The S0L1D G0LD Matezoide: a flashmatch


Aron (M)
Nature: Brave
Type:
Steel/Rock

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Sturdy:

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:

Type: Passive

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW Locked):

Type: Passive

The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:

HP: 90
Atk: Rank 4 (+1)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 25.5 (25 rounded) (-15% spe, -10 evasion)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 2/9
MC: 0
DC: 2/5
KOC: 0

Moves (24/???):

Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Iron Head (*)
Heavy Slam
Double Edge
Metal Burst

Body Slam (*)
Endeavor (*)
Head Smash (*)
Stealth Rock (*)
Superpower (*)

Toxic (*)
Earthquake (*)
Protect (*)
Rock Slide (*)
Substitute (*)

Endure
Magnet Rise



Azurill (Azurill) (M)
Nature: Adamant
Type: Normal/Fairy

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Thick Fat

Huge Power

Sap Sipper (HA Locked)

Stats:

Hp: 90
Atk: Rank 2 (3 Huge Power) (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 1/9
MC: 0
AC: 1/5

Moves:

Splash (*)
Charm (*)
Water Gun (*)
Bubble (*)
Tail Whip (*)
Water Sport (*)
Slam (*)
Bubble Beam (*)
Helping Hand (*)
Bounce (*)

Body Slam (*)
Copycat (*)
Encore (*)
Refresh (*)
Soak (*)

Toxic (*)
Light Screen (*)
Protect (*)
Substitute (*)
Waterfall (*)

Knock Off



Baird (Remoraid) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Hustle

Sniper

Moody (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
AC: 1/5

Moves:

Water Gun (*)
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Bullet Seed
Signal Beam
Soak

Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)

Ice Beam (*)
Psychic (*)
Double Team (*)
Fire Blast (*)
Scald (*)



<Tyrunt> [Randall] (M)
Nature: Jolly (+Spe, -SpA. +7% Acc)

Type:

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.


About: A cloned Tyrunt, Randall posses a great curiosity about the past. Not the past he comes from, but rather, archeology. The knowledge, the treasures, the legacy left by older civilizations.....it is all so fascinating for the pokemon. He feels, inside his heart, that much can be learned from the past, in order to create a brighter future. Whenever he is around an archeology site, he cant help but poke around, much to his owner's worry.

Abilites:

Strong Jaw (Passive):

This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Rock Head (HA LOCKED, Passive):

This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 2/6
MC: 0
AC: 2/5

Moves


Tail Whip (*)
Tackle (*)
Roar (*)
Stomp (*)
Bide (*)
Stealth Rock (*)
Bite (*)
Charm (*)
Crunch
Dragon Tail
Horn Drill

Dragon Claw (*)
Rock Slide (*)
Substitute (*)
Earthquake (*)
Brick-Break (*)
Protect
Stone Edge

Fire Fang (*)
Ice Fang (*)
Poison Fang (*)
Dragon Dance (*)
Thunder Fang (*)
G0LD sends mons and equips
Matezoide equips and orders
G0LD Orders
I ref​
 
Exp.Share

Earthquake -> Brick-Break -> Earthquake



If Metal Burst, use Dragon Dance that action
If Magnet Rise, change A3 to Brick-Break
 

Aron w/ Exp Share
HP: 90
EN: 100
AiE: Sturdy, Rock Head
Stats: 4/4/2/2/25/1/4
Status: - 10 evasion
Iron Head - Head Smash - Iron Head

Tyrunt w/ Exp Share
HP: 90
EN: 100
AiE: Strong Jaw
Stats: 3/3/1/2/56/2/3
Status: + 7 Accuracy
Earthquake -> Brick-Break -> Earthquake
Action 1:

Tyrunt's Earthquake
Crit Check (625): 1648 no
Damage: (10 + 4.5 - 6 - 1) * 2.25 = 16.875
Aron HP: 90 - 16.875 = 73.125
EN: 100 - 7 = 93

