The Tormenting Stall [OU RMT] Introduction The basic idea behind the team, was to use Torment Tran, which from what I read, appeared to be amazing. I mean just look at Heatran's typing, most pokemon are only going to carry one move that can deal damage to Heatran, enough to break a substitute that is. When you combine this with his amazing defenses, and proper residual damage, what you have is a pokemon that can quite literally obliterate complete teams, even by itself once set up properly. Of course it does have drawbacks, namely other Heatran's, however if they are scarfed, chances are you will have a substitute up, and can Torment him anyway! As a fairly long time battler, stall was one thing I despised, and it actually looked somewhat fun to play, so I thought heck, why not try it out? _____________________________________________ Team Building Process So I start of with Heatran, the Torment Tran set, fairly basic. The whole team revolves around him, and he is basically by the time he comes out, anything threating is either dead, or he can stall out. Heatran _____________________________________________ Then of course, the two most basic elements which allow Torment Tran to function, Toxic Spikes and Sandstream [Hail would damage Heatran!] Tentacruel is chosen, why? Roserade may be speedy, but can really only function well as a lead, and I want something that can stall effectively, Tentacruel fits the job perfectly, which high SpD. He can also Rapid Spin, and set down the much needed Toxic Spikes, while also being able to absorb Toxic (Spikes). He is also able to take possible Fire/Fighting attacks directed at any member, and is a great counter to the stall breaker that is MixApe. Heatran + Tentacruel _____________________________________________ Now of course I need to get SandStream up as previously stated. I could go for Hippodowon here, as he is an exceptional physical wall, but something I realised that would be devastating seemed to appear lethal, that is a somewhat different set of the king, Tyranitar. The set he is running is pretty much a pure physical/bulky sweeper, with substitute. Quite literally no one sees the Substitute coming, most switch to an appropriate pokemon to avoid damage, yet are pretty much owned after the switch that pokemon in. He can also wall some pokemon rather well, and his SpD laughs off lesser Special Sweepers. Heatran + Tentacruel + Tyranitar _____________________________________________ Here it is time to choose an appropriate lead, and I can think of nothing other than good old reliable Aerodactyl. Aerodactyl has been in many of my teams, simply because the usefulness of Stealth Rock is actually amazing, crippling pokemon such as Salamence and Gyarados, and rendering them somewhat useless against such stall. Taunt also prevents the opposing lead from setting up Stealth Rock, which would hinder me from switching to resist attacks. Aerodactyl + Heatran + Tentacruel + Tyranitar _____________________________________________ So now I look at my team, 3 of my team members are weak to Ground, and I am in dire need of a spin blocker. I decided my clear weakness to Ground was an issue, I can't risk sacrificing too many Pokemon, an I decided to use one of my favourite walls. Zapdos. Its bulk is often underestimated, and yet it still has enough SpA and Spe to even net kills. It can OHKO so many of OU's most potent sweepers, its possibly the most under appreciated sets ever really. Zapdos' ability is also godly with this team, Pressure actually does more than what one would expect. Zapdos is also a key counter to most late game set ups, as well as the likes of Salamence and Gyarados if they have not used Dragon Dance yet Aerodactyl + Heatran + Tentacruel + Tyranitar + Zapdos _____________________________________________ Now here is where I start panicking. I need two unique things for this stall team to become godly in my opinion, then again what team with 7 Pokemon isn't going to be awesome. This is where my current issue is, and some help is required. I can either go for a Spin Blocker, as keeping Toxic Spikes and Stealth Rock up is vital to the team's strategy. Alternatively I could really do with another wall, a specialised wall like Blissey to completely screw over half the sweepers in OU. I was unable to come to a direct decision, however there are several pokemon I think that can fill this slot effectively. Aerodactyl + Heatran + Tentacruel + Tyranitar + Zapdos + Skarmory _____________________________________________ As suggested by Alan and some others, I am changing the Zapdos to RotomW, the ResTalk set, which will work wonders, not only can Rotom fend off Scizor with ease, but with the chosen set, he can also double as a status absorber. Changing Gliscor as well, there is no point in having a suicide lead on a Stall Team, bad choice by me I guess. Gliscor + Heatran + Tentacruel + Tyranitar + Rotom-W+ Skarmory _____________________________________________ The Team In Depth Role: Lead Gliscor @ Leftovers Nature: Jolly | Ability: Sand Veil EVs: 252 HP / 4 Def / 252 Spe Moves: Stealth Rock Taunt Roost Earthquake Explanation: As suggested by Alan, I have changed Aerodactyl to Gliscor, Gliscor can be an extreme pain to kill, as his typing is excellent bar his weakness to Ice and Water, thankfully these moves are what most Physical Sweepers lack, and can allow me to set up rocks, taking little damage from physical sweepers. He is also a dead set counter to Swords Dance Lucairo sets. This set also shuts down opposing stall teams, Pokemon in specific include both Skarmory and Forretress. Gliscor's STAB Earthquake has decent coverage as a single move, the list of pokemon it can take down is huge, and even with neautral STAB Earthquake's, enough damage is being dealt to scare away Pokemon which lack defensive numbers. I am not going to make Tyranitar lead, as he is an incredibly risky lead, and gets quite literally owned against Metagross and Swampert. Ice moves are generally specially based, and I can switch to Tentacruel if appropriate. Against Azelf I switch to Tyranitar to get Sandstream up, predicting the Taunt that is, then I do whatever >.