rules: team shiny umbreon: Michael the Wartortle (Move your mouse to reveal the content) Michael the Wartortle (open) Michael the Wartortle (close) Wartortle(*) (Michael) (M) Nature: Bold (Adds * to Defense; Subtracts * From Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 3 Spe: 58 EC: 5/9 MC: 1 DC: 5/5 Attacks: Tackle(*) Tail Whip(*) Bubble(*) Withdraw(*) Water Gun(*) Bite(*) Rapid Spin(*) Protect(*) Water Pulse(*) Water Spout(*) Yawn(*) Aqua Jet(*) Ice Beam(*) Substitute(*) Surf(*) Dig Mirror Coat Cappy the Eevee (Move your mouse to reveal the content) Cappy the Eevee (open) Cappy the Eevee (close) Eevee(*) (Cappy) (M) Nature: Sassy (Adds * to Special Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Normal Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Abilities: Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 4 (+) Spe: 47 (-) EC: 2/6 MC: 4 DC: 2/5 Attacks: Tail Whip(*) Tackle(*) Helping Hand(*) Sand Attack(*) Growl(*) Quick Attack(*) Curse(*) Detect(*) Fake Tears(*) Return(*) Dig(*) Shadow Ball(*) Kit the Ralts (Move your mouse to reveal the content) Kit the Ralts (open) Kit the Ralts (close) Ralts(*) (Kit) (M) Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (DW): (Innate) this Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 1 Def: Rank 1 SpA: Rank 1 (-) SpD: Rank 2 Spe: 46 (+) EC: 2/9 MC: 5 DC: 2/5 Attacks: Growl(*) Confusion(*) Double Team(*) Teleport(*) Lucky Chant(*) Magical Leaf(*) Heal Pulse(*) Shadow Sneak(*) Destiny Bond(*) Confuse Ray(*) Psychic(*) Shadow Ball(*) Thunderbolt(*) team louiscyphre: Absol(*) (Move your mouse to reveal the content) Absol(*) (open) Absol(*) (close) Absol (Female) Nature: Lonely (Atk: +1, Def: -1) Type: Dark Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. (DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 75 MC: 0 DC: 1 / 5 Attacks: Level-Up Moves - Scratch(*), Feint(*), Leer(*), Taunt(*), Quick Attack(*), Razor Wind(*), Bite(*), Pursuit(*), Swords Dance(*) Egg Moves - Mean Look(*), Megahorn(*), Perish Song(*) BW TM Moves - Protect(*), Thunder Wave(*), Flash(*) Old Gen Moves - Snatch This Absol is to rather difficult get through to - she often acts in a disinterested or aloof manner, and often ignores or scoffs at the people and Pokemon around her. Bringing a cold stare and colder temper to bear, Absol very much prefers more prudent approaches to combat over aggressive strategies. the shiny umbreon sends out his pokemon, then louiscyphre gives orders, then the shiny umbreon does too, then i ref. let's-a go.