Hello smogon. I've been following the OU metagame and used my experiences to build this team. The concept is simple: No spinner, only magic bounce Espeon. Now I've tried this particular strategy before, but every team I've used it on previously encountered problems with aggressive stealth rock pokes such as T-tar and Heatran that can OHKO Espeon. This team fixes this problem through fast pokemon that can check such threats.
Edits will be in italics.
The Team:
Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Calm Mind
- Hidden Power [Fighting]
- Psychic
- Baton Pass
The star of the show, Espeon eats entry hazards and status moves of all kind for breakfast and spits it out on the opponent. Oh what's that your opponent just switched in Forretress and is about to set up? Looks like they have spikes on their side now. Calm mind allows Espeon to give Alakazam a free sweep while it blocks hazards. HP fighting gives coverage. Psychic is deceptively strong against fighting types that try to set up on Espeon, and baton pass allows escape from the clutches of pursuit and to give Alakazam or Gastrodon stats.
Flygon @ Choice Scarf
Trait: Levitate
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- U-turn
- Outrage
- Earthquake
- Stone Edge
Flygon is our lead. Choice scarf allows it to safely get a hit on almost anyone with u-turn and switch into a more favorable matchup. I truly believe that scarfgon is incredibly underrated and belongs in OU. It's a check to every dragon type that doesn't have a scarf of its own, which they rarely do. Outrage OHKOs basically anything that's not a wall and doesn't resist it. Quake-edge is quake-edge, it checks Heatran most importantly among others since Espeon can't. Not only does Flygon serve as a lead, it's also one of our revenge killers and can sweep a weakened team without steel types with outrage.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Fire Blast
Oh look it's T-tar, the pokemon that tanks super effective special attacks with ease, is a walking weather setup, stealth rock connoisseur, pursuit trapper, and still hits like a truck. The only reason he's not on every single OU team is because sand can hurt a lot of your own pokemon. Well guess what? 5/6 of this team is unaffected or benefiting from sand. Don't be fooled though, as this is not a sand team. No pokemon on this team is reliant on sand being up to sweep or the like, so the team is not crippled if T-tar somehow gets taken out. Crunch is your STAB and fire blast is for that pesky Scizor who has +2 mach punch.
Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 84 Def / 172 SDef
Sassy Nature
- Ice Beam
- Earth Power
- Toxic
- Scald
Gee look at all those rock and ground types! You are really weak against water types, you might say. Well, you'd be wrong. Behold the power that is storm drain. Gastrodon walls all water types, and provides toxic to wear down walls. I used to run recover in the last slot for extra stalling power until I discovered that offensively oriented Donphans were wrecking my whole team. Scald is specifically for that case, and for some burns on other pokemon if I'm lucky. Ice beam is a backup in case Flygon dies, and makes Gastrodon able to switch into most dragons. Earth power is taken over Earthquake since storm drain will be boosting special attack.
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Focus Blast
- Signal Beam
- Hidden Power [Fire]
Here comes Alakazam, the fastest psychic type on two legs. Psychic makes physical walls cry, focus blast makes opponent T-tars and other assorted rock and dark types cry, and signal beam reduces Celebi to a puddle of sadness. HP fire OHKOs scizors who think Alakazam is an easy setup, as well as dealing with several other steel types.
Terrakion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Close Combat
- Stone Edge
- Substitute
+2 close combat kills everything. Everything. No exceptions. For those that resist it, stone edge is the choice of attack. When switched into a helpless wall, swords dance away and proceed to sweep their whole team. Terrakion's speed also allows it to revenge kill if needed.
Criticism is appreciated and any suggestions to improve the team would be helpful.
Threats Encountered:
-CB Scizor:
I know it seems bad to be glaringly weak to one of the most common sets of one of the most common pokemon out there, but I do have a surefire way to deal with it. As long as I keep Alakazam at full health and switch it in to HP fire every time Scizor comes in I should be fine. This will probably result in the death of another team member though. I would love if someone suggests a counter to this guy as he's the one I'm most worried about at the moment.
-Volcarona:
As mentioned by someone else below, +1 Volcarona wrecks my team. My answer is stealth rocks. and hoping flygon wins a speed tie. Alakazam if at full health can deal with it, and I run Flygon as a lead so if the Volcarona is a lead it doesn't concern me too much.
-DD Gyarados:
If this thing gets up a DD, I'm screwed. Especially if it gets a sub up too. Stealth rocks are important against this guy, Gastrodon can take a waterfall to boost storm drain and hope for ice beam freeze, and sand helps too. Flygon can try and stone edge it if it only has one or two DDs up.
-Gliscor:
Any Gliscor set wrecks havoc, but especially sub protect. Gastrodon's Ice beam is my only effective way to damage this guy, and I have to hope that whatever he's switching into can break a sub. If it's SD I can try and outspeed it with Alakazam if it's weakened.
