The Steel man vs some Complications... Reffed by TMR

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Rules
NFE Doubles 2v2
1 Day DQ
ASB Arena
2 recoveries/5 chills per mon
1 substitution per mon
Training Items
I will put at 1 Ability​

Welcome to the ASB arena where two Trainers will face off. On the red corner we have C$FP! The new gym leader of (what was it again?) STEEL! On the blue corner we are have some Complications... (wait, WHAT! Oh, thats his name...) He is a little new to the whole ASB thing, so we wish him luck! Now down to the teams!

C$FP's Team

Elekid (Male)
Nature: Mild (+ to Special Attack; - from Defense)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Ability 1: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Ability 2 (DW): Vital Spirit
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen

Fire Punch
Focus Punch
Ice Punch

Thunderbolt
Psychic
Brick Break

Moves: 14

Deino (Male)
Nature: Serious (no effect)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Hustle
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: N/A

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Earth Power
Head Smash
Ice Fang

Taunt
Torment
Thunder Wave

Moves: 14


Complication's Team
Pawniard (Optimus) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Locked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 2
DC: 2/5

Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)

Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)

Swords Dance (*)
Taunt (*)
Brick Break (*)
Dig

Gastly (Frenzy) (M)

Nature:
Timid (-Atk, +Spe, +29% ACC)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 3/9
MC: 4

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade (*)
Confuse Ray (*)
Sucker Punch (*)
Shadow Ball
Destiny Bond

Perish Song (*)
Disable (*)
Clear Smog (*)

Dream Eater (*)
Will-O-Wisp (*)
Sludge Bomb (*)

C$FP Send out mons and Specify Items
Complications due the same plus order
C$FP Order
Me ref

BEGIN!
 
>.> derp... I happen to lack training items, so;

Okay let's do this right! (I hope- let me know of I make a mistake; it's my first doubles.)

Optimus! Use
Dig (Elekid) - Brick Break (Deino)-Dig (Elekid)

Frenzy use
Will-O-Wisp (Deino) - Shadow Ball (Elekid) - Will-O-Wisp (Elekid)
If Elekid uses Low Kick on Optimus, Frenzy sub the corresponding action for Bodyblock
 
Deino: Bodyblock (Elekid), Earth Power (Optimus), Bodyblock (Elekid)

Elekid: Focus Punch (Optimus), Brick Break (Optimus), Focus Punch (Optimus)
 
C$FP

Elekid (M) @
| Deino (M) @

Hp: 90 | 90
Eng: 100 | 100

Abilities: Static | Hustle
Stats: 3/1/4/2/95 | 3/2/2/2/38
Condition: OK | OK
Boosts: n/a |

VS


Complications​

Optimus the Pawniard (M) | Frenzy the Gastly (M)
Hp: 90 | 90
Eng: 100 | 100

Abilities: Defiant | Levitate
Stats: 4/3/1/2/60 | 1/2/4/2/92
Condition: OK | OK
Boosts: n/a | +29% Acc​


Round 1: Begin!
Gastly manges to burn both its oppenets, but Pawnaird is down! oh no! (meh... whatever)

Calcs
Speed order: Elekid>Gastly>Pawniard>Deino

a1
-Elekid is focusing its energy!
Gastly uses Will-O-Wisp (to hit - Irrelevant) -7eng, Deino became burned!
-Pawniard digs underground
Deino Uses Body Block on Elekid -5eng
Pawniard uses dig -10eng, Deino took the attack for its teamate,(to Crit 625/10000=6247) (8+6-3=11) -11Hp
Elekid uses Focus Funch!!! -10eng, (C=6823) (15+4.5-4.5x2=30) -30Hp Pawnaird
Deino losses 2Hp due to burn
a2
Elekid uses Brick break -6eng, (C=6462) (8+4.5-4.5x2=16) -16Hp Pawnaird
Gastly uses Shadow ball -5eng, (C=3710) (8+3+6-3.5=13.5>14) -14Hp Elekid (2000/10000=8156 no)
Pawnaird uses Brick break -6eng, (C=6040) (8+6-3.5x1.5=15.75>16) -16Hp Deino
Deino uses Earth Power -7eng, (C=5660) (9+3.5-3.5x1.5=13.5>14) -14Hp Pawnaird
Deino losses 2Hp due to burn
a3
-Elekid is focusing its energy!
Gastly uses Will-O-Wisp (to hit - Irrelevant) -7eng, Elekid became burned!
-Pawniard digs underground
Deino Uses Body Block on Elekid -5eng
Pawniard uses dig -10eng, Deino took the attack for its teamate,(to Crit 625/10000=9158) (8+6-3=11) -11Hp
Elekid uses Focus Funch!!! -10eng, (C=81 CRIT!!!!!!) (15(-3 + 3)+4.5-4.5x2=30) -30Hp Pawnaird... Pawnaird Fainted!
Deino losses 2Hp due to burn
Elekid losses 2Hp due to burn


C$FP

Elekid (M) @
| Deino (M) @

Hp: 73 | 46
Eng: 74 | 83

Abilities: Static | Hustle
Stats: 3/1/4/2/95 | 3/2/2/2/38
Condition: Burned (-3atk) | Burned (-3Atk)
Boosts: n/a | n/a

VS


Complications​

Optimus the Pawniard (M) | Frenzy the Gastly (M)
Hp: 0 | 90
Eng: KO | 81

Abilities: Defiant | Levitate
Stats: 4/3/1/2/60 | 1/2/4/2/92
Condition: KO | OK
Boosts: n/a | +29% Acc​

This does not look good for Complications, how will he try to counter?

