Introduction: This team has helped me ladder quite higher than any other team I have created, it still has some flaws. It is a stall team, and has caused many rage quits! It operates around toxic and will 'o wisp, not so much entry hazards, since oddly enough I never seem to have time to set them up. I also do not have one "lead", I choose one according to the opposing team. Team Building process: I originally started with the core of Hippodown and Poison Heal Gliscor, as I wanted this team to function as sand stall. I added Eviolite Chansey to sponge special attacks, to be a cleric, and work in synergy with these two physical walls. I added 'tomb as a spin blocker and to will 'o wisp Pokémon not hurt by toxic, Quagsire to stop set-up sweepers, and Forretress for hazard support I found Jellicent to be a stronger, and more bulky spin blocker than Spiritomb, and Heatran to stop choice band Scizor and T-Wave Ferrothorn, and sun teams, who gave this team trouble. Since Quagsire was always being useless, I decided to get Ferrothron, as my premier entry hazard setter, and I can switch to Heatran to take predicted Fire attacks, and get a flash fire boost. I then decided Scarmory was better for the role, and put him in instead of Ferrothorn, and changed Chancey to Blissey, due to the Raters recommending it. I used Paraflinch Jirachi over Gliscor, because he helped my team alot more. So there is my team at a glance, now let's go into detail (Edits will be in Italics) Hippodown (M) @ Leftovers Trait: Sand Stream EVs: 252 Hp / 204 Def /48 SpD / 4 Atk Impish Nature (+Def, -SpA) - Earthquake - Whirlwind - Slack Off - Ice Fang Description This guy sets up sand for my team and is a great physical wall for my team. The investment in Special defence makes it so he isn't OHKOed by Less powerful water/grass attacks, such as surf and giga drain. Whirlwind is just to phaze and shuffle the other team across my hazards. I find Ice fang is perfect to stop Garchomp, Salamence, or Dragonite from ripping holes in my team. Earthquake is a reliable STAB move, and Slack offers much needed recovery. Jirachi @ Leftovers Trait: Serene Grace EVs: 248 HP / 252 SDef / 8 Atk Careful Nature (+SpD, -SpA) - Wish - Magic Coat - Iron Head - Thunder Wave Description This is a classic paraflinch Jirachi, who strikes annoyance into the hearts of Pokemon players everywhere. With a combo of Thunder Wave and Iron Head, there is a whopping 85% chance they will not move, even if they manage to move, Jirachi can just Wish his health back up. Magic Coat is to prevent other Pokemon from crippling Jirachi with burn or paralysis. Blissey (F) @ Leftovers Trait: Natural Cure EVs: 252 Def/ 252 SpD/ 4 Hp Bold Nature (+Def, -Atk) - Wish - Protect - Toxic - Seismic Toss Description Blissey is my replacement for Eviolite Chansey, and does much better on this team. She can heal with wish, and make sure she gets the benefit by using protect. Protect also also allows for stalling toxic damage. Seismic toss can be used to take a good chunk out of any Pokemon (But Ghosts) She also soaks special attacks aimed at most of my other Pokemon, because most are physically defensive. Jellicent (M) @ Leftovers Trait: Cursed Body EVs: 252 Hp/ 148 Def/ 108 SpD Calm Nature(+SpD, -Atk) - Will 'o wisp - Recover - Magic Coat - Night Shade Description I originally had a moveset consisting of Scald and Shadow Ball, but then saw this set on another Rate my Team, and was intrigued, so I tried it out, and it was great. No one expects Magic Coat on this thing. This makes for all kinds of fun, Bouncing back Thunder Wave from a Ferrothorn, Spore from Breloom, and hazards for any setter. With the investment in defense, Jellicent can switch into physical Pokémon lacking thunder punch and burn them. Night Shade takes a good chunk of damage out of anything, and recover can keep him alive longer. Scarmory (M) @ Leftovers Trait: Sturdy EVs: 252 Def/ 52 SpD/ 180 Hp/ 24 Atk Impish Nature(+Def, -SpA) - Spikes - Whirlwind - Roost - Brave Bird Description This is my premier entry hazard setter. Whirlwind allows for phazeing and spikes and stealth rock damage to rack up. Roost is for recovery, and brave bird is a powerful STAB option that allows Scarmory to not be complete taunt bait, and to take out weakened pokemon. Leftovers allows for a bit of health every turn. Heatran (M) @ Leftovers Trait: Flash Fire EVs: 252 Hp/ 164 Def/ 88 SpD/ 4 SpA - Stealth Rock - Will 'o Wisp - Earth Power - Lava Plume Description Heatran in my answer to sun teams, which plague this team so much. It can Burn foes with Will 'o Wisp, and is very good at countering Steels. Lava Plume and Earth Power provide good coverage together, and Lava plume has a nifty 30% Burn chance. When he has a free turn, Heatran can set up rocks. That's the team. Now I will go over common threats to this team. Threats List Magnezone This thing makes my team cry. I put a shed shell on my Scarmory just to prevent Magnezone from trapping him, It can hit Jellicent with thunderbolt, and Heatran still takes a good chunk from thunderbolt, The only good checks I have are Chancey and Gliscor, Chansey being the only one that checks this thing reliably, because it sometimes carries HP Ice. Latios While not as much of a threat as Gengar or Magnezone, nearly all variants of Latios cause trouble for my team. Subsitute Calm Mind sets, can prevent status and boost itself, so I have to get Hippodown in to phaze it out. Blissey can easily wall choice specs variants locked into Draco meteor, but can't take a psyshock to well. These are some good replays: http://pokemonshowdown.com/replay/oucurrent-45000985 http://pokemonshowdown.com/replay/oucurrent-45006298 http://pokemonshowdown.com/replay/oucurrent-45028742 http://pokemonshowdown.com/replay/oucurrent-45033710 http://pokemonshowdown.com/replay/oucurrent-45038865 http://pokemonshowdown.com/replay/oucurrent-45044871 http://pokemonshowdown.com/replay/oucurrent-45143299 http://pokemonshowdown.com/replay/ou-45049683 Importable: The Gaping Maw (Hippowdon) (M) @ Leftovers Trait: Sand Stream EVs: 252 HP / 48 Atk / 204 Def / 4 SDef Impish Nature - Slack Off - Toxic - Earthquake - Ice Fang Candy Overload! (Jirachi) @ Leftovers Trait: Serene Grace EVs: 248 HP / 8 Atk / 126 Def / 126 SDef Careful Nature - Wish - Thunder Wave - Iron Head - Magic Coat Rotten Eggs (Chansey) @ Eviolite Trait: Natural Cure Shiny: Yes EVs: 252 Def / 252 SDef Bold Nature - Wish - Softboiled - Seismic Toss - Toxic Bellycent (Jellicent) (M) @ Leftovers Trait: Cursed Body EVs: 252 HP / 148 Def / 108 SDef Calm Nature - Will-O-Wisp - Magic Coat - Recover - Night Shade Bramble Wings (Skarmory) (M) @ Leftovers Trait: Sturdy EVs: 180 HP / 24 Atk / 252 Def / 52 SDef Impish Nature - Roost - Brave Bird - Spikes - Whirlwind Solomon Grundy (Heatran) (M) @ Leftovers Trait: Flash Fire EVs: 252 HP / 164 Def / 4 SAtk / 88 SDef Calm Nature - Earth Power - Lava Plume - Stealth Rock - Will-O-Wisp Well, that's my team, please rate it, and inform me of any holes in it, and how to patch them up.