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Completed The Triple double battle Lou vs.DarkAmber

Discussion in 'ASB' started by Blazikenmaster-Zeo, Jul 27, 2011.

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  1. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    6v6 Doubles
    2 recoveries, 5 chills
    3 Day DQ, 4 for ref
    Special Condition: Maximum of 1 Fully-Evolved pokemon or non-evolvable Pokemon per pair
    Switch is already determined.
    Items are restricted to berries only.
    All abilities are permitted.

    Arena: Waterfall Colosseum

    A stadium overlooking the ocean, Waterfall Colosseum is an outdoor battlefield, meaning all moves are allowed. The titular waterfall on one side of the stadium provides a constant water source for water attacks, as well as many boulders created from the constant pressure of falling tons of water.

    Teams!!!!
    DarkAmber's team first
    Squad 1:

    Bagon (open)
    [​IMG]
    Bagon [Rathian] (F)

    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

    Type: Dragon

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    EC: 3/9
    MC: 0
    DC: 0/5

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:

    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Dragon Dance
    Dragon Pulse
    Hydro Pump

    Fire Blast
    Dragon Claw
    Brick Break



    Plicowatt (open)

    [​IMG]
    Plicowatt Shiny (Female)
    Nature: Mild: +1 Special Attack, -1 Defense

    Typing:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:

    HP: 80
    Atk: Rank 2
    Def: Rank 0 (-)
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95

    EC 5/6
    MC 0
    DW 0/5

    Moves:

    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Counter
    Mirror Coat
    Me First

    Scald
    Thunderbolt
    Ice Beam


    Squad 2:


    Shellder (open)
    [​IMG]
    Shellder (Shellbroke) (F)
    Nature: Lonely (+1 to Attack, -1 to Defense)
    Type: Water
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3 (-)
    SpA: Rank 2
    SpD: Rank 1
    Spe: 40


    EC:5/6
    MC:0
    DC:0/5

    Moves:
    Tackle
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Aurora Beam

    Rock Blast
    Rapid Spin
    Avalanche

    Surf
    Explosion
    Rain Dance



    Duclohm (open)

    [​IMG]
    Duclohm - Hydra (F)
    Nature: Modest (+1 to Special Attack; -1 to from Attack)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60

    EC: 4/9
    MC: 1
    DC: 1/5

    Attacks:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Slack Off

    Heal Bell
    Hydro Pump
    Magnet Rise

    Thunderbolt
    Dragon Pulse
    Flamethrower


    Squad 3:


    Politoed (open)

    [​IMG]
    Politoed [Ruckingfain] (Female)

    Nature: Modest (+1 to Special Attack, -1 Attack)

    Type: Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70

    (+1 to Special Attack, -1 to Attack)

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities

    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Drizzle (DW): (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so.

    Attacks

    Water Sport
    Bubble
    Hypnosis
    Water Gun
    DoubleSlap
    Rain Dance
    Bubblebeam
    Hydro Pump
    Bounce

    Refresh
    Encore
    Mud Shot
    Lovely Kiss

    Surf
    Ice Beam
    Hidden Power (Grass, 7 BP, 5 energy)
    Toxic
    Focus Blast
    Blizzard



    Croagunk (open)
    [​IMG]
    Croagunk (Prince) (M)
    Nature: Naughty (+1 to Attack; -1 to Special Defense)
    Type: Poison/Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

    Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 50

    EC: 0/6
    MC: 0
    DC: 0/5

    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Vacuum Wave
    Drain Punch
    Fake Out

    Rain Dance
    Poison Jab
    Earthquake


    Now Lou's
    Ambrocious (Houndour) (open)

    [​IMG]
    Houndour ♂ - Ambrocious
    Nature: Hasty (Spe +9, Accuracy +12%, Def: -1)
    Type: Dark / Fire
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    (DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75 (+)

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    Attacks:

    Level-Up Moves - Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up
    Egg Moves - Counter, Reversal, Sucker Punch
    BW TM Moves - Fire Blast, Will-O-Wisp, Swagger

    Impetuous and inconsiderate, Ambrocious as mindlessly playful and cheery when left idle; begging for attention and play. Only when his playmates are threatened is Ambrocious roused, and when this occurs his demeanour shifts radically; leaving him ruthless and impulsive, acting on emotion alone and without forethought.