C$FP, your up!
 
Oh Jeeze!!!! (I must have missed that Focus Punch in the movelist...) Desperate times call for desperate measures.
Perish Song-Dodge (Psychic)- Hypnosis (Elekid)
 
C$FP

Elekid (M) @
| Deino (M) @

Hp: 73 | 46
Eng: 74 | 83

Abilities: Static | Hustle
Stats: 3/1/4/2/95 | 3/2/2/2/38
Condition: Burned (-3atk) | Burned (-3Atk)
Boosts: n/a | n/a
VS

Complications​

Frenzy the Gastly (M)
Hp: 90
Eng: 81

Ability: Levitate
Stats: 1/2/4/2/92
Condition: OK
Boosts: +29% Acc​


Round 2

Speed order: Elekid>Gastly>Deino
a1
Elekid uses Thunderbolt -6eng, (10+3+6-3.5=15.5>16) -16Hp Gastly (PAR10/100=80 no)
Deino uses Crunch -5eng, (8+3+4.5-3.5-3x1.5=13.5>14) -14Hp Gastly (20/100=48)
Gastly uses Perish Song (:O) -15eng, Counter 3
Deino losses 2Hp due to burn
Elekid losses 2Hp due to burn
a2
Gastly tries to dodge -5eng, (Physics is reduced to 62 acc)
(to hit 62/100=36 hit)Elekid uses Psychic -6eng, (7+3+6-3.5x1.5=18.75>19) -19Hp Gastly
Deino uses Thunder Wave -7eng, Gastly becamed Paralyzed! (25%) (spe reduced to 23)
Deino losses 2Hp due to burn
Elekid losses 2Hp due to burn
a3
Elekid uses Thunderbolt -6eng, (10+3+6-3.5=15.5>16) -16Hp Gastly
Deino uses Crunch -5eng, (8+3+4.5-3.5-3x1.5=13.5>14) -14Hp Gastly (20/100=83)
(PAR25/100=73)Gastly uses hypnosis -7eng, (to hit89/100=59) Elekid fell asleep (3=intense) 1... light sleep
Deino losses 2Hp due to burn
Elekid losses 2Hp due to burn
Counter fell to 2
Par stage fell


C$FP

Elekid (M) @
| Deino (M) @

Hp: 67 | 40
Eng: 56 | 66

Abilities: Static | Hustle
Stats: 3/1/4/2/95 | 3/2/2/2/38
Condition: Burned (-3atk), Asleep (1a) | Burned (-3Atk)
Boosts: n/a | n/a
VS

Complications​

Frenzy the Gastly (M)
Hp: 11
Eng: 54

Ability: Levitate
Stats: 1/2/4/2/92
Condition: PAR 20% (Spe 23)
Boosts: +29% Acc​


C$FP, End this!
 
C$FP

Elekid (M) @
| Deino (M) @

Hp: 67 | 40
Eng: 56 | 66

Abilities: Static | Hustle
Stats: 3/1/4/2/95 | 3/2/2/2/38
Condition: Burned (-3atk), Asleep (1a) | Burned (-3Atk)
Boosts: n/a | n/a
VS

Complications​

Frenzy the Gastly (M)
Hp: 11
Eng: 54

Ability: Levitate
Stats: 1/2/4/2/92
Condition: PAR 20% (Spe 23)
Boosts: +29% Acc​

Elekid is asleep... (0a)
Deino uses Crunch -5eng, (8+3+4.5-3.5-3x1.5=13.5>14) -14Hp Gastly (20/100=83)... Gastly fainted! +1KOC Deino

C$FP

Elekid (M) @
| Deino (M) @

Hp: 67 | 40
Eng: 56 | 61

Abilities: Static | Hustle
Stats: 3/1/4/2/95 | 3/2/2/2/38
Condition: Burned (-3atk), Asleep (0a) | Burned (-3Atk)
Boosts: n/a | n/a
VS

Complications​

Frenzy the Gastly (M)
Hp: -3
Eng: 54

Ability: Levitate
Stats: 1/2/4/2/92
Condition: PAR 20% (Spe 23)
Boosts: +29% Acc​

C$FP, Flawless Victory!

Prizes:I get 5UC

C$FP gets 2CC and a win
*Elekid gets 1EC,3MC,1DC, and a KOC
*Deino gets 1EC,3MC,1DC, and a KOC

Complications gets 2CC and a lose
*Pawniard gets 1EC, 2MC, 1DC
*Gastly gets 1EC, 2MC, 1DC
 
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