Heliolisk, Malamar, Golurk, Heatmor, Durant, Staraptor, Scolipede, Rhydon, Relicanth, Raichu, Huntail, Gorebyss, Druddigon, Cryogonal, Beartic, Scrafty, Ferrothorn, Vileplume, Victreebell, Toxicroak, Tauros, Slowking, Slowbor, Sigilyph, Reuniclus, Miltank, Kangaskhan, Gothitelle, Exploud, Bisharp, Bellosom, Altaria, Gourgeist, Dragalge, Abomasnow, Pangoro, Golem, Floatzel, Escavalier, Accelgor, Simisage, Simisear, Simipour, Drifblim, Talonflame, Wailord, Ursaring, Scyther, Scizor, Politoed, Pinsir, Houndoom, Heracross, Hawlucha, Golduck, Gengar, Drapion, Clawitzer, Carbink, Barbacle, Alakazam, Shuckle, Nidoqueen, Nidoking, Machamp, Honchkrow, Conkeldurr, Pyroar, Zoroark, Weavile, Steelix, Poliwrath, Mienshao, Mega Medicham, Glizcor, Ampharos,
The average power of all its attacks may not exceed 65.
It may not stay in battle for longer than 6 turns without rest. If it stays in battle for 6 turns, it must rest for 8 turns (or the remainder of the battle) before it can switch back in.