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Completed the shiny umbreon vs louiscyphre

Discussion in 'ASB' started by TEA_DEMON, Jul 10, 2011.

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  1. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    rules:
    team shiny umbreon:
    Michael the Wartortle (open)

    [​IMG]
    Wartortle(*) (Michael) (M)
    Nature: Bold (Adds * to Defense; Subtracts * From Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 58

    EC: 5/9
    MC: 1
    DC: 5/5

    Attacks:
    Tackle(*)
    Tail Whip(*)
    Bubble(*)
    Withdraw(*)
    Water Gun(*)
    Bite(*)
    Rapid Spin(*)
    Protect(*)
    Water Pulse(*)

    Water Spout(*)
    Yawn(*)
    Aqua Jet(*)

    Ice Beam(*)
    Substitute(*)
    Surf(*)

    Dig
    Mirror Coat


    Cappy the Eevee (open)

    [​IMG]
    Eevee(*) (Cappy) (M)
    Nature: Sassy (Adds * to Special Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
    Type: Normal
    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 47 (-)

    EC: 2/6
    MC: 4
    DC: 2/5

    Attacks:
    Tail Whip(*)
    Tackle(*)
    Helping Hand(*)
    Sand Attack(*)
    Growl(*)
    Quick Attack(*)

    Curse(*)
    Detect(*)
    Fake Tears(*)

    Return(*)
    Dig(*)
    Shadow Ball(*)


    Kit the Ralts (open)

    [​IMG]
    Ralts(*) (Kit) (M)
    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) this Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 46 (+)

    EC: 2/9
    MC: 5
    DC: 2/5

    Attacks:
    Growl(*)
    Confusion(*)
    Double Team(*)
    Teleport(*)
    Lucky Chant(*)
    Magical Leaf(*)
    Heal Pulse(*)

    Shadow Sneak(*)
    Destiny Bond(*)
    Confuse Ray(*)

    Psychic(*)
    Shadow Ball(*)
    Thunderbolt(*)


    team louiscyphre:
    Absol(*) (open)

    [​IMG]
    Absol (Female)
    Nature: Lonely (Atk: +1, Def: -1)
    Type: Dark
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    (DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75


    MC: 0
    DC: 1 / 5

    Attacks:

    Level-Up Moves - Scratch(*), Feint(*), Leer(*), Taunt(*), Quick Attack(*), Razor Wind(*), Bite(*), Pursuit(*), Swords Dance(*)
    Egg Moves - Mean Look(*), Megahorn(*), Perish Song(*)
    BW TM Moves - Protect(*), Thunder Wave(*), Flash(*)
    Old Gen Moves - Snatch

    This Absol is to rather difficult get through to - she often acts in a disinterested or aloof manner, and often ignores or scoffs at the people and Pokemon around her. Bringing a cold stare and colder temper to bear, Absol very much prefers more prudent approaches to combat over aggressive strategies.


    the shiny umbreon sends out his pokemon, then louiscyphre gives orders, then the shiny umbreon does too, then i ref. let's-a go.
  2. The Shiny Umbreon

    The Shiny Umbreon

    Joined:
    Jul 27, 2010
    Messages:
    213
    [​IMG]
    Wartortle(*) (Michael) (M)
    Nature: Bold

    Come on out, Michael!
  3. The Shiny Umbreon

    The Shiny Umbreon

    Joined:
    Jul 27, 2010
    Messages:
    213
    Bumping so LouisCyphre can see... I'd rather not have this become a win by DQ
  4. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    oh god sorry sorry sorry; I forgot all about this match

    [​IMG]

    "We'll show them how to blend offense and defense."

    Taunt | Swords Dance | Megahorn
    If Wartortle Substitutes, Snatch it and push the queue down.
  5. The Shiny Umbreon

    The Shiny Umbreon

    Joined:
    Jul 27, 2010
    Messages:
    213
    Let's just use sheer power here.