-Offensive Donphan:
I am dead freaking serious. It OHKOs almost everything I have and nothing can touch it. It's the sole reason I gave Scald to Gastrodon, just so it could hit this guy a bit harder with STAB and hope for a burn. Other than that Alakazam is my only hope, even then it's only if it's been weakened by Gastrodon.
Edits will be in italics.
The Team:
Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Calm Mind
- Hidden Power [Fighting]
- Psychic
- Baton Pass
The star of the show, Espeon eats entry hazards and status moves of all kind for breakfast and spits it out on the opponent. Oh what's that your opponent just switched in Forretress and is about to set up? Looks like they have spikes on their side now. Calm mind allows Espeon to give Alakazam a free sweep while it blocks hazards. HP fighting gives coverage. Psychic is deceptively strong against fighting types that try to set up on Espeon, and baton pass allows escape from the clutches of pursuit and to give Alakazam or Gastrodon stats.
Flygon @ Choice Scarf
Trait: Levitate
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- U-turn
- Outrage
- Earthquake
- Stone Edge
Flygon is our lead. Choice scarf allows it to safely get a hit on almost anyone with u-turn and switch into a more favorable matchup. I truly believe that scarfgon is incredibly underrated and belongs in OU. It's a check to every dragon type that doesn't have a scarf of its own, which they rarely do. Outrage OHKOs basically anything that's not a wall and doesn't resist it. Quake-edge is quake-edge, it checks Heatran most importantly among others since Espeon can't. Not only does Flygon serve as a lead, it's also one of our revenge killers and can sweep a weakened team without steel types with outrage.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Fire Blast
Oh look it's T-tar, the pokemon that tanks super effective special attacks with ease, is a walking weather setup, stealth rock connoisseur, pursuit trapper, and still hits like a truck. The only reason he's not on every single OU team is because sand can hurt a lot of your own pokemon. Well guess what? 5/6 of this team is unaffected or benefiting from sand. Don't be fooled though, as this is not a sand team. No pokemon on this team is reliant on sand being up to sweep or the like, so the team is not crippled if T-tar somehow gets taken out. Crunch is your STAB and fire blast is for that pesky Scizor who has +2 mach punch.
Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 84 Def / 172 SDef
Sassy Nature
- Ice Beam
- Earth Power
- Toxic
- Scald
Gee look at all those rock and ground types! You are really weak against water types, you might say. Well, you'd be wrong. Behold the power that is storm drain. Gastrodon walls all water types, and provides toxic to wear down walls. I used to run recover in the last slot for extra stalling power until I discovered that offensively oriented Donphans were wrecking my whole team. Scald is specifically for that case, and for some burns on other pokemon if I'm lucky. Ice beam is a backup in case Flygon dies, and makes Gastrodon able to switch into most dragons. Earth power is taken over Earthquake since storm drain will be boosting special attack.
Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Focus Blast
- Signal Beam
- Hidden Power [Fire]
Here comes Alakazam, the fastest psychic type on two legs. Psychic makes physical walls cry, focus blast makes opponent T-tars and other assorted rock and dark types cry, and signal beam reduces Celebi to a puddle of sadness. HP fire OHKOs scizors who think Alakazam is an easy setup, as well as dealing with several other steel types.
Terrakion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Close Combat
- Stone Edge
- Substitute
+2 close combat kills everything. Everything. No exceptions. For those that resist it, stone edge is the choice of attack. When switched into a helpless wall, swords dance away and proceed to sweep their whole team. Terrakion's speed also allows it to revenge kill if needed.
Criticism is appreciated and any suggestions to improve the team would be helpful.
Threats Encountered:
I know it seems bad to be glaringly weak to one of the most common sets of one of the most common pokemon out there, but I do have a surefire way to deal with it. As long as I keep Alakazam at full health and switch it in to HP fire every time Scizor comes in I should be fine. This will probably result in the death of another team member though. I would love if someone suggests a counter to this guy as he's the one I'm most worried about at the moment.
As mentioned by someone else below, +1 Volcarona wrecks my team. My answer is stealth rocks. and hoping flygon wins a speed tie. Alakazam if at full health can deal with it, and I run Flygon as a lead so if the Volcarona is a lead it doesn't concern me too much.
If this thing gets up a DD, I'm screwed. Especially if it gets a sub up too. Stealth rocks are important against this guy, Gastrodon can take a waterfall to boost storm drain and hope for ice beam freeze, and sand helps too. Flygon can try and stone edge it if it only has one or two DDs up.
Any Gliscor set wrecks havoc, but especially sub protect. Gastrodon's Ice beam is my only effective way to damage this guy, and I have to hope that whatever he's switching into can break a sub. If it's SD I can try and outspeed it with Alakazam if it's weakened.
I am dead freaking serious. It OHKOs almost everything I have and nothing can touch it. It's the sole reason I gave Scald to Gastrodon, just so it could hit this guy a bit harder with STAB and hope for a burn. Other than that Alakazam is my only hope, even then it's only if it's been weakened by Gastrodon.
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