Welcome to what is sure to be an at least mediocre battle! Both battlers are eager to start, so let's begin this battle at the beautiful Route 206!Here's a map if you forgot what it looks like! The Shiny Umbreon's Team Cappy the Eevee (Move your mouse to reveal the content) Cappy the Eevee (open) Cappy the Eevee (close) Eevee(*) (Cappy) (M) Nature: Sassy (Adds * to Special Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Normal Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Abilities: Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 4 (+) Spe: 47 (-) EC: 3/6 MC: 6 DC: 3/5 Attacks: Tail Whip(*) Tackle(*) Helping Hand(*) Sand Attack(*) Growl(*) Quick Attack(*) Curse(*) Detect(*) Fake Tears(*) Return(*) Dig(*) Shadow Ball(*) Katoptris the Bronzor (Move your mouse to reveal the content) Katoptris the Bronzor (open) Katoptris the Bronzor (close) Bronzor (Katoptris) (Genderless) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back. Stats: HP: 90 Atk: Rank 2 (+) Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 20 (-) EC: 3/6 MC: 5 DC: 3/5 Attacks: Tackle Confusion Hypnosis Imprison Confuse Ray Extrasensory Payback Gyro Ball Safeguard Earthquake Charge Beam Flash Cannon Rock Slide Blazikenmaster-Zeo's Team Tabba the Zubat (Move your mouse to reveal the content) Tabba the Zubat (open) Tabba the Zubat (close) Zubat (Tabba)(male) Nature:Hasty (+15% speed, +14 acc, -Defence) Types: Flying/Poison Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Poison Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 2 Def: Rank 1(-) SpA: Rank 2 SpD: Rank 2 Spe: 64(+) EC: 0/9 MC: 0 DC: 0/5 Level Up Moves: Leech Life Super Sonic Astonish Bite Wing Attack Confuse Ray Air Cutter Egg Moves: Giga Drain Pursuit Zen Headbutt TM/HM Moves: Toxic Shadow Ball Acrobatics Abilties: Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Infiltrator: Type: Innate Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. King Pig the Tepig (Move your mouse to reveal the content) King Pig the Tepig (open) King Pig the Tepig (close) Tepig(King Pig) (Male) Type: Fire Nature: Adamant Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. HP: 100 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 45 EC:3/9 MC: 1 DC: 2/5 Moves Level Up Tackle Tail Whip Ember Odor Sleuth Defence Curl Flame Charge Smog Rollout Take Down Assurence Flare Blitz Egg Moves Curse Super Power Yawn TM/HM Moves Taunt Rock Tomb Wild Charge Abilties Blaze: Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) DW Ability Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The Pokemon will start off on the center of the biking path. The Shiny Umbreon will send out his first Pokemon, than Blazikenmaster-Zeo will send out his Pokemon and his orders. Good luck to both of you!