My new signature chellange
Ax, take Thu'um. He was inspired by the recent influx of Skyrim-themed challenges.
First, pick your shout:
Unrelenting Force- take a Totodile. This Totodile is a proud Argonian. You find your first Word, Fus, in Bleak Falls Barrow. Learning your first word allows you to push enemies back with Rage. You find your second word, Ro, in High Hrothgar. After learning Ro, you may evolve into Croconaw, as you are beginning to realize your potential. Learning Ro means you are capable of throwing enemies farther with Thrash. Finally, when you revisit High Hrothgar you are granted the final word of power, Dah, allowing you to crush opponents with the incredible power of Waterfall, pushing enemies to their doom on many occasions, or allowing you to gain the upper hand by stunning them. There are no restrictions on evolution to Feraligatr.
Whirlwind- take a Nincada, discard the Shedinja. Of course, everything about it is all Speed. In High Hrothgar, you will gain your first word, Wuld. This allows you to create a giant wind, using Sand Attack on your enemies in the process. When you go to Dead Man's Respite, you will learn Nah. As Nah directly translates into Fury, you can now use quick Fury Swipes on your enemies. After you learn Nah, you may evolve into Ninjask, as you are beginning to become the fastest thing in all of Tamriel/ Johto. Finally, when you learn your final word, Kest, you learn how to create a Tempest with your Speed, and you can create such a Whirlwind that you are able to Baton Pass your boosts to anyone on the team.
Summon dragon- take a Horsea. While not nearly as mighty as the great Odahviing, he (or she) is still a powerful dragon you can call on. When you gain Od, you are able to launch a Water-elemental attack at your enemies, spraying a Bubblebeam all over them. When you learn Ah, you gain the ability to capture your opponents in a giant Brine. You may now evolve into Seadra. When you learn your final word, Viing, you can finally unleash the full fury of the dragons with Draco Meteor.
Become Ethereal- take a Nincada. Obviously, this Nincada cares only about avoiding damage. When you your first word, Feim, you are able to lower an opponent's chances of actually being able to deal damage with Sand Attack. Later, when you learn your next word, Zil, you learn to Protect yourself from any and all attacks. You can now evolve into Shedinja, the king of immunities to damage. When you gain your final word, Gron, you gain the ability to bypass any enemy with Shadow Sneak (you're a Shedinja, what more could you ask for?)
Storm Call- take a Mareep. This Mareep is the embodiment of lightning, and tries to strike all opponents down with electricity. When you learn your first word, Strun, you do not have a full storm, and can only fire off one ThunderShock. When you learn Bah, your storm becomes more powerful, allowing you to Discharge electricity to majorly harm enemies. Finally, when you learn Qo, you are able to change the skies themselves to your favor, and drop wicked Thunders on your foes.
You will find all the words in the same places in Johto for each shout, back wall of Falkner's Gym has the first word, Goldenrod City's lottery corner has the second, and the final word can be claimed from the Lottery Corner when Team Rocket has taken it over. Once you have unlocked the next stage in the spell, you may not go back. Also, you may have the next word in the shout in your moveset, but it must replace the current shout you have, and may not be used until you find the Word Wall AND claim the Dragon Soul. How do you claim a Dragon Soul? Why, by slaying a Dragon of course! However, in this case, you get the Souls by either soloing all the Trainers in a Gym OR the Gym Leader. Yes, you can claim 2 Souls from one Gym, but just remember you only need 3 total!
Your other three moves must consist of two schools from the following skills, and one free slot. These slots do have tiny loopholes, but don't be a dick. You may change which skills you have on Thu'um at any time. Moves that will later become/ used to be your shout can NOT be used.
Archery: Have one projectile move. The projectile must be one single projectile. For example, Ice Beam and Water Gun can be used, but moves like Swift, Bubblebeam, and contact moves do not.
Block: Have one defensive move. The defensive move must be one that makes you avoid damage (or at least attempt to) for the turn. For example, Protect and Double Team can be used, but Toxic does not count.
Heavy Armor: Have one move that directly decreases damage. This can be done through heightening your defenses with moves like Harden. Moves like Protect and Growl can not be used.
One-Handed: Have one physical move that makes contact. Bulbapedia and Serebii are pretty much all you need to find out what these are.
Smithing: Have one move to increase your attacking stats. Much like One-Handed, it is quite straightforward: any move increasing Atk or SpA works.
Two-Handed: Have one physical move that does not make contact. This is also straightforward.
Alteration: Have one move that changes the physics of the battle. Moves that fit this are weather-changing moves, Trick Room, Guard Swap, type-changing moves, etc.
Conjuration: Since you can't summon the dead in Pokémon, any special Ghost or Dark type move can be used.
Destruction: Any specially-based Electric, Ice, or Fire-type move
Enchanting: Moves that provide team support. Example of this is Rapid Spin, entry hazards, etc. (yes I know those examples are awful in-game)
Illusion: Any move that would forcefully change an opponent's state of mind, like Psychic or Sweet Scent.
Restoration: Any move that regains HP.
Alchemy: This grants a free move slot, but requires you to use a Potion of some strength whenever you go into yellow health
Light Armor: Have one move that indirectly causes damage to decrease, like Growl or Will-o-Wisp (Burn)
Thief (Lockpicking/ Pickpocket): Once again, this gives you a free moveslot, but you may never carry an item.
Sneak: Any move that increases Acuracy/evasion, or decreases these staqts for the opponent
Speech: Any damaging move blocked y Soundproof
Of course, you can't go around just shouting everywhere, you must recharge your shout after every time you use it:
1 word- 2 turns before you can use it again
2 words- 5 turns before you can use it again
3 words- Thu'um must KO a Pokemon before you can use it again.
However, there is one item, the Amulet (Coin) of Talos, which decreases the amount of recharge by one turn for 1 and 2 words, and only requires you to have Thu'um knock something into the red to use your shout again.
Of course, what would a Skyrim challenge be without arrows to the knee? Every time you are hit with a single projectile (see restrictions for archery) roll a 6-sided die. If you roll a 6, the projectile has gone straight to the knee, and Thu'um must switch out and can not come back in until he has been healed in the Pokemon Center or by a Full Restore, as he is a Whiterun Guard for the time being.
Of course, since you are the Dohvakiin, your job is to slay all the dragons in Skyrim. The main way Thu'um will accomplish this is, of course, solo Clair! During this solo, you must use your shout at least once. If you do not have 3 Dragon Souls at this point, soloing Clair will give you access to the completed shout.
Of course, when you get to Red, hack the game to make thousands of Goat Cheese Wheels appear and roll down the mountain. Make it happen.
Of course, you can use "Of course" as an alternate name for Thu'um, due to the sheer amount of times I just used that phrase.