Anyway, user 18, take a Mudkip.
This Mudkip is my method of returning the favor for the Mudkip you gave me for my Emerald Mono-Water Scramble, so it may never evolve. Fortunately, it's not expected to solo anything, but like the Mudkip you gave me, it cannot learn Surf or Ice Beam, nor can it battle in Flannery's gym.
Summary:
- Cannot evolve
- Cannot learn Surf or Ice Beam
- Cannot battle in Flannery's gym.
EDIT: Right, catch yourself a Poochyena and name him Dusk.
This Poochyena manages to get his paws on your Pokedex, and decides to follow it blindly.
Following this entry, Dusk must always use either Crunch or Bite on his first turn in battle. (After level 13)
If he is under 50% health, though, he tries to run away. (Run away in wild battles)
If he cannot run away (trainer battles), he cannot use attacking moves until his HP is back above 50%.
To evolve, he must solo your rival once.
After he evolves, Dusk learns to cooperate with his teammates.
He refuses to use healing items, as he wishes to save them for his newfound friends.
In addition, he cannot hold an item unless at least one other member of your party is holding the same item.
He must solo three Pokemon in the Elite Four. Good luck!
Summary:
- As Poochyena:
- Must always use Bite or Crunch first turn after level 13.
- Must run away in wild battles if under 50% health
- Cannot use attacking moves in Trainer battles if health below 50%
- As Mightyena:
- Cannot use healing items.
- Cannot hold an item unless another teammate is holding the same item.
User 18, take Depressed the Seedot. Yes, this Seedot is related to ShinySkarmory's Seedot, and like her, Depressed has major emotional problems. With the capturing of her parents, and since Emo was caught by Skarm, Depressed is now all alone until you find her and capture her. Now, this Seedot is petrified of death, since she was the one that found her mother's charred body, so for the first Route after catching her, you cannot use her in said Route. In addition, she's afraid of being set on fire or of being eaten by birds, so she refuses to battle Fire and Flying types. To evolve into a Nuzleaf, she must solo 10 trainer-owned Pokèmon by absorbing their blows, then throwing all their rage back at them threefold. After evolving, she's still afraid of death, but she begins to open up to a friend. Pick one of your Pokèmon, and Depressed bonds to that Pokèmon. Unfortunately, her confidante dies, and Depressed becomes so distraught and overrun with pain, that she will attempt to commit suicide by Fire. Try to solo Flannery, and if she succeeds in besting her, she may evolve into a Shiftry. Now, Depressed is slowly coming to terms with the horrors of the world, and if she survives to the E4, have her solo Sidney, or barring that, have her solo Sidney's Shiftry, who is Depressed's long-lost father. Have fun. :D
Summary:
- May not battle fire or flying types
- Solo ten trainer-owned pokemon with Bide to evolve.
- Solo Flannery to evolve to Shiftry
- Solo Sidney (or just Shiftry)
user 18, I'll take that Trapinch.
Take a Trapinch. This Trapinch realizes that, despite being bugs, its evolutionary family lacks a Bug typing! In his anger, it may not evolve until landing the final blow on five Bug-type Pokemon of a similar level.* Once it evolves, it becomes aware of the fact that instead of a Bug typing, it has a Dragon typing. Who wouldn't want that? It must solo five Pokemon with Dragonbreath, and it must resist or be immune to one of their types (Fire, Poison, Rock, Electric). That is all.
Summary:
- May not evolve until landing final blow on five bug-type pokemon of similar level.
- Solo five pokemon with Dragonbreath, must resist or be immune to one of their types.
Reserving Normal for user 18.
EDIT: Take a Ratatta. This Ratatta takes pride in its unnaturally sharp fangs (for a Ratatta), and constantly feels the need to gnaw on everything it sees, even from birth, so it must always use a fang-related move whenever it is sent into battle. Optional: If possible, breed it so it has Bite when it hatches. To prove the sharpness of its teeth (and to evolve), solo 20 Pokemon using just Bite/Hyper Fang. Suddenly, when it evolved, its fangs became brittle and fragile, so it may never use any moves that involve its teeth. The fact that it can't use its mouth for anything other than the essentials makes it start to rely on its claws far more, and thus must always know Cut. Finally, to make its claws sharper than steel, solo 5 Steel-type Pokemon with only Cut.
Summary:
- Must always use a fang-related move when first sent into battle.
- Solo 20 pokemon using Bite and Hyper Fang to evolve.
- May never use teeth moves after evolving.
- Must learn and keep Cut.
- Solo five Steel-type pokemon using only Cut.
User18, I'll take Psychic.
It'll be simple, but challenging.
Edit:
Take STAB the _____.
Choose a 2-stage psychic type. It can only know STAB moves: 2 damaging and 2 non-damaging. May not battle Gym leaders.
Solo its evolutionary lines at all times unless it conflicts with a solo. This restriction overides Gym leader restriction above.
