Hi there! I'm SuperSixFighters and I am bringing you another team known as The (insert name here) Six! This time it is for Ubers! Since I forgot how I built my team (again!) Ill just cut the intro and get going!
Kanga (Kangaskhan-Mega) @ Kangaskhanite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Body Slam
- Sucker Punch
- Crunch
This is my mega. It is often used to revenge kill mons with fake out. Other than that it mainly tries to weaken or faint mons to help others. One major flaw I found with a lot of sets was inability to attack ghost types like aegislash unless they attack you. For this I put shadow claw over power up punch. Fake out and scrappy (pre mega) give it chip damage to break focus sashes and body slam and sucker punch are standard stab and priority. Kang brings a strong fast and fairly bulky weakener and revenge killer who can also anti-lead sticky web leads.
The Creator (Arceus-Ghost) @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Force
- Earthquake
Standard E Killer Arceus set with added ghost. The evs allow it strength and bulk and allow it to take hits. Since Arceus can take a hit from mons such as DD mence I was running a red card but scrapped it for more power. Arceus is my primary win con and set up sweeper and also helps revenge killing if kangaskan is gone.
Burny (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Earthquake
- Lava plume
- Stealth Rock
- Roar
My lead. Its decent but can't hit a lot of earthquake immunes and often gets stopped doing its job. Thunder Wave has caused more ragequits than anything ive ever seen though... It brings stealth rock and status but does little outside of setup rocks and paralyse things. The attack evs are for other groudons and I decided not to make him mixed as a def/spd drop make him weak to certain threats. Now with added support.
Soaker (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
Nature: Modest (oops)
EVs: 172 HP / 252 SpA / 84 Spe
- Origin pulsr
- Thunder
- Ice Beam
- Calm Mind
Again this is a standard set. I don't have much to say. Kyogre isnt bad or amazing really. Just, there I suppose. It does bring a specially bulky special attacker, better groudon check and water type stabs. Origin pulse is used to injure physical attackers. It can alao function as a wincon with calm mind but doesn't usually.
Antlers (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Geomancy
- Moonblast
- Focus Blast
- Thunderbolt
Smogons bread and butter geomancy set. Simple and easy. So strong but predictable. This is my secondary wincon. Xerneas can take quite a bit of abuseand is usually able to set up, however struggles with lugia and hard stall due to switching out crippling it (loss of power herb). Currently considering scarfing it.
Hulker (Deoxys-Attack) @ Choice Band
Ability: Pressure
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Extreme Speed
- Frustration
- Knock Off
This is my wallbreaker. This thing is my attempt at muscling past hard stall which my team hates. He is banded and evd to get the most ridiculous attack possible apart from the nature, which I am unsure which to choose. It fills the wall of a last-minute revenge killer with e speed, zen headbutt and frustration gives it stab and power and knock off for simple reasons. Will someone plz suggest a better name for him too? Thanks :)
Replacing with eon duo mon or lugia.
So this is my team. It struggles a lot against stall but wins most offense teams. Thanks a lot for your advice!
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Body Slam
- Sucker Punch
- Crunch
This is my mega. It is often used to revenge kill mons with fake out. Other than that it mainly tries to weaken or faint mons to help others. One major flaw I found with a lot of sets was inability to attack ghost types like aegislash unless they attack you. For this I put shadow claw over power up punch. Fake out and scrappy (pre mega) give it chip damage to break focus sashes and body slam and sucker punch are standard stab and priority. Kang brings a strong fast and fairly bulky weakener and revenge killer who can also anti-lead sticky web leads.
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Force
- Earthquake
Standard E Killer Arceus set with added ghost. The evs allow it strength and bulk and allow it to take hits. Since Arceus can take a hit from mons such as DD mence I was running a red card but scrapped it for more power. Arceus is my primary win con and set up sweeper and also helps revenge killing if kangaskan is gone.
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Earthquake
- Lava plume
- Stealth Rock
- Roar
My lead. Its decent but can't hit a lot of earthquake immunes and often gets stopped doing its job. Thunder Wave has caused more ragequits than anything ive ever seen though... It brings stealth rock and status but does little outside of setup rocks and paralyse things. The attack evs are for other groudons and I decided not to make him mixed as a def/spd drop make him weak to certain threats. Now with added support.
Ability: Primordial Sea
Nature: Modest (oops)
EVs: 172 HP / 252 SpA / 84 Spe
- Origin pulsr
- Thunder
- Ice Beam
- Calm Mind
Again this is a standard set. I don't have much to say. Kyogre isnt bad or amazing really. Just, there I suppose. It does bring a specially bulky special attacker, better groudon check and water type stabs. Origin pulse is used to injure physical attackers. It can alao function as a wincon with calm mind but doesn't usually.
Ability: Fairy Aura
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Geomancy
- Moonblast
- Focus Blast
- Thunderbolt
Smogons bread and butter geomancy set. Simple and easy. So strong but predictable. This is my secondary wincon. Xerneas can take quite a bit of abuseand is usually able to set up, however struggles with lugia and hard stall due to switching out crippling it (loss of power herb). Currently considering scarfing it.
Ability: Pressure
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Extreme Speed
- Frustration
- Knock Off
This is my wallbreaker. This thing is my attempt at muscling past hard stall which my team hates. He is banded and evd to get the most ridiculous attack possible apart from the nature, which I am unsure which to choose. It fills the wall of a last-minute revenge killer with e speed, zen headbutt and frustration gives it stab and power and knock off for simple reasons. Will someone plz suggest a better name for him too? Thanks :)
Replacing with eon duo mon or lugia.
So this is my team. It struggles a lot against stall but wins most offense teams. Thanks a lot for your advice!
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