A nice combination of Volt's ending and KS's beginning! I liked how simple yet classy Volt kept the final summary and, well, Flash is my favorite superhero (*ignores Jean Grey avatar*) so major brownie points to KS. yaya, were you announcing the beginning of a previously-given Emerald challange or are you starting a new one? If you're starting one and need pokemon, I'll reserve something for you. :3 (Additionally, expect update 2 of Black to come tomorrow) EDIT(ed under the assumption that yaya was asking for Pokemon, ignore this part if I'm in error): The challange? It goes both ways, like an American car driven in England. The subject? Sableye. OPTION 1: Your Sableye's name is BrightEyes. Fittingly, it loves the band of the same name, especially their "I'm Wide Awake, It's Morning" album. As such, it, uncharacteristically, hates the dark with a passion. You must either immediately leave Granite Cave once you catch it (aka talk to Steven first) or have a Pokemon in your party that uses Flash so it can bathe in the brilliant sunlight. Because BrightEyes hates the dark, it can never learn Dark-type moves, nor keep its ability to use Night Shade. Additionally, on Route 120 (post-Fortree) you'll find the Scorched Slab and TM11 [Sunny Day]. Teach it this immediately and keep it forever. The only time you must use it, though, is against Juan (but bonus points if you also use it against Wallace). If you ever enter a dark cave ("requiring" Flash) then BrightEyes may not lead your party and may only attack every other turn unless it calls forth Sunny Day, even if you use Flash. Now, that seemed awful dumb, right? Why would you ever pick this option over whatever option 2 will be? Surely anything is better than a Dark-less Sableye? Well, OPTION 2: Your Sableye's name is Nightwish. Fittingly, it loves the band of the same name and its favorite song is "Ghost Love Score." Because of this, it must always know Night Shade and, upon arrival in Verdanturf, must be taught TM45 [Attract]. Use this against Flannery's Torkoal if Nightwish is a male, and against Norman's Slaking if Nightwish is a girl. Over time, however, its musical taste changes and its new favorite song becomes "Romanticide." As soon as you defeat Norman, you must return to the Fiery Path and find TM06 [Toxic] and replace Attract with it. Use Toxic against every opposite-gender Pokemon that Nightwish fights, unless it won't have an effect. Furthermore, since Nightwish despises the sun, you may never use Flash and Nightwish may never take part in a double-battle involving a Fire-type (on either side of the field.) Nightwish's second album is entitled "Dark Passion Play," so when you arrive at the Elite Four, have Nightwish solo Sidney. RECAP: Sableye Option 1 - BrightEyes -Either leave Granite Cave immediately [via Escape Rope] upon capture or have a Pokemon using Flash. -No Dark-type moves, nor Night Shade. -Teach it Sunny Day and use it against Juan at least once. -Any "dark" cave means that BrightEyes cannot lead the party and may only attack every other turn unless it summons forth Sunny Day [even once the sunlight fades, you may continue to attack every turn]. Option 2 - Nightwish -Must always know Night Shade. -Must be taught Attract as soon as possible (Verdanturf). If male, use Attract on Flannery's Torkoal. If female, use Attract on Norman's Slaking. [If either of these contradict an eventual solo, change them for a trainer in the respective Gym.] -Upon defeating Norman, return to Fiery Path and find Toxic and replace Attract with this. Use it against every opposite-gendered Pokemon that Nightwish fights unless they're immune to Poison. -Never use Flash, nor have Nightwish be in a double-battle with a Fire-type (either in your party or in your opponent's). -Solo Sidney.