Summary:
- Must only know STAB moves
- Must know two damaging moves, and two non-damaging moves
- May not battle Gym Leaders
- Solo evolutionary lines at all times, even if it is used by a Gym Leader.
Edit: user 18, take a Lileep as your Rock type.
This Lileep was one of many Root Fossils found by Ruin Maniacs in the desert of Route 111. Unfortunately, while being transported to Rustboro, one of them was dropped and became damaged, a crack running along the fossil's length. The scientists worked with the fossil regardless, doing their best to regenerate the Lileep as normal, but couldn't quite manage it.
As a result, Lileep has a few general bodily complaints, though most of them minor. There is one serious issue, though; his digestive system doesn't process food too well, often coming back up rather messily. Lileep must learn and keep Acid. If you use an item on Lileep, he must use Acid as soon as possible. And I mean as soon as possible; if you're in the middle of town and he reacts badly to an item, you'd better get the hell out of there so he doesn't throw up in front of everybody.
If Lileep is badly hurt, the damage wracking his body becomes even worse. If Lileep is in yellow HP, every other move must be Acid. If Lileep is in red HP, he may only use Acid, and if he switches out while in this state he cannot battle again until restored to full HP.
Evolving into Cradily requires energy. Energy which Lileep just won't have if the poor thing has been ill recently. To evolve, Lileep can't have used Acid at all within the last two levels, and must be in green HP at the time of levelling up.
Summary:
- Learn and keep Acid
- When an item is used, use Acid ASAP
- When in yellow, every second move must be Acid.
- When in red, may only use acid.
- If switches out while in red HP, must be restored to full health before battling again.
- To evolve, must not have used Acid within the last two levels, must be in green HP at time of levelling up.
User 18, I'll take your Ghost slot.
Catch yourself a Shuppet. This Shuppet, however, thinks it is just a Rotom with a Reaper cloth thrown over it. As such, it is only allowed to use moves that are in Rotom's movepool, and must know at least one electric move. On the matter of evolution, this Shuppet has always been a fan (haha) of Spin-Rotom, so Shuppet must solo Fortree Gym (including Winona) to prove its worth as a flying type before evolving. Immediately after evolving, Shuppet must learn what it thinks is its signature move, Thunder, and replace whatever electric move it had before. If this means holding off on Fortree Gym until you get to Lilycove, do it.
Good Luck!
Summary:
- Must only use moves in Rotom's movepool
- Must always know an electric move.
- Solo Fortree Gym and Winona to evolve.
- Replace electric move with Thunder upon evolution.
Got your flying type, User 18. I'll edit in a sec.
@user 18: Take a flying type of your choice, since I don't know if Pelipper or such is taken yet. Name it Joker. It seems to have an immense ability to mysteriously survive death, and it has a murderous sense of humor, just like the real Joker. Because of this, Joker is immune to death in all rival battles, Archie/Maxie battles, and Gym Leader/E4 battles. However, this comes at a price. In the comics, Joker always mysteriously disappears whenever he falls off a skyscraper, washed away by rapids, gets hit by a car, etc. etc., so he must not battle for 2 in game hours when he "dies" against one of the aforementioned trainers. Additionally, his sadistic sense of humor requires him to attack randomly chosen targets in double/triple battles (including your own pokemon) and he must hold a hold item that somehow increases his damage dealing capability.
Have fun!
Summary:
- Immune to death in major battles
- May not battle for 2 ingame hours after dying in a major battle
- Must randomly attack targets in double battles.
- Must hold an item that increases damage dealing capability.
Okay User 18 here's your shenanigans
Take Waterlogged the surskit
Whenever you send it out you must open with a water move it must never leave your party in order to evolve you must solo the irritating Kecleon. He knows he is a bug so but he thinks your ground type is a bug too so none of them can leave the party and when someone dies the other must too
Good Luck and Have Fun
Summary:
- Must always lead with a water move.
- Solo Kecleon to evolve.
User 18, I'm stealing your fighting slot because I can.
Get yourself a Makuhita. This things wants to show that just because it's head is a plastic bag and some paint (seriously, it's even tied up at the top), it can still hold is own on the battlefield. Unfortunately, plastic bags aren't known to be too durable. As such, it can never fight any Pokemon which gives HP EVs, because plastic bags aren't getting any stronger.
If Makuhita is hit by a sharp or abrasive attack/ability (like Thunder Fang or Rough Skin), then it must switch out for repairs. If you are facing a poison type, though, you must switch Makuhita in as soon as the poison type appears, to show that plastic bags have some uses. There is no obligation to solo it, just switch in once per poison Pokemon.
Summary:
- Cannot fight a pokemon that gives HP EVs
- If hit by sharp or abrasive attack, switch out.
