The Shiny Umbreon VS Blazikenmaster-Zeo on Route 206!

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Welcome to what is sure to be an at least mediocre battle! Both battlers are eager to start, so let's begin this battle at the beautiful Route 206!Here's a map if you forgot what it looks like!

2v2 Singles
1 Day DQ
2 Recovers/5 Chills
Arena - Route 206. There's water for water moves, a mountain for rock moves. Earthquake is not permitted, however, as the bike path would suffer structural damage.
No items
KO switch
All abilities
The Shiny Umbreon's Team

Eevee(*) (Cappy) (M)
Nature: Sassy (Adds * to Special Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 47 (-)

EC: 3/6
MC: 6
DC: 3/5

Attacks:
Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)

Curse(*)
Detect(*)
Fake Tears(*)

Return(*)
Dig(*)
Shadow Ball(*)

Bronzor (Katoptris) (Genderless)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.


Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)

EC: 3/6
MC: 5
DC: 3/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory

Payback
Gyro Ball
Safeguard

Earthquake
Charge Beam
Flash Cannon

Rock Slide


Blazikenmaster-Zeo's Team

Zubat (Tabba)(male)
Nature:Hasty (+15% speed, +14 acc, -Defence)
Types: Flying/Poison

Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 64(+)

EC: 0/9
MC: 0
DC: 0/5

Level Up Moves:
Leech Life
Super Sonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Egg Moves:
Giga Drain
Pursuit
Zen Headbutt

TM/HM Moves:
Toxic
Shadow Ball
Acrobatics

Abilties:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator:
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Tepig(King Pig) (Male)
Type: Fire
Nature: Adamant

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45

EC:3/9
MC: 1
DC: 2/5

Moves

Level Up
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Smog
Rollout
Take Down
Assurence
Flare Blitz

Egg Moves
Curse
Super Power
Yawn

TM/HM Moves
Taunt
Rock Tomb
Wild Charge

Abilties

Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

DW Ability
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

The Pokemon will start off on the center of the biking path.

The Shiny Umbreon will send out his first Pokemon, than Blazikenmaster-Zeo will send out his Pokemon and his orders.

Good luck to both of you!
 
I was afriad you were going to start with Cappy, I guess I've no choice but to send in Tabba. Lets start our quest with a win today what do you say?
I already know that Fake Tears is going to be an issue, so is Detect. But I have a plan, hopefully.

Start off with Toxic, followed up by Acrobatics, and end with Wing attack.
If he uses Detect on A1, replace Actions 2 and 3 should be Toxic and Acrobatics

(Hopefully that made sense)
 
Welcome to Route 206, where an amazing battle is about to take place! Both the trainers are ready to battle, so let's get to it!

Cappy (Eevee) [M]
Nature: Sassy
Health: 90
Energy: 100%
Boosts: None
Other: None
VS

Tabba (Zubat) [M]
Nature: Hasty
Health: 90
Energy: 100%
Boosts: None
Other: None

Tabba begins the battle by poisoning his opponent with a Toxic(6E). Cappy, being the gentleman that he is, Returns the favour(15D,5E).Get it? Returns? Return? ...it seems like the only thing worse than that joke is that the poison is beginning to hurt Cappy.

Tabba now begins his offensive assault with an amazing Acrobatic attack, striking Cappy from the sky.(14D/6E). Cappy must of been hit badly, because he is beginning to Curse(6E). Who knew that the adorable little Eevee could have such a potty mouth?

Tabba is not prepared for that and is now battling on the spot, Winging his Attack(8D/3E)! The now boosted Cappy once again uses a Return attack to damage Tabba(16D/6E)!


Cappy (Eevee) [M]
Nature: Sassy
Health: 66
Energy: 82%
Boosts: +1 Defense, +1 Attack, -1 Speed (3 actions)
Other: Badly poisoned (2D)
VS

Tabba (Zubat) [M]
Nature: Hasty
Health: 59
Energy: 85%
Boosts: None
Other: None

The Shiny Umbreon, your actions please!
 
