Introduction:
This team has helped me ladder quite higher than any other team I have created, it still has some flaws.
It is a stall team, and has caused many rage quits! It operates around toxic and will 'o wisp, not so much entry hazards, since oddly enough I never seem to have time to set them up. I also do not have one "lead", I choose one according to the opposing team.
Team Building process:
I originally started with the core of Hippodown and Poison Heal Gliscor,
as I wanted this team to function as sand stall.
I added Eviolite Chansey to sponge special attacks, to be a cleric, and work in synergy with these two physical walls.
I added 'tomb as a spin blocker and to will 'o wisp Pokémon not hurt by toxic, Quagsire to stop set-up sweepers, and Forretress for hazard support
I found Jellicent to be a stronger, and more bulky spin blocker than Spiritomb, and Heatran to stop choice band Scizor and T-Wave Ferrothorn, and sun teams, who gave this team trouble.
Since Quagsire was always being useless, I decided to get Ferrothron, as my premier entry hazard setter, and I can switch to Heatran to take predicted Fire attacks, and get a flash fire boost.
I then decided Scarmory was better for the role, and put him in instead of Ferrothorn, and changed Chancey to Blissey, due to the Raters recommending it. I used Paraflinch Jirachi over Gliscor, because he helped my team alot more.
So there is my team at a glance, now let's go into detail
(Edits will be in Italics)
Hippodown (M) @ Leftovers
Trait: Sand Stream
EVs: 252 Hp / 204 Def /48 SpD / 4 Atk
Impish Nature (+Def, -SpA)
- Earthquake
- Whirlwind
- Slack Off
- Ice Fang
Description
This guy sets up sand for my team and is a great physical wall for my team. The investment in Special defence makes it so he isn't OHKOed by Less powerful water/grass attacks, such as surf and giga drain. Whirlwind is just to phaze and shuffle the other team across my hazards. I find Ice fang is perfect to stop Garchomp, Salamence, or Dragonite from ripping holes in my team. Earthquake is a reliable STAB move, and Slack offers much needed recovery.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 252 SDef / 8 Atk
Careful Nature (+SpD, -SpA)
- Wish
- Magic Coat
- Iron Head
- Thunder Wave
Description
This is a classic paraflinch Jirachi, who strikes annoyance into the hearts of Pokemon players everywhere. With a combo of Thunder Wave and Iron Head, there is a whopping 85% chance they will not move, even if they manage to move, Jirachi can just Wish his health back up. Magic Coat is to prevent other Pokemon from crippling Jirachi with burn or
paralysis.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def/ 252 SpD/ 4 Hp
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss
Description
Blissey is my replacement for Eviolite Chansey, and does much better on this team.
She can heal with wish, and make sure she gets the benefit by using protect. Protect also also allows for stalling toxic damage. Seismic toss can be used to take a good chunk out of any Pokemon (But Ghosts) She also soaks special attacks aimed at most of my other Pokemon, because most are physically defensive.
Jellicent (M) @ Leftovers
Trait: Cursed Body
EVs: 252 Hp/ 148 Def/ 108 SpD
Calm Nature(+SpD, -Atk)
- Will 'o wisp
- Recover
- Magic Coat
- Night Shade
Description
I originally had a moveset consisting of Scald and Shadow Ball, but then saw this set on another Rate my Team, and was intrigued, so I tried it out, and it was great. No one expects Magic Coat on this thing. This makes for all kinds of fun, Bouncing back Thunder Wave from a Ferrothorn, Spore from Breloom, and hazards for any setter. With the investment in defense, Jellicent can switch into physical Pokémon lacking thunder punch and burn them. Night Shade takes a good chunk of damage out of anything, and recover can keep him alive longer.
Scarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 Def/ 52 SpD/ 180 Hp/ 24 Atk
Impish Nature(+Def, -SpA)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Description
This is my premier entry hazard setter. Whirlwind allows for phazeing and spikes and stealth rock damage to rack up. Roost is for recovery, and brave bird is a powerful STAB option that allows Scarmory to not be complete taunt bait, and to take out weakened pokemon. Leftovers allows for a bit of health every turn.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 Hp/ 164 Def/ 88 SpD/ 4 SpA
- Stealth Rock
- Will 'o Wisp
- Earth Power
- Lava Plume
Description
Heatran in my answer to sun teams, which plague this team so much. It can Burn foes with Will 'o Wisp, and is very good at countering Steels. Lava Plume and Earth Power provide good coverage together, and Lava plume has a nifty 30% Burn chance. When he has a free turn, Heatran can set up rocks.
That's the team. Now I will go over common threats to this team.