- If facing a poison-type, switch in (do not have to stay in)
User 18, take a Magnemite. This Magnemite is an avid collector, and has a strange desire to always hold the item you most recently found (unless it's a Key Item). This Magnemite hates competition from other collectors and thus Magnemite must Solo every Collector you see (if this is too much, change it to Soloing 1 Pokemon from every Collector you see). To evolve, Solo 2 Trainer-owned Magnemite, 3 Collectors (only applies if you go with the "Solo 1 Pokemon from every Collector you see" rule), and 5 Pokemon with Pickup. To demonstrate its newfound Special attacking prowess, OHKO 1 Pokemon of every type that is hit by Electric neutrally.
Good luck, if there's anything wrong with it, don't hesitate to speak up.
Summary:
- Must always hold most recently found item
- Solo every Collector seen while in party
- Solo two Trainer-owned Magnemite and five pokemon with Pickup to evolve.
- OHKO one pokemon of every type Electric hits neutrally (Normal, Fire, Fighting, Poison, Psychic, Rock, Ice, Bug, Ghost, Dark, Steel).
User 18, I'll give you a Fire type, editing it in a moment.
User 18 take a Torkoal and name it whatever you please. This Torkoal is ticked at how slow it is, and is even more ticked that it has exactly 0 ways to move faster in its movepool. Still, it tries its hardest to improve its speed by consuming all the Carbros it can. Every time you find on, feed it to your Torkoal, and you must buy and give Torkoal at least 1 Carbros before every major battle it participates in, up until they stop having effect. Torkoal may never use a move that lowers its speed (Curse). One thing it is glad is that its speed can't be lowered by the opponent, thanks to White Smoke, so any time the opponent uses a move on Torkoal that would lower speed that is blocked by White Smoke, Torkoal decides to throw it in their face by having you immediately use an X-Speed on it just to spite them. If you have no X-Speed, Torkoal gets ticked and refuses to follow your orders for the rest of the battle, and you must pick random moves instead. Torkoal also wants to be at its fastest in any major battles, so you must use and X-Speed on it at the start of every major battle.
That should do the trick, enjoy your abnormally speedy Torkoal!
Summary:
- Use every Carbos found on this pokemon.
- Buy and use at least one Carbos before each major battle, until it has no more effect.
- Must never use a speed-lowering move.
- Use X-Speed when hit with speed-lowering move (or pick random moves for remainder of battle if impossible)
- Use X-Speed on at the start of every major battle.
user 18, hire yourself an Aron called Steely. According to a Pokédex entry, it has the potential to eat an entire mountain! It may evolve into Lairon after the Magma fiasco under Mt. Chimney, and Aggron after clearing Victory Road. The only moves it can use are physical attacks, and every time you are on or under a mountain (be it Chimney, Pyre, or Victory Road) it's also under the impression of Block unless it's facing a Water, Fighting, or Ground type, which it cannot fight at all. GLHF!
Summary:
- Evolve to Lairon after battle with Team Magma under Mt. Chimney
- Evolve to Aggron after Victory Road
- May only use physical attacks
- Under the effect of Block while under mountains
- Cannot fight Water, Fighting or Ground types
User18, catch yourself a Gulpin and name him Smudge.
This Gulpin manages to get his tiny hands on your Pokedex, and decides to follow it blindly.
Following this information, Smudge must switch into every Steel-type you see when he is in your party. (Unless this interferes with another solo)
One he's switched in, he realizes his disadvantage and can immediately run away.
He can evolve once he learns Swallow. He can never forget this move.
Emboldened by his evolution, Swalot continues to switch into every Steel-type you see, but he must now use at least one move against them.
Good luck!
Summary:
- As Gulpin
- Must switch in to every Steel-type encountered
- Can immediately switch out after
- Learn and keep Swallow to evolve
- As Swalot
- Must keep Swallow
- Must use at least one move against every Steel-type faced
Reserve ice for user 18
Take any ice type you wish (it must be able to evolve at some point). It must use only one attacking move of each type (physical and special), and the other moves must be status moves. You are only allowed to use moves in groups of 3. In other words, if you use a move, you must use it for the next two turns as well (no items or switching until the three turns has expired). Even if the move is ineffective (like three turns of Toxic), you'd still have to use it for three turns.
Oh, and make it hold an item that increases its ability in some way (Choice, Expert Belt, Blackglasses, etc.).
Summary:
- Only one physical attacking move
- Only one special attacking move
- Moves used in groups of three only.
- Hold an item that increases ability in some way
And User 18, I'll give you the dragon type.
Take Ravone, the *insert dragon type here*. Ravone's only restriction is that it must keep tabs on your expenditure. Every time you use an attack on Ravone, take a note of the BP of that move, with no modifiers (it's the value you can see in the statistics page) and add it to the previous numbers. Keep throwing out items to keep this number below 1000, as every item thrown out reduces the number by the same amount as the item cost to buy.
Summary:
- Keep track of BP of moves used
- Throw out items to reduce total, must stay below 1000.
- Each item thrown out reduces the number by the item's cost to buy.