status: N/A | N/A

vs.

AAOO
Matezoide
|

Dizzy (F) @ Everstone | Max (M) @ Exp. Share
Abilities: Own Tempo / Tangled Feet / Contrary (Not Enabled) | Compoundeyes / Tinted Lens
HP/EN: 90 / 100 | 90 / 100
Stats: 5 / 4 / 4 / 4 / 52 | 1 / 2 / 4 / 3 / 70
SC/WC/BRT: 2 / 1 / 12 | 2 / 3 / 15
Boosts: -10 Evasion | None
Status: N/A | N/A

BEGIN ROUND ONE:

NARRATIVE:

The Pokemon take their positions in the ballroom and prepare for battle. Dizzy tries to ambush Kethzyal with a Sucker Punch, but instead of attacking Kethzyal begins with a defensive action, rushing into the pool and Diving beneath the surface, expending its energy to stay there. Dizzy summarily falls on its face. Max expends his energy creating a swirling wind that enhances the speed of Matezoid's team, a very gentlemanly thing to do. Vonlafera copies its trainers Glare, paralyzing Dizzy.

With its increased speed, Max jumps the gun in firing a Bug Buzz at Kethzyal. Although the sound does carry through water, Kethzyal's depth causes it to dissipate before doing damage. Kethzyal then emerges from the water and fires an Ice Beam at Dizzy, damaging its foe with no other ill effects. Vonlafera uses its opportunity to bash Dizzy with an Iron Tail, and the hit is so strong that Dizzy staggers and loses defense. Dizzy decides to go on a rampage and Thrashs around, striking the Pokemon that hit it last, Vonlafera with immense damage.

With its opponent out in the open, Max launches an Energy Ball and strikes Kethzyal for a significant amount of damage. Kethzyal remains focused on Dizzy and fires a consecutive Ice Beam, which drains its energy more than its last attack. Vonlafera, angry at just being smashed by an errant panda, Taunts his foe. Though angered by such an uncouth move in a place as grand as the Gentleman's ballroom, you can't really tell because of Dizzy's continued manic frenzy, which happens to strike Vonlafera a second time with another bone-crunching hit.

The lord of the manor introduces a challenge for the second round. Outside the windows is an extension of the arena into a courtyard. From the current poolside position it will take an action to get close enough to the windows to break them, and a targeted attack to smash through them (Windows do not require an accuracy check). The windows are only susceptible to physical attacks, and require 10 BAP total to break. The courtyard extension does allow weather moves to have their full effects, but you should beware meeting the Groundskeeper if you stay too long. There should still be some supplies gathered out there. Because of how deep the pool is inside the Ballroom atrium, weather moves will not reach it even if the windows are broken.

SUMMARY:

Action 1:

Speed Order: Kethzyal (115) ~ Max (70) ~ Vonlafera (56) ~ Dizzy (52)

Dizzy used Sucker Punch (Kethzyal)! (-6 EN)
But Kethzyal isn't attacking!
The attack failed!

Kethzyal used Dive (Suspend) (-9 EN)
Starmie hid underwater until next action!

Max used Tailwind! (-9 EN)
A supporting wind raised the speed of Matezoid's Team! (Max = 140 Spe, Dizzy = 104 Spe) (6a)

Vonlafera used Glare (Dizzy) [100% hit rate due to -Eva] (-6 EN)
Dizzy is paralyzed! It might not attack! (25% para) (Dizzy Spe = 26)
Action 2:

Speed Order: Max (140) ~ Kethzyal (115) ~ Vonlafera (56) ~ Dizzy (26)

Max used Bug Buzz! (-6 EN)
But Starmie is still hiding underwater!
The attack missed!

Kethzyal resurfaced!
Kethzyal used Ice Beam! (Dizzy) (12 DMG, -7 EN)
To Freeze (<1001): [5592/10000] (no)
To Crit (<626): [7399/10000] (no)

Vonlafera used Iron Tail! (Dizzy) (13 DMG, -7 EN)
To Hit (<8501): [2163/10000] (yes)
To Lower Def (<3001): [76/10000] (yes)
Dizzy's Defense was Lowered!
To Crit: (<626): [5554/10000] (no)

Dizzy is paralyzed! It might not move!
Para Check (<2501): [8526/10000] (success)
Dizzy used Thrash!
Duration Check (1-5000 2a, 5001-10000 3a) [3288/10000] (2a)
Target Check (Vonlafera 1-5000, Kethzyal 5001-10000): [2350/10000] (Vonlafera) (20 DMG, -7EN)
To Crit (<626): [5081/10000] (no)
Dizzy is thrashing about!
Action 3:

Speed Order: Max (140) ~ Kethzyal (115) ~ Vonlafera (56) ~ Dizzy (26)

Max used Energy Ball (Kethzyal)! (14 DMG, -6EN)
It's Super Effective!
To Lower SpD (<2001): [8164/10000] (no)
To Crit (<626): [8080/10000]

Kethzyal used Ice Beam! (12 DMG, -11 EN)
To Freeze (<1001): [3237/10000] (no)
To Crit (<626): [5701/10000] (no)

Vonlafera used Taunt! (-10 EN)
Dizzy's Graceful Ladylike sensibilities are offended! She can only attack! (6a)

Dizzy is paralyzed! It might not move!
Para Check (<2501): [9944/10000] (success)
Dizzy is still thrashing away!
Target Check (Vonlafera 1-5000, Kethzyal 5001-10000): [874/10000] (Vonlafera) (20 DMG, -7EN)
To Crit (<626): [903/10000] (no)
Dizzy's rampage ended! Dizzy is confused!
Severity Check (<3334 Slight, <6667 Moderate, >6666 Severe): [3819/10000] (Moderate 3a)
Dizzy's Own Tempo and Tangled Feet Activated! Dizzy entered Drunken Master Mode!

End Round: Dizzy's Paralysis goes down one stage (25% -> 20%)

Lord Challenge 1: Break the windows to open the Courtyard extension (requires an action to get there from poolside and 10 BAP of Physical damage (any type). Attacks on Windows do not require an accuracy check. Courtyard has small supplies, weather moves are able to be benefited from, but a Groundskeeper will harass trainers that stay out too long. Weather moves cannot reach the pool because it is too deep inside the Ballroom atrium.

END ROUND ONE

AAOO
The Royal Guard
|

Vonlafera (M) @ Everstone | Kethzyal (U) @ Exp. Share
Abilities: Shed Skin / Infiltrator | Illuminate (Not Enabled) / Natural Cure
HP/EN: 60 / 77 | 76 / 73
Stats: 6 / 2 / 5 / 2 / 56 | 2 / 3 / 5 / 3 / 115
SC/WC/BRT: 3 / 4 / 18 | 2 / 4 / 19
Boosts: -10 Evasion | None
Status: N/A | N/A

vs.

AAOO
Matezoide
|

Dizzy (F) @ Everstone | Max (M) @ Exp. Share
Abilities: Own Tempo (Active) / Tangled Feet (Active) / Contrary (Not Enabled) | Compoundeyes / Tinted Lens
HP/EN: 53 / 80 | 90 / 79
Stats: 5 / 4 / 4 / 4 / 52 (26) | 1 / 2 / 4 / 3 / 70 (140)
SC/WC/BRT: 2 / 1 / 12 | 2 / 3 / 15
Boosts: -10 Evasion, -1 Def, Taunt (5a), Paralysis (20%), Confusion (6a), Acc +1, Eva +1, Tailwind (4a) | Tailwind (4a)
Status: N/A | N/A

Order:
The Royal Guard Declares Switch Intention and Activates Any Abilities.
Matezoide responds with Counterswitch + Attacks or Declines
The Royal Guard either Attacks or Responds to Counterswitch + Attacks
Matezoide Attacks if he did not Counterswitch.​
 
#8
Lucario: Extremespeed over to the window closest to you and then proceed to use Iron Tail to break it open, then Substitute

Starmie: Use your natural speed and then, next to Lucario throw up a Light Screen followed by a Protect

Lucario:Extremespeed(to window)-Iron Tail(break the window)-Substitute(20)

Starmie:Run to the window-Light Screen-Reflect
If taunt then Protect and push actions down
 
#9



Ok, Dizzy, try to catch up with Lucario and destroy the window he didnt attack. After that, strike him hard.

Max, stay right in front of Starmie and unleash your Bug Buzz, with some luck, Starmie wont be able to get through you and your attack. Make it sleep to prevent Light Screen and then, hit it hard again.

ACTIVATE CONTRARY Spinda: Run to window -> Return (Break it) -> Superpower (Lucario)
If paralised, push-back.


Butterfree: Bug Buzz (Starmie, stay between Starmie and the window so it cant get there, spread the sound in order to make a ''sound wall'' to make sure the vibrations will stop Starmie) -> Sleep-Powder (Starmie) -> Bug Buzz (Starmie)
 
#14
ROUND 2 ! FIGHT !

Pre-round :
AAIO
The Royal Guard
|

Lionheart (M) @ Soothe Bell | Kethzyal (U) @ Exp. Share
Abilities
Inner Focus / Steadfast / Justified | Illuminate (Not Enabled) / Natural Cure
HP/EN
100 / 100 | 76 / 73
Stats
5 / 3 / 5 / 2 / 104 | 2 / 3 / 5 / 3 / 115
SC/WC/BRT
3 / 4 / 20 | 2 / 4 / 19
Boosts:
+12% Evasion| None
Status:
N/A | N/A

Vonlafera (M) @ Everstone
Abilities
Shed Skin / Infiltrator
HP/EN
60 / 77
Stats
6 / 2 / 5 / 2 / 56
SC/WC/BRT
3 / 4 / 18
Boosts
-10 Evasion
Status
N/A


vs.