Threats List
Magnezone
This thing makes my team cry. I put a shed shell on my Scarmory just to prevent Magnezone from trapping him, It can hit Jellicent with thunderbolt, and Heatran still takes a good chunk from thunderbolt,
The only good checks I have are Chancey and Gliscor, Chansey being the only one that checks this thing reliably, because it sometimes carries HP Ice.
Latios
While not as much of a threat as Gengar or Magnezone, nearly all variants of Latios cause trouble for my team. Subsitute Calm Mind sets, can prevent status and boost itself, so I have to get Hippodown in to phaze it out. Blissey can easily wall choice specs variants locked into Draco meteor, but can't take a psyshock to well.
These are some good replays:
http://pokemonshowdown.com/replay/oucurrent-45000985
http://pokemonshowdown.com/replay/oucurrent-45006298
http://pokemonshowdown.com/replay/oucurrent-45028742
http://pokemonshowdown.com/replay/oucurrent-45033710
http://pokemonshowdown.com/replay/oucurrent-45038865
http://pokemonshowdown.com/replay/oucurrent-45044871
http://pokemonshowdown.com/replay/oucurrent-45143299
http://pokemonshowdown.com/replay/ou-45049683
Importable:
The Gaping Maw (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 48 Atk / 204 Def / 4 SDef
Impish Nature
- Slack Off
- Toxic
- Earthquake
- Ice Fang
Candy Overload! (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 8 Atk / 126 Def / 126 SDef
Careful Nature
- Wish
- Thunder Wave
- Iron Head
- Magic Coat
Rotten Eggs (Chansey) @ Eviolite
Trait: Natural Cure
Shiny: Yes
EVs: 252 Def / 252 SDef
Bold Nature
- Wish
- Softboiled
- Seismic Toss
- Toxic
Bellycent (Jellicent) (M) @ Leftovers
Trait: Cursed Body
EVs: 252 HP / 148 Def / 108 SDef
Calm Nature
- Will-O-Wisp
- Magic Coat
- Recover
- Night Shade
Bramble Wings (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 180 HP / 24 Atk / 252 Def / 52 SDef
Impish Nature
- Roost
- Brave Bird
- Spikes
- Whirlwind
Solomon Grundy (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 164 Def / 4 SAtk / 88 SDef
Calm Nature
- Earth Power
- Lava Plume
- Stealth Rock
- Will-O-Wisp
Well, that's my team, please rate it, and inform me of any holes in it, and how to patch them up.
This team has helped me ladder quite higher than any other team I have created, it still has some flaws.
It is a stall team, and has caused many rage quits! It operates around toxic and will 'o wisp, not so much entry hazards, since oddly enough I never seem to have time to set them up. I also do not have one "lead", I choose one according to the opposing team.
Team Building process:
I originally started with the core of Hippodown and Poison Heal Gliscor,
as I wanted this team to function as sand stall.
I added Eviolite Chansey to sponge special attacks, to be a cleric, and work in synergy with these two physical walls.
I added 'tomb as a spin blocker and to will 'o wisp Pokémon not hurt by toxic, Quagsire to stop set-up sweepers, and Forretress for hazard support
I found Jellicent to be a stronger, and more bulky spin blocker than Spiritomb, and Heatran to stop choice band Scizor and T-Wave Ferrothorn, and sun teams, who gave this team trouble.
Since Quagsire was always being useless, I decided to get Ferrothron, as my premier entry hazard setter, and I can switch to Heatran to take predicted Fire attacks, and get a flash fire boost.
I then decided Scarmory was better for the role, and put him in instead of Ferrothorn, and changed Chancey to Blissey, due to the Raters recommending it. I used Paraflinch Jirachi over Gliscor, because he helped my team alot more.
So there is my team at a glance, now let's go into detail
(Edits will be in Italics)
Hippodown (M) @ Leftovers
Trait: Sand Stream
EVs: 252 Hp / 204 Def /48 SpD / 4 Atk
Impish Nature (+Def, -SpA)
- Earthquake
- Whirlwind
- Slack Off
- Ice Fang
Description
This guy sets up sand for my team and is a great physical wall for my team. The investment in Special defence makes it so he isn't OHKOed by Less powerful water/grass attacks, such as surf and giga drain. Whirlwind is just to phaze and shuffle the other team across my hazards. I find Ice fang is perfect to stop Garchomp, Salamence, or Dragonite from ripping holes in my team. Earthquake is a reliable STAB move, and Slack offers much needed recovery.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 252 SDef / 8 Atk
Careful Nature (+SpD, -SpA)
- Wish
- Magic Coat
- Iron Head
- Thunder Wave
Description
This is a classic paraflinch Jirachi, who strikes annoyance into the hearts of Pokemon players everywhere. With a combo of Thunder Wave and Iron Head, there is a whopping 85% chance they will not move, even if they manage to move, Jirachi can just Wish his health back up. Magic Coat is to prevent other Pokemon from crippling Jirachi with burn or
paralysis.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def/ 252 SpD/ 4 Hp
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Toxic
- Seismic Toss
Description
Blissey is my replacement for Eviolite Chansey, and does much better on this team.
