HeartGold Scramble
Hey, Smogon!
I'm about to finally restart my HeartGold version for the first time since buying it roughly a year (or about 940 hours, according to my game clock) ago. Having played Pokemon for years and years, I want to do something new! By something new, I mean the Scramble Challange[sic]!
Well, enough of my life story. Here are my guidelines:
1. Please give me a starter to work with. Don't give me Totodile, because having one starter for 940 hours gets old after awhile.
2. Try and make it about medium difficulty. I don't want some chump challange, but I don't want some lunatic BS like lv. 50 magikarps either.
3. Be creative! Feel free to use themes or whatever.
4. Don't give me pokemon that must be traded, found on Pokewalker or can't be found until after E4. That's not cool.
5. Other than that, do whatever. Bring it on!
CURRENT TEAM:
1. Clefairy (Random) - Must learn and keep Metronome, can only evolve when Hyper Beam and all Hyper Beam ripoffs (Frenzy Plant, Rock Wrecker, etc.) have been used, must solo one E4 pokemon only using Metronome. If that fails, must solo Lance's strongest Dragonite w/o ice moves.
2. Chinchou (Fury) - Can only know attacking moves and can never switch out of battle. (Unless it conflicts with other requirements). Must solo Jasmine.
3. Machop (Quote) - Can only use moves known upon capture until the second, third, fifth and seventh gym badges are obtained, which each allow for one new move to be used. At any time, if Quote is able to defeat three trainers in a row without fainting or using a healing item/Pokemon center, he can exchange a move for a TM/HM OR evolve. This can be done multiple times. Must solo a Gym Leader and three E4 pokemon.
4. Aipom (Fingers) - Cannot use any physical move until it learns Double Hit, and three of its moves must be the same type (because it has three fingers, trololol) Cannot evolve until Chuck is beaten. Once it evolves, name become 2Fingers and must have the moveset Double Hit, Rain Dance, Sunny Day and Hyper Beam. Must set up both weathers during each E4 battle. Can replace one move after receiving 9th, 11th, 12th and 14th badges respectively.
5. Shuckle (PVTShuckle) - Must be bred from Cianwood Shuckle. Cannot ever attack another Shuckle. From level 1-10, it is name PVTShuckle and cannot fight bug-types. From 11-30 it is named SGTShuckle and must fight every bug he sees. From 31-50 it is 1STGShuckle and it must fight every Flying, Bug and Steel type it sees, and cannot fight against Fire or Rock Types. From 51-100, it is SMAShuckle (is the 'smash' a coincidence?) After beating the game, it becomes RTDShuckle and all restrictions are lifted except for fighting other Shuckle as well as Fire and Rock Types. (Damn.)
6. Chikorita (Brick) - Must have +Defense nature. Must keep Reflect when it learns it and can't evolve until it does. Must solo Chuck in order to evolve to Meganium. If it resists an enemy pokemon, it must come in and use reflect (unless it conflicts with other requirements)