THE SEXIEST OF THEM ALL - MEGA LOPUNNY VOLT-TURN, Peaked: 1894+Elo #5
Artwork by EvilApple513INTRODUCTION
Welcome to my Mega Lopunny Offensive Volt Turn Team!
Prepare for switch initiative at its finest :]
Prepare for switch initiative at its finest :]
PROOF OF PEAK
Btw this is still ongoing and not the final peak.
For those of you who are too lazy to read all of this, I got you covered ;]
I start explaining the sets at about 1:19
I start explaining the sets at about 1:19
Ms. Diggersby (Lopunny) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Let's start with the star of the show, the captain of the squad, Mega Lopunny!
Due to the fact that it almost outspeeds the whole (non scarfed) OU metagame it is an phenomenal lategame cleaner, plus it gets stab fake out which is just pefect for a Mega cause it can get its Speed boost for free. The Moveset is pretty self explanatory, i have perfect neutral coverage with my STAB moves plus Ice punch for Landorus, Garchomp or Gliscor. Prior to Ice Punch i had Power-Up-Punch, but then Landorus was such an easy switch in.
But basically the job of Lopunny on this team was to:
Due to the fact that it almost outspeeds the whole (non scarfed) OU metagame it is an phenomenal lategame cleaner, plus it gets stab fake out which is just pefect for a Mega cause it can get its Speed boost for free. The Moveset is pretty self explanatory, i have perfect neutral coverage with my STAB moves plus Ice punch for Landorus, Garchomp or Gliscor. Prior to Ice Punch i had Power-Up-Punch, but then Landorus was such an easy switch in.
But basically the job of Lopunny on this team was to:
- Hit and Run
- Revenge Kill
- Clean up Late-Game
Mr. Jack (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 44 Atk / 212 SpA / 252 Spe
Hasty Nature
- Psychic
- Drain Punch
- Dark Pulse
- Gunk Shot
Mr. Jack (Hoopa Unbound) fits perfect to eliminate those threats. This exact spread allows me to:
2HKO Hippowdown:
But basically the job for Mr. Jack here is to:
Ability: Magician
EVs: 44 Atk / 212 SpA / 252 Spe
Hasty Nature
- Psychic
- Drain Punch
- Dark Pulse
- Gunk Shot
Mr. Jack (Hoopa Unbound) fits perfect to eliminate those threats. This exact spread allows me to:
2HKO Hippowdown:
212 SpA Life Orb Hoopa Unbound Dark Pulse vs. 252 HP / 112 SpD Hippowdon: 231-273 (55 - 65%) -- guaranteed 2HKO after Leftovers recovery
OHKO Slowbro/Mega Slowbro:
212 SpA Life Orb Hoopa Unbound Dark Pulse vs. 252 HP / 0 SpD Mega Slowbro: 491-580 (124.6 - 147.2%) -- guaranteed OHKO
OHKO CM Clefable:
44 Atk Life Orb Hoopa Unbound Gunk Shot vs. 252 HP / 172 Def Clefable: 367-432 (93.1 - 109.6%) -- 56.3% chance to OHKO
So this thing fit perfect to prepare the Lopunny sweep.I really like the specially offensive set because people often leave their physical walls in against it and they get nuked. I have drain punch for coverage because people love bringing in their weaviles, bisharps or TTars :]. I know that this set doesn't really hit Mandibuzz that hard but i have other things for that.But basically the job for Mr. Jack here is to:
- Against offensive teams
- Take a specially offensive hit and kill something in return
- Death fodder
- Against balance or stall
- Wallbreak
- F*ck sh*t up
Mr. Snuggles (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Baton Pass
Ok now this thing is an absolute powerhouse! There are only 2 things that can switch safely into this. That is Heatran and SpDef Talonflame and ONLY SpD Talonflame any other varient gets 2HKOd. Every other thing that can take a Hyper Voice fears the HP Fire or Psyshock and if you can get your predictions right (the switchin is usually pretty obvious) you can OHKO Scizor, 2HKO Ferrothorn and 2HKO Def Mega Venusaur with Stealth Rocks, plus due to our high natural SpD we only take about 50% from its Sludge Bomb. I also found this thing to be a great lead. Because it OHKOs so many things that usually like to lead and an early kill really throws your oppont off most of the time.
To summarize the job of Mr. Snuggles:
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Baton Pass
Ok now this thing is an absolute powerhouse! There are only 2 things that can switch safely into this. That is Heatran and SpDef Talonflame and ONLY SpD Talonflame any other varient gets 2HKOd. Every other thing that can take a Hyper Voice fears the HP Fire or Psyshock and if you can get your predictions right (the switchin is usually pretty obvious) you can OHKO Scizor, 2HKO Ferrothorn and 2HKO Def Mega Venusaur with Stealth Rocks, plus due to our high natural SpD we only take about 50% from its Sludge Bomb. I also found this thing to be a great lead. Because it OHKOs so many things that usually like to lead and an early kill really throws your oppont off most of the time.
