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Challenge The Scramble Challange - Mark 2

Discussion in 'Orange Islands' started by Its_A_Random, Oct 4, 2011.

  1. FastFlygon

    FastFlygon

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    Jellicent, take Gangsa the Bellsprout. Gansta always yearns to be - you guessed it - a gangster. Of course, the rest of the team do not believe its outlandish claims, so it is constantly seeking to show them how hip and cool it is. Gangsta may never turn down the opportunity to learn a new move by level-up. Instead, it should forget whichever move it would naturally have learned first for its new move. This isn't the only way Gangsta can prove how cool it is, though. Soloing any gym leader, rival or Elite Four Battle allows it to freeze a moveslot, retaining whatever move it had. This move, once chosen, cannot be changed. Freezing 2 moveslots allows Gansta to evolve, and it must do so as soon as possible once this restriction is fulfilled. After all, a true gangster would never turn down an opportunity to get stronger. Once it Evolves, one of the slots becomes free, allowing any move to be learned and retained. Once all four moveslots are frozen or free, you may evolve again, freeing two more moveslots. One slot will remain frozen. This finally convinces the rest of the party that Gansta is a real gangster, so they respect it more. A little drunk on power, Gangsta becomes irrational, and so any time you have the opportunity to switch after a KO where your active Pokemon took damage, there is a 1/4 chance Gangsta decides to show the rest of the team how its done and must switch in and solo the next Pokemon.
    Still need 4 Pokemon for my scramble! White, medium, preference for challanges with a backstory. One Pokemon from route 1 or two please :).
  2. Tetrinity

    Tetrinity

    Joined:
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    Yay Jellicent! :) I'll reserve the last one for you. Maaaay have to wait until later though, since I have an exam in three and a half hours >.>

    Edit: Jellicent, take a Sandshrew called Student.

    Student is only little when you first catch him, still learning the ways of the world from the other Sandshrew. Since you remove this opportunity from him, he can be a little slow on the uptake. So, whenever Student is to learn a new move, toss a coin. If tails, Student can't grasp the move's concept, and may not learn it. Furthermore, Student cannot learn any TMs/HMs.

    Student needs to focus on his studies - solo all trainers in any one Gym except the leader. The knowledge gained from working with his peers allows him to evolve into Sandslash.

    As a Sandslash, Student doesn't need to toss a coin to learn a new move, and may know up to one TM/HM move. Retaining all this extra knowledge comes at a price, though; if he doesn't keep up the work, he'll end up forgetting it all again. Student must use each of his moves at least once per level. If he goes an entire level without using a move, he forgets it and cannot use it unless it is manually deleted and retaught.
  3. Wobbanaut

    Wobbanaut

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    Reserving for Jellicent
    Edit didn't see that >.>
  4. user 18

    user 18

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    I'll do a pokemon for you -- can I have either a recap or a link to your rules and accepted mons? E: Never mind, found it. Will do a starter.

    Only thing is, it'll have to wait a couple hours.

    Also, still looking for more submissions for my Emerald Scramblocke. All types except Water, Dark, Fire and Electric are still available. Rules are at the bottom of 196.

    E:

    Okay Flygon, take a Snivy as your starter.

    This Snivy believes that it a member of the greatest species to ever grace a pokemon game, even better than those wretched Mudkips. However, there are no Mudkips in Unova, so your pokemon decides to take its suppressed anger out on the closest thing: the Oshawott line. solo all Oshawott, Dewott and Samurott encountered with this pokemon.

    To evolve to Servine, have your starter solo Bianca on Route 4, as she is the very embodiment of all that he hates.

    Once evolved to Servine, your starter's hate cannot be contained by soloing all the water starters. The hate has spread to all other starters. Solo all Oshawott, Dewott, Samurott, Tepig, Pignite and Emboar encountered.

    However, to prove that he is the best starter, Servine also channels his rage into power for the team. He must solo one gym leader of your choice that he does not have a type advantage against, in order to prove the worth of the Snivy line.

