Mola is probs mid s because it makes your team not die while countering ~everything. Scyther is prolly mid b tbh because it's about as good as manectric, lanturn, fraxure, and eggy. Really solid speed tier and uturn is broken, needs support to do work or you die and it cant counter anything except like, uxie and sceptile. Tbh it's almost exactly the physical version of manectric (same base speed, spams volt turn, some decent utility with switcheroo/pursuit, glass cannon, relies on weak coverage to hit resists, bad defensive typing for what it wants to accomplish). Magmortar is solid if you need what it has to offer. It has taunt, wisp, focus blast, vital spirit, thunderbolt... you have a ton of options that make it not just a worse Moltres. If you want a nukemon, Moltres will be better 99% of the time. If you want utility and wallbreaking, Magmortar might do the job better. Other shifts: Slowking to low s because other water types have more utility and druddi poops on it. Uxie to mid a because sponging 3 special attacks a game isn't as useful as it once was but it's still pretty good. Qwilfish to mid s because spikes are cool and you counter lots of things and stuff. Magneton to low s because Double01 says it's not a threat. Steelix to high a because it's really big and beating Druddi is crucial.