    Horsea(*) (open)

    [​IMG]
    Horsea ♂
    Nature: Lonely (Atk: +1, Def: -1)
    Type: Water
    Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    (DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 1
    Spe: 60

    EC: 2 / 9
    MC: 2
    DC: 2 / 5

    Attacks:

    Level-Up Moves - Bubble(*), Smokescreen(*), Leer(*), Water Gun(*), Focus Energy(*), BubbleBeam(*), Agility(*) Dragon Dance, Dragon Pulse, Hydro Pump
    Egg Moves - Outrage(*), Signal Beam(*), Disable(*)
    BW TM Moves - Rain Dance(*), Scald(*), Substitute(*) Ice Beam
    Old Gen Moves - Dive

    This Horsea has something to prove to the world, and he's going to prove it all on his own. He prefers to rely on power whenever he can, but he carries an array of hindering and defensive moves in case he needs the protection - again, relying on only himself for this sort of support.

    Roosevelt (Teddiursa) (open)

    [​IMG]
    Teddiursa ♂ - Roosevelt
    Nature: Impish (Def: +1, SpA: -1)
    Type: Normal
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Pickup - (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Quick Feet - (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    (DW) Honey Gather - (Dormant) - (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    Attacks:

    Level-Up Moves - Covet, Stratch, Leer, Lick, Fake Tears, Fury Swipes, Faint Attack, Sweet Scent
    Egg Moves - Belly Drum, Close Combat, Yawn
    BW TM Moves - Frustration, Dig, Protect

    A bit ill-behaved and mischievious, Roosevelt takes much after his namesake in terms of jokes and pranks. Jovial and easy to please; Roosevelt is generally content. He is slow to anger; but can be dangerous when roused by an adversary.

    Anonymous (Zorua) (open)

    [​IMG]
    Zorua ♀ - Anonymous
    Nature: Lonely (Atk: +1, Def: -1)
    Type: Dark
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Illusion - (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
    0 -
    (DW) 0 -

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    Attacks:

    Level-Up Moves - Scratch, Leer, Pursuit, Fake Tears, Fury Swipes, Faint Attack, Scary Face, Taunt
    Egg Moves - Counter, Dark Pulse, Snatch
    BW TM Moves - Payback, Toxic, Grass Knot

    Found alone, in a bin on the side of the road; Anonymous seems to have led a sad life up until now. Often pining for the attention of others, she makes displays of her illusion abilities to win their amusement. Seamingly lacking in self-esteem, she prefers the guises of others to her own.

    Pumyra (Scratchet) (open)

    [​IMG]
    Scratchet ♀ - Pumyra
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Normal / Fighting
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy - (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    (DW) Vital Spirit - (Dormant) - (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 40

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    Attacks:

    Level-Up Moves - Fury Swipes, Harden, Focus Energy, Rock Smash, Roar
    Egg Moves - Roost, Nature Power, Memento
    BW TM Moves - Taunt, Toxic, Substitute

    Observant and withdrawn, Scratchet watches the interactions rather than interacting herself. Her moves are often calculated to have long-lasting effects - no need for unnecessary waste on something that only lasts for the moment.


