The Triple double battle Lou vs.DarkAmber

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6v6 Doubles
2 recoveries, 5 chills
3 Day DQ, 4 for ref
Special Condition: Maximum of 1 Fully-Evolved pokemon or non-evolvable Pokemon per pair
Switch is already determined.
Items are restricted to berries only.
All abilities are permitted.

Arena: Waterfall Colosseum

A stadium overlooking the ocean, Waterfall Colosseum is an outdoor battlefield, meaning all moves are allowed. The titular waterfall on one side of the stadium provides a constant water source for water attacks, as well as many boulders created from the constant pressure of falling tons of water.

Teams!!!!
DarkAmber's team first
Squad 1:


Bagon [Rathian] (F)

Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

Type: Dragon

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50

EC: 3/9
MC: 0
DC: 0/5

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Dragon Claw
Brick Break




Plicowatt Shiny (Female)
Nature: Mild: +1 Special Attack, -1 Defense

Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95

EC 5/6
MC 0
DW 0/5

Moves:

Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Me First

Scald
Thunderbolt
Ice Beam


Squad 2:



Shellder (Shellbroke) (F)
Nature: Lonely (+1 to Attack, -1 to Defense)
Type: Water
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 40


EC:5/6
MC:0
DC:0/5

Moves:
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam

Rock Blast
Rapid Spin
Avalanche

Surf
Explosion
Rain Dance




Duclohm - Hydra (F)
Nature: Modest (+1 to Special Attack; -1 to from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 4/9
MC: 1
DC: 1/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off

Heal Bell
Hydro Pump
Magnet Rise

Thunderbolt
Dragon Pulse
Flamethrower


Squad 3:



Politoed [Ruckingfain] (Female)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

(+1 to Special Attack, -1 to Attack)

EC: 9/9
MC: 1
DC: 5/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Drizzle (DW): (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Hydro Pump
Bounce

Refresh
Encore
Mud Shot
Lovely Kiss

Surf
Ice Beam
Hidden Power (Grass, 7 BP, 5 energy)
Toxic
Focus Blast
Blizzard




Croagunk (Prince) (M)
Nature: Naughty (+1 to Attack; -1 to Special Defense)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Vacuum Wave
Drain Punch
Fake Out

Rain Dance
Poison Jab
Earthquake


Now Lou's

Houndour ♂ - Ambrocious
Nature: Hasty (Spe +9, Accuracy +12%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up
Egg Moves - Counter, Reversal, Sucker Punch
BW TM Moves - Fire Blast, Will-O-Wisp, Swagger

Impetuous and inconsiderate, Ambrocious as mindlessly playful and cheery when left idle; begging for attention and play. Only when his playmates are threatened is Ambrocious roused, and when this occurs his demeanour shifts radically; leaving him ruthless and impulsive, acting on emotion alone and without forethought.


Horsea ♂
Nature: Lonely (Atk: +1, Def: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 60

EC: 2 / 9
MC: 2
DC: 2 / 5

Attacks:

Level-Up Moves - Bubble(*), Smokescreen(*), Leer(*), Water Gun(*), Focus Energy(*), BubbleBeam(*), Agility(*) Dragon Dance, Dragon Pulse, Hydro Pump
Egg Moves - Outrage(*), Signal Beam(*), Disable(*)
BW TM Moves - Rain Dance(*), Scald(*), Substitute(*) Ice Beam
Old Gen Moves - Dive

This Horsea has something to prove to the world, and he's going to prove it all on his own. He prefers to rely on power whenever he can, but he carries an array of hindering and defensive moves in case he needs the protection - again, relying on only himself for this sort of support.


Teddiursa ♂ - Roosevelt
Nature: Impish (Def: +1, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Pickup - (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet - (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
(DW) Honey Gather - (Dormant) - (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Covet, Stratch, Leer, Lick, Fake Tears, Fury Swipes, Faint Attack, Sweet Scent
Egg Moves - Belly Drum, Close Combat, Yawn
BW TM Moves - Frustration, Dig, Protect

A bit ill-behaved and mischievious, Roosevelt takes much after his namesake in terms of jokes and pranks. Jovial and easy to please; Roosevelt is generally content. He is slow to anger; but can be dangerous when roused by an adversary.


