Once upon a time there was a plumpy green frog. He was a great drummer and was able to summon rain. He had a lot of friends on its side and they lived happily until their deaths. [pimg]186[/pimg] [pimg]667[/pimg] [pimg]73[/pimg] [pimg]291[/pimg] [pimg]385[/pimg] [pimg]186[/pimg] Politoed @ Expert Belt Trait: Drizzle EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature - Belly Drum - Earthquake - Waterfall - Ice Punch The core of my team. After a Speed'n'Sub-Pass from Ninjask one of the biggest threads in the metagame. I really do love this set. Earthquake, Waterfall and Ice Punch have a great type coverage and match well together. Expert Belt is IMO better than Life Orb because it doesn't cost any HP. [pimg]667[/pimg] Volcarona @ Leftovers Trait: Flame Body EVs: 252 HP / 4 SAtk / 252 Spd Timid Nature IVs: 0 Atk - Quiver Dance - Hurricane - Bug Buzz - Fire Blast - Giga Drain Hidden Power [Water] Volcarona works very good in Rain, because of the move Hurricane. Bug Buzz is a safe STAB and very useful against Dark and Psychic types. Overmore this beast has a psychological effect. Most Ferrothorn will switch out, giving me a free turn to boost. [pimg]291[/pimg] Ninjask @ Starf Berry Trait: Speed Boost EVs: 248 HP / 8 Def / 252 Spd Jolly Nature - Substitute - Protect - Baton Pass - Roost - X-scissor Ninjask is very important. It's Speed Pass allows Politoed to reach its full potential. It gets only 248 HP IVs to enable Starf Berry. But also Thundurus-T and even Tentacruel can be good Baton Pass Targets, depending on the stat which is increased by this random berry. [pimg]73[/pimg] Tentacruel @ Leftovers Trait: Rain Dish EVs: 252 HP / 4 Def / 252 Spd Timid Nature - Toxic Spikes Magic Coat - Rapid Spin - Surf - Sludge Wave Spinner because of Volcarona and Ninjask, Rain Dish because it is a rain team and Surf + Sludge Wave as Special attacking moves. The first one is even boosted by the rain... Sludge Wave is great against Breloom and always a OHKO. Thundurus-Therian @ Lum Berry Trait: Volt Absorb EVs: 4 HP / 252 SAtk / 252 Spd Hasty Nature - Thunder - Grass Knot - Superpower - Nasty Plot Thunder is STAB, Grass Knot against Ground types and Superpower is against pink blobs ... Volt Absorb is also a great ability in Rain teams which are dominated by Water types [pimg]385[/pimg] Jirachi @ Shed Shell Leftovers Trait: Serene Grace EVs: 252 HP / 4 SAtk / 252 Spd Timid Nature IVs: 0 Atk - Thunder - Water Pulse - Calm Mind - Psychic Water Pulse + Thunder are really, really annoying, Psychic as STAB move. A Steel Pokémon is very important, because this team has a big Rock weakness. Dual status Jirachi profits most from Rain. First it loses its Fire weakness and second it boosts 2 of its moves.