Aron (M)
Nature: Brave
Type:
Steel/Rock
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Sturdy:
Type: Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW Locked):
Type: Passive
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 90
Atk: Rank 4 (+1)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 25.5 (25 rounded) (-15% spe, -10 evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 2/9
MC: 0
DC: 2/5
KOC: 0
Moves (24/???):
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Iron Head (*)
Heavy Slam
Double Edge
Metal Burst
Body Slam (*)
Endeavor (*)
Head Smash (*)
Stealth Rock (*)
Superpower (*)
Toxic (*)
Earthquake (*)
Protect (*)
Rock Slide (*)
Substitute (*)
Endure
Magnet Rise
Azurill (Azurill) (M)
Nature: Adamant
Type: Normal/Fairy
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Thick Fat
Huge Power
Sap Sipper (HA Locked)
Stats:
Hp: 90
Atk: Rank 2 (3 Huge Power) (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 1/9
MC: 0
AC: 1/5
Moves:
Splash (*)
Charm (*)
Water Gun (*)
Bubble (*)
Tail Whip (*)
Water Sport (*)
Slam (*)
Bubble Beam (*)
Helping Hand (*)
Bounce (*)
Body Slam (*)
Copycat (*)
Encore (*)
Refresh (*)
Soak (*)
Toxic (*)
Light Screen (*)
Protect (*)
Substitute (*)
Waterfall (*)
Knock Off
Baird (Remoraid) (M)
Nature: Quiet
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Hustle
Sniper
Moody (HA Locked)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/6
MC: 0
AC: 1/5
Moves:
Water Gun (*)
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Bullet Seed
Signal Beam
Soak
Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)
Ice Beam (*)
Psychic (*)
Double Team (*)
Fire Blast (*)
Scald (*)
<Tyrunt> [Randall] (M)
Nature: Jolly (+Spe, -SpA. +7% Acc)
Type:
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
About: A cloned Tyrunt, Randall posses a great curiosity about the past. Not the past he comes from, but rather, archeology. The knowledge, the treasures, the legacy left by older civilizations.....it is all so fascinating for the pokemon. He feels, inside his heart, that much can be learned from the past, in order to create a brighter future. Whenever he is around an archeology site, he cant help but poke around, much to his owner's worry.
Abilites:
Strong Jaw (Passive):
This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Rock Head (HA LOCKED, Passive):
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
Moves
Tail Whip (*)
Tackle (*)
Roar (*)
Stomp (*)
Bide (*)
Stealth Rock (*)
Bite (*)
Charm (*)
Crunch
Dragon Tail
Horn Drill
Dragon Claw (*)
Rock Slide (*)
Substitute (*)
Earthquake (*)
Brick-Break (*)
Protect
Stone Edge
Fire Fang (*)
Ice Fang (*)
Poison Fang (*)
Dragon Dance (*)
Thunder Fang (*)
G0LD sends mons and equips
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Matezoide equips and orders
G0LD Orders
I ref