    After this solo is complete, he evolves to Serperior. As Serperior, his anger at the other starters has been abated. After all, what is as fantastic as him? Solo Bianca every time you meet her after evolution, because he has still not forgotten his old grudges, but the restriction of soloing other starters has been lifted.

    To prove his worth to the team, solo at least one pokemon from each E4 member that has a pokemon available to be solo'd. This restriction applies for each time you face the E4.

    How's that? Let me know if there are parts you want changed or made easier/harder. AFAIK, trainers use the starter pokemon more often in the Gen V games, but I really don't know.
  5. Aweshucks

    Aweshucks

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    OK, I'm gonna try doing a Diamond scramble. I can trade (But not trading would be easier for me). Also, since this is my first scramble, let's try not to make it too hard.

    EDIT: Actually, scratch that about trading. let's make it easier on me. no trading

    And my pokemon are:
    -Leetnoob the Cranidos
    -Doc the Bidoof
    -A'Tuin the Turtwig
    -NameMatter the idon'tknowyet
    -MEP the MEP
    -Racketeer the Murkrow
  6. AOPSUser

    AOPSUser

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    Reserving for Aweshucks.

    EDIT: Take UberKle NUKle the Shuckle.

    Shuckle believes that it is the ultimate wall of Gen 4 NU. It wants to prove itself superior to all other NU walls, including but not limited to Bastiodon (I know Leethoof will kill me for saying that), Regirock, Regice, Wailord, Walrein, Munchlax, Weezing and Muk. Since it must do that, you must solo 3 of the above Pokemon. The Pokemon that you solo have to be on another one of your save files, and it must be the same level as Shuckle. Until then, Shuckle may not use Toxic, Rest, Subtitute, or Encore.

    All right, since you can't trade...

    Take Leetnoob the Cranidos.

    Shieldon and Cranidos used to live in the Hoenn region, before the newly-introduced Aron predated on them and made them extinct. When Armor Fossils were first found underground, the Ruin Maniac Leethoof was the first to search eagerly for them. However, Skull Fossils were not discovered until recently, because Leethoof destroyed most of them in his search for Shieldon. As a result, your Cranidos hates all Shieldon, and especially Leethoof, because of the destruction of many of its relatives. As a result, it must solo every Shieldon and Bastiodon you encounter, as well as all the trainers in Leethoof(Byron)'s Gym. Evolve after soloing 10 Steel-types.
  7. RODAN

    RODAN hey guys its me Jibaku, im a silver 1 vayne player.
    is a Forum Moderatoris a Smogon Media Contributor
    Moderator

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    hi you are going to use

    doc the bibarel

    can only learn special moves
  8. EndQuote

    EndQuote

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    Reserving Aweshuck's starter. Editing in a bit.

    EDIT: And what a long bit it was.
    Take a Turtwig and name him A'Tuin. (Bonus points if you get the reference.)
    This Turtwig manages to get his stubby little arms on your Pokedex, and decides to follow it blindly.
    Following this information, A'Tuin must make use of the only Water-type move available to him, Withdraw.
    In all trainer battles, he must use Withdraw first.
    This restriction is lifted if he is fighting in Lake Verity, Lake Acuity, or Lake Valor, or against Water-types.

    To evolve, he must solo every trainer in a gym, excluding the gym leader.

    Following this information on Grotle, A'Tuin leaves the forest and cannot use Grass-type moves during the day, unless Overgrow is active. (4 AM to 5:59 PM)
    However, at night, he must continue using Withdraw first in trainer battles, to celebrate his species' waterside homes. (6 PM to 3:59 AM)

    To evolve, he must solo every trainer in a gym including the gym leader.

    As a Torterra, A'Tuin tries to welcome the Pokemon who nest on his back.
    If hit by a contact attack, he must use a Grass-type move immediately afterward, to help the trees on his back regrow.

    He must solo two Pokemon in the Elite Four.

    Good luck!
  9. Jellicent

    Jellicent ~the spirit who loves spirits~
    is a member of the Site Staffis a Super Moderatoris a Smogon Media Contributoris a Contributor to Smogonis a Community Contributor Alumnus
    Ruiner of Alph

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    Returning the favor ^.^

    Reserving a Lillipup for FastFlygon.

