The Beginning I got to admit right now.. I've fallen in love with Sun teams. If you've seen my other posts, then you can easily tell about my love for Sunny Day teams. However, right now I've come across my most lethal sunny day team yet. I've had a lot of success with this team from Pokemon Showdown (though it crashes a lot :/ )and I would like to see if I can get some real good criticisms and advice for this team. Building The Sun Worshipers I've tried other sun abusers but mostly from what you've seen so far I've always gone with because...this moth is a complete monster..with the right support. I liked Volcarona, but I decided to try something else that could abuse the sun and then I came across what became one of my favorite Pokemon.. Everyone, meet Chandelure. The only ghost/fire type up to 5th generation and one of the most powerful fire type Pokemon in existence, at least in my view. With that crazy 145 base special attack, decent defenses, and passable speed, I knew I could use Chandelure to great success. With Chandelure as my core, I went forward to making a team. As we all know, what's a sun team without someone that could summon the sun permanently? We all know Ninetails...it was horrible back then, but with Drought for an ability, Ninetails serves a very good purpose for the team providing endless sun to ravage the team with fire-type attacks. I had a dilemma. With Tyranitar and Politoed, and to a lesser extent, Abomosnow and their abilities to change the weather, I have to figure out a way to get rid of them. Ninetails could handle any Abomosnow bar Choice Scarf with some rock or ground move, but Ninetails would always lose to Politoed and definitely Tyranitar. I needed something that could take both of them out. Then I came across Lilligant, like an answer to my prayers. It had enough speed to outpace them even without the sun (once again, bar choice scarf users) and demolish them with Leaf Storm. I also noticed I could use Lilligant as a cleric with Heal Bell and put stuff to sleep with Sleep Powder. So I took Lilligant for a test drive, and it performed beautifully. It might be rated RU, but she is perfectly capable of performing fine in the dangerous grounds of OU. If you look at the previous team, you know one Pokemon that immediately can wall this team so far and it's one of the banes of most Sunny Day teams. Yep, Heatran. It's not that the defensive threats bother me. I could wall the defensive types without Earth Power with Chandelure, but the choice scarf sets are a different story. I needed something that could handle Heatran and provide my team with a rock resistance because I was lacking in one. I remembered using Flygon a long time ago before it got put down to the lower leagues when big brothers, and received nice upgrades when the 5th generation came around. Flygon could Earthquake Heatran, provided a rock resistance, and could scout with U-Turn. Even though it would take some proper prediction to deal with Heatran, I decided to go with Flygon. Wow, I feel like a big hypocrite saying all those things about Heatran when in turn, I decided to use one myself lol. A specially defensive Heatran rocks! Heatran could take a lot of specially defensive hits and retaliate with a ton of support moves. Heatran..is an outstanding wall and the immunity to fire is awesome! Last thing to cover, I needed a rapid spinner. It was a must. Sunny Day teams are ravaged by all entry hazards so in my opinion, a rapid spinner is almost mandatory. Donphan...wasn't pulling its weight for me. Ice Shard did a pitiful amount to dragons without prior damage and either got burned or just wiped out too easily before it could do any damage itself. From the limited amount of rapid spinners out there, I just stuck with the most reliable and offensive, Starmie. So there you have it, the team! Chandelure @Leftovers Ability: Flash Fire EVs: 6 HP/ 252 SpA/ 252 Spd Nature: Timid - Substitute - Fire Blast - Shadow Ball - Hidden Power [Fighting] Chandelure is the core of my team and he's effective at forcing switches so that's why I chose to run a substitute set for him. No use putting EVs in Attack, HP, or reduce it's decent defenses, and it would be handy to outrun certain Pokemon and Chandelure is offensive enough as it is, so I decided to run a Timid nature. Fire Blast is STAB does immense damage in the sun. Shadow Ball is for STAB and Hidden Power Fighting can catch Tyranitar and Hydreigon off guard if they decide to switch in. Ninetails @Leftovers Ability: Drought EVs: 52 HP / 84 SAtk / 152 SDef / 220 Spd Nature: Calm - Flamethrower - Hidden Power [Fighting] - Will-O-Wisp - Sunny Day I don't know what was going through my head with this complex EV spread but surprisingly, it works. Enough special defense to survive water attacks, enough speed to outspeed Politoed, Tyranitar, Breloom, and Abomosnow, enough special attack to deal a decent amount of damage, and the rest went into HP. Flamethrower is STAB and Hidden Power Fighting deals with opposing Rock types. I might change Hidden Power Fighting to Roar because this Ninetails doesn't do much damage to start off with and Roar could help build up Stealth Rock damage. I'll have to see... Lilligant @Life Orb Ability: Chlorophyll EVs: 40 HP / 252 SAtk / 216 Spd Nature: Modest - Heal Bell - Leaf Storm - Hidden Power [Ice] - Sleep Powder Lilligant serves as my cleric and way of dealing with Politoed, Tyranitar, and fellow dragons. Sleep Powder serves as a way of crippling would-be counters. I'm surprised Lilligant is so far down in RU because it can cripple Gliscor, dragons, and bulky water types like Swampert and Slowbro. Oh well, I'm sure she will rise above the ranks soon. Flygon @Life Orb Ability: Levitate EVs: 4 HP / 252 Atk / 252 Spd Nature: Jolly IVs: 30 SAtk / 30 SDef - Outrage - Earthquake - U-turn - Fire Punch I just recently added Flygon to my team and it's doing a good job so far. Earthquake does a good amount of damage, U-Turn scouts, Fire Punch deals a hefty amount of damage and even KO's Ferrothorns and Forretresses. Outrage is there for another STAB move. Heatran @Leftovers Ability: Flash Fire EVs: 48 HP / 208 Def / 252 SDef Nature: Calm - Lava Plume - Stealth Rock - Roar - Toxic I decided to do a different set from Smogon and invest more into Heatran's defense. So far I've had success with this set. Lava Plume is for STAB and the burn chance is awesome. Stealth Rock is self explanatory, Roar racks up damage from Stealth Rock and keeps Heatran from being Set Up fodder. Toxic is for residual damage. Starmie @Life Orb Ability: Natural Cure EVs: 4 HP / 252 SAtk / 252 Spd Nature: Timid - Psyshock - Rapid Spin - Ice Beam - Hidden Power [Fire] Starmie is my rapid spinner and can actually sweep a team by itself once the counters are out of the way. Rapid Spin is for getting rid of entry hazards and Natural Cure means no status for Starmie once it switches out. Hidden Power Fire gets rid of Scizor and the steel twins, and . Lots of people don't expect Starmie to carry a psychic type move so Psyshock lets me deal with Terrakion, Conkeldurr, and Virizion. Ice Beam is for the dragons. Conclusion I'll happily listen to all your suggestions and take them into thought when I go back to Pokemon Showdown. Greatly appreciate it.