Aron's Iron Head
Crit Check (625): 7703 no
Damage: (8 + 6 - 4.5) * 1.5 = 14.25
Tyrunt HP: 90 - 14.25 = 75.75
EN: 100 - (6 + 1) = 93

Action 2:

Tyrunt's Brick Break
Crit Check (625): 4028 no
Damage: (8 + 4.5 - 6 - 1) * 2.25 = 12.375
Aron HP: 73.125 - 12.375 = 60.75
EN: 93 - 6 = 87

Aron's Head Smash
Accuracy Check (8000): 2903 hit
Crit Check (625): 8016 no
Damage: ((12 + 3) + 6 - 44.5) * 1 = 16.5
Tyrunt HP: 75.75 - 16.5 = 59.25
EN: 93 - (9 + 4/2.5) = 82.4
Action 3:

Tyrunt's Earthquake
Crit Check (625): 2250 no
Damage: (10 + 4.5 - 6 - 1) * 2.25 = 16.875
Aron HP: 60.75 - 16.875 = 48.875
EN: 87 - 7 = 80

Aron's Iron Head
Crit Check (625): 7082 no
Damage: (8 + 6 - 4.5) * 1.5 = 14.25
Tyrunt HP: 69.25 - 14.25 = 45
EN: 82.4 - (6 + 1) = 75.4


Aron w/ Exp Share
HP: 49
EN: 76
AiE: Sturdy, Rock Head
Stats: 4/4/2/2/25/1/4
Status: - 10 evasion

Tyrunt w/ Exp Share
HP: 45
EN: 80
AiE: Strong Jaw
Stats: 3/3/1/2/56/2/3
Status: + 7 Accuracy​
 
Last edited:
Iron Head - Head Smash - Iron Head
If damaging ground type combo, use Magnet Rise that action.
If bide, switch actions to Magnet Rise - Toxic - Iron Head from that point on.
 

Aron w/ Exp Share
HP: 49
EN: 76
AiE: Sturdy, Rock Head
Stats: 4/4/2/2/25/1/4
Status: - 10 evasion​

Tyrunt w/ Exp Share
HP: 45
EN: 80
AiE: Strong Jaw
Stats: 3/3/1/2/56/2/3
Status: + 7 Accuracy​


Action 1:

Tyrunt's Earthquake
Crit Check (625): 4500 no
Damage: (10 + 4.5 - 6 - 1) * 2.25 = 16.875
Aron HP: 49 - 16.875 = 33.125
EN: 80 - 7 - 4 = 69

Aron's Iron Head
Crit Check (625): 4390 no
Damage: (8 + 6 - 4.5) * 1.5 = 14.25
Tyrunt HP: 45 - 14.25 = 30.75
EN: 76 - 6 - 4 + 1 = 67

Action 2:

Tyrunt's Earthquake
Crit Check (625): 4454 no
Damage: (10 + 4.5 - 6 - 1) * 2.25 = 16.875
Aron HP: 33.125 - 16.875 = 16.25
EN: 69 - 7 - 8 = 54

Aron's Head Smash
Accuracy Check (8000): 8570 miss
EN: 67 - (9 + 4/2.5) = 56.4

Action 3:

Tyrunt's Earthquake
Crit Check (625): 4907 no
Damage: (10 + 4.5 - 6 - 1) * 2.25 = 16.875
Aron HP: 16.25 - 16.875 = dedz
EN: 54 - 7 - 12 = 35


Aron w/ Exp Share
HP: dedz
EN: dedz
AiE: Sturdy, Rock Head
Stats: 4/4/2/2/25/1/4
Status: - 10 evasion

Tyrunt w/ Exp Share
HP: 31
EN: 35
AiE: Strong Jaw
Stats: 3/3/1/2/56/2/3
Status: + 7 Accuracy, +1 KOC​


Prizes!

G0LD
+ 1 CC
Aron: + 1 EC, + 1 AC, + 3 MC

Matezoide
+ 1 CC
Tyrunt: + 1 EC, + 1 AC, + 3 MC, + 1 KOC

Ute
+ 3 UC
 

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