    CoolStache the Lillipup is soooo cool, am I right? Everyone should know just how cool this dog is! Unfortunately, there's just no respect these days for anyone lacking good facial hair. Even more unfortunate, CoolStache lacks opposable thumbs to utilize a razor. So, he must use Bite to gnaw that unkempt fluff off.

    After KOing 25 Pokemon with Bite, he's finally trimmed up; go him! You may evolve him into a Herdier. However, he's a bit frustrated that he lacks long, flowing facial hair. Therefore, you must obtain TM21 as soon as possible and teach him Frustration, which he must use against every foe he faces. Also, Clay has amazing sideburns that CoolStache can't help but feel jealous of. So, he must prove just who's boss and solo Clay!

    After defeating Clay, CoolStache couldn't be happier! Replace Frustration with Return, which he still must use in every battle he's in. Also, you may finally evolve him into a Stoutland. Just look at that majestic 'stache! Truly, that is a thing of beauty <3
  10. Arcticblast

    Arcticblast I run with the wolves of the wicked
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    Mentor

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    Reserving for Aweshucks.

    Aweshucks, take NameMatter the (choose Pokemon here). Every day after you catch it, look up the current date on Wikipedia. Take the first letters of the first name of the person topping the birth list and the last name of the person at the end of the deaths list. NameMatter may only use attacks that start with those letters. For example, today is May 14th. Your two people today would be Charles IV and Goh Keng Swee. Today, NameMatter would only be able to use attacks that begin with C and S. You may skip days if you wish, but NameMatter may not fight on skipped days.

    Have fun!
  11. Naix

    Naix

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    Reserving a Murkrow for Aweshucks.
    Aweshucks, take Racketeer the Murkrow. In his flock, Racketeer was highly regarded. Then you caught him. As you can imagine, he's disappointed in himself, and feels like he can never show his face around his flock ever again, so he may never fight any wild Flying-type Pokemon, even if they're not Murkrow. Of course, Racketeer knows how to properly bring food to the flock (via hunting), so to evolve, Solo 5 different Pokemon that can be encountered in Eterna Forest (excluding Murkrow and Honchkrow, but including evolutions). Soon after it evolves, Racketeer discovers that Cyrus has captured his brother, the flock leader, and feels the only way to save his brother is to Solo Cyrus (minus Murkrow/Honchkrow) both times. Now that he has proven his superiority, change his name to Don and Solo 2 Pokemon from the Pokemon League.

    Also, @user 18, I submitted a Magnemite for you on the top of page 197.
  12. Treadshot A1

    Treadshot A1

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    Reserving for Aweshucks

    You get a MEP. It's nickname will be "MEP". Exactly what a MEP is, is in the OP of this thread.

    Except i'm going to impose a few extra challenges with this MEP. First, solo Sunyshore Gym Leader Valkner with MEP. Secondly, solo 3 trainers in Victory Road with MEP.

    Every time MEP attacks in a battle, afterwards you must switch its held item (even if it attacks twice in one battle, you still only switch items once. If it doesn't attack in battle and acts as heal fodder only, then no item switching). Keep a list of MEP's held items. You may not switch it's held item to something it's held before (so if it held Sitrus Berry, and then got switched to Everstone, you may not make it hold Sitrus Berry again).

    Oh, and solo one of the E4. You may not use Ethers or Elexirs during the battle, nor are you allowed to use PP Ups/PP Maxes beforehand on MEP. I recommend bringing along a lot of X items.
  13. Tetrinity

    Tetrinity

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    Finally got around to creating and posting a challange for Jellicent. Now back to exam revision. D:
  14. Jellicent

    Jellicent ~the spirit who loves spirits~
    is a member of the Site Staffis a Super Moderatoris a Smogon Media Contributoris a Contributor to Smogonis a Community Contributor Alumnus
    Ruiner of Alph

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    Pumped for this! Current line-up:

    Powders the Caterpie (open)
    Jellicent, take Powders the Caterpie. You may not use items on it until it evolves to Butterfree and learns one of the "Powder" attacks (Stun Spore counts). To use items on it (this includes TMs), it must inflict status conditions on trainer-owned Pokemon. The money earned from the moves is as follows: Poisonpowder=500, Stun Spore=200, Sleep Powder=100. Powders is enraged by the fact that it can never have Effect Spore as its ability, so Solo every Pokemon with said ability. It's also disappointed that its powders were not turned into perfume by the Celadon City Perfume Store, so it must inflict status on every trainer in the Celadon City Gym (note: this doesn't count towards the money earned by powdering) and Solo Erika to prove that its powders are worthy of being made into perfume. Now that its powders are being used for perfume, the money earned by powdering is cut in half. Finally, to prove that its powders are still potent despite being only half as efficient, Solo Koga.
    Good luck!

    Regenerate the Slowpoke (open)
    Jellicent, take Regenerate the Slowpoke. This Slowpoke has lived all its life in a dream, and so thinks that it has the ability Regenerator.

    When in battle, as soon as its HP hits yellow, it must switch out, and back again immediately on the next turn. Finding that it hasn't healed at all, it will insist that you then use a potion of some sort on it. Of course, you have to oblige, and you expend a potion on it.
    After 3 turns, Regenerate forgets again about his ability. Hence, it forces you to let it swap out again, and back in, and the whole cycle repeats.

    To evolve, Regenerate must solo either 20 wild pokemon whose levels are higher than it's, 10 regular trainers, 5 gym trainers or 1 gym leader.

    After evolution, Regenerate somehow becomes a lot clearer about its ability. Hence, the period between forced switches is now 5 turns instead of 3. However, the brain power it expended on realising this has cost it a move slot.
    If you so desire, you can teach it all about its ability to remove the forced switch restriction once it reaches level 42; however, this costs P50000 (toss items worth that much) and another move slot.

    Whatever you choose to do, solo Agatha.

    Good Luck; Have Fun.

    Gangsta the Bellsprout (open)
    Jellicent, take Gangsa the Bellsprout. Gansta always yearns to be - you guessed it - a gangster. Of course, the rest of the team do not believe its outlandish claims, so it is constantly seeking to show them how hip and cool it is. Gangsta may never turn down the opportunity to learn a new move by level-up. Instead, it should forget whichever move it would naturally have learned first for its new move. This isn't the only way Gangsta can prove how cool it is, though. Soloing any gym leader, rival or Elite Four Battle allows it to freeze a moveslot, retaining whatever move it had. This move, once chosen, cannot be changed. Freezing 2 moveslots allows Gansta to evolve, and it must do so as soon as possible once this restriction is fulfilled. After all, a true gangster would never turn down an opportunity to get stronger. Once it Evolves, one of the slots becomes free, allowing any move to be learned and retained. Once all four moveslots are frozen or free, you may evolve again, freeing two more moveslots. One slot will remain frozen. This finally convinces the rest of the party that Gansta is a real gangster, so they respect it more. A little drunk on power, Gangsta becomes irrational, and so any time you have the opportunity to switch after a KO where your active Pokemon took damage, there is a 1/4 chance Gangsta decides to show the rest of the team how its done and must switch in and solo the next Pokemon.

    Student the Sandshrew (open)
    Jellicent, take a Sandshrew called Student.

    Student is only little when you first catch him, still learning the ways of the world from the other Sandshrew. Since you remove this opportunity from him, he can be a little slow on the uptake. So, whenever Student is to learn a new move, toss a coin. If tails, Student can't grasp the move's concept, and may not learn it. Furthermore, Student cannot learn any TMs/HMs.

    Student needs to focus on his studies - solo all trainers in any Gym except the leader. The knowledge gained from working with his peers allows him to evolve into Sandslash.

    As a Sandslash, Student doesn't need to toss a coin to learn a new move, and may know up to one TM/HM move. Retaining all this extra knowledge comes at a price, though; if he doesn't keep up the work, he'll end up forgetting it all again. Student must use each of his moves at least once per level. If he goes an entire level without using a move, he forgets it and cannot use it unless it is manually deleted and retaught.