> Role: Staller Heatran @ Leftovers Nature: Calm | Ability: Flash Fire EVs: 244 HP / 32 SpA / 12 SpD / 220 Spe Moves: Substitute Protect Torment Lava Plume Explanation: The star of the team, once 2 layers of Toxic Spikes are set up, this thing is ready to go, able to stall out an incredible amount of pokemon. Basically you bring it in to force a switch, and substitute as they go to their counter. Protect as they attempt to break your Substitute, and then Torment them, preventing them from using that move twice in a row. Usually allowing you to keep brining back up Substitutes as their HP residually reaches 0. Lava Plume: Heatran's synergy with the team is somewhat subpar, that is it shares a common weakness with both Tentacruel and Tyranitar to Ground type moves, however in that situation I can switch to either Zapdos or Skarmory. For any Fighting attacks, Skarmory, Tentacruel or Zapdos are switched in, although usually I can Torment out the opposing pokemon's most threatening moves. Role: Toxic Spiker and SpD Wall Tentacruel @ Black Sludge Nature: Calm | Ability: Liquid Ooze EVs: 252 HP / 120 Def / 136 SpD Moves: Toxic Spikes Rapid Spin Hidden Power [Electric] Surf Explanation: Good old Tentacruel, even though I find him aesthetically disturbing, he still always feels like the right pokemon. Tentacruel provides two key functions to the team, while also being a natural Special Wall. His two functions involve setting up Toxic Spikes, crucial to Heatran's and the teams strategy. Rapid Spin is also extremely useful, in the event that I am facing another Stall or team that uses Stealth Rock + Spikes. Hidden Power [Electric] deals approximately 55% to Gyarados, more than enough to lure him into attacking, and then allowing Skarmory a nice switch in afterwards. Roaring him out, and basically removing any threat of him, as after a 55% blow and 2 Stealth Rocks, he will be dead, and if he is not, Sandstorm would finish him off, as he would be under 6% HP. I can run Ice Beam here, however nearly all Salamence's are running Life Orb, which I can quite easily stall out thanks to SS + LO recoil and SR damage. As long as I have no entry hazards up against me, I can keep switching/protecting to ensure Salamence has little to no effect on my team. I am considering using Sludge Bomb over Hidden Power [Electric], as I feel that it would be much better to severely hurt other possible switch ins, such as the above mentioned Salamence, who of course try to net a free Dragon Dance. Ground moves as stated before go to either Zapdos or Skarmory, Electric moves are generally Special, and Tyranitar can usually tank them with the Sandstream Special Defense boost. Psychic is extremely rare, but Tyranitar or Skarmory can handle it fairly well, not to mention Heatran. Role: Revenge Killer + Sand Stream Tyranitar @ Choice Scarf Nature: Jolly | Ability: Sand Stream EVs: 4 HP / 252 Atk / 252 Spe Moves: Crunch Pursuit Stone Edge Earthquake Explanation: Changed the set from TyraniBoah to Scarftar thanks to several people suggesting it. Basically it allows me to revenge kill several pokemon which could possibly set up a Substitute on a switch, ie. Gengar vs Skarmory, so this guy can be the "go to" pokemon if I do not have Sand Stream up, because quite simply it helps in taking down those who take damage from Sand Stream, and nullifies recovery [Leftovers] on these foes, and walls which could normally give me trouble. This set ideally is there to revenge kill MixMence, who otherwise causes absolute havoc among this team, and even if I do manage to switch in on a Earthquake, Sand Stream will be up. So after the attack MixMence would be at 59% HP thanks to 1 hit of recoil from Life Orb and Sand Stream, then it would be easy messing around with Heatran w/Protect and Skarmory, switching around would be far too easy. It also gives me a surefire way of dealing with the likes of Starmie and Gengar unless they have a Substitute up, and well basically able to handle nearly all the potent sweeper threats to this team such as Lucario and Infernape. Role: ResTalker and Spin Blocker Rotom-W @ Leftovers Nature: Calm | Ability: Leftovers EVs: 252 HP / 136 Def / 120 SpDef Moves: Discharge / Thunderbolt Will o Wisp Rest Sleep Talk Rotom-W is a great wall, despite having 50 HP, its typing and other defensive stats are 100+, which allows it to function something like a mixed wall. This ResTalk set has three main functions other than walling several pokemon, firstly it can block rapid spin due to its Ghost typing, which 'is a must' on such a stall team, I don't want to waste several turns setting up to get them all blown away. Rotom-W can also absorb status, with the ResTalk combination, it also spreads Paralysis and Burns across the opposing team with Will o Wisp and Discharge, having 30% change to cause Paralysis. His typing and synergy work well with both Heatran and Skarmory, both of which resist both Dark and Ghost hits, each being able to take either a specially based or physically based respectively, the latter allowing for a free Whirlwind/Spikes turn. Explanation: Role: Spiker and Physical Wall Skarmory @ Shed Shell Nature: Impish | Ability: Keen Eye EVs: 252 HP / 64 Atk / 176 Def / 16 Spe Moves: Brave Bird Whirlwind Spikes Roost Explanation: Completely standard like pretty much everything else. Its job is to not only get Spikes down for further entry hazards damage, but also to tank Physical hits like a boss. It is also a very prominent member of the team, as it can tank many of the other team member's type weaknesses. Skarmory is also crucial in that it is the only thing that can tank hits from potent Physical Sweepers, and its weaknesses are fairly well covered by the rest of the team. I am using Shed Shell, as I do not want to lose him too early in the battle to Magnezone, because his role is much needed. He can phaze with Whirlwind, especially when brought into something like Weavile, as I can not only shuffle through their team, but also continually where them down. Thanks for reading guys, rate, hate and steal!