White Scramblocke Well, here it is. A White Scramblocke, but with a difference. The differences? Firstly, instead of taking the usual 12 Pokemon, I'll be taking Pokemon as if it was a Normal Nuzlocke So it isn't confusing, the Pokemon I get are planned in advance, where you guys give me the Pokemon. 1 Pokemon caught per Route/Cave/Whatever, with interactive Pokemon, gift Pokemon & traded Pokemon not counting towards the limit, with no duplicates. I'll not be asking for all Pokemon all at once. Instead, I'll be asking for them in waves. Each user can give up to 4 Pokemon maximum for the entire Scramblocke, 1 per wave. I will keep track of this. There's the differences, now for the Nuzlocke part, the in-game rules... If a Pokemon faints, it is boxed in a dead box permanently unless specified. Instead of the first Pokemon on a Route rule, I will catch the Pokemon available in that particular area that I was assigned. Nicknames are Mandatory, however, I decide the nicknames, not you guys. Also, they'll follow a theme, & that theme will be Smogon Users... If I were to "Black Out", & I have any living Pokemon in the PC, then I can continue. Game Over is either when I succeed in beating Ghestis, or all Scramblemons I have obtained to that point have all died. And now, the rules for the Challenges White Version. I can trade evolve. Easy-Medium Difficulty. No Mandatory solos/KO's (eg. Solo every regular trainer in the game), since there's no guarantee I can fulfill them. Requirement solos/KO's (eg. Solo 10 Trainers to evolve) on the other hand, are acceptable. You may not give any restrictions involving any major Trainer Battles (eg. Rivals, Gym Leaders, N, E4, & anything else I missed). I want to formulate my own tactics for these battles. All Pokemon must be able to fully evolve. Specify which area the Scramblemon appears. No duplicate Pokemon or any "You may not exceed (Level)" challenges. Drudgery is a no, but Grinding is a yes. Remember to follow the rules above. Reserving the right to say no to challenges. Don't reserve ffs. bwburke94 may not issue me a challenge, because he's a troll who has something against me & Cheri Berry Zubats. That's about it, I'll use this post as a record for the Pokemon, ultimately, instead of doing minor progress updates, I'll do one big tl;dr update at the end of the challenge. Now for Wave #5. I want restrictions for... The Traded Emolga A Twist Mountain Native Pokemon A Route 17 Native Pokemon A Route 18 Native Pokemon The Larvesta Egg A Mistralton Cave Native Pokemon A Icirrus City Native Pokemon A Dragonspiral Tower Entrance Native Pokemon A Dragonspiral Tower Tower Native Pokemon A Route 8 Native Pokemon A Moor of Icirrus Native Pokemon A Route 9 Native Pokemon Pokemon (Move your mouse to reveal the content) Pokemon (open) Pokemon (close) WAVE #1 Tepig: Evolve at Lv21, & again at Lv42 (TM13IceBeam) Lillipup (Route 1): Moveset must consist of 1 Physical, Special & Other move & Work Up. May never leave the party until death. (Iggdrasil) Purrloin (Route 2): No moves with at least 80 BP, solo 10 Trainers to evolve (Yoshiken) Pansage: No STAB (ObsidianRanger) WAVE #2 Audino (Dreamyard): 3 Non-STAB Moves (TM13IceBeam) Blitzle (Route 3): 4 Moves of different types, solo a Trainer with NVE moves to evolve (Newby n0Ob) Roggenrola (Wellspring Cave): Activate Sturdy 15 Times in different Battles to evolve (Trained Pokemon & KOing after activating Sturdy add 1), deplete Stealth Rock's PP (Trainer Battles only, only at full health) to evolve again. Final moveset must be Stealth Rock/Sandstorm/Rock Blast/Bulldoze, & must use Sandstorm in any Trainer battle it appears in (Daenym) Tympole (Pinwheel Forest Entrance): Must know & keep 2 Sound moves & Echoed Voice. Solo 3 Pinwheel Forest Trainers to evolve & all of the Castelia Gym's minor trainers to evolve again (pimpgangster) Cottonee: No STAB (Treadshot A1) WAVE #3 Sewaddle (Pinwheel Forest Forest): Solo 7 Sewaddles to evolve, once a Swadloon, cannot use Status moves, as a Leavanny, cannot hold items (TM13IceBeam) Sandile (Route 4): Must hold Blackglasses, hit a Flying Type with Dig to evolve & solo 10 Excadrill to evolve again (Bob_Squob) Dwebble (Desert Resort Entrance): KO 15 Rock Types to evolve, no Rock Type moves before evolution. Must know & keep Rock Polish (Zapi) Maractus (Desert Resort Back): Physical moves only (Newby n0Ob) Yamask (Ancient Castle): No STAB bar Night Shade & Astonish (Ubiquitous) Tirtouga (Fossil): Must know & keep a moveset of Defender (Protect/Wide Guard), Boot Polish (Rock Polish), Power of the Sea (Scald/Surf), & Cliff Scaler (Stone Edge/Rock Throw). Must obtain this moveset & solo 20 Pokemon of the Human Egg Group to evolve (pokemagnificent) Trubbish (Route 16): Cannot be used in Double Battles. If Male, must know & keep Toxic Spikes, & one smog-esque move, & lead the party when in it. If female, must know & keep Stockpile, Spit Up, & Recycle, & must Stockpile 3 before Spitting Up (Iggdrasil) WAVE #4 Tranquill (Lostlorn Forest): Only know moves Pidgeotto, Swellow, & Staravia can learn (TM13IceBeam) Solosis (Route 5): Solo 10 Higher Leveled Trained Pokemon with Rollout/Endeavour to evolve & Forget all current moves to evolve again. After first evolution, no Special Moves until a Pokemon is solo'd with Struggle Damage (kingofkongs) Ducklett (Driftveil Drawbridge): Only know moves Wingull can learn. Post evolution, Can learn moves Pelipper can learn (shinyskarmory) Vanillite (Cold Storage): KO 10 Pokemon with Uproar to evolve (Oh My Biscuits) Basculin: No head-based moves (Treadshot A1) Deerling (Route 6): No Normal Type Moves until evolution, solo 10 Normal Type Trained Pokemon to evolve. Post-Evolution, must know & keep 1 Grass Move & 2 Normal Type Moves (TalkingLion) Joltik (Chargestone Cave): Must have Unnerve, Must know one Level-Up Electric move and one Level-Up Bug move at all times. Come Icirrus City, the Bug and Electric moves it currently knows will determine what the rest of its final moveset is... ELECTRIC Thunder Wave/Discharge - Toxic Electroweb - Sucker Punch Electro Ball - Agility BUG String Shot/Leech Life/Fury Cutter - Flash Spider Web - Gastro Acid Bug Bite - Slash Signal Beam - Hidden Power Bug Buzz - Any move (Dummy007) Watchog (Route 7): Must know & keep Hypnosis & Leer. Each time it enters the battlefield, it must use either one of the aforementioned moves (Son_of_Shadoo) Elgyem (Celestial Tower): Solo 10 Trained Ghost Types & 5 Trained Psychic Types to evolve (Piemonade) WAVE #5 Emolga: Must stay in the party until it either reaches at least Lv50, or it dies (kingofkongs) Cubchoo (Twist Mountain): Only know moves that Teddiursa can learn. Evolve post-Icirrus Gym. Post-Evolution, only know moves Ursaring can learn, plus 1 Ice Type move (shinyskarmory) Jellicent (Route 17): Must be caught as one. If Male, Attacking moves only. If Female, Status Moves only, bar Night Shade (TalkingLion) Scraggy (Route 18): Female, No 100% Accurate moves bar Focus Punch, Cannot use Status Moves in a battle after using an attacking move, use Focus Punch successfully 3 times in a row of 5 times total to evolve (Charizard92) Larvesta: Must evolve pre-E4 (Dummy007) Axew (Mistralton Cave): No STAB bar Dragon Rage (Newby n0Ob) Stunfisk (Icirrus City): Must know & keep Double Team, Mud-Slap & Discharge (Son_of_Shadoo) Mienfoo (Dragonspiral Tower Entrance): Must have Inner Focus, Must know & keep 1 Fighting Type Move (auramaster) Golett (Dragonspiral Tower Tower): If Ability=Iron Fist, must know & keep Shadow Punch. Hit 4 times in a row with DynamicPunch to evolve. Otherwise, no Punching moves, must know & keep Thief, steal 5 Items of at least 2 different kinds to evolve (bluemon) Palpitoad (Route 8): Sound-based moves only, Evolve after KOing a Pokemon with Uproar without calming down (EndQuote) Shelmet (Moor of Icirrus): Solo 10 Trained Pokemon to evolve, post-evolution, no Physical Moves, must know & keep Agility (Oh My Biscuits) Pawniard (Route 9): STAB Moves only, evolve after "surviving" its battle against Iris (Pika25) Users & How many Pokemon they've given & what Waves (Move your mouse to reveal the content) Users & How many Pokemon they've given & what Waves (open) Users & How many Pokemon they've given & what Waves (close) -auramaster: 1 Pokemon (Wave #5) -bluemon: 1 Pokemon (Wave #5) -Bob_Squob: 1 Pokemon (Wave #3) -Charizard92: 1 Pokemon (Wave #5) -Daenym: 1 Pokemon (Wave #2) -Dummy007: 2 Pokemon (Wave #4, #5) -EndQuote: 1 Pokemon (Wave #5) -Iggdrasil: 2 Pokemon (Wave #1, #3) -kingofkongs: 2 Pokemon (Wave #4, #5) -Newby n0Ob: 3 Pokemon (Wave #2, #3, #5) -ObsidianRanger: 1 Pokemon (Wave #1) -Oh My Biscuits: 2 Pokemon (Wave #4, #5) -Piemonade: 1 Pokemon (Wave #4) -Pika25: 1 Pokemon (Wave #5) -pimpgangster: 1 Pokemon (Wave #2) -pokemagnificent: 1 Pokemon (Wave #3) -shinyskarmory: 2 Pokemon (Wave #4, #5) -Son_of_Shadoo: 2 Pokemon (Wave #4, #5) -TalkingLion: 2 Pokemon (Wave #4, #5) -TM13IceBeam: 4 Pokemon (Wave #1, #2, #3, #4) -Treadshot A1: 2 Pokemon (Wave #2, #4) -Ubiquitous: 1 Pokemon (Wave #3) -Yoshiken: 1 Pokemon (Wave #1) -Zapi: 1 Pokemon (Wave #3) Now you may now issue me Pokemon.