She can heal with wish, and make sure she gets the benefit by using protect. Protect also also allows for stalling toxic damage. Seismic toss can be used to take a good chunk out of any Pokemon (But Ghosts) She also soaks special attacks aimed at most of my other Pokemon, because most are physically defensive.
Jellicent (M) @ Leftovers
Trait: Cursed Body
EVs: 252 Hp/ 148 Def/ 108 SpD
Calm Nature(+SpD, -Atk)
- Will 'o wisp
- Recover
- Magic Coat
- Night Shade
Description
I originally had a moveset consisting of Scald and Shadow Ball, but then saw this set on another Rate my Team, and was intrigued, so I tried it out, and it was great. No one expects Magic Coat on this thing. This makes for all kinds of fun, Bouncing back Thunder Wave from a Ferrothorn, Spore from Breloom, and hazards for any setter. With the investment in defense, Jellicent can switch into physical Pokémon lacking thunder punch and burn them. Night Shade takes a good chunk of damage out of anything, and recover can keep him alive longer.
Scarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 Def/ 52 SpD/ 180 Hp/ 24 Atk
Impish Nature(+Def, -SpA)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Description
This is my premier entry hazard setter. Whirlwind allows for phazeing and spikes and stealth rock damage to rack up. Roost is for recovery, and brave bird is a powerful STAB option that allows Scarmory to not be complete taunt bait, and to take out weakened pokemon. Leftovers allows for a bit of health every turn.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 Hp/ 164 Def/ 88 SpD/ 4 SpA
- Stealth Rock
- Will 'o Wisp
- Earth Power
- Lava Plume
Description
Heatran in my answer to sun teams, which plague this team so much. It can Burn foes with Will 'o Wisp, and is very good at countering Steels. Lava Plume and Earth Power provide good coverage together, and Lava plume has a nifty 30% Burn chance. When he has a free turn, Heatran can set up rocks.
That's the team. Now I will go over common threats to this team.
Threats List
Magnezone
This thing makes my team cry. I put a shed shell on my Scarmory just to prevent Magnezone from trapping him, It can hit Jellicent with thunderbolt, and Heatran still takes a good chunk from thunderbolt,
The only good checks I have are Chancey and Gliscor, Chansey being the only one that checks this thing reliably, because it sometimes carries HP Ice.
Latios
While not as much of a threat as Gengar or Magnezone, nearly all variants of Latios cause trouble for my team. Subsitute Calm Mind sets, can prevent status and boost itself, so I have to get Hippodown in to phaze it out. Blissey can easily wall choice specs variants locked into Draco meteor, but can't take a psyshock to well.
These are some good replays:
http://pokemonshowdown.com/replay/oucurrent-45000985
http://pokemonshowdown.com/replay/oucurrent-45006298
http://pokemonshowdown.com/replay/oucurrent-45028742
http://pokemonshowdown.com/replay/oucurrent-45033710
http://pokemonshowdown.com/replay/oucurrent-45038865
http://pokemonshowdown.com/replay/oucurrent-45044871
http://pokemonshowdown.com/replay/oucurrent-45143299
http://pokemonshowdown.com/replay/ou-45049683
Importable:
The Gaping Maw (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 48 Atk / 204 Def / 4 SDef
Impish Nature
- Slack Off
- Toxic
- Earthquake
- Ice Fang
Candy Overload! (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 8 Atk / 126 Def / 126 SDef
Careful Nature
- Wish
- Thunder Wave
- Iron Head
- Magic Coat
Rotten Eggs (Chansey) @ Eviolite
Trait: Natural Cure
Shiny: Yes
EVs: 252 Def / 252 SDef
Bold Nature
- Wish
- Softboiled
- Seismic Toss
- Toxic
Bellycent (Jellicent) (M) @ Leftovers
Trait: Cursed Body
EVs: 252 HP / 148 Def / 108 SDef
Calm Nature
- Will-O-Wisp
- Magic Coat
- Recover
- Night Shade
Bramble Wings (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 180 HP / 24 Atk / 252 Def / 52 SDef
Impish Nature
- Roost
- Brave Bird
- Spikes
- Whirlwind
Solomon Grundy (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 164 Def / 4 SAtk / 88 SDef
Calm Nature
- Earth Power
- Lava Plume
- Stealth Rock
- Will-O-Wisp
Well, that's my team, please rate it, and inform me of any holes in it, and how to patch them up.
Last edited: