Hi Smogon and Scramble Thread, this is my first post.
I would like an scramble on Pokemon Platinum, i can trade to obtain most Pokemon, I will say it when one can't. Difficulty: Medium-Hard.
I would like all dual-typed Pokemon and no type overlaps, unless it is impossible to prevent it.
I would like one extremely hard legendary Pokemon challenge, I can get: Legendary Birds, Mew Duo, Legendary Beasts, Tower Duo, Celebi, Dialga, Palkia, Heatran, Cresselia, Manaphy, Darkrai, Shaymin and Arceus via trading and of course Giratina in-game. Please be creative and do something with signature moves, abilities and typings.
I hope this was correct.
Greets, Snaquaza
Pokemon:
Try out Bravo the Toxicroak
Now like the man he's named after, Bravo has a thing for the ladies. If he fights a female Pokémon, he'll just stare at them so Bravo must not fight any female Pokemon during your playthrough (if he's sent out against one, he must switch unless he's the last one alive)
He is also loyal to theToxicroak family, so he must have the moves Toxic and Roar in his movepool at all times, so he is reminded of the name that he carries :D
Have fun! :D
Snaquaza, how about Turtles the turtwig
Turtles is a bit nostalgic and likes the fact that before Gen4 all Grass type moves were special, so therefore can only use special grass moves also, she must know at least one non damaging move at all times. S/he also wants to prove his/her strength in your team, so must solo Jupiter in eterna city to evolve into Grotle. As a Grotle, s/he gains confidence and can lose the non damaging move. To evolve again, Giga Drain must be learnt and the next major trainer battle solo'd. Finally, as a Torterra one physical Grass move may be learnt.
Have Fun
Snaquaza, take No Guard the Articuno
This Articuno is based on a hack I once requested to enact revenge against the Battle Subway. (It worked until I kept getting opponents with bloody Sturdy!)
As his name suggests, he believes that he has the ability No Guard...
- He wants to show off his awesome ability all the time, so he cannot use attacks with an Accuracy higher than 90%, except Hdden Power. For coverage.
- However, Hidden Power can only be used 3 times per match. (Once per match if the opponent is wild, or only has 1 pokemon)
- Sheer Cold must be learned ASAP, and must KO one pokemon (or two, if you want a greater challenge) in every important fight (Gym Leaders, E4 members, Rival, Giratina, etc.) once learned.
And I mean Every. Important. Fight. (Won't do it if I need to solo one, but there are still enough left)
- Before you get Sheer Cold, he must still prove his worth to you by soloing one Gym Leader without a weakness to his current attacks.
- Mind Reader cannot be learned. (Doesn't need it, man - He's got No Guard!) Nor can he hold any Accuracy boosting item.
- If he misses more than 3 times in a row, he becomes distraught that his accuracy has been lowered, so will refuse to fight until a PokeCentre is reached, or if an X-Accuracy is used.
- Speaking of which, you may only use 5 X-Accuracies on him for the entirety of the Scramble. (Or do you want that cut down to... 3?)
- Finally, since his initial purpose was to destroy the Battle Subway, his final challenge is to solo a Frontier Brain, killing their last pokemon with Sheer Cold.
EDIT: If you want an optional, greater challenge, my No Guard was always Scarfed, so you can recreate this by having him be unable to switch attacks until he switches out.
Have fun...
Anyway Snaquaza, I have a lovely poke for you, named RNG Dratini any pokemon that can evolve twice). RNG is a fan of RNG and bases his challenges on it. You may learn a total of 3 damaging moves, while all your moves must be off 4 different types ASAP, and they must stay at that number. RNG may evolve for the first time at level 26 after solo'ing 2 gyms and evolve a second time at level 37 after solo'ing 1 other gym leaders. For every time RNG faints, throw away 6 of your most expensive pokeballs, or 7 of your most expensive items. You may heal RNG a maximum of 5 times per battle.
RNG may not hold items. (If yes, he must always hold an item. I don't know what game you are playing, so if it does not apply, ignore this.) To prove your Pokemon worth, have it solo at least 4 elite four and champion pokemon per fight of 2 members.
