Rules NFE Doubles 2v2 1 Day DQ ASB Arena 2 recoveries/5 chills per mon 1 substitution per mon Training Items I will put at 1 Ability Welcome to the ASB arena where two Trainers will face off. On the red corner we have C$FP! The new gym leader of (what was it again?) STEEL! On the blue corner we are have some Complications... (wait, WHAT! Oh, thats his name...) He is a little new to the whole ASB thing, so we wish him luck! Now down to the teams! C$FP's Team Elekid (Move your mouse to reveal the content) Elekid (open) Elekid (close) Elekid (Male) Nature: Mild (+ to Special Attack; - from Defense) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Ability 1: Static Type: Innate This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Ability 2 (DW): Vital Spirit Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 95 Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 0/9 MC: 0 DC: 0/5 Attacks: Quick Attack Leer Thunder Punch Thundershock Low Kick Swift Shock Wave Light Screen Fire Punch Focus Punch Ice Punch Thunderbolt Psychic Brick Break Moves: 14 Deino (Move your mouse to reveal the content) Deino (open) Deino (close) Deino (Male) Nature: Serious (no effect) Type: Dark/Dragon Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Ability 1: Hustle Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 38 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/9 MC: 0 DC: N/A Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt Dragonbreath Roar Crunch Earth Power Head Smash Ice Fang Taunt Torment Thunder Wave Moves: 14 Complication's Team Optimus (Move your mouse to reveal the content) Optimus (open) Optimus (close) Pawniard (Optimus) (M) Nature: Adamant (+Atk, -SAtk) Type: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Defiant: Type: Innate The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Pressure (Locked) (DW) Type: Innate This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 3/6 MC: 2 DC: 2/5 Attacks: Scratch (*) Leer (*) Fury Cutter (*) Torment (*) Faint Attack (*) Scary Face (*) Metal Claw (*) Sucker Punch (*) Psycho Cut (*) Stealth Rock (*) Swords Dance (*) Taunt (*) Brick Break (*) Dig Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Gastly (Frenzy) (M) Nature: Timid (-Atk, +Spe, +29% ACC) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 92 (+) Size Class: 3 Weight Class: 1 Base Rank Total: 15 EC: 3/9 MC: 4 Attacks: Hypnosis (*) Lick (*) Spite (*) Mean Look (*) Curse (*) Night Shade (*) Confuse Ray (*) Sucker Punch (*) Shadow Ball Destiny Bond Perish Song (*) Disable (*) Clear Smog (*) Dream Eater (*) Will-O-Wisp (*) Sludge Bomb (*) C$FP Send out mons and Specify Items Complications due the same plus order C$FP Order Me ref BEGIN!