Sorry for letting you get poisoned, Cappy! Let's make it up to him!

Return, Curse, Return. If he uses Acrobatics, use Protect and push back the queue.
 

Cappy (Eevee) [M]
Nature: Sassy
Health: 66
Energy: 82%
Boosts: +1 Defense, +1 Attack, -1 Speed (3 actions)
Other: Badly poisoned (2D)
VS

Tabba (Zubat) [M]
Nature: Hasty
Health: 59
Energy: 85%
Boosts: None
Other: None

And we're back! Tabba is feeling a little trolly today and shoots a Confusing Ray at his opponent, intensely confusing him(5E). Cappy is confused, but he also came up with a plan to defeat Tabba: by hitting himself(4D/3E)! How on earth could that not work?

Tabba has inflicted two statuses on Cappy, and he has decided that enough is enough. He is now just attacking the Eevee, with another Acrobatic attack.(6E) And while he did stick that landing, Cappy Protects himself from the attack(11E)! However, Cappy cannot prevent the poison damage that is continuing to hurt him.

Tabba must think that he is some sort of Togekiss, because he is Zen Headbutting Cappy, hoping for a flinch(7D/6E). Fortunately, Cappy doesn't flinch. Unfortunately, Cappy does hit himself in his confusion(4D/3E).

Cappy (Eevee) [M]
Nature: Sassy
Health: 45
Energy: 65%
Boosts: None
Other: Badly poisoned (3D)
VS

Tabba (Zubat) [M]
Nature: Hasty
Health: 59
Energy: 68%
Boosts: None
Other: None

Blazikenmaster-Zeo, when you're ready!
 
I'm liking this little comeback we've got going on Tabba, lets keep it up

Confuse Ray once more! Next, Zen Headbutt, Acrobatics
If Eevee uses Counter on actions 2 or 3, replace your move with Shadow Ball
 
We now return to your regularly scheduled Pokemon battle.

Cappy (Eevee) [M]
Nature: Sassy
Health: 45
Energy: 65%
Boosts: None
Other: Badly poisoned (3D)
VS

Tabba (Zubat) [M]
Nature: Hasty
Health: 59
Energy: 68%
Boosts: None
Other: None

Tabba goes with another Confuse Ray, since if it ain't broke, why fix it?(5E) Because the opponent can Protect against it, which is exactly what Cappy does.(7E) Cappy isn't confused, but he isn't doing any damage to Tabba, and the poison is really starting to hurt.

Cappy isn't confused, but Tabba is determined to keep Cappy from attacking him. In a desperate attempt, he Zen Headbutts his foe.(8D/6E) This time, however, it pays off and Cappy flinches! Oh, Jirachi would be proud!

Tabba prepares to make an other Acrobatic attempt on hurting Cappy, when he realizes that Cappy is expecting it, preparing to Counter his attack. Tabba has no plans on being defeated by such a maneuver, and instead fires a Ball of Shadow at Cappy.(6E) However, thee shadow goes right through Cappy, not leaving a scratch! On the other hand, Cappy's Counter does absolutely nothing as well!(6E)


Cappy (Eevee) [M]
Nature: Sassy
Health: 28
Energy: 52%
Boosts: None
Other: Badly poisoned (4D)
VS

Tabba (Zubat) [M]
Nature: Hasty
Health: 59
Energy: 51%
Boosts: None
Other: None

Not much has really happened, with Tabba being untouched the entire round. Can Cappy make a comeback, or will this be the end?(There's still another Pokemon after Cappy, but still)

The Shiny Umbreon, your move!
 
Btw, Romeert, all Direct attacking moves must do at least one damage, no matter what. So My Shadow ball should have done one damage. It might actually make all the difference with the Toxic, so I just wanted to say something.
 
From the Data Audit Thread:
Normal types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth or claws without energizing them first.
I can ask in the Simple Question/Simple Answer thread, though, if you want.
 

Cappy (Eevee) [M]
Nature: Sassy
Health: 28
Energy: 52%
Boosts: None
Other: Badly poisoned (4D)
VS

Tabba (Zubat) [M]
Nature: Hasty
Health: 59
Energy: 51%
Boosts: None
Other: None

Tabba all done statusing Cappy, is going no the offense, Headbutting Cappy with his Zen powers.(8D/6E) Cappy does not flinch for a change! Now with a chance to actuallt attack his opponent, Cappy runs at Tabba and hits him with a Return attack.(15D/6E)

Tabba gives up on the flinch chance to conserve energy and do more damage, with an Acrobatic attack, once again.(14D/5E) Cappy is now very weak, but isn't giving up yet, Tackling Tabba to the ground.(12D/2E) The Toxic damage, however, is too much for Cappy, and he faints.

Cappy (Eevee) [M]
Nature: Sassy
Health: -2
Energy: 44%
Boosts: None
Other: Badly poisoned (4D)
VS

Tabba (Zubat) [M]
Nature: Hasty
Health: 32
Energy: 40%
Boosts: None
Other: None

The Shiny Umbreon will send out his next Pokemon, than Blazikenmaster-Zeo will give out his actions, followed by The Shiny Ubreon's actions.
 
There's a new Pokemon on the bridge, full of energy and waiting to battle!

Katoptris (Bronzor) [G]
Nature: Brave
Health: 90
Energy: 100%
Boosts: None
Other: None

Tabba (Zubat) [M]
Nature: Hasty
Health: 32
Energy: 40%
Boosts: None
Other: None

Tabba can't poison Katoptris, so he is instead he's firing a Shadow Ball at Katoptris in an attempt to put a dent in the Bronzor before he faints.(7D/6E) Katoptris attacks next, making a Rock Slide with the rocks from the mountain.(12D/6E) As great as it would have been for Tabba to get a taste of his medicine and flinch, it doens't happen, as Tabba prepares his next move.

Tabba than Pursuits Katoptris, chasing it as it... stays there.(3D/4E) If Katoptris was running/floating away, it may have done more damage, but right now it does newt to nothing. Katoptris goes on the defensive by setting up a Safeguard, protecting it from any Staus Conditions Tabba may have up his sleeve(please ignore the fact that Tabba doesn't have sleeves, or even arms, for that matter)(10E)

Tabba continues to attack Katoptris, this time with yet another Acrobatic attack(8D/6E). Bronzor sends out yet another Rock Slide, sending rocks tumbling onto Tabba, who is so weak he can barely stand/fly/whatever.(12D/6E)


Katoptris (Bronzor) [G]
Nature: Brave
Health: 72
Energy: 76%
Boosts: None
Other: Safeguard (3 more actions)

Tabba (Zubat) [M]
Nature: Hasty
Health: 8
Energy: 24%
Boosts: None
Other: None

The Shiny Umbreon, your actions please!
 

Katoptris (Bronzor) [G]
Nature: Brave
Health: 72
Energy: 76%
Boosts: None
Other: Safeguard (3 more actions)

Tabba (Zubat) [M]
Nature: Hasty
Health: 8
Energy: 24%
Boosts: None
Other: None

Tabba is nearly down, and as a final strike, he shoots a Shadow Ball at Kaptoptris.(7D/6E) Kaptoptris is ready to finish off the bat, and uses it's extrasensory powers to throw Tabba to the ground.(17 It looks like his flinching, confusing and poisoning days are over, as he is KOed!

Katoptris (Bronzor) [G]
Nature: Brave
Health: 65
Energy: 71%
Boosts: None
Other: Safeguard (2 more actions)

Tabba (Zubat) [M]
Nature: Hasty
Health: -9
Energy: 18%
Boosts: None
Other: None

Blazikenmaster-Zeo, your next Pokemon and actions please!
 
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