    Random the Clefairy (open)
    Take Random the Clefairy. You only have 7 restrictions:
    1). Learn Metronome ASAP.
    2). Max out its PP.
    3). Use Metronome first in all battles unless out of PP.
    4). Solo a Gym Leader's Pokemon using only Metronome to evolve.
    5). Must know a move from the Game Corner.
    6). Solo your rival's Pidgey-line at all times if possible.
    7). Solo 1 E4 member. One of the mons must be soloed with Metronome.

    Ragin'! the Beedrill (open)
    Jellicent, you get Ragin'! the Beedrill. I think you know what this Challange is going to be revolved around. That's right, Rage! Gen I was not kind to this move, and if it missed, your accuracy dropped to 0.01% or some extremely low number like that. Well, anyways, your Beedrill was picked on as a Weedle relentlessly by the other Bug-types in the forests for being the runt of the litter, and it infuriated the little fuzzball. There's only so much a Bug-type can take, huh? It wanted to evolve ASAP so it could get revenge! So every time you meet a Bug-type, Ragin'! must solo the Pokémon with just Rage, not able to switch, use items, or switch up attacks until the Bug-type or Ragin'! faints. But that's not all. Ragin'! also must solo a GL with a typing he is not SE against, defeating at least one of said GL's Pokémon with Rage. To show his rage, he must solo at least ten Trainer-owned Pokémon off using only Rage. GLHF. I can make it harder if you want me to. ;) Obviously, all restrictions start when you gain a Beedrill.

    On the conflict between Powders and Ragin'!:
    Omit the Paras family from that then. Maybe Powders and Ragin'! have a rivalry for that reason? :3


    Big thanks to Naix, Level 51, FastFlygon, Tetrinity, King Serperior, and StallMandibuzz ^.^

    Can't wait to start this thing (>^.^)>
  15. Tetrinity

    Tetrinity

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    Sorry if I wasn't clear; Student only has to solo the trainers in any one gym. You can just pick one other than Celadon. I'll edit the wording change into my original challange post.

    If you'd opted for a harder difficulty, I probably would have made you solo a load of Grass trainers with a Sandshrew, but as it is... :p
  16. King Serperior

    King Serperior

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    SOOOOOOOO sorry Jellicent. I sort of forgot about this!!

    Editing now.....

    Take Random the Clefairy. You only have 7 restrictions:
    1). Learn Metronome ASAP.
    2). Max out its PP.
    3). Use Metronome first in all battles unless out of PP.
    4). Solo a Gym Leader's Pokemon using only Metronome to evolve.
    5). Must know a move from the Game Corner.
    6). Solo your rival's Pidgey-line at all times if possible.
    7). Solo 1 E4 member. One of the mons must be soloed with Metronome.
  17. Jimera0

    Jimera0 You don't understand, Edgar is the one in the hole!
    is a Community Contributor

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    Chapter 5 is now up!

    Yes, I FINALLY got it up, after the longest break I've had in updating in quite some time. I've been busy doing dozens of different things recently so it's kind of gotten shoved to the back, probably more than it should have. Hopefully the chapter doesn't disappoint at the very least!
  18. King Serperior

    King Serperior

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    YAY!!

    Great chapter with Random's techniques :D

    hahahahahhahahaha, I feel like I have to say this:

    You asked for it (open)

    [​IMG]
  19. shinyskarmory

    shinyskarmory

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    Just so you know guys, voting for the Scramble Awards is closing when the thread reaches page 199 so I can tally the votes.

    Please vote fast, because there isn't much time left!

    P.S: Must write Ruby updates faster. My pace is falling.
  20. EndQuote

    EndQuote

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    Aweshucks, I edited in your Turtwig. I can make it harder, if you want.
    Good luck!
  21. bwburke94

    bwburke94

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    3 posts until the Scramble Awards voting closes!
  22. Obbmud99

    Obbmud99

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    I am considering doing a challenge. Do you guys want it to be a Emerald, or Diamond?
  23. Obbmud99

    Obbmud99

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    I've missed quite a few challanges, haven't I.
  24. Treadshot A1

    Treadshot A1

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    Pages, genius.....



    ....right? if it's 3 posts...then this post would've ended the awards voting...
  25. user 18

    user 18

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    I'm just going to yoink this post for my own nefarious purposes.

    Nefarious purpose revealed. This is the base post for my Emerald Scramblocke.
    Updates are in bullet points only, sorry.

    Challenges: (open)

    Summary:
    - Cannot evolve
    - Cannot learn Surf or Ice Beam
    - Cannot battle in Flannery's gym.

    Summary:
    - As Poochyena:
    - Must always use Bite or Crunch first turn after level 13.
    - Must run away in wild battles if under 50% health
    - Cannot use attacking moves in Trainer battles if health below 50%
    - As Mightyena:
    - Cannot use healing items.
    - Cannot hold an item unless another teammate is holding the same item.

    Summary:
    - May not battle fire or flying types
    - Solo ten trainer-owned pokemon with Bide to evolve.
    - Solo Flannery to evolve to Shiftry
    - Solo Sidney (or just Shiftry)

    Summary:
    - May not evolve until landing final blow on five bug-type pokemon of similar level.
    - Solo five pokemon with Dragonbreath, must resist or be immune to one of their types.

    Summary:
    - Must always use a fang-related move when first sent into battle.
    - Solo 20 pokemon using Bite and Hyper Fang to evolve.
    - May never use teeth moves after evolving.
    - Must learn and keep Cut.
    - Solo five Steel-type pokemon using only Cut.

    Summary:
    - Must only know STAB moves
    - Must know two damaging moves, and two non-damaging moves
    - May not battle Gym Leaders
    - Solo evolutionary lines at all times, even if it is used by a Gym Leader.

    Summary:
    - Learn and keep Acid
    - When an item is used, use Acid ASAP
    - When in yellow, every second move must be Acid.
    - When in red, may only use acid.
    - If switches out while in red HP, must be restored to full health before battling again.
    - To evolve, must not have used Acid within the last two levels, must be in green HP at time of levelling up.

    Summary:
    - Must only use moves in Rotom's movepool
    - Must always know an electric move.
    - Solo Fortree Gym and Winona to evolve.
    - Replace electric move with Thunder upon evolution.

    Summary:
    - Immune to death in major battles
    - May not battle for 2 ingame hours after dying in a major battle
    - Must randomly attack targets in double battles.
    - Must hold an item that increases damage dealing capability.

    Summary:
    - Must always lead with a water move.
    - Solo Kecleon to evolve.

    Summary:
    - Cannot fight a pokemon that gives HP EVs
    - If hit by sharp or abrasive attack, switch out.
    - If facing a poison-type, switch in (do not have to stay in)

    Summary:
    - Must always hold most recently found item
    - Solo every Collector seen while in party
    - Solo two Trainer-owned Magnemite and five pokemon with Pickup to evolve.
    - OHKO one pokemon of every type Electric hits neutrally (Normal, Fire, Fighting, Poison, Psychic, Rock, Ice, Bug, Ghost, Dark, Steel).

    Summary:
    - Use every Carbos found on this pokemon.
    - Buy and use at least one Carbos before each major battle, until it has no more effect.
    - Must never use a speed-lowering move.
    - Use X-Speed when hit with speed-lowering move (or pick random moves for remainder of battle if impossible)
    - Use X-Speed on at the start of every major battle.

    Summary:
    - Evolve to Lairon after battle with Team Magma under Mt. Chimney
    - Evolve to Aggron after Victory Road
    - May only use physical attacks
    - Under the effect of Block while under mountains
    - Cannot fight Water, Fighting or Ground types

    Summary:
    - As Gulpin
    - Must switch in to every Steel-type encountered
    - Can immediately switch out after
    - Learn and keep Swallow to evolve
    - As Swalot
    - Must keep Swallow
    - Must use at least one move against every Steel-type faced

    Summary:
    - Only one physical attacking move
    - Only one special attacking move
    - Moves used in groups of three only.
    - Hold an item that increases ability in some way

    Summary:
    - Keep track of BP of moves used
    - Throw out items to reduce total, must stay below 1000.
    - Each item thrown out reduces the number by the item's cost to buy.


    Updates:

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