AAOO
Matezoide
|

Dizzy (F) @ Everstone | Max (M) @ Exp. Share
Abilities
Own Tempo (Active) / Tangled Feet (Active) / Contrary (not enabled) | Compoundeyes / Tinted Lens
HP/EN
HP/EN: 53 / 80 | 90 / 79
Stats
5 / 4 / 4 / 4 / 52 (26) | 1 / 2 / 4 / 3 / 70 (140)
SC/WC/BRT
2 / 1 / 12 | 2 / 3 / 15
Boosts
-10 Evasion, -1 Def, Taunt (5a), Paralysis (20%), Confusion (6a), Acc +1, Eva +1, Tailwind (4a) | Tailwind (4a)
Status
N/A | N/A

Speed list :
max :140
kethzyal :115
lionheart : 104
dizzy : 26

A1 :
lionheart uses extremespeed (to window) -6 en
max used bug buzz (kethzyal) -6en
roll :
Crit = 8107(no)
Hit = 6383(hit)

((9+3+0+(4)*1.5+0+0-(3)*1.5-0-0)*1.5)+(0*1.75) = 20.25 => 20
-20 hp
Effect roll = 3845(no)
dizzy ran to the window -9 en
kethzyal ran to the window, but it had to work harder to get there ! (9-5 en) -14 en

A2 :
Max used sleep powder on kethzyal -7 en
Roll:
Hit = 2319 (yes)
Intensity = 2 (deep sleep, 1 action)

Kethyzal fell asleep !
Kethyzal is asleep !

Lionheart used iron tail (window) –6 en
The window broke !

Dizzy used return (window) –6 en
The window broke !


A3 :
Max used bug buzz (kethzyal) -6 en
roll :
Crit = 4931(no)
Hit = 8376(hit)

((9+3+0+(4)*1.5+0+0-(3)*1.5-0-0)*1.5)+(0*1.75) = 20.25 => 20
-20 hp
Effect roll = 5309(no)

Kethzyal woke up !
Kethzyal used reflect -8 en

Lionheart used substitute (20 hp) -18 en

Dizzy used superpower (lionheart) -8 en
Roll :
Hit = 7140(yes)
Crit = 0293(yes)
((12+0+3+(5)*1.5+0+0-(3)*1.5-3-0)*1.5)+(0*1.75) = 22.5 => 23
-23 hp
THE SUBSTITUTE WAS BROKEN !
Contrary: +1 atk, +1 def


end of round changes:
Lionheart : -20 hp, subtitute=5 hp, -28 en
Keltzyal : -40 hp, -22 en
Max : -19 en
Dizzy : -8 en, +1 atk, +1 def


Post-Round :
AAIO
The Royal Guard
|

Lionheart (M) @ Soothe Bell | Kethzyal (U) @ Exp. Share
Abilities
Inner Focus / Steadfast / Justified | Illuminate (Not Enabled) / Natural Cure
HP/EN
80 / 72 | 36 / 51
Stats
5 / 3 / 5 / 2 / 104 | 2 / 3 / 5 / 3 / 115
SC/WC/BRT
3 / 4 / 20 | 2 / 4 / 19
Boosts:
+12% Evasion| None
Status:
N/A | N/A

vs.

AAOO
Matezoide
|

Dizzy (F) @ Everstone | Max (M) @ Exp. Share
Abilities
Own Tempo (Active) / Tangled Feet (Active) / Contrary (Enabled) | Compoundeyes / Tinted Lens
HP/EN
53 / 80 | 90 / 60
Stats
5 / 4 / 4 / 4 / 52 (26) | 1 / 2 / 4 / 3 / 70 (140)
SC/WC/BRT
2 / 1 / 12 | 2 / 3 / 15
Boosts
-10 Evasion, Taunt (2a), Paralysis (20%), Confusion (3a), Acc +1, Eva +1, +1 atk, Tailwind (1a) | Tailwind (1a)
Status
N/A | N/A


Order of operations:
Matezoide
The Royal Guard
Ref
 
#15
Lucario is a steel type, so Superpower does enough damage to destroy the sub.
(Thank God for that critical)
Also, because of STAB, Return breaks the window.



Dizzy: Shadow Ball (Starmie) -> Shadow Ball (Starmie) -> Shadow Ball (Starmie)

If Starmie is ordered to use Pain Split A1, change actions to Superpower (Lucario) -> Drain Punch (Lucario) -> Chill

If Starmie is knocked out, use Superpower (Lucario) that action and Drain-Punch (Lucario) in the following one.



Max: Stun Spore (Starmie) -> Bug Buzz (Starmie) -> Bug Buzz (Starmie)

If Starmie is ordered to use Pain Split AND it isnt asleep, use Sleep Powder that action.

If Starmie is under the effects of a protective/evasive move, use Tailwind that action and push-back