Zorua ♀ - Anonymous
Nature: Lonely (Atk: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Illusion - (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
0 -
(DW) 0 -

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 65

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Scratch, Leer, Pursuit, Fake Tears, Fury Swipes, Faint Attack, Scary Face, Taunt
Egg Moves - Counter, Dark Pulse, Snatch
BW TM Moves - Payback, Toxic, Grass Knot

Found alone, in a bin on the side of the road; Anonymous seems to have led a sad life up until now. Often pining for the attention of others, she makes displays of her illusion abilities to win their amusement. Seamingly lacking in self-esteem, she prefers the guises of others to her own.


Scratchet ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Normal / Fighting
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy - (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Vital Spirit - (Dormant) - (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Fury Swipes, Harden, Focus Energy, Rock Smash, Roar
Egg Moves - Roost, Nature Power, Memento
BW TM Moves - Taunt, Toxic, Substitute

Observant and withdrawn, Scratchet watches the interactions rather than interacting herself. Her moves are often calculated to have long-lasting effects - no need for unnecessary waste on something that only lasts for the moment.



Aron ♂ - Ozzy
Nature: Careful (SpD: +1, SpA: -1)
Type: Steel / Rock
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
(DW) Heavy Metal - (Dormant) - (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.*

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30

EC: 0 / 9
MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Tackle, Harden, Mud-Slap, Headbutt, Metal Claw, Iron Defense, Roar, Take Down, Autotomize, Protect, Double-Edge, Metal Burst
Egg Moves - Head Smash, Iron Head, Superpower
BW TM Moves - Hone Claws, Earthquake, Double Team

A runt of his litter; Aron is wary and slow to comfort in any new situation. It always keeps an eye on its surroundings, and takes notice of anything that could be a threat. In battle, Aron prefers a direct approach; circling his opponent for openings in which to strike with his immensly powerful attacks.


So this is how we'll roll, seeing as DA has already choosen the battle order for her pokemon, Lou, you send your pokemon out first and select your actions, next Dark Amber will choose actions and I'll ref.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator


"This is going to be a bad matchup for Ozzy and Ambrocious no matter what round I send them out; so we'll start with Horsea and Roosevelt for the first round."

Horsea - Leer | Agility | Dive (Bagon)
If Plicowatt uses Thunderbolt on action 1 or 2, Disable it and push actions down.

Roosevelt - Leer | Faint Attack (Plicowatt) | Toxic (Bagon)
If Bagon uses Dragon Dance; Snatch it from her.
 
I thought I specified the sets were determined when sending teams to the ref.

Bleh, whatever, I have a massive advantage.

EVOLVETH


Shelgon [Rathian] (F)

Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

Type: Dragon

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50

EC: 3/9
MC: 0
DC: 0/5

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Dragon Claw
Brick Break



Krilowatt Shiny (Female)
Nature: Mild: +1 Special Attack, -1 Defense

Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC 5/6
MC 0
DW 0/5

Moves:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Imprison
Mirror Coat

Counter
Mirror Coat
Me First

Scald
Thunderbolt
Ice Beam


Unfortunately for you, your Teddiursa doesn't have Snatch. It has Scratch. Typo.

Let me burn this lesson into your memory.

Shiny, Confuse Ray (Horsea) ~ Scald (Teddiursa) ~ Confuse Ray (Teddiursa).

Rathian, Dragon Dance ~ Dragon Claw (Teddiursa) ~ Dragon Dance.

If you outspeed Horsea on the third action, Thunderbolt it instead of using Confuse Ray on Teddiursa.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
edit: nvm i'm blind.

Okay, this will end in Ref DQ.

LouisCyphre: 4 TCs
- Horsea: 1 EC | 2 MCs | 1 DC
- Teddiursa: 1 EC | 2 MCs | 1 DC
Darkamber8828: 4 TCs
- Shelgon: 1 EC | 2 MCs | 1 DC
- Krillowat: 1 EC | 2 MCs | 1 DC
Tie for both
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
His post says Jul 28th, 2011, 5:30:23 PM to me.
It's August 1st, 8:03 PM in my time zone.

It's been four days and two and a half hours since he last posted in her; unless Smogon time isn't adjusted to my time zone; in which case I've made a horrible error.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Hmm, Lou PMed me to DQ this. Do you guys want to continue instead?

edit: lol okay ^_^
 
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