To summarize the job of Mr. Snuggles:
- Wallbreak
- Surprise the Opponent
- Gaining Switch Initiative with Baton Pass
Ace (Scizor) @ Choice Band
Ability: Technician
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
-Pursuit
- Knock Off
Next up i chose scizor, because i wanted a Fairy resist, Priority and Switch Init. Scizor gave me all those things and more, cause it also Traps the Lati twins, wich can be a pain for lopunny if they are scarfed. Now i know some of you might be asking WHY do you put that much speed on scizor..? I gave this thing enough speed to outrun Rotoms with 8 EVs in Speed and i found this to be very useful this even won me a few games, just because i could avoid the burn and i got about 50% damage on the rotom. I know I'm giving up on a slow U-Turn, but not really , Scizor still gets outsped by so many things. So the Job of this thing is:
Ability: Technician
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
-
- Knock Off
Next up i chose scizor, because i wanted a Fairy resist, Priority and Switch Init. Scizor gave me all those things and more, cause it also Traps the Lati twins, wich can be a pain for lopunny if they are scarfed. Now i know some of you might be asking WHY do you put that much speed on scizor..? I gave this thing enough speed to outrun Rotoms with 8 EVs in Speed and i found this to be very useful this even won me a few games, just because i could avoid the burn and i got about 50% damage on the rotom. I know I'm giving up on a slow U-Turn, but not really , Scizor still gets outsped by so many things. So the Job of this thing is:
- U-Turn 90% Time giving me Switch Init
- Clean up Late-Game with Bullet Punch
- Revenge Kill
- Trap things
Mr. T (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
IVs: 30 Spe
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Now i still needed someone that sets rocks, and that helps against physical set-up sweepers. Also this is a pretty good answer to Talonflame and i desperately needed that. But our last member will also be able to handle it so don't worry.
I don't feel i have to say a lot about this set, because it is very standard. I do put 30 IV in speed to have a slower U-Turn than opposing Landorus-Ts (shoutout to Mega Mogwai, i got this from him)
I don't feel i have to say a lot about this set, because it is very standard. I do put 30 IV in speed to have a slower U-Turn than opposing Landorus-Ts (shoutout to Mega Mogwai, i got this from him)
Meister Proper (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Meister Proper finishes off this Volt-Turn team perfectly, because it is a VERY GOOD answer to BURDSPAM which i struggle against otherwise. Again as this is a very standard set I'm not gonna go in too deep on this set, but aside from handling Birdspam, it deals with mega scizor/scizor and other setup sweepers if it can land a will-o-miss.
PLAYSTYLE
With this team you will Click U-Turn/Volt-Switch/Baton Pass more often than not but that's what makes this team so strong, because you can bring in your very hard hitters for free [Lopunny/Scizor/Sylveon/Hoopa-Unbound]. I am fully aware that i don't have hazard controll, and it deals with stealth rocks pretty well, the only thing i am weak to is hazard stacking. If you have a lot of hazards on your side of the field, think twice about clicking U-Turn cause the damage will rack up.
THREATLIST
Nothing on my team can switch into this, but honestly there is not much that can do that, so i guess you have to sac something to this and kill it off with Fake Out + Return or if Rocks are up with just return from Mega Lopunny.
With the right coverage and with a Quiver Dance up this thing is a big problem. Good thing is that they are pretty rare. But if you face one just make sure your rocks are up and then you can try to kill it off with Fake out and Bullet Punch i guess.
Is hard to take down if you don't catch it with an HP Fire. Plus Lopunny fears the Protect so it cannot freely HJK this thing. Also this thing likes to hazard stack and as i already mentioned this team struggles with Spikes.
REPLAYS
http://replay.pokemonshowdown.com/ou-291375248 [this shows off how useful the speed on Scizor is]
http://replay.pokemonshowdown.com/ou-291289825 [a battle against Toxic Spikes and Spikes]
IMPORTABLE
I would be happy to hear your thoughts on this team so hit me with the most constructive feedback you have :]Ms. Diggersby (Lopunny) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Mr. Snuggles (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Baton Pass
Mr. Jack (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 44 Atk / 212 SpA / 252 Spe
Hasty Nature
- Psychic
- Dark Pulse
- Drain Punch
- Gunk Shot
Ace (Scizor) @ Choice Band
Ability: Technician
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Meister Proper (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Mr. T (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
IVs: 30 Spe
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
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