    Ozzy (Aron) (open)

    [​IMG]
    Aron ♂ - Ozzy
    Nature: Careful (SpD: +1, SpA: -1)
    Type: Steel / Rock
    Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    (DW) Heavy Metal - (Dormant) - (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.*

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30

    EC: 0 / 9
    MC: 0
    DC: 0 / 5

    Attacks:

    Level-Up Moves - Tackle, Harden, Mud-Slap, Headbutt, Metal Claw, Iron Defense, Roar, Take Down, Autotomize, Protect, Double-Edge, Metal Burst
    Egg Moves - Head Smash, Iron Head, Superpower
    BW TM Moves - Hone Claws, Earthquake, Double Team

    A runt of his litter; Aron is wary and slow to comfort in any new situation. It always keeps an eye on its surroundings, and takes notice of anything that could be a threat. In battle, Aron prefers a direct approach; circling his opponent for openings in which to strike with his immensly powerful attacks.


    So this is how we'll roll, seeing as DA has already choosen the battle order for her pokemon, Lou, you send your pokemon out first and select your actions, next Dark Amber will choose actions and I'll ref.
  2. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    [​IMG]

    "This is going to be a bad matchup for Ozzy and Ambrocious no matter what round I send them out; so we'll start with Horsea and Roosevelt for the first round."

    Horsea - Leer | Agility | Dive (Bagon)
    If Plicowatt uses Thunderbolt on action 1 or 2, Disable it and push actions down.

    Roosevelt - Leer | Faint Attack (Plicowatt) | Toxic (Bagon)
    If Bagon uses Dragon Dance; Snatch it from her.
  3. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    I thought I specified the sets were determined when sending teams to the ref.

    Bleh, whatever, I have a massive advantage.

    EVOLVETH

    Shelgon (open)
    [​IMG]
    Shelgon [Rathian] (F)

    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

    Type: Dragon

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    EC: 3/9
    MC: 0
    DC: 0/5

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:

    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Dragon Dance
    Dragon Pulse
    Hydro Pump

    Fire Blast
    Dragon Claw
    Brick Break


    Krilowatt (open)

    [​IMG]
    Krilowatt Shiny (Female)
    Nature: Mild: +1 Special Attack, -1 Defense

    Typing:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:

    HP: 125
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105

    EC 5/6
    MC 0
    DW 0/5

    Moves:

    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat

    Counter
    Mirror Coat
    Me First

    Scald
    Thunderbolt
    Ice Beam


    Unfortunately for you, your Teddiursa doesn't have Snatch. It has Scratch. Typo.

    Let me burn this lesson into your memory.

    Shiny, Confuse Ray (Horsea) ~ Scald (Teddiursa) ~ Confuse Ray (Teddiursa).

    Rathian, Dragon Dance ~ Dragon Claw (Teddiursa) ~ Dragon Dance.

    If you outspeed Horsea on the third action, Thunderbolt it instead of using Confuse Ray on Teddiursa.
  4. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Hey guys, sorry I was gone all last night and today. I'll try to ref this tonight, but it might not be until tomorrow
  5. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,660
    edit: nvm i'm blind.

    Okay, this will end in Ref DQ.

    LouisCyphre: 4 TCs
    - Horsea: 1 EC | 2 MCs | 1 DC
    - Teddiursa: 1 EC | 2 MCs | 1 DC
    Darkamber8828: 4 TCs
    - Shelgon: 1 EC | 2 MCs | 1 DC
    - Krillowat: 1 EC | 2 MCs | 1 DC
    Tie for both
  6. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    His post says Jul 28th, 2011, 5:30:23 PM to me.
    It's August 1st, 8:03 PM in my time zone.

    It's been four days and two and a half hours since he last posted in her; unless Smogon time isn't adjusted to my time zone; in which case I've made a horrible error.
  7. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
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    Actually, danmantincan said on irc that he'd subref it.
  8. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,660
    Hmm, Lou PMed me to DQ this. Do you guys want to continue instead?

    edit: lol okay ^_^
  9. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    Actually, fuck it, I'm okay with getting counters for doing nothing.
  10. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
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    And evolutions, mind. I'm okay with not fighting a Krillowatt with a Horsea.
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