    Water Spout | Water Spout | Surf
  6. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG]
    wartortle (michael) M
    hp: 90
    energy: 100%
    status: none
    boosts: none

    [​IMG]
    absol F
    hp: 100
    energy: 100%
    status: none
    boosts: none


    here we are on route 6 for this battle, but as for which route 6 i am not sure. regardless, the battle's on. absol starts off by taunting michael, but he was already going to attack anyway; he unleashes a mighty water spout attack, doing excellent damage thanks to hit perfect health. absol, seemingly uncaring about the damage, swords dances, boosting her attack; michael launches another water spout at her, again doing great damage. absol finally thinks it's time to attack, and rushes at michael to strike him with a megahorn attack! michael shrugs it off though, and uses the nearby water to create a massive wave which he surfs down, doing more damage to absol.

    post-round (open)
    [​IMG]
    wartortle (michael) M
    hp: 70
    energy: 70%
    status: none
    boosts: none

    [​IMG]
    absol F
    hp: 42
    energy: 76%
    status: none
    boosts: +1 atk

    calcs (open)
    taunt: -9 energy
    water spout: 885 (no crit); (15+3+(3-2)*1.5) = 20 damage, -9 energy
    90/91; 80/91

    swords dance: -7 energy
    water spout: 848 (no crit); 20 damage, -13 energy
    90/78; 60/84 (+2 atk)

    megahorn: 802 (hit); 366 (no crit); (12+(6-4)*1.5+1)+(2*1.75) = 20 damage, -8 energy
    surf: 62 (crit); (10+3+3+(3-2)*1.5) = 18 damage, -8 energy
    70/70; 42/76 (+1 atk)


    the shiny umbreon you're up.
  7. The Shiny Umbreon

    The Shiny Umbreon

    Joined:
    Jul 27, 2010
    Messages:
    213
    (Kanto, iirc it said so when I posted the route description)

    Water Pulse | Surf | Water Pulse
  8. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG]

    "Well; we lost a lot of ground. We can make it back up, right Absol?"

    Megahorn | Protect | Megahorn
  9. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG]
    wartortle (michael) M
    hp: 70
    energy: 70%
    status: none
    boosts: none

    [​IMG]
    absol F
    hp: 42
    energy: 76%
    status: none
    boosts: +1 atk


    absol starts us off with another megahorn, ramming into michael for good damage; michael retaliates with a pulse of water. absol then protects herself, perhaps sensing the surf coming her way from michael. then we have a repeat of action 1 as absol megahorns and michael pulses water; this time, however, absol has been slightly confused by michael's attack.

    post-round (open)
    [​IMG]
    wartortle (michael) M
    hp: 34
    energy: 52%
    status: none
    boosts: none

    [​IMG]
    absol F
    hp: 20
    energy: 44%
    status: confusion (2)
    boosts: none

    calcs (open)
    megahorn: 339 (hit); 707 (no crit); (12+(6-4)*1.5+1)+1.75 = 18 damage, -12 energy
    water pulse: 656 (no confusion); 708 (no crit); (6+3+(3-2)*1.5) = 11 damage, -6 energy
    52/66; 31/64 (+1 atk)

    protect: (7+(15/3)) = -12 energy
    surf: (10+3+(3-2)*1.5) = 15 damage, -8 energy
    52/58; 31/52 (+1 atk)

    megahorn: 661 (hit); 634 (no crit); 18 damage, -8 energy
    water pulse: 116 (confusion); 74 (slight confusion); 546 (no crit); 11 damage, -6 energy
    34/52; 20/44 (c:2)


    louiscyphre you're up.
  10. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
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    Messages:
    2,618
    [​IMG]

    "This probably won't last much longer, Abby - that's fine, too. As long as you learned something from it, everything's fine."

    Megahorn | Megahorn | Megahorn
  11. The Shiny Umbreon

    The Shiny Umbreon

    Joined:
    Jul 27, 2010
    Messages:
    213
    Finish her! Surf | Water Pulse | Surf
  12. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    pre-round (open)
    [​IMG]
    wartortle (michael) M
    hp: 34
    energy: 52%
    status: none
    boosts: none

    [​IMG]
    absol F
    hp: 20
    energy: 44%
    status: confusion (2)
    boosts: none


    absol tries to attack but hurts herself in confusion, allowing another surf from michael to knock her out.

    post-round (open)
    [​IMG]
    wartortle (michael) M
    hp: 34
    energy: 44%
    status: none
    boosts: none

    [​IMG]
    absol F
    hp: KO
    energy: KO
    status: none
    boosts: none

    calcs (open)
    megahorn: 422 (hurts); (4+(6-1)*1.5+1) = 13 damage, -3 energy
    surf: 15 damage, -8 energy
    34/44; KO


    gg, and congratulations the shiny umbreon.

    prizes:

    • i get 2 ref tokens
    • the shiny umbreon and louiscyphre get 2 tc each
    • absol and michael get 1 ec, 2 mc and 1 dc each
    • michael gets 1 koc
  13. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG]

    "It's alright, Abby - in the end it came down to chance. Without the confusion, and assuming you hit, you'd have won."
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