Anyway, for your actual Pokemon...
Take a Buizel and name it Screwattack. Buizel can apparently use their tails for all sorts of crazy things, from simple propulsion through water to creating sonic booms to even (according to the anime at least) flying! Screwattack loves these amazing appendices of his/hers, and so must learn and keep the moves the depend on it ASAP. These moves are Sonic Boom and Razor Wind. Finally have it solo Crasher Wake to show just how awesome its tails make it!
Seeing as this seems to be ignored, or at the very least, not go as fast as you want, I'll give you another poke.
Take Growing the Kricketot. Catch a Kricketot with a Metronome (or this challange will be substantially harder) and evolve it ASAP into Kricketune. If you do not want to spend a lot of pokeballs, just reset if one does not have a metronome. As a Kricketune, Growing wants to make full use of growing amounts of damage. As such, the only damaging move it wants to use is Fury Cutter and it must always hold the Metronome. (I'd advice Sing as another move at least).
It has to solo one elite four member to show you that increasing amounts of damage can be really useful.
Note: you do not have to consecutively use fury cutter to keep the boosts, just don't miss or switch out. Using another move WILL reset Metronome. For a list of damage reference, including STAB and Metronome (5 turns for fury cutter to reach max power)
Damage including STAB, consecutive hit and Metronome
GL
@Snaquaza, Somehow sensing your peril with your fire and flying weakness (Technically speaking), a magicarp comes to your aid. This is the King/Queen of all Karp, KingKarp/QueenKarp the Magicarp! He has traveled great distances to be here and hopes to aid you on your heroic quest. Here's the problem though. As a powerful king, he doesn't like to fight. He is more of an emotional support kind of mon. Before your battles, he will spend endless minutes rehearsing great speeches he will give... which you don't understand in the slightest. But as King, he must be present in the battlefield, before making a hasty retreat. After doing this awhile, he gets more confident with his combat bearings and will attack foes... and surprisingly beat them too! It isn't too long before he evolves into a Powerful Warlord of a being, known in legend as Gyarados! Now having proved his capabilities he is willing to stay back a little and may even sit out battles, that do not concern him. After evolving he must learn and keep this moveset:
- Dragon Rage
- Ice Fang/Avalanche
- Waterfall
- This move slot is up to you...
After becoming a powerful king, Kingkarp notices that he is not the only one who shares his ideals. Byron, King of Steel, is becoming a major adversery. Kingkarp will fight him and his army willingly, as to take down a foe on the field of battle will make him legendary. Speaking of Legendary, Kingkarp also wants to go and fight the mighty Garchomp, to prove he is worthy of such a legend, but will he succeed? That is up to you!
To Summarize:
- KingKarp the Magicarp.
- Must be sent in at the start of every battle for his time as a Magicarp.
- Must tackle 5 enemy pokemon to evolve.
- As Gyarados, he cannot be used in every second fight and against any pokemon lower level than him.
- Must have the above moveset
- He must solo Byron.
- (Additional Challenge) He must solo Cynthia's Garchomp.
I've got one for you! Take "Nuz 1" the wurmple! Nuz 1 is special, in fact, he's a star! He was once trained by the legendary trainer known as Nuzlocke! His time was cut short however, and he was released as per the rules. Nuz 1 vows to become better, faster, stronger than he was before, so much so that he must never lose a battle! If he loses a battle he runs away in shame and defeat. At this point you have only one option, replace him, just as Nuzlocke did. You must find the master wurmple. However, to keep the memories of wurmples past, name the new, better wurmple "Nuz 2." Nuz must solo one gym trainer from a gym of your choice, and he can never be the lower than 10 levels from the highest level on your team (he is the best).
To recap:
Catch a wurmple, name it Nuz 1.
Nuz 1 can evolve whenever he wants, has no move restrictions, and strives to be the best of your team.
If Nuz 1 faints, release him ASAP, (him running away in shame)
Catch a Nuz 2 and begin the journey again.
For every past wurmple, add 1 to the number in the name.
Nuz # must always be within 10 levels of your highest level. You must grind him up if you catch a new one that doesn't fit the requirements.
Solo 1 gym trainer from any gym.